XDAP-01 Creature Commandos (Axis) vs. Team BoldDutch (Allies)

  • '12

    @DutchmanD:

    Sniff… Sniff… smell a massacre coming in Eastern Poland…

    Dont jinx me dutch- my dice have already been legendarily bad of late.  See jww and u-505 leage games.

  • '12

    fyi i want to move the russian sub to z114 - i always thought that had to be done in combat move since the zone starts out hostile but it doesn’t seem to allow me to move it.  so if it is not allowed in noncom we will edit.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Politics - Russians
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                9 infantry moved from Western Ukraine to Eastern Poland
                5 artilleries moved from Western Ukraine to Eastern Poland
                2 armour moved from Western Ukraine to Eastern Poland
                2 mech_infantrys moved from Western Ukraine to Eastern Poland
                3 armour moved from Ukraine to Eastern Poland
                11 infantry moved from Belarus to Eastern Poland
                1 artillery moved from Belarus to Eastern Poland
                3 armour moved from Novgorod to Eastern Poland
                1 tactical_bomber moved from Novgorod to Eastern Poland
                2 fighters moved from Novgorod to Eastern Poland
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                17 infantry moved from Amur to Manchuria

    Combat - Russians
                Russians creates battle in territory 115 Sea Zone
                Battle in Manchuria
                    Russians attack with 17 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 17 infantry in Manchuria, round 1 :  3/17 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 17 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Russians win with 17 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 115 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 115 Sea Zone, round 1 :  3/5 hits
                        1 submarine owned by the Russians lost in 115 Sea Zone
                    Germans win with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in Eastern Poland
                    Russians attack with 8 armour, 6 artilleries, 2 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 aaGun, 9 armour, 2 artilleries, 14 infantry and 1 mech_infantry
                        AA guns fire in Eastern Poland :  0/3 hits
                        Russians roll dice for 8 armour, 6 artilleries, 2 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 1 :  9/39 hits
                        Germans roll dice for 1 aaGun, 9 armour, 2 artilleries, 14 infantry and 1 mech_infantry in Eastern Poland, round 1 :  11/26 hits
                        11 infantry owned by the Russians , 8 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Eastern Poland
                        Russians roll dice for 8 armour, 6 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 :  15/28 hits
                        Germans roll dice for 9 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Eastern Poland, round 2 :  8/18 hits
                        8 infantry owned by the Russians , 6 infantry owned by the Germans , 6 armour owned by the Germans , 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
                        Russians roll dice for 8 armour, 6 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 :  7/20 hits
                        Germans roll dice for 3 armour in Eastern Poland, round 3 :  1/3 hits
                        1 infantry owned by the Russians and 3 armour owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 8 armour, 6 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 53
                    Casualties for Germans: 1 aaGun, 9 armour, 2 artilleries, 14 infantry and 1 mech_infantry
                    Casualties for Russians: 20 infantry
                    Russians win with 8 armour, 6 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 53
                    Casualties for Germans: 1 aaGun, 9 armour, 2 artilleries, 14 infantry and 1 mech_infantry
                    Casualties for Russians: 20 infantry
                Recording Battle Statistics
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
                Setting uses for triggers used this phase.

    Non Combat Move - Russians
                2 aaGuns moved from Western Ukraine to Eastern Poland
                3 artilleries moved from Rostov to Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                1 fighter moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Eastern Poland to Belarus
                3 infantry moved from Novgorod to Belarus
                2 aaGuns moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 fighter moved from Eastern Poland to Belarus
                2 infantry moved from Kazakhstan to Tsinghai
                2 aaGuns moved from Amur to Manchuria
                Turning on Edit Mode
                EDIT: Russians player Adding units owned by PlayerID named:Russians to 114 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Place Units - Russians
                3 infantry placed in Ukraine
                3 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Manchuria : 2 aaGuns and 17 infantry
        Tsinghai : 2 infantry
        Belarus : 2 aaGuns, 2 fighters, 4 infantry and 1 tactical_bomber
        Eastern Poland : 2 aaGuns, 8 armour, 6 artilleries and 2 mech_infantrys
        Russia : 1 airfield, 3 artilleries, 1 factory_major and 7 infantry
        Ukraine : 3 artilleries, 1 factory_minor and 3 infantry
        Western Ukraine : 1 artillery
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        114 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 52
        Russians : 38 / 43
        Japanese : 33 / 43
        Americans : 50 / 71
        Chinese : 12 / 14
        British : 31 / 36
        UK_Pacific : 10 / 10
        Italians : 14 / 21
        ANZAC : 11 / 21
        French : 5 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '10

    @Boldfresh:

    @DutchmanD:

    Sniff… Sniff… smell a massacre coming in Eastern Poland…

    Dont jinx me dutch- my dice have already been legendarily bad of late.  See jww and u-505 leage games.

