XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul


  • Not entirely true. I played a live game, which we did not finish, at FMGC but Gargantua was helping me out, a lot.

  • 2007 AAR League

    Well, that’s more experience than I’ve got, that’s for sure. And now I’m a little happier that I left you with Japan since I’ve barely looked at that side of the board.  :-D


  • Oops. I think you guys are waiting on me. I’m out of town and  have my computer with me but I’m not sure how much downtime I have. I really need to study up on th NOs as well.

    Sorry folks.


  • It’s alright. As I said previously, I’m stuck out of town in Texas on a job thing for another week so I’m busy as well.

    We’ll just trudge along when we can.


  • herro!?!

  • 2007 AAR League

    Hello. I’ll PM my partner to see if he’s ready to move yet.


  • Sorry guys, I completely forgot. I’ll work on it tonight.


  • I got a little distracted last night when 1941 arrived. I’ll work on this tonight.


  • Ha, all good. 41 any good?


  • I haven’t played it yet. Just unboxed it, take some photos, and cut together a video.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Politics - Japanese
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                6 infantry moved from Manchuria to Amur
                1 artillery moved from Manchuria to Amur
                3 infantry moved from Korea to Amur
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from 5 Sea Zone to Siberia
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 2 infantry moved from Kiangsi to Hunan
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 battleship and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
                1 fighter moved from Formosa to Hunan
                1 tactical_bomber moved from Manchuria to Hunan
                1 fighter moved from Manchuria to Hunan
                1 fighter and 1 tactical_bomber moved from Manchuria to Amur
                2 bombers moved from Japan to Amur
                2 fighters and 2 tactical_bombers moved from Japan to Siberia
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
                1 fighter moved from Okinawa to Amur
                1 fighter moved from Korea to Amur

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 :  2/6 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 1 :  3/4 hits
                        3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 2 :  1/3 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Chinese: 4 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 1 :  3/6 hits
                        Chinese roll dice for 2 infantry in Hunan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                    Japanese win with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Amur
                    Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 10 infantry and 3 tactical_bombers
                    Russians defend with 2 aaGuns and 12 infantry
                        AA guns fire in Amur :  0/6 hits
                        Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 10 infantry and 3 tactical_bombers in Amur, round 1 :  12/22 hits
                        Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 1 :  3/12 hits
                        10 infantry owned by the Russians , 3 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 7 infantry and 3 tactical_bombers in Amur, round 2 :  8/19 hits
                        Russians roll dice for 2 infantry in Amur, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 2 artilleries, 2 bombers, 5 fighters, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is 37
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 2 aaGuns and 12 infantry
                    Japanese win with 2 artilleries, 2 bombers, 5 fighters, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is 37
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 2 aaGuns and 12 infantry
                Battle in Siberia
                    Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
                    Russians defend with 3 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Siberia, round 1 :  0/2 hits
                        Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Siberia, round 1 :  2/6 hits
                        Russians roll dice for 3 infantry in Siberia, round 1 :  0/3 hits
                        2 infantry owned by the Russians lost in Siberia
                        Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Siberia, round 2 :  4/6 hits
                        Russians roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Siberia
                    Japanese win, taking Siberia from Russians with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                    Japanese win with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Recording Battle Statistics
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Setting uses for triggers used this phase.
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
                Setting uses for triggers used this phase.
                Setting uses for triggers used this phase.

    Non Combat Move - Japanese
                1 infantry moved from Kiangsi to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery and 1 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Manchuria to Chahar
                1 infantry moved from Korea to Manchuria
                1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                1 fighter moved from Hunan to Kiangsi
                1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
                2 infantry moved from Shantung to Jehol
                1 artillery moved from Shantung to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 infantry moved from Kiangsu to Anhwe
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from Siberia to 6 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
                2 destroyers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
                2 bombers moved from Amur to Japan
                1 tactical_bomber moved from Amur to Japan
                1 fighter moved from Amur to Japan
                1 fighter and 1 tactical_bomber moved from Amur to Jehol
                1 fighter and 1 tactical_bomber moved from Amur to Manchuria
                2 fighters moved from Amur to Manchuria

