XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

  • '13

    Here’s the relevant excerpt from the rules:

    They can also be scrambled to resist
    amphibious assaults from adjacent sea
    zones, whether or not the territory being
    assaulted is the territory containing the air
    base. They may defend against the enemy
    ships conducting the amphibious assault
    even if friendly ships are not present.

    I can see how it could be interpreted this way, but I need to wrap my head around how an airbase in Morocco can scramble on a landing in Gib on a sea zone that is already controlled by Axis.  I can see it happening for a neighboring territory, one across the water doesn’t make much sense to me, especially when I had control of the zone.

    In that same vein, I should have been entitled to a scramble in sz112 had I had a plane in W.Ger capable of doing so (I may have, I don’t have my map atm), yes?

    But, rules are rules regardless of if they are coded into TripleA or if I agree with the interpretation :)

    In any event, I would like for Garg to weigh in with a verdict before rolling it back.  Not to be petty or because it will make any big difference in the outcome, but so we have a definitive rule clarification going forward for this and future games in the tourney - and it’ll get some more visibility to get it coded into the next TripleA/map version.

    We’re all learning here :)

    V

  • '15

    On the US to Norway move you only had 2 HBs in WG, there were no fighters or tac bombers to scramble, go ahead and run it by Garg but i’ve seen him state this rule on the boards as well so i know he is going to confirm the scramble order.

  • '15

    i ran through the turn and TripleA does not query for scramble orders in this instance, bug that needs to be fixed

  • '13

    now that I can see my map you are right on W.Ger - I suspected as much because I had staged my fighters out of Paris.  However, now I know for next time.

    How can a scramble be initiated in TripleA?  It’s not letting me add land units (apparently it classifies fighters as land units) to water.

  • '15

    Not sure how to do that, but if you see the dice i just rolled we can use that and just run the combat “manually” and then edit the results.  You just roll your 3 dice in order DD, Ftg, Ftg; i’ll take casualties, then i’ll roll my three dice all fighters so no order necessary and you’ll take your casualties and so on.  You just need to be in some version of our game, doesn’t need to be the current one and use the “roll dice” option under the “game” menu.  Remember you are attacking so the carrier doesn’t get a roll and your fighters are at 3 and ours are at 4.  If you would rather withdraw the attack because you didn’t know about the scramble feel free to re-do the Italian turn since there was no other combat.

    rgp44

  • '13

    Sounds like a plan.  I’m going to do the same move with one adjustment in light of the rule clarification, not your scramble - I’ll bring the bomber along instead of sending it to 112.

    Rolls will be in order of 1b(4), 2f(3), 1d(2) (sub and cv are not combatants in the fight).

    I’ll let you roll for the scrambled planes

    V

  • '13

    1,6,3,2 - 3 hits.

  • '15

    wow, back up if you’re bringing the bomber we don’t want to scramble because then its 12-12 and you have 6 hits and we have 3.

  • '15

    whoa that should read, if you’re doing that you need to run the turn without the scramble.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
                      Italians take Gibraltar from British

    Combat - Italians
                Recording Battle Statistics

    Non Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Southern Italy
                2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 9 PUs; end with 9 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 2 artilleries, 1 harbour and 2 infantry
        Tobruk : 1 artillery
        Northern Italy : 2 aaGuns, 1 factory_major and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        95 Sea Zone : 2 submarines
        92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 43 / 51
        Russians : 31 / 34
        Japanese : 43 / 46
        Americans : 62 / 80
        Chinese : 5 / 4
        British : 33 / 57
        UK_Pacific : 17 / 14
        Italians : 9 / 19
        ANZAC : 17 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    OK, I should have ran that change past you.  done again without the scramble and sz112 combat

  • '12

    RGP/ Vold,

    I agree with RGP that if the bomber is brought into the mix that the odds are heavily against scrambling.

    The problem, is that when Vold did his initial attack, he did not know that the fighters could scramble from Morocco, and did not bring the bomber (no reason to).  In that situation, it would have been advantageous for us to send the fighters into the sea zone.

    Now that we have the rule clarification, and Vold knows that the fighters can scramble, it makes sense for him to bring the bomber.  In this situation, it does not make sense for us to scramble.

    Given that Vold has the option of bringing the bomber, lets just stick with the results from Italy’s initial turn (Vold invades Gibraltar, no scramble).  Is that good with everyone?

