No problem. I will ask you next month for W@W game.
XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
3 artilleries and 5 infantry moved from Hunan to KweichowCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 1 : 0/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 infantry
Battle in Kweichow
Chinese attack with 3 artilleries and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 3 artilleries and 5 infantry in Kweichow, round 1 : 3/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Chinese win with 3 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Hunan
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Yunnan : 1 fighter
Kweichow : 3 artilleries and 8 infantry
Hunan : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 43 / 51
Russians : 31 / 34
Japanese : 48 / 46
Americans : 62 / 80
Chinese : 4 / 4
British : 33 / 53
UK_Pacific : 13 / 14
Italians : 9 / 15
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Combat Move - British
Giving bonus movement to units
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 mech_infantry moved from Belgian Congo to Italian Somaliland
1 tactical_bomber moved from Trans-Jordan to Italian Somaliland
2 infantry moved from Siam to Shan State
4 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 armour moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 armour moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - British
Battle in Shan State
British attack with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 4 infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 1 : 3/13 hits
Japanese roll dice for 3 artilleries and 4 infantry in Shan State, round 1 : 1/7 hits
1 infantry owned by the British and 3 infantry owned by the Japanese lost in Shan State
British roll dice for 1 armour, 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 5/12 hits
Japanese roll dice for 3 artilleries and 1 infantry in Shan State, round 2 : 2/4 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 3 artilleries and 4 infantry
Casualties for British: 3 infantry
British win with 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 3 artilleries and 4 infantry
Casualties for British: 3 infantry
Battle in Italian Somaliland
British attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Italian Somaliland, round 1 : 1/4 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
British win with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 tactical_bomber moved from Italian Somaliland to Ethiopia
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Trans-Jordan to Egypt
2 fighters moved from Iraq to Egypt
1 artillery moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 aaGun moved from Burma to Shan State
1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from Shan State to Yunnan
1 artillery moved from Hunan to Yunnan
3 infantry moved from Hunan to Yunnan
2 aaGuns moved from Hunan to Yunnan
3 infantry moved from India to Burma
1 mech_infantry moved from Persia to Turkmenistan
1 infantry moved from Northwest Persia to PersiaPlace Units - British
2 infantry and 1 mech_infantry placed in Iraq
1 mech_infantry placed in Persia
2 fighters placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 52 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for British :
Kwangsi : 1 infantry
Yunnan : 2 aaGuns, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Shan State : 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Burma : 3 infantry
India : 1 airfield and 1 harbour
Kwangtung : 1 armour
West India : 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 2 fighters, 1 harbour, 1 infantry and 5 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Morocco : 1 armour and 1 artillery
Italian Somaliland : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Ethiopia : 1 flag, 1 tactical_bomber
Turkmenistan : 1 mech_infantry
76 Sea Zone : 1 transport
Iraq : 1 flag, 1 factory_minor, 2 infantry and 2 mech_infantrys
Eastern Persia : 1 flag, Persia : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Place Units - UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
Some units change owners in territory India
Some units change owners in territory KwangtungTerritory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
Kwangtung : 1 factory_minor
French Indo China : 1 flag,
Production/PUs Summary :Germans : 43 / 51
Russians : 31 / 34
Japanese : 43 / 46
Americans : 62 / 80
Chinese : 5 / 4
British : 33 / 57
UK_Pacific : 17 / 14
Italians : 9 / 15
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Italians
Italians buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery and 2 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
Italians take Gibraltar from British
1 bomber moved from Southern Italy to 112 Sea ZoneCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 112 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from 112 Sea Zone to Southern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 artillery, 1 harbour and 3 infantry
Tobruk : 1 artillery
Northern Italy : 2 aaGuns and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
95 Sea Zone : 2 submarines
92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 43 / 51
Russians : 31 / 34
Japanese : 43 / 46
Americans : 62 / 80
Chinese : 5 / 4
British : 33 / 57
UK_Pacific : 17 / 14
Italians : 9 / 19
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Shouldn’t we have had the option to scramble against the Gibraltar landing??
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you mean from the fleet? Gib was unoccupied and (testing my very shady memory here, no map atm) I don’t recall it having an airbase to scramble from - it didn’t come up as an option.