    Sorry, round 1 was legendary bad. Double U Oh Double U.

  • '12

    @DutchmanD:

    @Boldfresh:

    @DutchmanD:

    Sniff… Sniff… smell a massacre coming in Eastern Poland…

    Dont jinx me dutch- my dice have already been legendarily bad of late.�  See jww and u-505 leage games.

    Sorry, round 1 was legendary bad. Double U Oh Double U.

    tellin ya man, my dice are death right now, at least we got some makeup in round 2.  another round like round 1 and we coulda lost a 99.9% battle!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                2 battleships moved from 38 Sea Zone to 39 Sea Zone
                2 cruisers moved from 38 Sea Zone to 39 Sea Zone
                1 infantry moved from Hunan to Yunnan
                      Japanese take Yunnan from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Hunan to Kwangsi
                2 artilleries moved from Hunan to Kwangsi
                4 infantry moved from Hunan to Kwangsi
                1 artillery moved from Anhwe to Kweichow
                5 infantry moved from Anhwe to Kweichow
                3 artilleries moved from French Indo China to 36 Sea Zone
                3 infantry moved from French Indo China to 36 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
                3 artilleries moved from 39 Sea Zone to India
                3 infantry moved from 39 Sea Zone to India
                1 fighter moved from French Indo China to India
                1 tactical_bomber moved from French Indo China to India
                2 bombers moved from French Indo China to India
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to Korea
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from French Indo China to Siam
                1 tactical_bomber moved from French Indo China to Siam

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 artillery and 5 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 5 infantry in Kweichow, round 1 :  2/6 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 2 artilleries, 4 infantry and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Kwangsi, round 1 :  1/7 hits
                        Chinese roll dice for 2 infantry in Kwangsi, round 1 :  0/2 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                        Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Kwangsi, round 2 :  2/7 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                    Japanese win with 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Korea
                    Japanese attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Korea, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Korea, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Japanese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Siam
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Siam, round 1 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Siam, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Siam
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 39 Sea Zone
                    Japanese attack with 2 battleships, 2 cruisers and 3 transports
                    French defend with 1 destroyer
                        Japanese roll dice for 2 battleships, 2 cruisers and 3 transports in 39 Sea Zone, round 1 :  2/4 hits
                        French roll dice for 1 destroyer in 39 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the French lost in 39 Sea Zone
                    Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 cruisers and 3 transports remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                    Japanese win with 2 battleships, 2 cruisers and 3 transports remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in India
                    Japanese attack with 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 1 airfield, 1 harbour and 9 infantry; UK_Pacific defend with 1 factory_major
                        Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in India, round 1 :  3/10 hits
                        UK_Pacific roll dice for 9 infantry in India, round 1 :  2/9 hits
                        3 infantry owned by the British and 2 infantry owned by the Japanese lost in India
                        Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 :  6/8 hits
                        UK_Pacific roll dice for 6 infantry in India, round 2 :  1/6 hits
                        6 infantry owned by the British and 1 infantry owned by the Japanese lost in India
                    Japanese captures 10PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 3 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 9 infantry
                    Japanese win with 3 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 9 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 carrier moved from 36 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from India to 39 Sea Zone
                1 fighter moved from India to 39 Sea Zone
                2 transports moved from 38 Sea Zone to 36 Sea Zone
                2 bombers moved from India to French Indo China
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Jehol to Chahar
                1 aaGun moved from Anhwe to Kweichow
                1 fighter moved from Korea to Japan
                1 destroyer moved from 36 Sea Zone to 39 Sea Zone
                1 fighter moved from Siam to French Indo China
                1 tactical_bomber moved from Siam to French Indo China
                2 carriers moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
                2 fighters moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from Caroline Islands to Philippines
                1 fighter moved from Caroline Islands to Philippines
                1 tactical_bomber moved from Caroline Islands to Philippines
                1 infantry moved from Jehol to Shantung
                1 infantry moved from Jehol to Shantung