    Jeff

  • '15

    The difference is that the attacker must make all moves first and scramble decision  comes after, it forces the attacker to deploy forces against a possible scramble even if there isn’t one thereby preventing them from attacking elsewhere on the same turn.  In the original move the bomber was used to sink the US transports off Norway, so it is incorrect for the bomber to be able to deter our scramble and sink the transports.  Haven’t looked yet but i believe this was not done in the revised turn which would be correct

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                      UK_Pacific take Malaya from Japanese
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 1 :  3/4 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                    ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 carrier and 1 fighter moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                3 fighters moved from 42 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        New Guinea : 1 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag,

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        81 Sea Zone : 1 destroyer
        91 Sea Zone : 1 cruiser, 1 destroyer and 1 fighter

    Production/PUs Summary :

    Germans : 43 / 51
        Russians : 31 / 34
        Japanese : 40 / 46
        Americans : 62 / 80
        Chinese : 5 / 4
        British : 33 / 57
        UK_Pacific : 20 / 14
        Italians : 9 / 19
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    that is correct, the bomber did not take sz112 as it did in the original iteration.

  • '13

    here’s Ger’s turn, I hit ‘done’ instead of ‘post’

    Ger 9.tsvg

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Politics - Russians
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Purchase Units - Russians
                Russians buy 1 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 infantry moved from Baltic States to Poland
                1 infantry moved from Eastern Poland to Poland
                1 tactical_bomber moved from Novgorod to Poland
                1 fighter moved from Novgorod to Poland
                1 armour moved from Eastern Poland to Yugoslavia
                      Russians take Romania from Germans
                      Russians take Yugoslavia from Germans
                1 armour moved from Eastern Poland to Bulgaria
                      Russians take Bulgaria from Germans
                1 infantry moved from Eastern Poland to Romania
                1 mech_infantry moved from Trans-Jordan to Egypt
                2 infantry moved from Volgograd to Kazakhstan
                1 armour moved from Volgograd to Novosibirsk
                1 mech_infantry moved from Volgograd to Novosibirsk
                1 tactical_bomber moved from Russia to Novosibirsk
                2 fighters moved from Russia to Kazakhstan
                1 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                7 infantry moved from Buryatia to Ulaanbaatar
                1 mech_infantry moved from Novgorod to Eastern Poland
                1 artillery moved from Belarus to Eastern Poland
                9 infantry moved from Belarus to Eastern Poland
                1 mech_infantry moved from Belarus to Eastern Poland
                4 infantry moved from Western Ukraine to Eastern Poland
                2 artilleries moved from Western Ukraine to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Ukraine to Eastern Poland
                1 mech_infantry moved from Russia to Belarus
                3 infantry moved from Novgorod to Belarus
                3 infantry moved from Karelia to Novgorod

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Poland
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 1 :  2/4 hits
                        Germans roll dice for 1 infantry in Poland, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 2 fighters and 2 infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 2 fighters and 2 infantry in Kazakhstan, round 1 :  1/4 hits
                        Japanese roll dice for 1 armour in Kazakhstan, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry
                    Russians win with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Novosibirsk
                    Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 armour
                        Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 1 :  1/3 hits
                        Japanese roll dice for 1 armour in Novosibirsk, round 1 :  1/1 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 mech_infantry
                    Russians win with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 tactical_bomber moved from Novosibirsk to Russia
                2 fighters moved from Kazakhstan to Russia
                1 mech_infantry moved from Volgograd to Novosibirsk
                1 mech_infantry moved from Volgograd to Ukraine
                2 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                1 aaGun moved from Belarus to Novgorod
                1 fighter moved from Poland to Novgorod
                1 tactical_bomber moved from Poland to Novgorod
                1 aaGun moved from Buryatia to Ulaanbaatar

    Place Units - Russians
                1 armour and 2 infantry placed in Volgograd
                2 infantry and 1 mech_infantry placed in Novgorod
                2 mech_infantrys placed in Russia
                1 mech_infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 44 PUs; end with 44 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 56 PUs

    Territory Summary for Russians :

    Sakha : 1 infantry
        Yenisey : 1 infantry
        Kazakhstan : 1 infantry
        Olgiy : 1 flag,    Dzavhan : 1 flag,    Ulaanbaatar : 1 flag, 1 aaGun and 7 infantry
        Tsagaan Olom : 1 flag,    Egypt : 1 mech_infantry
        Romania : 1 flag, 1 infantry
        Poland : 1 flag, 2 infantry
        Belarus : 3 infantry and 1 mech_infantry
        Bryansk : 1 artillery and 2 infantry
        Eastern Poland : 2 armour, 15 artilleries, 13 infantry and 9 mech_infantrys
        Bessarabia : 1 infantry
        Russia : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
        Ukraine : 1 factory_minor and 2 mech_infantrys
        Novosibirsk : 1 armour and 1 mech_infantry
        Volgograd : 1 armour, 1 factory_minor and 2 infantry
        Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                3 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsi to Kwangsi
                1 artillery moved from Kiangsi to Hunan
                4 armour moved from Kiangsi to Kwangtung
                1 bomber moved from Suiyuyan to Hunan
                1 bomber moved from Kiangsu to Kwangsi
                2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
                1 bomber moved from Japan to Anhwe
                2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 submarine moved from 20 Sea Zone to 43 Sea Zone
                2 submarines moved from 6 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery and 1 bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 bomber in Hunan, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Malaya
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 2 artilleries and 2 infantry in Malaya, round 1 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 4 armour and 2 infantry
                    British defend with 1 armour and 1 harbour; UK_Pacific defend with 1 factory_minor
                        Japanese roll dice for 4 armour and 2 infantry in Kwangtung, round 1 :  2/6 hits
                        UK_Pacific roll dice for 1 armour in Kwangtung, round 1 :  0/1 hits
                        1 armour owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 4 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                    Japanese win with 4 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Anhwe
                    Japanese attack with 1 bomber and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 3 infantry in Anhwe, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 bomber and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Kwangsi, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Japanese win with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 bomber moved from Kwangsi to Kiangsu
                1 bomber moved from Anhwe to Kiangsu
                3 armour moved from Szechwan to Kansu
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Timguska to Kansu
                1 bomber moved from Hunan to Kansu

