XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 artillery, 8 infantry and 1 mech_infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery moved from Jehol to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 armour moved from Jehol to 19 Sea Zone
                1 infantry moved from Jehol to 19 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from Hunan to Yunnan
                      Japanese take Yunnan from Chinese
                2 artilleries and 4 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                2 artilleries and 5 infantry moved from Anhwe to Kweichow
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Korea to Amur
                1 artillery moved from Korea to Amur

    Combat - Japanese
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 bombers and 2 tactical_bombers moved from Korea to Hunan
                1 fighter moved from Korea to Japan
                1 fighter moved from Korea to Japan
                1 fighter moved from Kiangsi to Korea
                2 carriers moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Siam
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from Kiangsi to Chahar
                1 tactical_bomber moved from Kiangsi to Chahar

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Korea
                2 armour and 1 mech_infantry placed in Kiangsu
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 2 destroyers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                Giving bonus movement to units

    Non Combat Move - Americans
                1 fighter moved from Guam to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 89 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
                1 fighter moved from Western United States to 89 Sea Zone
                1 fighter moved from Hawaiian Islands to 89 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 bomber placed in Eastern United States
                2 destroyers and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Szechwan to Yunnan
                1 artillery and 11 infantry moved from Szechwan to Kweichow
                1 artillery, 1 fighter and 3 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 2 artilleries, 1 fighter and 14 infantry
                    Japanese defend with 4 artilleries and 9 infantry
                    Chinese win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 13
                    Casualties for Japanese: 4 artilleries and 9 infantry
                    Casualties for Chinese: 10 infantry
                    Chinese win with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 13
                    Casualties for Japanese: 4 artilleries and 9 infantry
                    Casualties for Chinese: 10 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang
                2 infantry placed in Yunnan
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Combat Move - British
                Giving bonus movement to units
                1 bomber moved from Quebec to 92 Sea Zone
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 transport moved from 41 Sea Zone to 79 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 79 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from Burma to 41 Sea Zone

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 91 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer in 91 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    British win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 41 Sea Zone
                    British attack with 1 destroyer and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 1 tactical_bomber in 41 Sea Zone, round 1 :  2/2 hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    British win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                    British win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Recording Battle Statistics

    Non Combat Move - British
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 bomber moved from 92 Sea Zone to Algeria
                1 armour, 2 artilleries and 1 mech_infantry moved from Tobruk to Alexandria
                1 fighter, 2 infantry and 1 tactical_bomber moved from Egypt to Alexandria
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                      British take Persia from Neutral_Allies
                1 artillery moved from India to West India
                1 artillery and 1 infantry moved from India to West India
                1 carrier moved from 80 Sea Zone to 79 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to 79 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                3 aaGuns, 1 artillery, 2 fighters and 8 infantry moved from Burma to Yunnan
                2 infantry moved from Shan State to Yunnan
                3 infantry moved from India to Burma

    Place Units - British
                1 artillery and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total

    Territory Summary for British :

    Kiangsi : 1 infantry
        Yunnan : 3 aaGuns, 1 artillery, 2 fighters and 10 infantry
        Burma : 3 infantry
        India : 1 airfield and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 1 infantry
        Sumatra : 1 infantry
        41 Sea Zone : 1 destroyer
        West India : 2 artilleries and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Alexandria : 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 16 infantry and 1 mech_infantry
        Algeria : 1 bomber
        Tobruk : 1 flag,    80 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport


  • …well, that was good rolls for us.

    I made a little mistake: I posted the Turn-summary after British (so, before Placement of UK-Pacific). Now I did place UK-Pacific, but I can’t automaticcally post the Turn-Summary via TripleA. So here is the save file attached.


  • Test summary from TripleA 18:39:56


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 bomber moved from France to 109 Sea Zone
                1 armour and 1 infantry moved from Albania to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour moved from 98 Sea Zone to Egypt
                1 infantry moved from 98 Sea Zone to Egypt
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Tobruk
                      Italians take Tobruk from British
                1 cruiser moved from 97 Sea Zone to 96 Sea Zone
                1 cruiser moved from 99 Sea Zone to 98 Sea Zone
                1 battleship moved from 99 Sea Zone to 98 Sea Zone
                2 fighters moved from Southern Italy to Egypt
                5 infantry moved from Bulgaria to Romania
                1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                1 submarine moved from 96 Sea Zone to 92 Sea Zone
                1 infantry moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British
                2 infantry moved from Southern France to France
                1 armour moved from Southern France to Yugoslavia
                1 artillery moved from Southern France to France

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery, 2 fighters and 3 infantry
                    ANZAC defend with 2 infantry; British defend with 1 harbour
                    Italians win, taking Egypt from British with 1 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                    Italians win with 1 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in 109 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from 109 Sea Zone to France
                2 fighters moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Syria to Iraq
                      Italians take Iraq from Neutral_Axis

    Place Units - Italians
                1 armour, 1 bomber and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs (2 lost to blockades); end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from Shan State to Yunnan

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 33 / 36
        Japanese : 34 / 47
        Americans : 52 / 53
        Chinese : 8 / 13
        British : 23 / 26
        UK_Pacific : 21 / 20
        Italians : 22 / 32
        ANZAC : 17 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone

    Turn Complete - French

  • '21 '19 '18 '17 '16

    Test summary from TripleA 19:33:02

  • '21 '19 '18 '17 '16

    I forgot to save before starting combat.  Since you didn’t want to scramble last time to prevent factory bombing in London, I’m going to guess that you don’t want to scramble this time.  If you do want to scramble, 4 fighters against 3 fighters, 1 tac, and 2 bombers, let me know and I’ll redo the the turn.  The only other combat is in sea zone 91, we can edit that to match the original results as needed.  I’ll post the turn with guessing about your scramble intent, and then we can back up and change as needed.