    Place Units - Japanese
                4 infantry placed in Japan
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 31 PUs; end with 31 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 2 fighters, 1 infantry and 2 tactical_bombers
        Kiangsi : 2 artilleries, 1 fighter and 3 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 tactical_bomber
        Jehol : 1 fighter, 2 infantry and 1 tactical_bomber
        Siam : 2 infantry
        Manchuria : 1 aaGun, 3 fighters, 1 infantry and 1 tactical_bomber
        Hunan : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        Anhwe : 1 flag, 2 infantry
        Amur : 1 flag, 2 artilleries and 7 infantry
        Siberia : 1 flag, 1 armour and 1 infantry
        20 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        5 Sea Zone : 1 battleship, 1 cruiser and 2 transports
        6 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports

    Production/PUs Summary :

    Germans : 41 / 68
        Russians : 35 / 37
        Japanese : 31 / 41
        Americans : 52 / 52
        Chinese : 9 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • I know my first turn took a while but I checked in once in a while (just so you knew I was thinking about it), you guys still there? Still playing?

    Just wanted to make sure everything was okay.

  • Liaison TripleA '11 '10

    Let’s try a PM, if they’re not around… we’ll call it :(


  • We’ll give 'em 3 more days. They gave me like 13 days (though maybe I’m excused so that I can report on A&A 1941?) so we should give them as much time. Then each side got a 13 day mulligan and we can speed things right along after that.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Central United States
                Americans undo move 2.
                1 fighter and 1 tactical_bomber placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour and 2 infantry
        Midway : 1 airfield
        35 Sea Zone : 1 destroyer and 1 submarine
        26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports
        10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
        Central United States : 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        101 Sea Zone : 1 cruiser and 1 transport

    Production/PUs Summary :

    Germans : 41 / 68
        Russians : 35 / 37
        Japanese : 31 / 41
        Americans : 52 / 52
        Chinese : 9 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • Sorry for the delay, I was busy dealing with that damn Kilroy.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                2 infantry moved from Kweichow to Hunan
                1 fighter moved from Szechwan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 1 :  2/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry
                    Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                4 infantry placed in Yunnan
                Chinese undo move 1.
                Turning on Edit Mode
                EDIT: Chinese player Removing units owned by PlayerID named:Chinese from Szechwan: 6 infantry
                EDIT: Chinese player Adding units owned by PlayerID named:Chinese to Kweichow: 2 infantry
                EDIT: Chinese player Adding units owned by PlayerID named:Chinese to Yunnan: 2 infantry
                EDIT: Chinese player Adding units owned by PlayerID named:Chinese to Yunnan: 1 infantry
                EDIT: Chinese player Adding units owned by PlayerID named:Chinese to Yunnan: 1 infantry
                EDIT: Chinese player Removing units owned by PlayerID named:Chinese from Shensi: 1 infantry
                EDIT: Chinese player Adding units owned by PlayerID named:Chinese to Suiyuyan: 1 infantry
                EDIT: Turning off Edit Mode
                1 infantry placed in Hopei
                1 infantry placed in Kweichow
                1 infantry placed in Hunan
                1 infantry placed in Yunnan
                Chinese undo move 2.
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Yunnan : 1 fighter and 5 infantry
        Suiyuyan : 3 infantry
        Kweichow : 2 infantry
        Hunan : 2 infantry
        Hopei : 2 infantry

    Production/PUs Summary :

    Germans : 41 / 68
        Russians : 35 / 37
        Japanese : 30 / 41
        Americans : 52 / 52
        Chinese : 10 / 16
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • Yeah we should be able to get this game rolling a bit quicker.

    Note: I used edit mode in the last turn because my nub self misclicked twice in Noncombat.  Edit mode reflects my noncombat movements. I hope its not an issue!


  • Scramble orders in sz97!?!

    XPAD-01_Unterhund_TLDTTOTS_B1.tsvg


  • My vote is no scramble. I’m going to let U-505 make the final decision. If you don’t get a response in 24 hours, go with my decision on that.

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