No problem. I will ask you next month for W@W game.
XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
5 infantry moved from Morocco to Algeria
3 mech_infantrys moved from Morocco to Algeria
2 fighters moved from Morocco to Algeria
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
UK_Pacific take Borneo from Japanese
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
7 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 45 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 fighter in 45 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 34 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 4 transports
Americans roll dice for 3 submarines in 37 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 4 transports in 37 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 carrier and 4 transports in 37 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Americans , 1 carrier owned by the Japanese and 2 fighters owned by the Japanese lost in 37 Sea Zone
4 transports owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 2 submarines in 37 Sea Zone, round 3 : 1/2 hits
Americans win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 4 transports
Casualties for Americans: 1 carrier and 1 submarine
Americans win with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 4 transports
Casualties for Americans: 1 carrier and 1 submarine
Battle in Algeria
Americans attack with 2 fighters, 5 infantry and 3 mech_infantrys
Germans defend with 3 artilleries and 2 infantry; Italians defend with 1 infantry
Americans roll dice for 2 fighters, 5 infantry and 3 mech_infantrys in Algeria, round 1 : 4/10 hits
Italians roll dice for 3 artilleries and 3 infantry in Algeria, round 1 : 2/6 hits
2 infantry owned by the Germans , 2 infantry owned by the Americans , 1 artillery owned by the Germans and 1 infantry owned by the Italians lost in Algeria
Americans roll dice for 2 fighters, 3 infantry and 3 mech_infantrys in Algeria, round 2 : 3/8 hits
Italians roll dice for 2 artilleries in Algeria, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Algeria
Americans win, taking Algeria from Italians with 2 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries and 2 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 3 infantry
Americans win with 2 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries and 2 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 3 infantry
Recording Battle StatisticsNon Combat Move - Americans
2 fighters moved from Algeria to Morocco
2 fighters moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 37 Sea Zone to Siam
1 tactical_bomber moved from 37 Sea Zone to SiamPlace Units - Americans
2 transports placed in 101 Sea Zone
1 artillery, 1 bomber and 3 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Siam : 1 fighter and 1 tactical_bomber
Borneo : 1 mech_infantry
Queensland : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sumatra : 1 flag, 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 1 : 2/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Kwangsi to Kweichow
3 artilleries moved from Yunnan to Hunan
2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Hunan
1 fighter moved from Kweichow to HunanPlace Units - Chinese
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 infantry
Kweichow : 1 infantry
Hunan : 3 artilleries, 1 fighter and 8 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 48 / 52
Russians : 31 / 32
Japanese : 47 / 54
Americans : 58 / 78
Chinese : 5 / 12
British : 33 / 33
UK_Pacific : 14 / 13
Italians : 10 / 16
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - British
Giving bonus movement to units
1 mech_infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Iraq to 98 Sea Zone
1 tactical_bomber moved from Persia to 98 Sea Zone
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 carrier, 3 submarines and 2 transports
Germans roll dice for 3 submarines in 98 Sea Zone, round 1 : 0/3 hits
British roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier and 2 transports in 98 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 carrier and 2 transports in 98 Sea Zone, round 2 : 0/1 hits
3 submarines owned by the Germans lost in 98 Sea Zone
British roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/4 hits
Germans roll dice for 1 carrier and 2 transports in 98 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Germans and 1 carrier owned by the Germans lost in 98 Sea Zone
1 transport owned by the Germans lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for Germans: 1 carrier, 3 submarines and 2 transports
British win with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for Germans: 1 carrier, 3 submarines and 2 transports
Recording Battle StatisticsNon Combat Move - British
1 artillery moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Iraq to Egypt
2 artilleries moved from Iraq to Trans-Jordan
4 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Yunnan
1 aaGun moved from Yunnan to Hunan
1 aaGun moved from India to Burma
4 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from French Indo China to Siam
1 aaGun moved from Yunnan to Hunan
2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 fighter moved from 98 Sea Zone to Iraq
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 fighter and 1 mech_infantry placed in Iraq
1 mech_infantry placed in PersiaTurn Complete - British
British collect 33 PUs; end with 48 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for British :
Kiangsi : 1 infantry
Siam : 2 infantry
Yunnan : 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Hunan : 2 aaGuns, 1 artillery and 4 infantry
Burma : 1 aaGun, 1 artillery and 4 infantry
India : 1 airfield, 1 harbour and 2 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries, 2 infantry and 1 tactical_bomber
Alexandria : 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 harbour and 4 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Morocco : 1 armour and 1 artillery
Ethiopia : 1 flag, Iraq : 1 flag, 1 factory_minor, 2 fighters and 1 mech_infantry
Eastern Persia : 1 flag, 1 artillery and 1 infantry
81 Sea Zone : 1 transport
Northwest Persia : 1 infantry
Persia : 1 flag, 1 factory_minor and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
French Indo China : 1 flag,
Production/PUs Summary :Germans : 48 / 52
Russians : 31 / 32
Japanese : 46 / 54
Americans : 58 / 78
Chinese : 6 / 12
British : 33 / 53
UK_Pacific : 14 / 14
Italians : 10 / 16
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
**VOLD!
VOLD!
