XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

  • TripleA

    We need to kill india within the next few rounds. It is not really an option at this point. I understand he can just move his stuff to west india and stare at the capital, but that is ok. you just want the 8 ipc, the victory city, and the minor industrial complex.

    VCs are very important in this iteration of axis and allies.

  • TripleA

    something more like this would be nicer, we’ll just rush for the victory and let the chips fall where it may.

    We got two shots at winning the game, pacific and europe. Both sides of the board is live for the axis, got to do it eventually to win the game, it don’t get better.

    buy air this round because after this it is mostly carrier buys from japan to push for the last VCs.

    forthewin.tsvg

  • TripleA

    it is a capital battle and capitals are always important. He loses uk pacific, but gets a gimped china back. You get the VC and push for the win can always pump 3 infantry in india and pull mech units up. while spamming mech from FIC and malaya to run up there.

    It is a temporary recovery anyway. The important thing is, you have the ability to rush for the victory.

  • TripleA

    Also if you calculate the odds of you rushing calcutta and then rushing for hawaii or new south whales. You have the odds.

    The important thing is you need to be position, because when I am ready to do russia, which may end up being two rounds from now or possibly 4 or 5 depending on a few things… I am going to look at japan and want to do back to back victory attacks.

    If we can’t go back to back then I have to wait, which sucks, because my odds will be roughly the same since russia produces 10 units a round and I can only churn out 9 from the minors and have to buy 2 bombers to improve my chances. plus it will be difficult for me to hold volgograd.

  • TripleA

    These next few rounds would be fun to play live. shooka shooka.

  • Liaison TripleA '11 '10

    I believe in you Seth!

    Get em!


  • It’ll be close. I think I have a decent chance, if I can hold off Japan from a pacific win for a couple more rounds.

  • TripleA

    yeah exactly, I need japan to make his move so I can focus on russia.

  • TripleA

    Release the Kraklin!

  • Customizer

    My gf has forgotten to pay for internet, and it was cancelled 2 night ago.  We’ll try to get it back up and running this weekend.  Unfortunately I can’t do the turn from work, since my workplace has a proxy/vpn set up, so that I don’t receive the diceys.


  • Right, like I’m supposed to believe you have a GF.  :roll:

    :wink:

    No worries, I can wait.

  • TripleA

    seth is a mad hater.

  • Liaison TripleA '11 '10

    My gf has forgotten to pay for internet

    WTF

    That’s like saying, “Oh my girlfriend forgot to tell my Heart to pump last night, so I died in my sleep.”

    Internet IS an Organ in your body.  Never forget that.

  • TripleA

    garg is an addict player.

  • TripleA

    the saves i uploaded, don’t do them exactly. the bombers can hit the fleet and land on that guam island so you probably better with fighters on the carrier. I dont know how much 2 extra units will matter in the india fight, which he might pull out of.

    Probably better off taking aleutan islands and sniping the destroyer with 2 fighter 1 sub. you won’t lose a transport taking aleutan islands and you can return safely to japan after.

  • TripleA

    yeah there is no way he can hold india another round. start preparing to take hawaii over. We got to get this show on the road.

    you need to buy tacticals either to do it at 99.99…% odds. china will make 1 inf then 2 inf before you start pushing him back again. not a big issue.

    So I recommend aleutan islands. setup to have india gone. Then all you got to do is focus on pacific victory, which is good because I don’t want to deal with more americans on my half of the map.

    One of us is going to get this victory.

  • TripleA

    don’t worry about my half, I have a few tricks up my sleeve.


  • Yeah, I don’t know if I stage a modern era Alamo in India or do a fighting withdrawal. Guess it depends on what Japan does, we’ll see.

  • TripleA

    you wouldn’t do that, not with average units left ranging from 17-31 japanese units depending on his buy

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 5 destroyers, 1 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Tsinghai
                1 artillery moved from Shensi to Sikang
                1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
                1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
                1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
                2 mech_infantrys moved from French Indo China to Yunnan
                1 mech_infantry moved from French Indo China to Burma
                4 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
                1 artillery moved from Ceylon to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                3 mech_infantrys moved from Malaya to Burma
                2 bombers moved from Shan State to Java
                2 fighters moved from Shan State to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                      Japanese take Aleutian Islands from Americans
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport
                    Americans defend with 1 carrier and 1 transport
                        Japanese roll dice for 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 1 :  5/9 hits
                        Americans roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 1 :  1/1 hits
                        1 carrier owned by the Americans , 1 transport owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Japanese win with 5 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 carrier and 1 transport
                    Japanese win with 5 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 carrier and 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 1 :  1/4 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 1 :  0/2 hits
                        1 infantry owned by the Americans lost in Java
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 :  1/4 hits
                        Americans roll dice for 1 mech_infantry in Java, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Java
                    Japanese win, taking Java from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                    Japanese win with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 4 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 2 submarines and 4 transports
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 2 submarines in 37 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 4 transports in 37 Sea Zone, round 1 :  2/4 hits
                        ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 4 transports remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                    Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 4 transports remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in Kansu
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Japanese win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Japanese win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                2 bombers moved from Java to Shan State
                2 fighters moved from Shan State to Burma
                1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
                1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
                1 fighter and 1 tactical_bomber moved from Kansu to Shensi
                1 fighter moved from French Indo China to Burma
                1 infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Shan State
                1 artillery moved from 37 Sea Zone to Shan State
                1 artillery moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Malaya
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Shan State
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
                2 fighters moved from 25 Sea Zone to 8 Sea Zone

    Place Units - Japanese
                1 infantry and 2 tactical_bombers placed in Malaya
                2 mech_infantrys placed in French Indo China
                1 destroyer placed in 36 Sea Zone
                4 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    Production/PUs Summary :

    Germans : 51 / 59
        Russians : 29 / 35
        Japanese : 69 / 75
        Americans : 54 / 78
        Chinese : 0 / 3
        British : 21 / 0
        UK_Pacific : 5 / 2
        Italians : 19 / 12
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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