XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

  • TripleA

    garg is an addict player.

  • TripleA

    the saves i uploaded, don’t do them exactly. the bombers can hit the fleet and land on that guam island so you probably better with fighters on the carrier. I dont know how much 2 extra units will matter in the india fight, which he might pull out of.

    Probably better off taking aleutan islands and sniping the destroyer with 2 fighter 1 sub. you won’t lose a transport taking aleutan islands and you can return safely to japan after.

  • TripleA

    yeah there is no way he can hold india another round. start preparing to take hawaii over. We got to get this show on the road.

    you need to buy tacticals either to do it at 99.99…% odds. china will make 1 inf then 2 inf before you start pushing him back again. not a big issue.

    So I recommend aleutan islands. setup to have india gone. Then all you got to do is focus on pacific victory, which is good because I don’t want to deal with more americans on my half of the map.

    One of us is going to get this victory.

  • TripleA

    don’t worry about my half, I have a few tricks up my sleeve.


  • Yeah, I don’t know if I stage a modern era Alamo in India or do a fighting withdrawal. Guess it depends on what Japan does, we’ll see.

  • TripleA

    you wouldn’t do that, not with average units left ranging from 17-31 japanese units depending on his buy

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 5 destroyers, 1 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Tsinghai
                1 artillery moved from Shensi to Sikang
                1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
                1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
                1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
                2 mech_infantrys moved from French Indo China to Yunnan
                1 mech_infantry moved from French Indo China to Burma
                4 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
                1 artillery moved from Ceylon to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                3 mech_infantrys moved from Malaya to Burma
                2 bombers moved from Shan State to Java
                2 fighters moved from Shan State to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                      Japanese take Aleutian Islands from Americans
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport
                    Americans defend with 1 carrier and 1 transport
                        Japanese roll dice for 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 1 :  5/9 hits
                        Americans roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 1 :  1/1 hits
                        1 carrier owned by the Americans , 1 transport owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Japanese win with 5 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 carrier and 1 transport
                    Japanese win with 5 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 carrier and 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 1 :  1/4 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 1 :  0/2 hits
                        1 infantry owned by the Americans lost in Java
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 :  1/4 hits
                        Americans roll dice for 1 mech_infantry in Java, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Java
                    Japanese win, taking Java from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                    Japanese win with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 4 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 2 submarines and 4 transports
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 2 submarines in 37 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 4 transports in 37 Sea Zone, round 1 :  2/4 hits
                        ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 4 transports remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                    Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 4 transports remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in Kansu
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Japanese win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Japanese win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                2 bombers moved from Java to Shan State
                2 fighters moved from Shan State to Burma
                1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
                1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
                1 fighter and 1 tactical_bomber moved from Kansu to Shensi
                1 fighter moved from French Indo China to Burma
                1 infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Shan State
                1 artillery moved from 37 Sea Zone to Shan State
                1 artillery moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Malaya
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Shan State
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
                2 fighters moved from 25 Sea Zone to 8 Sea Zone

    Place Units - Japanese
                1 infantry and 2 tactical_bombers placed in Malaya
                2 mech_infantrys placed in French Indo China
                1 destroyer placed in 36 Sea Zone
                4 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    Production/PUs Summary :

    Germans : 51 / 59
        Russians : 29 / 35
        Japanese : 69 / 75
        Americans : 54 / 78
        Chinese : 0 / 3
        British : 21 / 0
        UK_Pacific : 5 / 2
        Italians : 19 / 12
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    Let him do an alamo in india.  It requires his full russian airforce, and even then he can’t hold it.  Sure, it will cost Japan her whole airforce, but Russia without an airforce means all those pretty units she bought become useless.  I’m pretty sure that without Russia’s airforce, Russia will fall quite quickly.  Plus, Japan will still have India, even if it is with no airforce left.  USA and ANZAC can’t get India back, even if they can get the money islands out of the exchange.  I think I’d just push for a European victory in that case….

  • TripleA

    cool he missed all his 2 rolls.

  • Customizer

    not true, I was very sad to lose my destroyer…  and i keep losing destroyers twice per round down there since he keeps hitting the ones i send in to kill his, and then killing the ones i send to block

    actually, i was quite surprised to calculate the the usa has enough navy to kill my whole navy right now…  I had thought I was ahead in that regard even after that anzac fleet mishap.  I guess I need to build another carrier next round, assuming he doesn’t go alamo and leave me with no airforce.


  • I glanced at the map, but will have to play later today.

  • TripleA

    hahaha I been noticing the destroyer exchanges. Well you got a USA national objective taken away from him. Sub lurks midway. Tough turn for USA.

    I been thinking of throwing 2 german bombers at the russian fighter and tactical. I am a gambler type so little things like that are super tempting.

  • Customizer

    @Cow:

    hahaha I been noticing the destroyer exchanges. Well you got a USA national objective taken away from him. Sub lurks midway. Tough turn for USA.

    I been thinking of throwing 2 german bombers at the russian fighter and tactical. I am a gambler type so little things like that are super tempting.

    Don’t gamble away our victory…. Why take major risks when you are winning?

  • Liaison TripleA '11 '10

    I see some UGLY suprises this turn for Japan.

    Like 3 us bombers at Shensi.  And the entire collapse of the western front in China.  Leaving china EMPTY, save it’s mechanized forces in Yunnan.

  • Liaison TripleA '11 '10

    Liberation of London this turn is going to be an LOL for cow too…  especially how recovering it will be BLOCKED,  and even if it’s “recaptured”  the costs that will have on the eastern front…

  • Liaison TripleA '11 '10

    Man, what happend Dairy Qyrn?  I thought you guys had this?!?!

    Especially with Seth’s luck! :P

  • TripleA

    There is a series of battles allies need to win at this point, yes.  London is only 33%. if he loses that… well I don’t need to tell you how the game will go. If he wins that, I am not too worried about it. makes my job easier, I just go all out for russia. I still have 8 transports tucked safely away. London is only 8 bucks for germany… and if it is liberated… not a biggie. he has 3 minors, 1 canada, 1 london, 1 south africa…

    Shensi? ok.

  • Customizer

    Shenshi is only 15%

    If Seth makes that…. I demand a “French” BB… hahahaha

  • TripleA

    shenshi is not a big deal, those units don’t make it to fight india man… who cares about that crap.


  • Not hitting Shensi  :-P

    Might try for London  :wink:

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