XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

  • Liaison TripleA '11 '10

    Get em Vold! :P

  • '13

    My Bunny lies over the ocean…My Bunny lies over the sea…
    My Bunny lies over the ocean…Oh bring back my Bunny to MEEEEEE!

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 artilleries, 1 bomber, 3 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                3 armour moved from Kiangsu to Kweichow
                3 armour moved from Hunan to Kweichow
                1 artillery moved from Hunan to Kweichow
                1 infantry moved from Suiyuyan to Kansu
                1 bomber moved from Hunan to Kansu
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 fighter moved from 37 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                2 fighters moved from 35 Sea Zone to Borneo
                2 tactical_bombers moved from 35 Sea Zone to Borneo
                1 bomber moved from Hunan to Kweichow
                3 fighters moved from 35 Sea Zone to Borneo
                2 tactical_bombers moved from 35 Sea Zone to Borneo

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 41 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Borneo
                    Japanese attack with 5 fighters, 2 infantry and 4 tactical_bombers
                    Americans defend with 2 infantry
                        Japanese roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Borneo, round 1 :  4/11 hits
                        UK_Pacific roll dice for 2 infantry in Borneo, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                    Japanese win with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Kansu
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    retreated to Kansu
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 6 armour, 1 artillery and 1 bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 6 armour, 1 artillery and 1 bomber in Kweichow, round 1 :  3/8 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 1 :  0/3 hits
                        3 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 6 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                    Japanese win with 6 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 bomber moved from Kansu to Hopei
                1 artillery and 2 infantry moved from Chahar to Hopei
                1 bomber moved from Kweichow to Kiangsu
                1 infantry moved from Siberia to Sakha
                3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
                3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Borneo to 43 Sea Zone
                4 fighters and 4 tactical_bombers moved from Borneo to 35 Sea Zone
                1 carrier and 1 destroyer moved from 37 Sea Zone to 43 Sea Zone
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from 41 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 armour placed in Kiangsu
                3 artilleries, 1 bomber and 3 infantry placed in Japan
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 55 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kiangsu : 3 armour, 1 bomber and 1 factory_minor
        Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
        Okinawa : 1 infantry
        Manchuria : 1 aaGun
        Shensi : 1 flag, 1 infantry
        Suiyuyan : 1 flag,    Kweichow : 1 flag, 6 armour and 1 artillery
        Hunan : 1 flag,    Hopei : 1 flag, 1 artillery, 1 bomber and 2 infantry
        Chahar : 1 flag,    Anhwe : 1 flag,    Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 3 infantry
        Sakha : 1 flag, 1 artillery and 1 infantry
        Amur : 1 flag,    Siberia : 1 flag,    French Indo China : 1 flag,    Celebes : 1 flag,    43 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        35 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines, 5 tactical_bombers and 4 transports
        6 Sea Zone : 2 destroyers and 2 transports
        Buyant-Uhaa : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 31 / 31
        Japanese : 53 / 55
        Americans : 57 / 77
        Chinese : 5 / 14
        British : 30 / 35
        UK_Pacific : 7 / 10
        Italians : 13 / 23
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    [quote author=Vold link=topic=27327.msg969552#msg969552 date=1338916763]
    My Bunny lies over the ocean…My Bunny lies over the sea…
    My Bunny lies over the ocean…Oh bring back my Bunny to MEEEEEE!
    [/quote]

    Lol!  :-D

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                3 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Morocco
                1 bomber moved from Eastern United States to United Kingdom
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 mech_infantrys moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Gibraltar to Morocco
                2 infantry moved from 91 Sea Zone to Morocco
                2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 mech_infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Non Combat Move - Americans

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 artillery, 1 fighter and 7 infantry placed in Eastern United States
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery, 1 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Sumatra : 1 flag, 1 infantry

