@leemorrison You’re being polite. Yes I got my bomber and some air shot down during the first two turns but I overextended very badly with Japan, mostly because I underestimated the value the tanks would give you in terms of exploiting openings in my positions.
XDAP-01 DbD (AXIS) vs. BiA
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 bomber moved from United Kingdom to Southern FranceCombat - Americans
Strategic bombing raid in Southern France
AA guns fire in Southern France : 0/1 hits
Bombing raid in Southern France causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
2 mech_infantrys moved from Southeast Mexico to Eastern United States
1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 89 Sea Zone to 101 Sea Zone
4 infantry moved from 101 Sea Zone to Eastern United States
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 cruiser and 2 destroyers placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
35 Sea Zone : 1 flag, 26 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 infantry, 7 submarines, 2 tactical_bombers and 2 transports
10 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 5 infantry and 4 mech_infantrys
United Kingdom : 1 bomber
101 Sea Zone : 2 cruisers, 3 destroyers and 6 transports
Brazil : 1 flag,
Production/PUs Summary :Germans : 49 / 63
Russians : 36 / 47
Japanese : 56 / 60
Americans : 52 / 72
Chinese : 0 / 5
British : 26 / 29
UK_Pacific : 6 / 10
Italians : 17 / 22
ANZAC : 14 / 20
French : 5 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 49 / 63
Russians : 36 / 47
Japanese : 56 / 60
Americans : 52 / 72
Chinese : 0 / 2
British : 26 / 29
UK_Pacific : 6 / 10
Italians : 17 / 22
ANZAC : 14 / 20
French : 5 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Since we seem to be using the version of TripleA that does NOT have the +2 built in to the strategic bombing, I’m going to just spend three to repair the factory anyways.
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Never mind it will not let me.
I just edited the PU’s instead
(also, how do you edit posts? It seems silly to post again like this)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Combat Move - British
Giving bonus movement to units
1 armour and 1 mech_infantry moved from Belgian Congo to Nigeria
British take French Equatorial Africa from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - British
Battle in Nigeria
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 armour and 1 mech_infantry in Nigeria, round 1 : 0/2 hits
Italians roll dice for 1 artillery in Nigeria, round 1 : 1/1 hits
1 mech_infantry owned by the British lost in Nigeria
British roll dice for 1 armour in Nigeria, round 2 : 1/1 hits
Italians roll dice for 1 artillery in Nigeria, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Nigeria
British win, taking Nigeria from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
British win with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Recording Battle StatisticsNon Combat Move - British
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 battleship and 1 transport moved from 76 Sea Zone to 81 Sea ZonePlace Units - British
1 fighter and 5 infantry placed in United Kingdom
British undo move 1.
1 fighter placed in United Kingdom
3 infantry placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs (1 lost to blockades); end with 29 PUs totalTerritory Summary for British :
India : 3 aaGuns, 1 airfield, 1 artillery, 1 harbour, 14 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Nigeria : 1 armour
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
French Equatorial Africa : 1 flag, Eastern Persia : 1 flag, 1 infantry
81 Sea Zone : 1 battleship, 1 infantry and 2 transports
110 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 49 / 63
Russians : 36 / 47
Japanese : 56 / 60
Americans : 52 / 72
Chinese : 0 / 2
British : 29 / 29
UK_Pacific : 6 / 0
Italians : 14 / 22
ANZAC : 14 / 20
French : 5 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 49 / 63
Russians : 36 / 47
Japanese : 56 / 60
Americans : 52 / 72
Chinese : 0 / 2
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 14 / 22
ANZAC : 14 / 20
French : 5 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
lol…
Whatever you do, don’t ask Kyle (Canuck12) about the Sea Zone of ‘error’.
:)
I’ll review the map today, and we’ll see if Rule #7 is in order.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 airfield, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
Italians take Morocco from French
1 bomber moved from Libya to EgyptCombat - Italians
Strategic bombing raid in Egypt
AA guns fire in Egypt : 0/1 hits
Bombing raid in Egypt causes: 1 damage to unit: factory_minor
Bombing raid in Egypt causes 1 damage total.
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Egypt to Alexandria
1 artillery moved from Tobruk to Alexandria
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from Libya to Alexandria
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern PolandPlace Units - Italians
1 airfield placed in Alexandria
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 fighter and 5 infantry
Morocco : 1 flag, 1 infantry
Algeria : 1 flag, Tunisia : 1 flag, Northern Italy : 2 aaGuns, 1 factory_major, 1 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Eastern Poland : 1 artillery and 2 infantry
Greece : 1 flag, 2 armour and 2 infantry
92 Sea Zone : 1 transport -
Could the SBR problem be that one of us is running v2.6? I notice that even though I’m using 2.8 all my turn posts are coming up 2.6 here on the forums. Once again we’ve done a bombing raid and only done 1 dmg but I know when I play a local game of global it adds the +2
Anyway, have at it France!
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I will be away on business until wed, sorry
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
Giving bonus movement to units
3 fighters moved from Java to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 battleship, 1 cruiser and 2 transports
ANZAC roll dice for 3 fighters in 37 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 37 Sea Zone, round 1 : 0/2 hits
1 cruiser owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 2 : 1/1 hits
2 transports owned by the Japanese , 1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 36
Casualties for Japanese: 1 battleship, 1 cruiser and 2 transports
Casualties for ANZAC: 1 fighter
ANZAC win with 2 fighters remaining. Battle score for attacker is 36
Casualties for Japanese: 1 battleship, 1 cruiser and 2 transports
Casualties for ANZAC: 1 fighter
Recording Battle StatisticsNon Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Java
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs (4 lost to blockades); end with 14 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Java : 1 flag, 1 aaGun, 2 fighters and 3 infantry
Egypt : 2 infantryProduction/PUs Summary :
Germans : 49 / 63
Russians : 36 / 47
Japanese : 56 / 60
Americans : 52 / 72
Chinese : 0 / 2
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 15 / 30
ANZAC : 14 / 14
French : 4 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 fighter moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Scotland : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 49 / 63
Russians : 36 / 47
Japanese : 56 / 60
Americans : 52 / 72
Chinese : 0 / 2
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 15 / 30
ANZAC : 14 / 14
French : 4 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Summary Text: Connection timed out: connect
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Ouch:
ANZAC roll dice for 3 fighters in 37 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 37 Sea Zone, round 1 : 0/2 hits
1 cruiser owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 2 : 1/1 hits
2 transports owned by the Japanese , 1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 36 -
Ya, Ouch.
Odds of me winning were 52%.
Odds of losing only one plane? Again very low.
It seems my luck with minor powers is REALLY high. Maybe this will get thing’s turned around in the Pacific for
memy team… -
i was worried about that……
the dice gods…god damn them.
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!Battle score for attacker is 36."
That’s more than Italy has made in a single turn all game!
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Let’s just hope it evens out a bit.
need a SCAMBLE ORDER from the Brits.
You gonna sortie those planes anytime this game there Winston?
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LOL WHAT ARE YOU DOING!?!?!?!
Trans Jordan would block the allies ability to enter the Med!
NOOOO!
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I guess you’ll be committing planes to “alexandia’s” airbase… but still…
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LAW SEVEN
At the CONCLUSION of this German Turn:
- Place 1 Italian Armor unit in Kwangtung.
And
- Place 1 French Submarine in Sz120.
This is going to make for some Great LOL’s…