VOLD!
VOLD!**
Turn off your targetting computer, and trust the dice Vold, may the Dice be with you!
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 fighter and 2 submarines
British defend with 1 battleship and 1 destroyer
Italians roll dice for 2 submarines in 98 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians , 1 battleship owned by the British and 1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 16
Casualties for British: 1 battleship and 1 destroyer
Casualties for Italians: 2 submarines
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 16
Casualties for British: 1 battleship and 1 destroyer
Casualties for Italians: 2 submarines
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from 98 Sea Zone to Southern Italy
1 artillery moved from Libya to TobrukPlace Units - Italians
1 fighter and 1 submarine placed in 95 Sea Zone
Italians undo move 1.
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for Italians :
Tunisia : 1 flag, Tobruk : 1 artillery
Northern Italy : 2 aaGuns, 1 factory_major and 1 infantry
Italian Somaliland : 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
95 Sea Zone : 1 carrier, 1 fighter, 1 submarine and 2 transports
92 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 52
Russians : 31 / 32
Japanese : 46 / 54
Americans : 58 / 78
Chinese : 6 / 12
British : 33 / 53
UK_Pacific : 14 / 14
Italians : 10 / 15
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m probably out until Sunday.
I recommend an entire bottle of wine before your next moves, it makes you happy no matter what the outcome! heh
V
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from JapaneseCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
ANZAC undo move 2.
1 fighter placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 44 Sea Zone : 1 transport
54 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport
62 Sea Zone : 1 carrier, 1 fighter, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 48 / 52
Russians : 31 / 32
Japanese : 43 / 54
Americans : 58 / 78
Chinese : 6 / 12
British : 33 / 53
UK_Pacific : 14 / 14
Italians : 10 / 15
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser, 1 destroyer and 1 fighterProduction/PUs Summary :
Germans : 48 / 52
Russians : 31 / 32
Japanese : 43 / 54
Americans : 58 / 78
Chinese : 6 / 12
British : 33 / 53
UK_Pacific : 14 / 14
Italians : 10 / 15
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to unitsCombat - Germans
Germans creates battle in territory 125 Sea Zone
Recording Battle StatisticsNon Combat Move - Germans
2 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Germany to Slovakia Hungary
5 infantry moved from Germany to Poland
3 armour and 5 infantry moved from Western Germany to Germany
1 fighter moved from Southern France to 93 Sea ZonePlace Units - Germans
1 carrier and 1 destroyer placed in 93 Sea Zone
2 armour and 4 infantry placed in Western Germany
1 artillery placed in GermanyTurn Complete - Germans
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 2 tactical_bombers
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 5 infantry and 1 tactical_bomber
Slovakia Hungary : 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 armour, 2 bombers, 1 factory_major, 1 harbour and 4 infantry
Romania : 5 infantry
Poland : 3 aaGuns, 3 armour and 10 infantry
Germany : 3 armour, 1 artillery, 1 factory_major and 5 infantry
Norway : 3 infantry
Karelia : 1 flag, 2 artilleries
Eastern Poland : 1 flag, 3 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 2 submarines
93 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
Bulgaria : 1 flag, Greece : 1 flag, Yugoslavia : 1 flag, Finland : 1 flag,
Production/PUs Summary :Germans : 48 / 51
Russians : 31 / 32
Japanese : 43 / 54
Americans : 58 / 78
Chinese : 6 / 12
British : 33 / 53
UK_Pacific : 14 / 14
Italians : 10 / 15
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
6 infantry moved from Western Ukraine to Eastern Poland
4 artilleries moved from Western Ukraine to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
3 artilleries moved from Baltic States to Eastern Poland
4 infantry moved from Baltic States to Eastern Poland
4 infantry moved from Novgorod to Karelia
2 fighters moved from Novgorod to Karelia
2 tactical_bombers moved from Novgorod to Karelia
8 infantry moved from Ulaanbaatar to Buryatia
3 armour moved from Baltic States to Eastern Poland
3 mech_infantrys moved from Baltic States to Eastern Poland
5 artilleries moved from Baltic States to Eastern Poland
2 infantry moved from Baltic States to Eastern PolandCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Eastern Poland
Russians attack with 3 armour, 12 artilleries, 14 infantry and 3 mech_infantrys
Germans defend with 3 infantry
Russians roll dice for 3 armour, 12 artilleries, 14 infantry and 3 mech_infantrys in Eastern Poland, round 1 : 10/32 hits
Germans roll dice for 3 infantry in Eastern Poland, round 1 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 armour, 12 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Russians win with 3 armour, 12 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 2 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 2 artilleries
Russians roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Karelia, round 1 : 3/8 hits