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                1 transport placed in 36 Sea Zone
                1 armour placed in French Indo China
                1 destroyer placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 53 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 2 infantry
        Kwangsi : 2 artilleries, 4 infantry and 1 mech_infantry
        Korea : 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 aaGun, 1 artillery and 5 infantry
        Hunan : 1 flag,    Hopei : 1 flag, 1 infantry
        Chahar : 1 flag, 1 infantry
        Anhwe : 1 flag,    India : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
        Borneo : 1 flag,    Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
        French Indo China : 1 flag, 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        36 Sea Zone : 3 transports
        35 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 battleship, 3 destroyers, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Algeria
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Libya
                      Americans take Libya from Italians
                1 fighter moved from 91 Sea Zone to 119 Sea Zone
                1 submarine moved from 91 Sea Zone to 119 Sea Zone

    Combat - Americans
                Battle in Algeria
                    Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery
                        Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Algeria, round 1 :  0/3 hits
                        Italians roll dice for 1 artillery in Algeria, round 1 :  0/1 hits
                        Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Algeria, round 2 :  1/3 hits
                        Italians roll dice for 1 artillery in Algeria, round 2 :  1/1 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Algeria
                    Americans win, taking Algeria from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 infantry
                    Americans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in 119 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 119 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 destroyer in 119 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 119 Sea Zone
                    Americans win, taking 119 Sea Zone from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Americans
                1 fighter moved from 119 Sea Zone to Scotland
                1 carrier moved from 91 Sea Zone to 96 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 2 carriers, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
                1 infantry moved from 56 Sea Zone to Western Australia
                1 artillery moved from 56 Sea Zone to Western Australia
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 56 Sea Zone
                1 fighter moved from Queensland to 62 Sea Zone
                1 fighter moved from Queensland to Western Australia
                1 fighter moved from Queensland to Western Australia
                1 fighter moved from Hawaiian Islands to Queensland

    Place Units - Americans
                2 infantry and 1 tactical_bomber placed in Eastern United States
                1 infantry placed in Western United States
                1 battleship, 3 destroyers and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Queensland : 1 fighter
        Western Australia : 1 artillery, 2 fighters and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 tactical_bomber
        Midway : 1 airfield

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Kansu to Chahar
                1 artillery moved from Suiyuyan to Hopei
                3 artilleries and 2 infantry moved from Suiyuyan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 artilleries and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 artilleries and 2 infantry in Shensi, round 1 :  2/5 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Chinese win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Kansu

    Place Units - Chinese
                4 infantry placed in Shensi
                Chinese undo move 1.
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 13 PUs total

    Territory Summary for Chinese :

    Manchuria : 1 flag,    Shensi : 3 artilleries and 6 infantry
        Kansu : 1 fighter
        Hopei : 1 artillery
        Chahar : 1 infantry

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - British
                British buy 2 destroyers, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 artillery moved from West India to India
                1 tactical_bomber moved from 80 Sea Zone to India
                1 infantry moved from Alexandria to Tobruk
                1 infantry moved from Alexandria to Tobruk
                1 mech_infantry moved from Egypt to Tobruk
                1 armour moved from Egypt to Tobruk
                1 fighter moved from Gibraltar to Tobruk
                1 fighter moved from Gibraltar to Tobruk
                1 fighter moved from Gibraltar to Tobruk
                1 armour and 3 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
                1 armour moved from 96 Sea Zone to Tobruk
                1 infantry moved from 96 Sea Zone to Tobruk
                1 infantry moved from 96 Sea Zone to Tobruk
                1 infantry moved from 96 Sea Zone to Tobruk
                1 fighter moved from Egypt to Iraq
                1 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                1 bomber moved from Gibraltar to Iraq
                1 infantry moved from Persia to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq

