XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 5 destroyers, 1 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Tsinghai
                1 artillery moved from Shensi to Sikang
                1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
                1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
                1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
                2 mech_infantrys moved from French Indo China to Yunnan
                1 mech_infantry moved from French Indo China to Burma
                4 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
                1 artillery moved from Ceylon to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                3 mech_infantrys moved from Malaya to Burma
                2 bombers moved from Shan State to Java
                2 fighters moved from Shan State to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                      Japanese take Aleutian Islands from Americans
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport
                    Americans defend with 1 carrier and 1 transport
                        Japanese roll dice for 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 1 :  5/9 hits
                        Americans roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 1 :  1/1 hits
                        1 carrier owned by the Americans , 1 transport owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Japanese win with 5 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 carrier and 1 transport
                    Japanese win with 5 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 carrier and 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 1 :  1/4 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 1 :  0/2 hits
                        1 infantry owned by the Americans lost in Java
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 :  1/4 hits
                        Americans roll dice for 1 mech_infantry in Java, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Java
                    Japanese win, taking Java from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                    Japanese win with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 4 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 2 submarines and 4 transports
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 2 submarines in 37 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 4 transports in 37 Sea Zone, round 1 :  2/4 hits
                        ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 4 transports remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                    Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 4 transports remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in Kansu
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Japanese win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Japanese win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                2 bombers moved from Java to Shan State
                2 fighters moved from Shan State to Burma
                1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
                1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
                1 fighter and 1 tactical_bomber moved from Kansu to Shensi
                1 fighter moved from French Indo China to Burma
                1 infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Shan State
                1 artillery moved from 37 Sea Zone to Shan State
                1 artillery moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Malaya
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Shan State
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
                2 fighters moved from 25 Sea Zone to 8 Sea Zone

    Place Units - Japanese
                1 infantry and 2 tactical_bombers placed in Malaya
                2 mech_infantrys placed in French Indo China
                1 destroyer placed in 36 Sea Zone
                4 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    Production/PUs Summary :

    Germans : 51 / 59
        Russians : 29 / 35
        Japanese : 69 / 75
        Americans : 54 / 78
        Chinese : 0 / 3
        British : 21 / 0
        UK_Pacific : 5 / 2
        Italians : 19 / 12
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    Let him do an alamo in india.  It requires his full russian airforce, and even then he can’t hold it.  Sure, it will cost Japan her whole airforce, but Russia without an airforce means all those pretty units she bought become useless.  I’m pretty sure that without Russia’s airforce, Russia will fall quite quickly.  Plus, Japan will still have India, even if it is with no airforce left.  USA and ANZAC can’t get India back, even if they can get the money islands out of the exchange.  I think I’d just push for a European victory in that case….

  • TripleA

    cool he missed all his 2 rolls.

  • Customizer

    not true, I was very sad to lose my destroyer…  and i keep losing destroyers twice per round down there since he keeps hitting the ones i send in to kill his, and then killing the ones i send to block

    actually, i was quite surprised to calculate the the usa has enough navy to kill my whole navy right now…  I had thought I was ahead in that regard even after that anzac fleet mishap.  I guess I need to build another carrier next round, assuming he doesn’t go alamo and leave me with no airforce.


  • I glanced at the map, but will have to play later today.

  • TripleA

    hahaha I been noticing the destroyer exchanges. Well you got a USA national objective taken away from him. Sub lurks midway. Tough turn for USA.

    I been thinking of throwing 2 german bombers at the russian fighter and tactical. I am a gambler type so little things like that are super tempting.

  • Customizer

    @Cow:

    hahaha I been noticing the destroyer exchanges. Well you got a USA national objective taken away from him. Sub lurks midway. Tough turn for USA.

    I been thinking of throwing 2 german bombers at the russian fighter and tactical. I am a gambler type so little things like that are super tempting.

    Don’t gamble away our victory…. Why take major risks when you are winning?

  • Liaison TripleA '11 '10

    I see some UGLY suprises this turn for Japan.

    Like 3 us bombers at Shensi.  And the entire collapse of the western front in China.  Leaving china EMPTY, save it’s mechanized forces in Yunnan.

  • Liaison TripleA '11 '10

    Liberation of London this turn is going to be an LOL for cow too…  especially how recovering it will be BLOCKED,  and even if it’s “recaptured”  the costs that will have on the eastern front…

  • Liaison TripleA '11 '10

    Man, what happend Dairy Qyrn?  I thought you guys had this?!?!