Germans roll dice for 2 artilleries in Karelia, round 1 : 0/2 hits
2 artilleries owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Russians win with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Buryatia
Russians attack with 8 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 8 infantry in Buryatia, round 1 : 2/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Buryatia, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 8 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Russians win with 8 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 aaGun moved from Ulaanbaatar to Buryatia
1 infantry moved from Dzavhan to Yenisey
1 armour moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Ukraine to Volgograd
1 aaGun moved from Western Ukraine to Eastern Poland
2 aaGuns moved from Baltic States to Eastern Poland
2 tactical_bombers moved from Karelia to Novgorod
2 fighters moved from Karelia to Novgorod
1 artillery moved from Novgorod to Belarus
1 mech_infantry moved from Baltic States to Novgorod
2 infantry moved from Novgorod to Belarus
5 infantry moved from Archangel to Belarus
2 infantry moved from Archangel to Novgorod
2 infantry moved from Archangel to Belarus
1 aaGun moved from Archangel to Belarus
3 mech_infantrys moved from Baltic States to Eastern Poland
2 artilleries moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Western Ukraine
1 armour moved from Ukraine to Eastern Poland
1 mech_infantry moved from Baltic States to Belarus
1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
1 infantry moved from Novgorod to Baltic StatesPlace Units - Russians
1 armour and 2 infantry placed in Volgograd
1 fighter, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs totalTerritory Summary for Russians :
Yenisey : 1 infantry
Kazakhstan : 1 armour
Buryatia : 1 aaGun and 8 infantry
Olgiy : 1 flag, Dzavhan : 1 flag, Ulaanbaatar : 1 flag, Tsagaan Olom : 1 flag, Trans-Jordan : 1 mech_infantry
Belarus : 1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry
Karelia : 4 infantry
Baltic States : 1 infantry
Eastern Poland : 3 aaGuns, 4 armour, 12 artilleries, 13 infantry and 6 mech_infantrys
Russia : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor, 1 infantry and 1 mech_infantry
Western Ukraine : 2 artilleries and 4 infantry
Volgograd : 1 armour, 1 factory_minor, 2 infantry and 3 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 armour moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Sikang to Kazakhstan
3 armour moved from Sikang to Szechwan
1 bomber moved from Hopei to Kazakhstan
1 artillery and 2 infantry moved from Hopei to Kweichow
1 armour moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Kiangsi
3 armour moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
2 fighters and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
3 artilleries and 4 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_PacificCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 2 submarines
2 submarines owned by the Americans Submerged
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 4 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 4 armour, 1 artillery and 1 infantry in Kiangsi, round 1 : 1/6 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 4 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 4 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 1 bomber
Russians defend with 1 armour
Japanese roll dice for 1 armour and 1 bomber in Kazakhstan, round 1 : 0/2 hits
Russians roll dice for 1 armour in Kazakhstan, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 1 bomber in Kazakhstan, round 2 : 2/2 hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Japanese win with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangsi
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Kwangsi, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 1 bomber in Kwangsi, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 3 armour
Chinese defend with 1 infantry
Japanese roll dice for 3 armour in Szechwan, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 3 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from Kazakhstan to Suiyuyan
1 infantry moved from Central Mongolia to Suiyuyan
1 bomber moved from Kwangsi to Kiangsu
2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
1 factory_minor placed in Kwangtung
2 infantry placed in Japan
1 destroyer, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs (4 lost to blockades); end with 46 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 armour
Kiangsu : 1 bomber, 1 factory_minor and 3 infantry
Kiangsi : 4 armour, 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, Suiyuyan : 1 flag, 1 bomber and 1 infantry
Kweichow : 1 flag, 1 artillery and 1 infantry
Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, 3 armour
Chahar : 1 flag, Sikang : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, 3 artilleries and 4 infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 2 infantry and 2 tactical_bombers
Sakha : 1 flag, Amur : 1 flag, Timguska : 1 flag, 1 infantry
Siberia : 1 flag, Kazakhstan : 1 flag, 1 armour -
I went ahead and had the subs in sz37 submerge, since I was bringing planes and a sub I didn’t see how either way would affect combat.
