XDAP-01 DbD (AXIS) vs. BiA


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                3 fighters moved from Java to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 battleship, 1 cruiser and 2 transports
                        ANZAC roll dice for 3 fighters in 37 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 37 Sea Zone, round 1 :  0/2 hits
                        1 cruiser owned by the Japanese lost in 37 Sea Zone
                        ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 2 :  1/1 hits
                        2 transports owned by the Japanese , 1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 36
                    Casualties for Japanese: 1 battleship, 1 cruiser and 2 transports
                    Casualties for ANZAC: 1 fighter
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 36
                    Casualties for Japanese: 1 battleship, 1 cruiser and 2 transports
                    Casualties for ANZAC: 1 fighter
                Recording Battle Statistics

    Non Combat Move - ANZAC
                2 fighters moved from 37 Sea Zone to Java
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs (4 lost to blockades); end with 14 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 fighter and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
        Java : 1 flag, 1 aaGun, 2 fighters and 3 infantry
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 49 / 63
        Russians : 36 / 47
        Japanese : 56 / 60
        Americans : 52 / 72
        Chinese : 0 / 2
        British : 29 / 29
        UK_Pacific : 6 / 6
        Italians : 15 / 30
        ANZAC : 14 / 14
        French : 4 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 fighter moved from United Kingdom to Scotland
                2 infantry moved from United Kingdom to Scotland

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        Scotland : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 49 / 63
        Russians : 36 / 47
        Japanese : 56 / 60
        Americans : 52 / 72
        Chinese : 0 / 2
        British : 29 / 29
        UK_Pacific : 6 / 6
        Italians : 15 / 30
        ANZAC : 14 / 14
        French : 4 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Summary Text: Connection timed out: connect

  • '20 '18 '16 '13 '12

    Ouch:

    ANZAC roll dice for 3 fighters in 37 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 37 Sea Zone, round 1 :  0/2 hits
                        1 cruiser owned by the Japanese lost in 37 Sea Zone
                        ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 2 :  1/1 hits
                        2 transports owned by the Japanese , 1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 36


  • Ya, Ouch.

    Odds of me winning were 52%.

    Odds of losing only one plane? Again very low.

    It seems my luck with minor powers is REALLY high. Maybe this will get thing’s turned around in the Pacific for me my team…


  • i was worried about that……

    the dice gods…god damn them.

  • '20 '18 '16 '13 '12

    !Battle score for attacker is 36."

    That’s more than Italy has made in a single turn all game!

  • '20 '18 '16 '13 '12

    Let’s just hope it evens out a bit.

    need a SCAMBLE ORDER from the Brits.

    You gonna sortie those planes anytime this game there Winston?

  • Liaison TripleA '11 '10

    LOL WHAT ARE YOU DOING!?!?!?!

    Trans Jordan would block the allies ability to enter the Med!

    NOOOO!

  • Liaison TripleA '11 '10

    I guess you’ll be committing planes to “alexandia’s” airbase… but still…

  • Liaison TripleA '11 '10

    LAW SEVEN

    At the CONCLUSION of this German Turn:

    • Place 1 Italian Armor unit in Kwangtung.

    And

    • Place 1 French Submarine in Sz120.

    This is going to make for some Great LOL’s…

  • Liaison TripleA '11 '10

    Actually…

    I present BROTHERS IN ARMS with the choice.

    SUB or DESTROYER.  It’s up to them.  For good sportsmanship. :)

    As for the other curse-ed lot… well. NO CHOICE for you. :)

  • Liaison TripleA '11 '10

    psst - take the sub! :D You’ll have more fun.

  • '20 '18 '16 '13 '12

    I am unfamiliar with this “Law Seven”

    Why are Italian units going to china and french units going on the board?


  • Law seven is supposed to compensate for bad luck, and help make the games more fun.

    No scramble, I’ll keep my planes alive and unused instead of used and dead for now. (perhaps I’ll use them later, who knows?)

    I think we’ll chose the submarine. I’ll just pretend it’s the Quebecois war effort kicking in. (Not sure how to justify the Italians in China though…)

  • '20 '18 '16 '13 '12

    @AmorphousCube:

    Law seven is supposed to compensate for bad luck, and help make the games more fun.

    No scramble, I’ll keep my planes alive and unused instead of used and dead for now. (perhaps I’ll use them later, who knows?)

    I think we’ll chose the submarine. I’ll just pretend it’s the Quebecois war effort kicking in. (Not sure how to justify the Italians in China though…)

    Yeah… is there any opposition to us just playing out the game as-is? I am not upset about the way dice have been. In fact it is really bad or good dice that MAKES the game fun and interesting. If dice are crazy sometimes (as they have been) I think it actually REMOVES the incentive to alter the game to make it more fun.