    Place Units - Japanese
                3 armour placed in Kiangsu
                1 artillery and 1 infantry placed in Japan
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 46 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 infantry
        Kiangsu : 3 armour, 2 bombers and 1 factory_minor
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Okinawa : 1 infantry
        Manchuria : 1 aaGun
        Shensi : 1 flag,    Suiyuyan : 1 flag,    Hunan : 1 flag, 1 artillery
        Kansu : 1 flag, 3 armour, 1 bomber and 2 infantry
        Hopei : 1 flag,    Tsinghai : 1 flag,    Szechwan : 1 flag,    Chahar : 1 flag,    Sikang : 1 flag,    Anhwe : 1 flag, 2 infantry
        Malaya : 1 flag, 2 artilleries, 1 harbour and 1 infantry
        Kwangtung : 1 flag, 4 armour, 1 factory_minor, 1 harbour and 2 infantry
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 tactical_bombers
        Amur : 1 flag,    Timguska : 1 flag,    Siberia : 1 flag,    43 Sea Zone : 1 submarine

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                3 infantry moved from Norway to Finland
                1 artillery moved from Norway to Finland
                1 artillery moved from Morocco to 91 Sea Zone
                3 infantry moved from Morocco to 91 Sea Zone
                1 mech_infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
                3 fighters moved from Morocco to Gibraltar
                1 bomber moved from Morocco to Gibraltar
                1 bomber moved from United Kingdom to Gibraltar
                1 bomber moved from Eastern United States to Gibraltar
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
                2 submarines moved from 55 Sea Zone to 37 Sea Zone
                1 destroyer moved from 55 Sea Zone to 37 Sea Zone
                1 fighter moved from 54 Sea Zone to 37 Sea Zone
                1 carrier moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 3 artilleries, 3 bombers, 3 fighters and 5 infantry
                    Italians defend with 2 artilleries, 1 harbour and 2 infantry
                        Americans roll dice for 3 artilleries, 3 bombers, 3 fighters and 5 infantry in Gibraltar, round 1 :  4/14 hits
                        Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 :  1/4 hits
                        2 artilleries owned by the Italians , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 3 artilleries, 3 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 11
                    Casualties for Italians: 2 artilleries and 2 infantry
                    Casualties for Americans: 1 infantry
                    Americans win with 3 artilleries, 3 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 11
                    Casualties for Italians: 2 artilleries and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 37 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                        Americans roll dice for 3 submarines in 37 Sea Zone, round 1 :  0/3 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 1 :  2/4 hits
                        1 carrier owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                        Americans roll dice for 3 submarines in 37 Sea Zone, round 2 :  1/3 hits
                        1 carrier owned by the Japanese lost in 37 Sea Zone
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 37 Sea Zone
                        2 transports owned by the Japanese lost in 37 Sea Zone
                        Americans roll dice for 3 submarines in 37 Sea Zone, round 3 :  0/3 hits
                    Americans win, taking 37 Sea Zone from Japanese with 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 35
                    Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                    Casualties for Americans: 1 carrier and 1 destroyer
                    Americans win with 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 35
                    Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                    Casualties for Americans: 1 carrier and 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Americans
                1 fighter moved from 37 Sea Zone to Siam
                1 tactical_bomber moved from 37 Sea Zone to Siam
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Gibraltar to Morocco
                3 bombers moved from Gibraltar to Morocco

    Place Units - Americans
                1 submarine and 2 transports placed in 101 Sea Zone
                1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                2 artilleries and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs (2 lost to blockades); end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    Siam : 1 fighter and 1 tactical_bomber
        Borneo : 1 mech_infantry
        Queensland : 4 artilleries and 4 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Sumatra : 1 flag, 1 infantry

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