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                12 infantry moved from Yunnan to Kweichow
                1 fighter moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 12 infantry
                    Japanese defend with 6 armour and 1 artillery
                        Chinese roll dice for 1 fighter and 12 infantry in Kweichow, round 1 :  2/13 hits
                        Japanese roll dice for 6 armour and 1 artillery in Kweichow, round 1 :  4/7 hits
                        1 armour owned by the Japanese , 4 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
                    8 infantry owned by the Chinese retreated to Yunnan
                    Japanese win with 5 armour remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 armour and 1 artillery
                    Casualties for Chinese: 4 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                3 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Yunnan : 3 artilleries, 1 fighter and 8 infantry
        Kansu : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 31 / 31
        Japanese : 53 / 55
        Americans : 57 / 77
        Chinese : 5 / 13
        British : 30 / 35
        UK_Pacific : 7 / 10
        Italians : 13 / 23
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Combat Move - British
                Giving bonus movement to units
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 fighter moved from Iraq to Egypt
                1 mech_infantry moved from Iraq to Trans-Jordan
                2 infantry moved from Iraq to Trans-Jordan
                1 artillery moved from Iraq to Trans-Jordan
                1 armour moved from Persia to Trans-Jordan
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - British
                Battle in Egypt
                    British attack with 1 fighter and 2 mech_infantrys
                    Italians defend with 1 armour and 1 harbour
                        British roll dice for 1 fighter and 2 mech_infantrys in Egypt, round 1 :  1/3 hits
                        Italians roll dice for 1 armour in Egypt, round 1 :  0/1 hits
                        1 armour owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                    British win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Trans-Jordan
                    British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 2 armour and 2 infantry
                        British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Trans-Jordan, round 1 :  0/5 hits
                        Germans roll dice for 2 armour and 2 infantry in Trans-Jordan, round 1 :  0/4 hits
                        British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 :  1/5 hits
                        Germans roll dice for 2 armour and 2 infantry in Trans-Jordan, round 2 :  1/4 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Trans-Jordan
                        British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 3 :  1/4 hits
                        Germans roll dice for 2 armour and 1 infantry in Trans-Jordan, round 3 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Trans-Jordan
                        British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Trans-Jordan, round 4 :  2/3 hits
                        Germans roll dice for 2 armour in Trans-Jordan, round 4 :  0/2 hits
                        2 armour owned by the Germans lost in Trans-Jordan
                    British win, taking Trans-Jordan from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour and 2 infantry
                    Casualties for British: 2 infantry
                    British win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour and 2 infantry
                    Casualties for British: 2 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter moved from Egypt to Iraq
                1 infantry moved from Persia to Iraq
                1 artillery moved from Persia to Iraq
                1 mech_infantry moved from Eastern Persia to Iraq
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 artilleries moved from Shan State to Yunnan
                2 infantry moved from Shan State to Yunnan
                1 aaGun moved from Shan State to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 tactical_bomber moved from Szechwan to Yunnan

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                1 artillery, 1 infantry and 1 tactical_bomber placed in Persia
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 30 PUs (3 lost to blockades); end with 33 PUs total

    Territory Summary for British :

    Kwangsi : 1 infantry
        Siam : 1 infantry
        Yunnan : 2 aaGuns, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
        Hunan : 1 infantry
        India : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 6 infantry
        Malaya : 1 infantry
        French Indo China : 1 infantry
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 armour, 1 artillery and 1 mech_infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Morocco : 1 armour and 1 artillery
        Ethiopia : 1 flag,    Iraq : 1 flag, 2 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry
        Eastern Persia : 1 flag,    81 Sea Zone : 1 battleship, 1 destroyer and 1 transport
        Persia : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 tactical_bomber
        91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 31 / 31
        Japanese : 45 / 55
        Americans : 57 / 77
        Chinese : 7 / 13
        British : 33 / 33
        UK_Pacific : 13 / 0
        Italians : 11 / 23
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                    Some units change owners in territory India
                    Some units change owners in territory Malaya

    Territory Summary for UK_Pacific :

