XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 submarine moved from 104 Sea Zone to 91 Sea Zone
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
                2 bombers and 2 fighters moved from Western Germany to United Kingdom
                1 fighter moved from Western Germany to Southern Italy
                1 infantry moved from Slovakia Hungary to Yugoslavia
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                2 mech_infantrys moved from Holland Belgium to Germany
                1 armour moved from Slovakia Hungary to Yugoslavia
                2 armour, 2 artilleries and 5 infantry moved from Slovakia Hungary to Romania
                5 armour and 2 mech_infantrys moved from Germany to Poland
                3 transports moved from 111 Sea Zone to 112 Sea Zone
                7 infantry moved from Western Germany to 112 Sea Zone
                1 armour and 6 artilleries moved from Western Germany to 112 Sea Zone
                1 artillery moved from Finland to Norway
                1 armour, 6 artilleries, 1 destroyer, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
                1 armour, 6 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
                1 tactical_bomber moved from Holland Belgium to Western Germany

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 destroyer and 1 submarine
                    British defend with 1 destroyer
                    Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                    Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Air Battle in United Kingdom
                Germans attacks with 6 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 tactical_bomber killed by AA guns
                Bombing raid in United Kingdom causes: 9 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 9 damage total.
                Recording Battle Statistics
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter moved from United Kingdom to 111 Sea Zone
                1 fighter moved from United Kingdom to 111 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 fighter moved from United Kingdom to Scotland

    Place Units - Germans
                1 transport placed in 97 Sea Zone
                5 artilleries and 5 infantry placed in Western Germany
                1 fighter placed in France

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs


  • TripleA shows an error if I try to post with the button. So I’ll post the Save by Hand


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Olgiy to Timguska
                1 infantry moved from Dzavhan to Olgiy
                2 infantry moved from Central Mongolia to Dzavhan
                5 infantry moved from Novgorod to Karelia
                1 aaGun, 2 armour, 3 artilleries, 2 infantry and 2 mech_infantrys moved from Ukraine to Bessarabia
                1 aaGun, 5 artilleries and 9 infantry moved from Belarus to Baltic States
                1 fighter moved from Novgorod to Bessarabia
                5 infantry moved from Novgorod to Baltic States
                1 artillery moved from Novgorod to Baltic States
                2 aaGuns moved from Novgorod to Baltic States
                1 fighter and 1 tactical_bomber moved from Novgorod to Russia
                5 infantry moved from Russia to Bryansk
                5 infantry moved from Bryansk to Western Ukraine

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                    Turn Summary: Missing refresh header after login
                Post Turn Summary to AxisAndAllies.org success = false
                    Turn Summary: Missing refresh header after login
                Post Turn Summary to AxisAndAllies.org success = false

    Territory Summary for Russians :

    Yenisey : 2 aaGuns and 18 infantry
        Timguska : 3 infantry
        Olgiy : 1 flag, 1 infantry
        Dzavhan : 1 flag, 2 infantry
        Central Mongolia : 1 flag,    Buyant-Uhaa : 1 flag,    Ulaanbaatar : 1 flag,    Tsagaan Olom : 1 flag,    Karelia : 5 infantry
        Baltic States : 3 aaGuns, 6 artilleries and 14 infantry
        Bryansk : 5 infantry
        Bessarabia : 1 aaGun, 2 armour, 5 artilleries, 1 fighter, 12 infantry and 2 mech_infantrys
        Russia : 1 airfield, 1 factory_major, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
        Ukraine : 1 armour, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 5 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        123 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 33 / 33
        Japanese : 34 / 47
        Americans : 52 / 53
        Chinese : 8 / 13
        British : 23 / 26
        UK_Pacific : 21 / 20
        Italians : 22 / 32
        ANZAC : 17 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • Ok Somehow I had my TripleA badly configured but its fixed now


  • Test summary from TripleA 22:04:54

  • '21 '19 '18 '17 '16

    We got carried away with clicking again and messed our invasion of Sumatra with 1 tank and 1 infantry against one infantry.  Can whoever runs the UK India roll a couple of dice and then edit the saved game to reflect whatever the results are?  Or should we just back up and run the turn over from the beginning?  Either way is good with us and the game is attached at the point where we realized we had skipped the move.

    Thanks


  • …well, no problem. I’ll do the rolls with the forum’s diceroller and edit the results to the Savegame.

    Sumatra Round 1
    (no bombards since there was a seabattle)
    Japan (1inf, 1Arm)
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (5)

    India (1inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Sumatra Round 2:
    Japan (1Arm)
    DiceRolls: 1@3; Total Hits: 11@3: (1)

    India (1inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • …well, alright, done. TripleA’s edit mode doesn’t allow to delete part of the cargo, so I had to delete the full Transport and edit it back in. Attached save file.

    You can finish the Japanese move. Placement :)


  • …well, done. I had to delete Tr+inf+Arm, because TripleA’s edit mode does not allow removing only part of the cargo. Then I edited the Transport back to SZ41. Attached new save file.

