@leemorrison You’re being polite. Yes I got my bomber and some air shot down during the first two turns but I overextended very badly with Japan, mostly because I underestimated the value the tanks would give you in terms of exploiting openings in my positions.
XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens
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After Shan state I suddenly don’t feel bad anymore about my bad luck in Romania. :-D
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Had the right idea but the dice just went completely south, took a vacation, and just left us high and dry. We tried the attack earlier in local before playing, we still lost but could retreat after depleting the UK forces.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 89 Sea Zone to Gibraltar
1 carrier, 1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
Germans defend with 1 destroyer and 1 submarine
Americans win with 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Americans win with 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 2 infantry
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun
Casualties for Americans: 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 bombers moved from Hawaiian Islands to Wake Island
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
3 submarines and 2 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 43 / 89
Russians : 36 / 47
Japanese : 55 / 55
Americans : 52 / 72
Chinese : 5 / 14
British : 20 / 0
UK_Pacific : 7 / 6
Italians : 21 / 32
ANZAC : 17 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
3 artilleries and 4 infantry moved from Hunan to Kwangsi
1 artillery, 1 fighter and 3 infantry moved from Kweichow to ShensiCombat - Chinese
Battle in Kwangsi
Chinese attack with 3 artilleries and 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 artilleries and 4 infantry in Kwangsi, round 1 : 2/7 hits
Japanese roll dice for 1 artillery in Kwangsi, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Chinese win with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Shensi, round 1 : 2/5 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 1 : 0/3 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Shensi, round 2 : 3/5 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Chinese win with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Shensi to BurmaPlace Units - Chinese
2 artilleries and 2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 5 artilleries and 6 infantry
Kiangsi : 1 flag, 1 infantry
Shensi : 1 artillery and 3 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 43 / 89
Russians : 36 / 47
Japanese : 52 / 55
Americans : 52 / 72
Chinese : 8 / 14
British : 20 / 0
UK_Pacific : 7 / 6
Italians : 21 / 32
ANZAC : 17 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs total
Some units change owners in territory India
Some units change owners in territory MalayaTerritory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
Production/PUs Summary :
Germans : 43 / 89
Russians : 36 / 47
Japanese : 48 / 55
Americans : 52 / 72
Chinese : 8 / 14
British : 21 / 0
UK_Pacific : 11 / 6
Italians : 20 / 32
ANZAC : 17 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA 21:33:48
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to unitsCombat - Italians
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians
1 aaGun moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 2 artilleries, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 battleship moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea ZonePlace Units - Italians
3 infantry placed in Southern France
1 factory_minor placed in Egypt
Italians undo move 1.
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Southern France
1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
OriginalUsername is down with the flu so I called and got his turn from him. Some very painful die rolls for both side in this round.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - French
Giving bonus movement to units
2 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - French
Recording Battle StatisticsNon Combat Move - French
1 destroyer moved from 81 Sea Zone to 77 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 43 / 89
Russians : 36 / 47
Japanese : 48 / 55
Americans : 52 / 72
Chinese : 8 / 14
British : 21 / 0
UK_Pacific : 11 / 6
Italians : 19 / 30
ANZAC : 17 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA 16:27:30
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Test summary from TripleA 16:40:29
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 83 PUs;
Germans buy 5 artilleries, 1 bomber, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 armour, 6 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 armour, 6 artilleries, 1 carrier, 1 cruiser, 1 fighter, 7 infantry, 1 tactical_bomber and 7 transports moved from 110 Sea Zone to 114 Sea Zone
1 armour, 6 artilleries and 7 infantry moved from 114 Sea Zone to Poland
2 artilleries moved from Romania to Slovakia Hungary
1 infantry moved from Yugoslavia to Bulgaria
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Western Germany to Gibraltar
1 fighter moved from Scotland to Gibraltar
2 bombers moved from Western Germany to Slovakia Hungary
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in Poland
Germans attack with 1 armour, 6 artilleries and 7 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 armour, 6 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 armour, 6 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 artilleries and 2 bombers
Russians defend with 1 mech_infantry
Germans win, taking Slovakia Hungary from Russians with 2 artilleries and 2 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Germans win with 2 artilleries and 2 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 bombers moved from Slovakia Hungary to Western Germany
3 aaGuns, 3 artilleries and 12 infantry moved from Germany to Poland
7 armour and 4 mech_infantrys moved from Romania to PolandPlace Units - Germans
1 destroyer placed in 114 Sea Zone
1 artillery and 1 infantry placed in Yugoslavia
1 artillery and 1 infantry placed in France
2 infantry placed in United Kingdom
2 artilleries and 7 infantry placed in Germany
1 bomber and 1 fighter placed in Western Germany
1 artillery placed in FranceTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
I managed to botch my transport move the first time. You’ll see double emails on the two combats. Since Russians didn’t hit anything on the first botched turn I figured we would go with whatever hits you got on the second unbotched turn. Second round wasn’t any better though for the Russians.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Russians
Russians buy 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 infantry moved from Bessarabia to Romania
3 armour and 1 mech_infantry moved from Ukraine to Romania
4 armour and 3 mech_infantrys moved from Eastern Poland to Romania