Let me know if that was the wrong call and if so, what we need to do about it.
v
-
Test summary from TripleA 11:24:02
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 mech_infantrys moved from Algeria to Morocco
2 infantry moved from Algeria to Morocco
1 artillery moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 104 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
1 submarine moved from 45 Sea Zone to 54 Sea Zone
2 submarines moved from 34 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
2 submarines moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Siam to 42 Sea Zone
1 tactical_bomber moved from Siam to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the Americans retreated to 55 Sea Zone
Battle in Norway
Americans attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 3 infantry
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Norway, round 1 : 1/5 hits
Germans roll dice for 3 infantry in Norway, round 1 : 0/3 hits
1 infantry owned by the Germans lost in Norway
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Norway, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Norway
Americans winJapanese win with 1 submarine remaining, taking Norway from Germans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Americans win with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Norway to United Kingdom
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 carrier and 1 submarine placed in 101 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
1 airfield placed in MoroccoTurn Complete - Americans
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Borneo : 1 mech_infantry
Queensland : 3 artilleries, 1 fighter and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
Sumatra : 1 flag, 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
3 artilleries and 5 infantry moved from Hunan to KweichowCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 1 : 0/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 infantry
Battle in Kweichow
Chinese attack with 3 artilleries and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 3 artilleries and 5 infantry in Kweichow, round 1 : 3/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Chinese win with 3 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Hunan
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Yunnan : 1 fighter
Kweichow : 3 artilleries and 8 infantry
Hunan : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 43 / 51
Russians : 31 / 34
Japanese : 48 / 46
Americans : 62 / 80
Chinese : 4 / 4
British : 33 / 53
UK_Pacific : 13 / 14
Italians : 9 / 15
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Combat Move - British
Giving bonus movement to units
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 mech_infantry moved from Belgian Congo to Italian Somaliland
1 tactical_bomber moved from Trans-Jordan to Italian Somaliland
2 infantry moved from Siam to Shan State
4 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 armour moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 armour moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - British
Battle in Shan State
British attack with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 4 infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 1 : 3/13 hits
Japanese roll dice for 3 artilleries and 4 infantry in Shan State, round 1 : 1/7 hits
1 infantry owned by the British and 3 infantry owned by the Japanese lost in Shan State
British roll dice for 1 armour, 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 5/12 hits
Japanese roll dice for 3 artilleries and 1 infantry in Shan State, round 2 : 2/4 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 3 artilleries and 4 infantry
Casualties for British: 3 infantry
British win with 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 3 artilleries and 4 infantry
Casualties for British: 3 infantry
Battle in Italian Somaliland
British attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Italian Somaliland, round 1 : 1/4 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
British win with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 tactical_bomber moved from Italian Somaliland to Ethiopia
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Trans-Jordan to Egypt
2 fighters moved from Iraq to Egypt
1 artillery moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 aaGun moved from Burma to Shan State
1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from Shan State to Yunnan
1 artillery moved from Hunan to Yunnan
3 infantry moved from Hunan to Yunnan
2 aaGuns moved from Hunan to Yunnan
3 infantry moved from India to Burma
1 mech_infantry moved from Persia to Turkmenistan
1 infantry moved from Northwest Persia to PersiaPlace Units - British
2 infantry and 1 mech_infantry placed in Iraq
1 mech_infantry placed in Persia
2 fighters placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 52 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for British :
Kwangsi : 1 infantry
Yunnan : 2 aaGuns, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Shan State : 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Burma : 3 infantry
India : 1 airfield and 1 harbour
Kwangtung : 1 armour
West India : 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 2 fighters, 1 harbour, 1 infantry and 5 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Morocco : 1 armour and 1 artillery
Italian Somaliland : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Ethiopia : 1 flag, 1 tactical_bomber
Turkmenistan : 1 mech_infantry
76 Sea Zone : 1 transport
Iraq : 1 flag, 1 factory_minor, 2 infantry and 2 mech_infantrys
Eastern Persia : 1 flag, Persia : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Place Units - UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
Some units change owners in territory India
Some units change owners in territory KwangtungTerritory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
Kwangtung : 1 factory_minor
French Indo China : 1 flag,
Production/PUs Summary :Germans : 43 / 51
Russians : 31 / 34
Japanese : 43 / 46
Americans : 62 / 80
Chinese : 5 / 4
British : 33 / 57
UK_Pacific : 17 / 14
Italians : 9 / 15
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Italians
Italians buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery and 2 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
Italians take Gibraltar from British
1 bomber moved from Southern Italy to 112 Sea ZoneCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 112 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from 112 Sea Zone to Southern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 artillery, 1 harbour and 3 infantry
Tobruk : 1 artillery
Northern Italy : 2 aaGuns and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
95 Sea Zone : 2 submarines
92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 43 / 51
Russians : 31 / 34
Japanese : 43 / 46
Americans : 62 / 80
Chinese : 5 / 4
British : 33 / 57
UK_Pacific : 17 / 14
Italians : 9 / 19
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Shouldn’t we have had the option to scramble against the Gibraltar landing??
Suggested Topics