    Siam : 1 flag,    India : 1 factory_major
        French Indo China : 1 flag,
    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 31 / 31
        Japanese : 45 / 55
        Americans : 57 / 77
        Chinese : 7 / 13
        British : 33 / 33
        UK_Pacific : 13 / 13
        Italians : 11 / 23
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units

    Non Combat Move - Italians
                2 transports moved from 98 Sea Zone to 95 Sea Zone
                1 fighter moved from Southern Italy to 95 Sea Zone

    Place Units - Italians
                1 carrier placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag,    Algeria : 1 flag, 1 infantry
        Tunisia : 1 flag,    Northern Italy : 2 aaGuns, 1 factory_major and 1 infantry
        Libya : 1 artillery
        Italian Somaliland : 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        95 Sea Zone : 1 carrier, 1 fighter, 2 submarines and 2 transports
        92 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 31 / 31
        Japanese : 45 / 55
        Americans : 57 / 77
        Chinese : 7 / 13
        British : 33 / 33
        UK_Pacific : 13 / 13
        Italians : 11 / 16
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        81 Sea Zone : 1 destroyer
        91 Sea Zone : 1 cruiser, 1 destroyer and 1 fighter

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 31 / 31
        Japanese : 45 / 55
        Americans : 57 / 77
        Chinese : 7 / 13
        British : 33 / 33
        UK_Pacific : 13 / 13
        Italians : 11 / 16
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                1 fighter moved from New Guinea to Queensland
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
        New Guinea : 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag,    54 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 transports
        62 Sea Zone : 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 31 / 31
        Japanese : 45 / 55
        Americans : 57 / 77
        Chinese : 7 / 13
        British : 33 / 33
        UK_Pacific : 13 / 13
        Italians : 11 / 16
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        81 Sea Zone : 1 destroyer
        91 Sea Zone : 1 cruiser, 1 destroyer and 1 fighter

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 31 / 31
        Japanese : 45 / 55
        Americans : 57 / 77
        Chinese : 7 / 13
        British : 33 / 33
        UK_Pacific : 13 / 13
        Italians : 11 / 16
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Liaison TripleA '11 '10

    Wow…

    The Axis are in BIG trouble…

  • Liaison TripleA '11 '10

    RGP, JeffM,

    You’re playing a hell of a good game.

    Are there going to be any complaints if I invoke Tournament Rule #7? To make this game a little more ‘exciting’ :D

  • '15

    What is this tournament rule 7 you speak of?

    If its some deal where Axis gets to roll for nukes you can forget it.

  • '15

    I have looked and it seems that rule 7 is some unwritten rule where Garg just places new units on the board wherever he chooses to redress the balance created by unlucky rolls.  Assuming this is correct, i am against it in general but specifically because we wanted to play low luck and our opponents said absolutely not.  Jeff is the team captain and maybe he has a different view but to me if you are playing luck, you have to live with the bad luck.

  • Liaison TripleA '11 '10

    That seems like a sound position rgp.

    You win. :)

  • Liaison TripleA '11 '10

    Rule #7 is written down though, on the first page of the tournament thread.

    The specific caveat is that only a single piece/facility, can be given to either side, once per game.

    Dice not being the factor I considered so much in this game, as Vold not having a partner.

    I’m not going to implement it in cases where people are going to be pissed off though - that’s no fun! and breaks my tournament rule concerning “enjoying” the tournament!

  • '15

    I prefer opinionated to pissed off!

    I’ve looked at that thread post 3 times and the rules stop at 6, did you hide it somewhere?

    I don’t like any one absurdly lucky roll to determine the outcome of a game either, which is why i play a lot of low luck on gametable but in this game i really don’t see that.

  • Liaison TripleA '11 '10

    It’s right after rule #6, in point 1 font.  You -can- see it.

    But if you want to read it without zooming in, more than likely, it’s easier to just highlight the area, copy it, hit reply, and then read it.

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