Let me know if it needs to be pulled back.
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Vold,
What RGP was asking about is the air base on Morocco. Being that combat occurred in sz 92, I assumed that it would ask for a scramble decision to send 3 planes to defend the sea zone.
If the game did not give you the option at all then don’t worry about it… we will continue without the scramble. If it did ask, I would prefer to go ahead and scramble to try and defend against the Gibraltar invasion.
Jeff
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There was no combat in sz92, the only battle was sz112
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there doesn’t have to be combat in the sea zone, an amphibious landing can be scrambled against unless they have changed that rule in the last month, see:
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It flagged my last post as spam for linking to a posting from this very site! Anyway, if you search “scramble” on the site you’ll see a discussion about the Novgorod sea zone that covers this topic. Planes can scramble against an amphibious invasion even if there are no ships in the sz, if it did not offer you the scramble option then this is a glitch we should report to whoever is editing the game
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Here’s the relevant excerpt from the rules:
They can also be scrambled to resist
amphibious assaults from adjacent sea
zones, whether or not the territory being
assaulted is the territory containing the air
base. They may defend against the enemy
ships conducting the amphibious assault
even if friendly ships are not present.I can see how it could be interpreted this way, but I need to wrap my head around how an airbase in Morocco can scramble on a landing in Gib on a sea zone that is already controlled by Axis. I can see it happening for a neighboring territory, one across the water doesn’t make much sense to me, especially when I had control of the zone.
In that same vein, I should have been entitled to a scramble in sz112 had I had a plane in W.Ger capable of doing so (I may have, I don’t have my map atm), yes?
But, rules are rules regardless of if they are coded into TripleA or if I agree with the interpretation :)
In any event, I would like for Garg to weigh in with a verdict before rolling it back. Not to be petty or because it will make any big difference in the outcome, but so we have a definitive rule clarification going forward for this and future games in the tourney - and it’ll get some more visibility to get it coded into the next TripleA/map version.
We’re all learning here :)
V
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On the US to Norway move you only had 2 HBs in WG, there were no fighters or tac bombers to scramble, go ahead and run it by Garg but i’ve seen him state this rule on the boards as well so i know he is going to confirm the scramble order.
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i ran through the turn and TripleA does not query for scramble orders in this instance, bug that needs to be fixed
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now that I can see my map you are right on W.Ger - I suspected as much because I had staged my fighters out of Paris. However, now I know for next time.
How can a scramble be initiated in TripleA? It’s not letting me add land units (apparently it classifies fighters as land units) to water.
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Not sure how to do that, but if you see the dice i just rolled we can use that and just run the combat “manually” and then edit the results. You just roll your 3 dice in order DD, Ftg, Ftg; i’ll take casualties, then i’ll roll my three dice all fighters so no order necessary and you’ll take your casualties and so on. You just need to be in some version of our game, doesn’t need to be the current one and use the “roll dice” option under the “game” menu. Remember you are attacking so the carrier doesn’t get a roll and your fighters are at 3 and ours are at 4. If you would rather withdraw the attack because you didn’t know about the scramble feel free to re-do the Italian turn since there was no other combat.
rgp44
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Sounds like a plan. I’m going to do the same move with one adjustment in light of the rule clarification, not your scramble - I’ll bring the bomber along instead of sending it to 112.
Rolls will be in order of 1b(4), 2f(3), 1d(2) (sub and cv are not combatants in the fight).
I’ll let you roll for the scrambled planes
V
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1,6,3,2 - 3 hits.
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wow, back up if you’re bringing the bomber we don’t want to scramble because then its 12-12 and you have 6 hits and we have 3.
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whoa that should read, if you’re doing that you need to run the turn without the scramble.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Italians
Italians buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
Italians take Gibraltar from BritishCombat - Italians
Recording Battle StatisticsNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 2 artilleries, 1 harbour and 2 infantry
Tobruk : 1 artillery
Northern Italy : 2 aaGuns, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
95 Sea Zone : 2 submarines
92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 43 / 51
Russians : 31 / 34
Japanese : 43 / 46
Americans : 62 / 80
Chinese : 5 / 4
British : 33 / 57
UK_Pacific : 17 / 14
Italians : 9 / 19
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0