sent a chat so we don’t clutter up this thread
XDAP-01 Creature Commandos (Axis) vs. Team BoldDutch (Allies)
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MIR rolling now… attacked Burma with the house.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor and 1 harbour; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Chahar to Hunan
2 artilleries moved from Anhwe to Hunan
5 infantry moved from Anhwe to Hunan
1 fighter moved from Siam to Burma
5 fighters moved from Kwangsi to Burma
5 tactical_bombers moved from Kwangsi to Burma
2 bombers moved from Kwangsi to Burma
1 armour moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 43 Sea Zone to 38 Sea Zone
1 armour moved from 38 Sea Zone to Burma
2 infantry moved from 38 Sea Zone to Burma
1 artillery moved from 38 Sea Zone to Burma
1 cruiser moved from 43 Sea Zone to 38 Sea Zone
1 cruiser moved from 35 Sea Zone to 38 Sea Zone
2 battleships moved from 35 Sea Zone to 38 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 2 artilleries, 5 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Japanese win with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers
British defend with 3 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -22
Casualties for Japanese: 1 armour, 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers
Casualties for British: 3 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -22
Casualties for Japanese: 1 armour, 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers
Casualties for British: 3 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - Japanese
2 tactical_bombers moved from Burma to French Indo China
2 fighters moved from Burma to French Indo China
2 bombers moved from Burma to French Indo China
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries moved from 36 Sea Zone to French Indo China
3 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Chahar to Anhwe
6 infantry moved from Jehol to Anhwe
1 artillery moved from Kwangtung to Kwangsi
2 carriers moved from 31 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
2 fighters moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to Caroline Islands
1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Kiangsi to Japan
1 aaGun moved from Jehol to Anhwe
3 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 airfield, 1 factory_minor and 1 harbour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
Gentlemen, the field is yours.
This will be my last turn posting until the end of my little sabbatical later this month.
I’ll still be checking in on the forum from time to time, and if I can find a friendly computer on my travels I’ll do my best to impregnate it with TripleA and make a move or two.
Thanks for your patience, and have fun with your turns,
Make_It_Round
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wow 4 aa gun rolls… boo! that is rough, sigh. Good move considering the europe situation you had no real choice, in a low luck game that would have been a sweet battle, you didn’t get the average either sigh that sucks.
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ah at least you got an india crack. you need that to work then whatever desperado move you got left, pacific is fine still, but fine is not going to do it for ya.
work on your germany bro and you will do better. soulfein wrote a good standard play.
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you did not need the airbase by the way and the kiangsi fighter could have made it in… you would have to park your carrier in 38 and land fighter tactical on it so that you get a good india crack without the airbase.
a minor in kiangsu instead to pump 3 inf out to hold that vc fo sho. also split units between kwangsi and fic. also you didn’t need anything on caroline land in terms of air. Burma getting extra hits is rough though, oh well.
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you tried the rush strategy, which is rough in a dice tournament because 1/3 games might turn out that way.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
Giving bonus movement to units
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:French from Algeria: 1 infantry
EDIT: Americans player Adding units owned by PlayerID named:French to Morocco: 1 infantry
EDIT: Americans player Removing units owned by PlayerID named:French from French West Africa: 1 infantry
EDIT: Americans player Adding units owned by PlayerID named:French to French Central Africa: 1 infantry
EDIT: Americans player Removing units owned by PlayerID named:French from 71 Sea Zone: 1 destroyer
EDIT: Americans player Adding units owned by PlayerID named:French to 80 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 fighter moved from 101 Sea Zone to 103 Sea Zone
1 bomber moved from French Guiana to 93 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 cruiser
Americans roll dice for 1 bomber in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 cruiser in 93 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 93 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 cruiser owned by the Italians lost in 93 Sea Zone
Italians win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 bomber
Americans win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 bomber
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 103 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 103 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 103 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Recording Battle StatisticsNon Combat Move - Americans
1 fighter moved from 103 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 carriers, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Queensland : 1 artillery, 3 fighters and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Midway : 1 airfield -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
5 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kwangsi, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Chinese win with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Suiyuyan, round 1 : 1/5 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Chinese win with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Kweichow to KansuPlace Units - Chinese
4 artilleries placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs (1 lost to blockades); end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 2 infantry
Suiyuyan : 4 artilleries and 4 infantry
Kweichow : 1 infantry
Kansu : 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Combat Move - British
1 unit repaired.
