Just a year ago! Thanks for pointing out, I did miss that link to an important place.
It’s like a rip in the cloth of space and time!
Well, that was fun.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
Turn Complete - French
What’s the ruling on amphibious assaults that also have ground forces coming from an adjoining territory? Can the ground forces retreat if the amphib portion of that attack is dead?
yes
I’ll have to do my turn later even if you are doing Germany now. I’m curious about what Germany will do.
Hmm, you hit sz112 and Normandy. I’m still not entirely sure how to read those rolls when there’s that many dice, so I’m not entirely sure about the casualties. You retreated after 1 round in Normandy though, so hopefully that’s a good sign. And my little destroyer got to paint 2 Nazi swastikas as it sank. So that’s great. :-D
I want to say 4 to 4 hits . … maybe? I dunno
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Germans
Germans buy 2 armour, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 artillery and 2 infantry moved from France to Normandy Bordeaux
2 bombers, 2 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 cruiser and 1 destroyer
Americans defend with 1 destroyer
Germans roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Germans roll dice for 1 cruiser in 112 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans win with no units remaining. Battle score for attacker is -12
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for Americans: 1 destroyer
Germans win with no units remaining. Battle score for attacker is -12
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Americans defend with 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 1 : 3/13 hits
Americans roll dice for 2 armour, 1 artillery, 1 bomber, 4 fighters, 6 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 4/15 hits
2 infantry owned by the Germans , 3 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
2 mech_infantrys owned by the Germans and 1 artillery owned by the Germans retreated to France
Americans win with 2 armour, 1 artillery, 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 infantry and 2 mech_infantrys
Casualties for Americans: 3 infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
2 aaGuns, 10 armour, 15 artilleries, 38 infantry and 1 mech_infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
4 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Archangel to Bryansk
1 infantry moved from Archangel to Smolensk
1 aaGun moved from Archangel to Belarus
7 artilleries and 7 infantry moved from Novgorod to Belarus
2 transports moved from 113 Sea Zone to 114 Sea Zone
5 transports moved from 115 Sea Zone to 114 Sea Zone
1 carrier moved from 113 Sea Zone to 114 Sea Zone
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
2 bombers moved from Normandy Bordeaux to United Kingdom
3 infantry moved from Western Germany to France
5 infantry moved from Western Germany to France
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
4 mech_infantrys placed in Western Germany
3 infantry placed in United Kingdom
Germans undo move 2.
4 mech_infantrys placed in Germany
6 infantry placed in Western Germany
Germans undo move 4.
3 infantry placed in France
3 infantry placed in Western Germany
Germans undo move 3.
4 mech_infantrys placed in Western Germany
Germans undo move 5.
1 mech_infantry placed in Western Germany
3 mech_infantrys placed in Germany
Germans undo move 5.
1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 3 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 18 infantry and 1 tactical_bomber
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 11 infantry and 2 mech_infantrys
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Germany : 1 factory_major and 4 mech_infantrys
Belarus : 1 aaGun, 7 artilleries and 7 infantry
Karelia : 1 flag, Baltic States : 1 flag, Bryansk : 2 aaGuns, 12 armour, 15 artilleries, 38 infantry and 4 mech_infantrys
Vyborg : 1 flag, Archangel : 1 flag, 1 infantry
Western Ukraine : 4 infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Smolensk : 1 infantry
114 Sea Zone : 1 carrier and 7 transports
Yugoslavia : 1 flag, Finland : 1 flag, 110 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 51 / 59
Russians : 25 / 35
Japanese : 67 / 75
Americans : 56 / 82
Chinese : 0 / 3
British : 21 / 0
UK_Pacific : 5 / 7
Italians : 23 / 15
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
it was so I wouldn’t have to xport as many to london to hold it.