3 infantry moved from Eastern Poland to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Romania
4 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
3 infantry moved from Novosibirsk to TsinghaiCombat - Russians
Battle in Romania
Russians attack with 7 armour, 3 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 7 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 7 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries
Russians win, taking Slovakia Hungary from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Russians win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
Setting uses for triggers used this phase.Non Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Romania
2 aaGuns moved from Eastern Poland to Romania
2 aaGuns, 11 artilleries and 10 infantry moved from Eastern Poland to Belarus
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Bessarabia
3 infantry moved from Western Ukraine to Eastern Poland
2 armour and 6 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
4 infantry moved from Olgiy to Yenisey
7 infantry moved from Timguska to Novosibirsk
1 aaGun moved from Timguska to Kansu
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 aaGun moved from Timguska to NovosibirskPlace Units - Russians
1 fighter, 6 infantry and 2 mech_infantrys placed in Russia
1 infantry and 2 mech_infantrys placed in UkraineTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUsTerritory Summary for Russians :
Kansu : 1 aaGun and 4 infantry
Tsinghai : 2 infantry
Yenisey : 10 infantry
Olgiy : 1 flag, Dzavhan : 1 flag, Tsagaan Olom : 1 flag, Slovakia Hungary : 1 flag, 3 infantry
Romania : 1 flag, 2 aaGuns, 7 armour, 3 infantry and 4 mech_infantrys
Belarus : 2 aaGuns, 2 armour, 11 artilleries and 16 infantry
Eastern Poland : 3 infantry
Bessarabia : 2 fighters, 2 infantry and 1 tactical_bomber
Russia : 1 airfield, 1 factory_major, 1 fighter, 6 infantry and 2 mech_infantrys
Ukraine : 1 factory_minor, 1 infantry and 2 mech_infantrys
Novosibirsk : 1 aaGun and 7 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Northwest Persia : 1 flag, 1 mech_infantry
115 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 54
Russians : 36 / 42
Japanese : 46 / 55
Americans : 52 / 72
Chinese : 10 / 14
British : 21 / 0
UK_Pacific : 11 / 6
Italians : 19 / 30
ANZAC : 17 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA 20:20:53
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 armour moved from Hopei to Shensi
2 armour moved from Anhwe to Shensi
1 armour moved from Jehol to Kweichow
1 infantry moved from Suiyuyan to Shensi
2 mech_infantrys moved from Hopei to Shensi
3 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Shensi
2 mech_infantrys moved from Jehol to Kweichow
1 infantry moved from Siberia to Amur
1 infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
2 artilleries and 8 infantry moved from Yakut S.S.R. to Dzavhan
1 infantry moved from Chahar to Hopei
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Japanese take Java from ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to Celebes
2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 carriers, 2 fighters and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
3 armour moved from Korea to Jehol
1 tactical_bomber moved from Kwangtung to Hopei
1 tactical_bomber moved from Kwangtung to Philippines
2 tactical_bombers moved from Japan to PhilippinesCombat - Japanese
Battle in Shensi
Japanese attack with 3 armour, 1 infantry and 3 mech_infantrys
Chinese defend with 1 artillery and 3 infantry
Japanese win, taking Shensi from Chinese with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Chinese: 1 artillery and 3 infantry
Japanese win with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Chinese: 1 artillery and 3 infantry
Battle in Kweichow
Japanese attack with 1 armour, 3 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Japanese win with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Japanese win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 aaGun moved from Amur to Manchuria
2 fighters moved from Celebes to 35 Sea ZonePlace Units - Japanese
2 artilleries and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
1 destroyer and 2 transports placed in 6 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Manchuria
1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer and 1 submarine moved from 33 Sea Zone to 44 Sea Zone
2 bombers moved from Wake Island to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
4 fighters moved from 33 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in New Guinea
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in New Guinea, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Americans win with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Manchuria
Americans attack with 1 mech_infantry
Japanese defend with 1 aaGun
Americans roll dice for 1 mech_infantry in Manchuria, round 1 : 1/1 hits
1 aaGun owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Americans win with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 17 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 17 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 6 Sea Zone
Americans attack with 2 bombers and 4 fighters
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 1 : 2/6 hits
Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans , 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer and 2 transports
Casualties for Americans: 1 fighter
Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer and 2 transports
Casualties for Americans: 1 fighter
Recording Battle StatisticsNon Combat Move - Americans
1 carrier and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 17 Sea Zone to 25 Sea Zone
1 cruiser moved from 33 Sea Zone to 25 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to 16 Sea Zone
2 bombers moved from 6 Sea Zone to Midway
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 25 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from Brazil to British GuianaPlace Units - Americans
2 destroyers and 2 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
2 transports placed in 101 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Manchuria : 1 mech_infantry
New Guinea : 1 armour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield and 2 bombers -
…well, I just realised I didn’t ask you if you want to scramble SZ6. I thought with 6 planes attacking, you wouldn’t want to fight with 3planes and 1DD, so I clicked “no scramble”. If you want to scramble, you can reroll that seabattle with the forum-diceroller and edit in the result. Or I can do that. I should have waited, sorry.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kiangsi to Anhwe
Chinese take Anhwe from Japanese
5 artilleries and 6 infantry moved from Kwangsi to Yunnan
1 fighter moved from Burma to YunnanCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 17 PUs
Some units change owners in territory India
Some units change owners in territory Kwangtung