    Combat - British
                Battle in Tobruk
                    British attack with 2 armour, 3 fighters, 5 infantry and 1 mech_infantry
                    Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                        British roll dice for 1 battleship and 1 cruiser in Tobruk, round 1 :  2/2 hits
                        British roll dice for 2 armour, 3 fighters, 5 infantry and 1 mech_infantry in Tobruk, round 1 :  5/11 hits
                        Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 1 :  1/5 hits
                        1 infantry owned by the British , 1 mech_infantry owned by the Italians , 1 artillery owned by the Italians , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Tobruk
                    British win, taking Tobruk from Italians with 2 armour, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    British win with 2 armour, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Battle in India
                    British attack with 1 artillery, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
                        British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in India, round 1 :  2/5 hits
                        Japanese roll dice for 3 artilleries in India, round 1 :  1/3 hits
                        1 infantry owned by the British and 2 artilleries owned by the Japanese lost in India
                        British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in India, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery in India, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in India
                    British win, taking India from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 artilleries
                    Casualties for British: 1 infantry
                    British win with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 artilleries
                    Casualties for British: 1 infantry
                Battle in Iraq
                    British attack with 1 bomber, 1 fighter and 2 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 2 cruisers in Iraq, round 1 :  2/2 hits
                        British roll dice for 1 bomber, 1 fighter and 2 infantry in Iraq, round 1 :  0/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  1/3 hits
                        1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 bomber, 1 fighter and 1 infantry in Iraq, round 2 :  1/3 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry
                    British win with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 bomber moved from Iraq to Persia
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Tobruk to 96 Sea Zone
                1 fighter moved from Tobruk to 96 Sea Zone
                1 fighter moved from Tobruk to Libya
                1 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from Tanganyika Territory to Kenya
                1 infantry moved from Tanganyika Territory to Kenya
                1 tactical_bomber moved from India to West India
                1 destroyer moved from 80 Sea Zone to 79 Sea Zone
                1 fighter moved from Iraq to 80 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar

    Place Units - British
                1 destroyer and 1 transport placed in 109 Sea Zone
                1 destroyer placed in 71 Sea Zone
                1 factory_minor placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total

    Territory Summary for British :

    India : 1 artillery and 2 infantry
        Malaya : 1 harbour
        West India : 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Kenya : 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 artillery and 1 infantry
        Rhodesia : 2 infantry
        Tobruk : 1 flag, 2 armour, 4 infantry and 1 mech_infantry
        Libya : 1 fighter
        Italian Somaliland : 1 flag,    Ethiopia : 1 flag,    80 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transports
        96 Sea Zone : 1 battleship, 1 cruiser, 2 fighters and 2 transports
        109 Sea Zone : 1 destroyer and 1 transport
        Iraq : 1 flag, 1 infantry
        Eastern Persia : 1 flag,    71 Sea Zone : 1 destroyer
        79 Sea Zone : 1 destroyer
        Persia : 1 flag, 1 artillery, 1 bomber, 1 factory_minor and 2 infantry

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_minor


  • C’mon Gazza, Allies all up in your hood… ante up!

    I3: turning point for the European Axis…

    http://www.youtube.com/watch?v=3MUGAxpI0Bc

  • Liaison TripleA '11 '10

    LOL

    • 1 morality points.
  • '10

    MIR, just do his turn for him, let’s get going before you’re gone.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 infantry moved from Cyprus to 99 Sea Zone
                1 artillery moved from Cyprus to 99 Sea Zone
                1 artillery moved from Syria to 99 Sea Zone
                1 infantry moved from Syria to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 cruiser moved from 99 Sea Zone to 97 Sea Zone
                1 battleship moved from 99 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                1 artillery moved from 97 Sea Zone to Greece
                1 infantry moved from 97 Sea Zone to Greece
                1 artillery moved from 97 Sea Zone to Greece
                1 armour moved from Northern Italy to Southern Italy

    Combat - Italians
                Recording Battle Statistics

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 fighter moved from Greece to Southern Italy

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total

  • '10

    Nice. Thanks Gazza.

    NEWS RELEASE:
    The Austrlian Parliment has just elected John Curtin as Prime Minister.  Yes, yes, not so well known as other World War II leaders, such as Churchill and Hirohito, but John Curtin is the Aussie counterpart that shall lead the ANZAC forces to VICTORY!!!

    First course of business for Curtin?  Building a naval base on the baren western shores.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 harbour and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Queensland to 62 Sea Zone
                1 cruiser moved from 54 Sea Zone to 56 Sea Zone
                1 carrier, 2 fighters and 1 submarine moved from 62 Sea Zone to 56 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 harbour placed in Western Australia

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Siam : 1 flag,    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 2 aaGuns, 1 artillery and 3 infantry
        Western Australia : 1 harbour
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag,    37 Sea Zone : 1 destroyer
        56 Sea Zone : 1 carrier, 1 cruiser, 3 fighters and 1 submarine
        62 Sea Zone : 1 submarine
        Egypt : 2 infantry

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 2 infantry

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Morocco to Algeria
                1 infantry moved from Morocco to Algeria

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Algeria : 2 infantry

  • '10

    Sorry, Charles de Gaulle forgot to move the Army of France from Algeria to Morocco…

  • '10

    I mean Morocco to Algeria…

    Sheesh.

    8-)

    New soveriegn soil of the USA…

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