    You can do the placement, we’ll discuss our move anyway :)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Buryatia to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 infantry moved from Amur to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Suiyuyan to Kansu
                1 artillery moved from Suiyuyan to Kansu
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Chahar to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 artillery and 1 infantry moved from Kwangsi to Kwangtung
                2 armour and 1 mech_infantry moved from Kiangsu to Kiangsi
                2 bombers moved from Hunan to India
                2 tactical_bombers moved from Hunan to Kwangtung
                1 fighter and 1 tactical_bomber moved from Chahar to Kiangsi
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                      Japanese take Borneo from UK_Pacific
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                      Japanese take Malaya from UK_Pacific
                1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 43 Sea Zone to 45 Sea Zone
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 79 Sea Zone
                1 battleship and 1 cruiser moved from 36 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Strategic bombing raid in India
                Bombing raid in India causes: 16 damage to unit: factory_major
                    Bombing raid in India causes 16 damage total.
                Battle in Kiangsi
                    Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Japanese win with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                    British defend with 1 harbour and 1 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Japanese win with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                    Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport
                    British defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 41 Sea Zone from UK_Pacific with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                    Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 79 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 carrier, 1 tactical_bomber and 1 transport
                    British win with 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 carrier and 1 tactical_bomber
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 bombers moved from India to Siam
                1 tactical_bomber moved from Kwangtung to Kiangsu
                1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
                1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
                2 carriers moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone
                4 fighters moved from Korea to 6 Sea Zone
                2 tactical_bombers moved from Korea to Japan
                1 armour and 2 mech_infantrys moved from Korea to Jehol
                1 mech_infantry moved from Buryatia to Central Mongolia
                1 infantry moved from Sakha to Buryatia
                1 aaGun and 1 artillery moved from Amur to Buryatia
                1 tactical_bomber moved from Kwangtung to Kiangsu
                Turning on Edit Mode
                EDIT: Japanese player Removing units owned by PlayerID named:British from Sumatra: 1 infantry
                EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Sumatra: 1 armour
                EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 41 Sea Zone: 1 armour, 1 infantry and 1 transport
                EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 41 Sea Zone: 1 transport
                EDIT: Japanese player Changing ownership of Sumatra from UK_Pacific to Japanese
                EDIT: Turning off Edit Mode
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Place Units - Japanese
                3 infantry placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Korea
                2 transports placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 64 PUs

  • '21 '19 '18 '17 '16

    Thanks Gully, I’m glad one of us is familiar with TripleA.  I’m learning as we go, I’ll try the edit functions on a local saved game and learn to use them.

    Degrasse.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units

    Non Combat Move - Americans
                1 infantry moved from Central United States to Western United States
                1 armour and 1 mech_infantry moved from Central United States to Western United States
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 89 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 89 Sea Zone
                1 destroyer moved from 101 Sea Zone to 89 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 bomber moved from Eastern United States to Hawaiian Islands

    Place Units - Americans
                1 infantry placed in Central United States
                1 infantry placed in Western United States
                1 destroyer and 1 transport placed in 10 Sea Zone
                2 carriers placed in 101 Sea Zone
                Notification to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Setting uses for triggers used this phase.

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • seems you guys are not the only ones that are too hasty with the buttons I quit the game after I wanted to land a chinese fighter in Kweichow instead of Yunnan but forgot that I couldn’t reproduce the rather japanese favored dice result.
    Your 1 infantry in Shensi killed 2 of ours so I’m now working with edit mode to remove those units and land in Kweichow.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 artillery and 2 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                2 artilleries and 3 infantry moved from Kweichow to Hunan
                1 fighter moved from Sikang to Kweichow

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Chinese player Removing units owned by PlayerID named:Japanese from Shensi: 1 infantry
                EDIT: Chinese player Removing units owned by PlayerID named:Chinese from Sikang: 2 infantry
                EDIT: Turning off Edit Mode

    Place Units - Chinese
                1 artillery and 3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 8 PUs (1 lost to blockades); end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 1 infantry
        Kweichow : 1 artillery, 1 fighter and 3 infantry
        Hunan : 3 artilleries and 5 infantry
        Hopei : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 31 / 33
        Japanese : 50 / 64
        Americans : 52 / 77
        Chinese : 9 / 14
        British : 23 / 26
        UK_Pacific : 6 / 20
        Italians : 22 / 32
        ANZAC : 17 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Place Units - UK_Pacific
                1 aaGun and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 31 / 33
        Japanese : 49 / 64
        Americans : 52 / 77
        Chinese : 9 / 14
        British : 28 / 26
        UK_Pacific : 7 / 6
        Italians : 17 / 32
        ANZAC : 17 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • …well, another error by me. Last turn I posted the turn-summary for European-UK but not Pacific-UK, this time I forgot the Euro-UK and only posted Pacific-UK. (Pacific-UK is only production, as for the TripleA mechanics every British unit is Euro-UK). But there’s the ingame-history, should work as well.

    I’m glad those battles vs. Italy went well, that was 3 times only ~80%.


  • …well, today I saw your invasion fleet. Probably it will arrive in London soon.

    http://www.civforum.de/attachment.php?attachmentid=724583&d=1339110062

  • '21 '19 '18 '17 '16

    Test summary from TripleA 22:12:55

  • '21 '19 '18 '17 '16

    Rumors are sweeping the continent about the great salmon fishing in Scotland.

    In keeping with our continuing tradition of messing up the tripleA turn, I hit done instead of post summary but immediately saved and exited at the top of ANZAC turn 3.  You can read the Marti emails for the not very luck Italian combats, but numbers made up for lack of quality in the end.

Suggested Topics

  • 55
  • 98
  • 101
  • 122
  • 91
  • 29
  • 19
  • 26
Axis & Allies Boardgaming Custom Painted Miniatures

29

Online

17.6k

Users

40.2k

Topics

1.7m

Posts