    The transports moved more infantry and armor to Scotland, I didn’t like the odds for this turn in London.  Not sure if that will affect your scrambling decision.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 submarine moved from 104 Sea Zone to 91 Sea Zone
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
                2 bombers and 2 fighters moved from Western Germany to United Kingdom
                1 fighter moved from Western Germany to Southern Italy
                1 infantry moved from Slovakia Hungary to Yugoslavia
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                2 mech_infantrys moved from Holland Belgium to Germany
                1 armour moved from Slovakia Hungary to Yugoslavia
                2 armour, 2 artilleries and 5 infantry moved from Slovakia Hungary to Romania
                5 armour and 2 mech_infantrys moved from Germany to Poland
                3 transports moved from 111 Sea Zone to 112 Sea Zone
                7 infantry moved from Western Germany to 112 Sea Zone
                1 armour and 6 artilleries moved from Western Germany to 112 Sea Zone
                1 artillery moved from Finland to Norway
                1 armour, 6 artilleries, 1 destroyer, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
                1 armour, 6 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
                1 tactical_bomber moved from Holland Belgium to Western Germany

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 destroyer and 1 submarine
                    British defend with 1 destroyer
                    Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                    Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Air Battle in United Kingdom
                Germans attacks with 6 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 tactical_bomber killed by AA guns
                Bombing raid in United Kingdom causes: 9 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 9 damage total.
                Recording Battle Statistics
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter moved from United Kingdom to 111 Sea Zone
                1 fighter moved from United Kingdom to 111 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 fighter moved from United Kingdom to Scotland

    Place Units - Germans
                1 transport placed in 97 Sea Zone
                5 artilleries and 5 infantry placed in Western Germany
                1 fighter placed in France

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs


  • TripleA shows an error if I try to post with the button. So I’ll post the Save by Hand


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Olgiy to Timguska
                1 infantry moved from Dzavhan to Olgiy
                2 infantry moved from Central Mongolia to Dzavhan
                5 infantry moved from Novgorod to Karelia
                1 aaGun, 2 armour, 3 artilleries, 2 infantry and 2 mech_infantrys moved from Ukraine to Bessarabia
                1 aaGun, 5 artilleries and 9 infantry moved from Belarus to Baltic States
                1 fighter moved from Novgorod to Bessarabia
                5 infantry moved from Novgorod to Baltic States
                1 artillery moved from Novgorod to Baltic States
                2 aaGuns moved from Novgorod to Baltic States
                1 fighter and 1 tactical_bomber moved from Novgorod to Russia
                5 infantry moved from Russia to Bryansk
                5 infantry moved from Bryansk to Western Ukraine

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                    Turn Summary: Missing refresh header after login
                Post Turn Summary to AxisAndAllies.org success = false
                    Turn Summary: Missing refresh header after login
                Post Turn Summary to AxisAndAllies.org success = false

    Territory Summary for Russians :

    Yenisey : 2 aaGuns and 18 infantry
        Timguska : 3 infantry
        Olgiy : 1 flag, 1 infantry
        Dzavhan : 1 flag, 2 infantry
        Central Mongolia : 1 flag,    Buyant-Uhaa : 1 flag,    Ulaanbaatar : 1 flag,    Tsagaan Olom : 1 flag,    Karelia : 5 infantry
        Baltic States : 3 aaGuns, 6 artilleries and 14 infantry
        Bryansk : 5 infantry
        Bessarabia : 1 aaGun, 2 armour, 5 artilleries, 1 fighter, 12 infantry and 2 mech_infantrys
        Russia : 1 airfield, 1 factory_major, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
        Ukraine : 1 armour, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 5 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        123 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 33 / 33
        Japanese : 34 / 47
        Americans : 52 / 53
        Chinese : 8 / 13
        British : 23 / 26
        UK_Pacific : 21 / 20
        Italians : 22 / 32
        ANZAC : 17 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • Ok Somehow I had my TripleA badly configured but its fixed now


  • Test summary from TripleA 22:04:54

  • '21 '19 '18 '17 '16

    We got carried away with clicking again and messed our invasion of Sumatra with 1 tank and 1 infantry against one infantry.  Can whoever runs the UK India roll a couple of dice and then edit the saved game to reflect whatever the results are?  Or should we just back up and run the turn over from the beginning?  Either way is good with us and the game is attached at the point where we realized we had skipped the move.

    Thanks


  • …well, no problem. I’ll do the rolls with the forum’s diceroller and edit the results to the Savegame.

    Sumatra Round 1
    (no bombards since there was a seabattle)
    Japan (1inf, 1Arm)
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (5)

    India (1inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Sumatra Round 2:
    Japan (1Arm)
    DiceRolls: 1@3; Total Hits: 11@3: (1)

    India (1inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • …well, alright, done. TripleA’s edit mode doesn’t allow to delete part of the cargo, so I had to delete the full Transport and edit it back in. Attached save file.

    You can finish the Japanese move. Placement :)

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