Giving bonus movement to units
1 bomber and 3 fighters moved from United Kingdom to 110 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Alexandria, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
British win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 110 Sea Zone
British attack with 1 bomber and 3 fighters
Germans defend with 1 battleship
British roll dice for 1 bomber and 3 fighters in 110 Sea Zone, round 1 : 2/4 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the Germans lost in 110 Sea Zone
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Recording Battle StatisticsNon Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 3 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 110 Sea Zone to Gibraltar
1 mech_infantry moved from Ethiopia to Egypt
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 cruiser moved from 80 Sea Zone to 79 Sea Zone
1 cruiser moved from 80 Sea Zone to 79 Sea Zone
1 carrier moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 battleship and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from 110 Sea Zone to Gibraltar
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Tanganyika Territory
1 fighter moved from Alexandria to Egypt
1 tactical_bomber moved from Ethiopia to 79 Sea Zone
3 infantry moved from Shan State to BurmaPlace Units - British
1 airfield placed in Gibraltar
1 fighter and 1 infantry placed in United Kingdom
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for British :
Burma : 3 infantry
India : 1 airfield, 1 harbour and 5 infantry
Malaya : 1 harbour
West India : 2 artilleries and 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 2 infantry
Gibraltar : 1 airfield, 1 armour, 1 bomber, 3 fighters, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Tanganyika Territory : 2 infantry
Italian Somaliland : 1 flag, Ethiopia : 1 flag, Eastern Persia : 1 flag, 79 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 1 tactical_bomber and 2 transports
Persia : 1 flag, 3 infantry
91 Sea Zone : 1 battleship, 1 cruiser and 2 transports -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Place Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
India : 1 factory_major
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Made some NonCom alterations to zone 79/80. Use this map.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Politics - Italians
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanPurchase Units - Italians
Italians buy 1 airfield; Remaining resources: 2 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
Italians take Cyprus from British
1 infantry moved from 99 Sea Zone to Cyprus
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
Italians take Syria from French
1 artillery moved from 99 Sea Zone to Syria
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from Tunisia to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 fighter moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Greece
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Slovakia Hungary to Northern ItalyCombat - Italians
Recording Battle StatisticsNon Combat Move - Italians
Place Units - Italians
1 airfield placed in GreeceTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Siam : 1 flag, 1 infantry
Queensland : 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 1 artillery and 3 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag, 54 Sea Zone : 1 cruiser, 1 destroyer and 2 fighters
62 Sea Zone : 1 carrier and 1 submarine
Anglo Egyptian Sudan : 2 infantry -
A little fascist revenge there. Two lone defending subs both hit back in round 1 of the assault in two different sea zones …. Though, the Allies are still quite ahead in the dice advantage thus far.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
French Equatorial Africa : 1 infantryProduction/PUs Summary :
Germans : 45 / 50
Russians : 36 / 42
Japanese : 39 / 43
Americans : 50 / 71
Chinese : 9 / 14
British : 31 / 36
UK_Pacific : 10 / 10
Italians : 14 / 21
ANZAC : 11 / 21
French : 5 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Germans
Germans buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 artillery moved from Finland to Karelia
6 infantry moved from Finland to Karelia
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from 112 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone
2 artilleries moved from Romania to Eastern Poland
10 infantry moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
3 armour moved from Poland to Eastern Poland
5 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
5 armour moved from Germany to Eastern PolandCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 1 : 0/2 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 114 Sea Zone
Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/2 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in 119 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 119 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 119 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Russians lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Germans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Karelia
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 6 infantry in Karelia, round 1 : 2/7 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 9 armour, 2 artilleries, 15 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 9 armour, 2 artilleries, 15 infantry and 1 mech_infantry in Eastern Poland, round 1 : 10/27 hits
Russians roll dice for 2 infantry in Eastern Poland, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 armour, 2 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Germans win with 9 armour, 2 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 aaGun moved from Poland to Eastern Poland
1 carrier moved from 112 Sea Zone to 115 Sea Zone
2 destroyers moved from 112 Sea Zone to 115 Sea Zone
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Baltic States
2 artilleries moved from 115 Sea Zone to Baltic States
1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone
1 fighter moved from 114 Sea Zone to 115 Sea Zone
2 artilleries moved from Norway to Finland
4 infantry moved from Norway to Finland
1 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 aaGuns moved from Holland Belgium to Western Germany
1 aaGun moved from Germany to Western Germany
2 artilleries moved from Holland Belgium to France
4 infantry moved from Holland Belgium to FrancePlace Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
2 artilleries and 4 infantry placed in Germany
4 infantry placed in Western Germany
Germans undo move 3.
2 artilleries and 4 infantry placed in Germany
Germans undo move 2.
Germans undo move 1.
Germans undo move 2.
Germans undo move 1.
1 artillery placed in Western Germany
1 artillery placed in Germany
5 infantry placed in Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
5 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Slovakia Hungary : 1 infantry
Western Germany : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Germany : 1 artillery, 1 factory_major and 5 infantry
Karelia : 1 flag, 1 artillery and 6 infantry
Baltic States : 1 flag, 2 artilleries and 4 infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 aaGun, 9 armour, 2 artilleries, 14 infantry and 1 mech_infantry
Bessarabia : 1 flag, 1 infantry -
Got my mojo back…
Looks like I’ll have at least another week with you fine folks before I go offline.
Let’s try to keep the turns clocking over with the same speed they have been in the past few days!
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FYI, ghr2 PM’d me to officially confirm his resignation from the tournament; so it’s just Gazza & I now.
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Sniff… Sniff… smell a massacre coming in Eastern Poland…
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