    Thoughts everyone?

  • Liaison TripleA '11 '10

    Kyle are you REVOLTING against me? :)

    • This is my tournament!  :-o
    • You agreed to the rules!  :evil:
      and rule #7 is valid and posted!  :lol:

    :D

    Ok…

    That said, I digress, it’s my hope your all here having fun.

    If all of you are in agreement, who am I to interfere with consensus? and good gaming? you may proceed with no alterations.

    But I expect the holiest of holies, may want to holy on to his vision of an Italo-Pacific campaign.

    Rule #7 only exists to mitigate total dice rape, and present players with unique - character building and thought testing experiences.

    I’ll leave it with all of you. :)  Great game by the way guys…

  • '20 '18 '16 '13 '12

    I will continue with the game as is for now. If anyone has strong feelings about more French units or Italians in China we can work out the details later.

    For now…

    Fine Churchill, hang that Navy out to dry once again. But mark my words. I’m gonna get that RAF if it’s the last thing I dooooo!

    Here is G5:

  • '20 '18 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :5

    Purchase Units - Germans
                Germans buy 1 airfield, 3 armour, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                8 armour, 6 artilleries and 15 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine
                3 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Belarus
                3 infantry moved from Novgorod to Belarus
                1 armour moved from Novgorod to Archangel
                1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Syria
                      Germans take Syria from French
                1 artillery moved from 98 Sea Zone to Syria
                1 bomber moved from Tobruk to Egypt
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 3 infantry in Archangel, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Belarus, round 1 :  0/4 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 8 armour, 6 artilleries and 17 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 8 armour, 6 artilleries and 17 infantry in Western Ukraine, round 1 :  12/31 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 8 armour, 6 artilleries and 17 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 8 armour, 6 artilleries and 17 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers
                    British defend with 1 destroyer and 1 submarine
                        British roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 :  6/9 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for British: 1 destroyer and 1 submarine
                    Germans win with 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for British: 1 destroyer and 1 submarine
                Strategic bombing raid in Egypt
                        AA guns fire in Egypt :  0/1 hits
                Bombing raid in Egypt causes: 3 damage to unit: factory_minor
                    Bombing raid in Egypt causes 3 damage total.
                Recording Battle Statistics

    Non Combat Move - Germans
                1 bomber moved from Egypt to Alexandria
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Southern Italy to Alexandria
                1 tactical_bomber moved from Southern Italy to Alexandria
                2 aaGuns moved from Eastern Poland to Western Ukraine
                2 infantry moved from Poland to Eastern Poland
                5 armour moved from Germany to Eastern Poland
                1 infantry moved from Western Germany to 113 Sea Zone
                1 aaGun moved from Western Germany to 113 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 aaGun moved from 115 Sea Zone to Novgorod
                1 infantry moved from 115 Sea Zone to Novgorod
                1 artillery moved from Vyborg to Novgorod
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                1 aaGun moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                3 infantry moved from 115 Sea Zone to Novgorod
                1 aaGun moved from 115 Sea Zone to Novgorod
                1 artillery moved from Normandy Bordeaux to Southern France

    Place Units - Germans
                3 infantry placed in Novgorod
                3 armour, 1 infantry and 3 mech_infantrys placed in Germany
                1 submarine placed in 110 Sea Zone
                1 airfield placed in Normandy Bordeaux

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Production/PUs Summary :

    Germans : 54 / 64
        Russians : 32 / 47
        Japanese : 56 / 60
        Americans : 52 / 72
        Chinese : 0 / 2
        British : 29 / 29
        UK_Pacific : 6 / 6
        Italians : 15 / 30
        ANZAC : 14 / 14
        French : 3 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '16 '13 '12

    Germany has decided enough blood has been shed in Syria while good nations do nothing but squabble!

    The Germans have overthrown Bashad the Butcher! Now the question remains: will the Russians accept the peace of the new order or continue to meddle in Syrian affairs at the expense of thousands of defenceless civilians?

    We await the response…


  • Also, since it appears that the game is NOT adding the +2 for SBR, I think we should start using edit mode to alter PU’s, on the turn that the SBR happens. I’ll remove two British IPC’s now. Also, what is the consensus about The rule # 7 changes on your team? My team doesn’t mind passing up on the changes if you guys don’t want them. I’ll start my Russia turn, and we can always add the units later I you guy’s want them.

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