    Especially with Seth’s luck! :P

  • TripleA

    There is a series of battles allies need to win at this point, yes.  London is only 33%. if he loses that… well I don’t need to tell you how the game will go. If he wins that, I am not too worried about it. makes my job easier, I just go all out for russia. I still have 8 transports tucked safely away. London is only 8 bucks for germany… and if it is liberated… not a biggie. he has 3 minors, 1 canada, 1 london, 1 south africa…

    Shensi? ok.

  • Customizer

    Shenshi is only 15%

    If Seth makes that…. I demand a “French” BB… hahahaha

  • TripleA

    shenshi is not a big deal, those units don’t make it to fight india man… who cares about that crap.


  • Not hitting Shensi  :-P

    Might try for London  :wink:

  • TripleA

    bring it on!


  • Actually, I forgot that your fighter scrambling could stop the brits. So I can’t 1-2 punch, I’ll have to do something else then. I don’t know if you’ll like it.  :-D


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                2 infantry moved from Normandy Bordeaux to Southern France
                2 fighters moved from 105 Sea Zone to Southern France
                2 fighters moved from 91 Sea Zone to Southern France
                1 armour moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 armour moved from Holland Belgium to Normandy Bordeaux
                1 destroyer moved from 105 Sea Zone to 112 Sea Zone
                2 submarines moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 105 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Queensland to 42 Sea Zone
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 30 Sea Zone to 25 Sea Zone
                1 fighter moved from 30 Sea Zone to 25 Sea Zone
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in Southern France
                    Americans attack with 4 fighters and 2 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Southern France from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Americans win with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Recording Battle Statistics

    Non Combat Move - Americans
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 bomber moved from India to Queensland
                1 bomber moved from India to Queensland
                1 bomber moved from India to Russia
                1 fighter moved from 30 Sea Zone to Western United States
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 carrier moved from 30 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                4 infantry moved from Central United States to 101 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 armour and 5 infantry moved from Morocco to 91 Sea Zone
                1 armour, 5 infantry and 3 transports moved from 91 Sea Zone to 105 Sea Zone
                1 armour and 5 infantry moved from 105 Sea Zone to Normandy Bordeaux
                4 fighters moved from Southern France to Normandy Bordeaux
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 105 Sea Zone to 91 Sea Zone
                2 fighters moved from Normandy Bordeaux to 105 Sea Zone
                2 aaGuns moved from Eastern United States to Central United States

    Place Units - Americans
                1 bomber, 1 fighter and 1 tactical_bomber placed in Normandy Bordeaux
                2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 fighter and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Combat Move - British
                Giving bonus movement to units

    Non Combat Move - British
                1 artillery and 1 infantry moved from Syria to Trans-Jordan
                1 artillery and 3 infantry moved from Trans-Jordan to Egypt
                1 armour and 1 mech_infantry moved from Syria to Egypt
                3 aaGuns, 3 artilleries and 25 infantry moved from India to West India
                1 fighter moved from India to Iraq
                2 fighters moved from India to West India
                1 tactical_bomber moved from India to Iraq
                1 fighter and 1 tactical_bomber moved from Iraq to Persia

    Turn Complete - British


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 7 PUs total


  • Verq, you’re a tricky little punk. Pulling your navy out of sz39 so I would collect right before India fell. Ah well it held out till turn 8, even with bad luck with the Chinese and quick Japan expansion thanks to US commitments to the Atlantic side of the board. It was the best I could ask for and holding out that long gave me the shot I still have of pulling a win out of all this. The Aleutians is a diversion and I traded one NO for the other.

    I was willing to sacrifice USSR air earlier when the odds were better, but not when you have such good odds of surviving with as much as you would’ve. Better to keep the air to help keep Moscow in the game and use my India stack to delay/deter you from going west. India falling would’ve left me with nothing to keep your mech forces from rolling towards the middle east. You could still do so at the cost of a pac win as you’ll have to commit too much in that direction to have any chance of getting another VC, at least in the next 3-4 turns.

    Germany faces a tough choice about what to do with the Americans now that they have a decent foothold in France. I figured I’d wait for better odds in UK as I can’t wait 2 turns to bring more troops over to try again. I have much better odds now, so I’ll take it. You could keep England from falling for another turn if you really wanted to. But any naval commitment will be blasted out of the water. Plus anything you put in UK could just be trapped there. And the threat should divert some pressure from USSR. The clock is ticking, the game hangs in the balance, what will happen now? You both still have the advantage still, but one false step or one battle could quickly reverse the fortunes of this game.

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