Veqryn is going to hate the amount of gambling I am doing.
so for you to liberate france, you need to get france west germany and northern italy. shooka shooka. london is still london, but all my air is there and my bombers so you can go for it :)
All that stuff stranded in UK . . . I might not take it at all. US will be establishing themselves in Norway and look to rack in some nice income next turn. Or maybe France . . . I dunno.
I have some time to make a move as I’ve been doing some household chores. But I’d feel rushed if I were to do my move now and don’t want to risk making a costly mistake. And I want to take advantage of the last few hours of daylight left to me.
yeah I don’t know how long you can make a nice income with usa there. If you do nothing, it is not hard for me to kick you out and it requires upkeep of at least 3 infantry purchase in normandy. Allows russia to beef up, but I don’t need to take russia, I just need volgograd and egypt, but you have lots of mech/armor.
You forced me into this position, so I am making the best of it, in the long run I will be fine. I am taking the longview now.
Veqryn is in a great position for this game. Lots of options. Can charge for new south whales and go for hawaii at the same time. Could go for africa. Could do many things. Further the sino russian campaign and get more income up top as well. Lots of stuff n things to do. Plus no more transports from you except from anzac so japan won’t need to block you.
I am looking at western australia and that is so tempting. take back phil, drop 6 on western australia which cuts anzac off the bonus. fly all his air there drop an air base… then kill everything then blam pacific win.
I am not japan so I don’t want to calc everything out… but couple this with naval purchases off of japan in range of hawaii… we are talking about a serious attempt at pacific victory with really good odds.
So I don’t know how much more investment you can drop in europe.
I am not sure if Veqryn is going to go for the win or expand. I am not japan, but I would go for the win. Then again africa is wide open, then again europe is kind of iffy.
Japan has a slight edge in naval as of right now, but he buys before you so yeah… that is not good for usa.
He can use his advantage for either expansion or for a victory rush. This is a player call, but when I eyeball it, looks like a pacific rush should win it for us. Veqryn has to run all the necessary calcs as far as the new south wales thing goes.
The nice thing about western australia is it cuts anzac off of his bonus. keeps anzac at 9 ipc a turn.
Now that I think about it… I should have brought 2 bombers over with germany so you can’t block him sigh.
No matter :)
germany is messy but will stabilize sooner or later.
TUV is close even after russia goes. Unit count is close. Axis income advantage.
This game is probably going to come down to the pacific.
dutch new guinea is not a bad spot for japan either. Merge japan fleet in carolines and bam serious threat to either VC. Japan does not need to block usa with dds or anything in the upcoming rounds either, so you will be trading dds for subs most likely if you have to block japan.
Japan has so many options to pursue victory and/or expansion.
Plus it would be nice to get a pacific victory, we will be the only team that won the game with japan in the first round.
I mean first match**
UK is in german hands. how is this not a dominant Axis position?
Actually… don’t think you considered this seth.
Why not Convoy Axis-UK to death? Makes it game Neutral.
convoyed italy first.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
2 infantry moved from Vologda to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Caucasus to Smolensk
1 infantry moved from Kazakhstan to Sikang
1 fighter moved from Kazakhstan to Kansu
1 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Vologda to Tsinghai
4 fighters moved from India to Sikang
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Alexandria to Egypt
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sikang
Russians attack with 4 fighters and 1 infantry
Japanese defend with 1 artillery
Russians win, taking Sikang from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Russians win with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Tsinghai
Russians attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry and 1 mech_infantry
Recording Battle Statistics
Non Combat Move - Russians
4 fighters moved from Sikang to Kazakhstan
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Kansu to Kazakhstan
2 armour and 2 mech_infantrys moved from Vologda to Kazakhstan
4 armour moved from Vologda to Russia
1 armour moved from Vologda to Russia
1 armour, 1 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan
4 mech_infantrys moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Vologda to Russia
1 mech_infantry moved from Vologda to Russia
8 mech_infantrys moved from Vologda to Kazakhstan
Place Units - Russians
1 infantry placed in Volgograd
1 artillery, 8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs