XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Place Units - UK_Pacific
                1 aaGun and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 31 / 33
        Japanese : 49 / 64
        Americans : 52 / 77
        Chinese : 9 / 14
        British : 28 / 26
        UK_Pacific : 7 / 6
        Italians : 17 / 32
        ANZAC : 17 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • …well, another error by me. Last turn I posted the turn-summary for European-UK but not Pacific-UK, this time I forgot the Euro-UK and only posted Pacific-UK. (Pacific-UK is only production, as for the TripleA mechanics every British unit is Euro-UK). But there’s the ingame-history, should work as well.

    I’m glad those battles vs. Italy went well, that was 3 times only ~80%.


  • …well, today I saw your invasion fleet. Probably it will arrive in London soon.

    http://www.civforum.de/attachment.php?attachmentid=724583&d=1339110062

  • '21 '19 '18 '17 '16

    Test summary from TripleA 22:12:55

  • '21 '19 '18 '17 '16

    Rumors are sweeping the continent about the great salmon fishing in Scotland.

    In keeping with our continuing tradition of messing up the tripleA turn, I hit done instead of post summary but immediately saved and exited at the top of ANZAC turn 3.  You can read the Marti emails for the not very luck Italian combats, but numbers made up for lack of quality in the end.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                1 infantry moved from Dutch New Guinea to New Guinea
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                3 fighters moved from Queensland to Shan State
                1 infantry moved from Yunnan to Burma
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs (1 lost to blockades); end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Shan State : 3 fighters
        Burma : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        New Guinea : 1 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag,    Dutch New Guinea : 1 flag,    26 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 2 transports


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from French Equatorial Africa to Belgian Congo
                      British take Belgian Congo from Italians

    Combat - French
                Recording Battle Statistics

    Non Combat Move - French
                2 infantry moved from Algeria to Tunisia
                1 infantry moved from Algeria to Morocco
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone

    Turn Complete - French

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 31 / 33
        Japanese : 49 / 64
        Americans : 52 / 77
        Chinese : 9 / 14
        British : 26 / 26
        UK_Pacific : 7 / 6
        Italians : 21 / 32
        ANZAC : 17 / 21
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    Test summary from TripleA 15:45:30

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 armour, 6 artilleries, 1 fighter and 12 infantry moved from Scotland to United Kingdom
                2 fighters moved from 111 Sea Zone to United Kingdom
                1 carrier, 1 cruiser, 1 destroyer and 7 transports moved from 111 Sea Zone to 112 Sea Zone
                1 infantry moved from Denmark to 112 Sea Zone
                5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
                1 artillery moved from Norway to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                6 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 7 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from Holland Belgium to 110 Sea Zone
                7 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
                2 infantry moved from Norway to Finland
                5 infantry moved from Poland to Germany
                5 armour and 2 mech_infantrys moved from Poland to Romania
                1 fighter moved from Southern Italy to Egypt
                1 armour and 1 infantry moved from Yugoslavia to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 armour moved from 98 Sea Zone to Egypt
                1 fighter moved from France to United Kingdom
                2 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom
                2 mech_infantrys moved from Germany to Romania

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 1 armour, 13 artilleries, 2 bombers, 4 fighters, 19 infantry and 1 tactical_bomber
                    French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 16 infantry and 1 mech_infantry
                    Germans captures 26PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 armour, 7 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 50
                    Casualties for Germans: 6 artilleries, 1 fighter and 15 infantry
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for British: 5 aaGuns, 1 armour, 3 fighters, 16 infantry and 1 mech_infantry
                    Germans win with 1 armour, 7 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 50
                    Casualties for Germans: 6 artilleries, 1 fighter and 15 infantry
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for British: 5 aaGuns, 1 armour, 3 fighters, 16 infantry and 1 mech_infantry
                Recording Battle Statistics
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                2 bombers moved from United Kingdom to Western Germany
                1 fighter moved from United Kingdom to Western Germany
                1 fighter moved from United Kingdom to Scotland
                1 aaGun moved from Holland Belgium to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Yugoslavia
                3 infantry placed in Normandy Bordeaux
                3 artilleries and 7 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 74 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 89 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Politics - Russians
                Notification to player Russians: Russia has joined the Allies, and declared war on the European Axis!
                Trigger Russians War European Axis: Changing Relationship for Germans and Russians from Neutrality to War
                Trigger Russians War European Axis: Changing Relationship for Italians and Russians from Neutrality to War
                Trigger Russians War European Axis: Changing Relationship for Russians and British from Neutrality to Allied
                Trigger Russians War European Axis: Changing Relationship for Russians and French from Neutrality to Allied
                Trigger Russians War European Axis: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Russians War European Axis: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Setting uses for triggers used this phase.

    Purchase Units - Russians
                Russians buy 5 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                1 mech_infantry moved from Bessarabia to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                1 mech_infantry moved from Bessarabia to Eastern Poland
                1 mech_infantry moved from Eastern Poland to Romania
                2 armour, 5 artilleries, 1 fighter and 12 infantry moved from Bessarabia to Romania
                1 armour and 2 mech_infantrys moved from Ukraine to Romania
                1 fighter and 1 tactical_bomber moved from Russia to Romania

    Combat - Russians
                Battle in Romania
                    Russians attack with 3 armour, 5 artilleries, 2 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 7 armour, 2 artilleries, 5 infantry and 4 mech_infantrys; Italians defend with 5 infantry
                    3 armour owned by the Russians , 1 mech_infantry owned by the Russians and 5 artilleries owned by the Russians retreated to Eastern Poland
                    Germans win with 7 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is -17
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 12 infantry and 2 mech_infantrys
                    Casualties for Italians: 5 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 aaGun moved from Bessarabia to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Romania to Eastern Poland
                3 aaGuns, 6 artilleries and 13 infantry moved from Baltic States to Eastern Poland
                1 armour and 2 mech_infantrys moved from Novgorod to Belarus
                2 infantry moved from Western Ukraine to Bessarabia
                3 infantry moved from Western Ukraine to Eastern Poland
                1 armour and 2 mech_infantrys moved from Belarus to Eastern Poland
                1 mech_infantry moved from Russia to Volgograd
                5 infantry moved from Karelia to Novgorod
                3 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Olgiy to Timguska
                2 infantry moved from Dzavhan to Olgiy
                2 aaGuns moved from Yenisey to Timguska
                6 infantry moved from Yenisey to Timguska
                6 infantry moved from Yenisey to Olgiy
                2 infantry moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Russia to Ukraine
                2 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 submarine moved from 123 Sea Zone to 106 Sea Zone

    Place Units - Russians
                2 armour and 1 infantry placed in Novgorod
                3 armour placed in Ukraine

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs

    Territory Summary for Russians :

    Yenisey : 6 infantry
        Timguska : 2 aaGuns and 7 infantry
        Olgiy : 1 flag, 8 infantry
        Dzavhan : 1 flag,    Tsagaan Olom : 1 flag,    Slovakia Hungary : 1 flag, 1 mech_infantry
        Poland : 1 flag, 1 infantry
        Eastern Poland : 4 aaGuns, 4 armour, 11 artilleries, 2 fighters, 16 infantry, 3 mech_infantrys and 1 tactical_bomber
        Bessarabia : 2 infantry
        Russia : 1 airfield and 1 factory_major
        Ukraine : 3 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
        Western Ukraine : 3 infantry
        Novosibirsk : 3 infantry
        Volgograd : 1 factory_minor and 1 mech_infantry
        Novgorod : 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 6 infantry
        106 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 43 / 89
        Russians : 36 / 47
        Japanese : 49 / 64
        Americans : 52 / 77
        Chinese : 9 / 14
        British : 20 / 0
        UK_Pacific : 7 / 6
        Italians : 21 / 32
        ANZAC : 17 / 21
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Test summary from TripleA 19:47:49


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Politics - Japanese
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 artillery moved from Japan to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 artillery and 1 infantry moved from Kansu to Shensi
                1 mech_infantry moved from Central Mongolia to Shensi
                1 infantry moved from Central Mongolia to Suiyuyan
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Buyant-Uhaa to Chahar
                1 armour and 2 mech_infantrys moved from Jehol to Hopei
                1 armour and 2 mech_infantrys moved from Korea to Jehol
                1 infantry moved from Soviet Far East to Siberia
                2 artilleries and 7 infantry moved from Buryatia to Yakut S.S.R.
                3 infantry moved from Kiangsu to Anhwe
                2 armour and 1 mech_infantry moved from Kiangsi to Anhwe
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 armour moved from Sumatra to 41 Sea Zone
                1 armour, 1 battleship, 1 cruiser and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                1 armour and 3 infantry moved from 37 Sea Zone to Shan State
                2 bombers, 1 fighter and 1 tactical_bomber moved from Siam to Shan State
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 45 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 armour, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
                    ANZAC defend with 3 fighters; British defend with 1 aaGun, 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                    UK_Pacific win with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is -59
                    Casualties for Japanese: 1 armour, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
                    Casualties for British: 1 aaGun, 3 infantry and 2 mech_infantrys
                Battle in Philippines
                    Japanese attack with 1 artillery and 3 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                    Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 2 armour, 3 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 aaGun moved from Buryatia to Amur
                1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                2 tactical_bombers moved from Kiangsu to Kwangtung

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                1 artillery and 2 infantry placed in Kiangsu
                3 armour placed in Korea
                1 carrier and 1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total


  • After Shan state I suddenly don’t feel bad anymore about my bad luck in Romania.  :-D

  • '21 '19 '18 '17 '16

    Had the right idea but the dice just went completely south, took a vacation, and just left us high and dry.  We tried the attack earlier in local before playing, we still lost but could retreat after depleting the UK forces.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Politics - Americans
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from Hawaiian Islands to 33 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from 89 Sea Zone to Gibraltar
                1 carrier, 1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
                    Germans defend with 1 destroyer and 1 submarine
                    Americans win with 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Americans win with 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine
                Battle in Gibraltar
                    Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 harbour and 2 infantry
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Japanese win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese win with 2 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 aaGun
                    Casualties for Americans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Americans
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                2 bombers moved from Hawaiian Islands to Wake Island
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
                1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                1 carrier and 2 submarines placed in 10 Sea Zone
                3 submarines and 2 transports placed in 101 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 43 / 89
        Russians : 36 / 47
        Japanese : 55 / 55
        Americans : 52 / 72
        Chinese : 5 / 14
        British : 20 / 0
        UK_Pacific : 7 / 6
        Italians : 21 / 32
        ANZAC : 17 / 21
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                3 artilleries and 4 infantry moved from Hunan to Kwangsi
                1 artillery, 1 fighter and 3 infantry moved from Kweichow to Shensi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 3 artilleries and 4 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 artilleries and 4 infantry in Kwangsi, round 1 :  2/7 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                    Chinese win with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Shensi
                    Chinese attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Shensi, round 1 :  2/5 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 1 :  0/3 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Shensi, round 2 :  3/5 hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese win with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Burma

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 5 artilleries and 6 infantry
        Kiangsi : 1 flag, 1 infantry
        Shensi : 1 artillery and 3 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 43 / 89
        Russians : 36 / 47
        Japanese : 52 / 55
        Americans : 52 / 72
        Chinese : 8 / 14
        British : 20 / 0
        UK_Pacific : 7 / 6
        Italians : 21 / 32
        ANZAC : 17 / 21
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs total
                    Some units change owners in territory India
                    Some units change owners in territory Malaya

    Territory Summary for UK_Pacific :

    Siam : 1 flag,    India : 1 factory_major

    Production/PUs Summary :

    Germans : 43 / 89
        Russians : 36 / 47
        Japanese : 48 / 55
        Americans : 52 / 72
        Chinese : 8 / 14
        British : 21 / 0
        UK_Pacific : 11 / 6
        Italians : 20 / 32
        ANZAC : 17 / 21
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    Test summary from TripleA 21:33:48

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units

    Combat - Italians
                Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Italians
                1 aaGun moved from Southern Italy to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 aaGun, 2 artilleries, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
                1 aaGun, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Southern Italy to Gibraltar
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                1 battleship moved from 98 Sea Zone to 92 Sea Zone
                1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                1 submarine moved from 98 Sea Zone to 92 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern France
                1 factory_minor placed in Egypt
                Italians undo move 1.
                1 artillery and 2 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Southern France
                1 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

  • '21 '19 '18 '17 '16

    OriginalUsername is down with the flu so I called and got his turn from him.  Some very painful die rolls for both side in this round.

Suggested Topics

  • 53
  • 89
  • 98
  • 98
  • 91
  • 29
  • 26
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

62

Online

17.6k

Users

40.2k

Topics

1.7m

Posts