XDAP-01 Creature Commandos (Axis) vs. Team BoldDutch (Allies)

  • '10

    MIR rolling now… attacked Burma with the house.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 factory_minor and 1 harbour; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 mech_infantry moved from Chahar to Hunan
                2 artilleries moved from Anhwe to Hunan
                5 infantry moved from Anhwe to Hunan
                1 fighter moved from Siam to Burma
                5 fighters moved from Kwangsi to Burma
                5 tactical_bombers moved from Kwangsi to Burma
                2 bombers moved from Kwangsi to Burma
                1 armour moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 43 Sea Zone to 38 Sea Zone
                1 armour moved from 38 Sea Zone to Burma
                2 infantry moved from 38 Sea Zone to Burma
                1 artillery moved from 38 Sea Zone to Burma
                1 cruiser moved from 43 Sea Zone to 38 Sea Zone
                1 cruiser moved from 35 Sea Zone to 38 Sea Zone
                2 battleships moved from 35 Sea Zone to 38 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hunan
                    Japanese attack with 2 artilleries, 5 infantry and 1 mech_infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                    Japanese win with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Burma
                    Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers
                    British defend with 3 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber
                    Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -22
                    Casualties for Japanese: 1 armour, 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers
                    Casualties for British: 3 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber
                    Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -22
                    Casualties for Japanese: 1 armour, 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers
                    Casualties for British: 3 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 tactical_bombers moved from Burma to French Indo China
                2 fighters moved from Burma to French Indo China
                2 bombers moved from Burma to French Indo China
                1 destroyer moved from 31 Sea Zone to 25 Sea Zone
                3 artilleries moved from Japan to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                3 artilleries moved from 36 Sea Zone to French Indo China
                3 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from Chahar to Anhwe
                6 infantry moved from Jehol to Anhwe
                1 artillery moved from Kwangtung to Kwangsi
                2 carriers moved from 31 Sea Zone to 33 Sea Zone
                2 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
                2 fighters moved from 31 Sea Zone to 33 Sea Zone
                1 fighter moved from 35 Sea Zone to Caroline Islands
                1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
                1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 destroyer moved from 43 Sea Zone to 36 Sea Zone
                1 carrier moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                1 fighter moved from Kiangsi to Japan
                1 aaGun moved from Jehol to Anhwe
                3 infantry moved from Manchuria to Jehol
                1 infantry moved from Korea to Manchuria

    Place Units - Japanese
                1 airfield, 1 factory_minor and 1 harbour placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 43 PUs total


  • Gentlemen, the field is yours.

    This will be my last turn posting until the end of my little sabbatical later this month.

    I’ll still be checking in on the forum from time to time, and if I can find a friendly computer on my travels I’ll do my best to impregnate it with TripleA and make a move or two.

    Thanks for your patience, and have fun with your turns,

    Make_It_Round

  • TripleA

    wow 4 aa gun rolls… boo! that is rough, sigh. Good move considering the europe situation you had no real choice, in a low luck game that would have been a sweet battle, you didn’t get the average either sigh that sucks.

  • TripleA

    ah at least you got an india crack. you need that to work then whatever desperado move you got left, pacific is fine still, but fine is not going to do it for ya.

    work on your germany bro and you will do better. soulfein wrote a good standard play.

  • TripleA

    you did not need the airbase by the way and the kiangsi fighter could have made it in… you would have to park your carrier in 38 and land fighter tactical on it so that you get a good india crack without the airbase.

    a minor in kiangsu instead to pump 3 inf out to hold that vc fo sho. also split units between kwangsi and fic. also you didn’t need anything on caroline land in terms of air. Burma getting extra hits is rough though, oh well.

  • TripleA

    you tried the rush strategy, which is rough in a dice tournament because 1/3 games might turn out that way.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 unit repaired.
                Giving bonus movement to units
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                Turning on Edit Mode
                EDIT: Americans player Removing units owned by PlayerID named:French from Algeria: 1 infantry
                EDIT: Americans player Adding units owned by PlayerID named:French to Morocco: 1 infantry
                EDIT: Americans player Removing units owned by PlayerID named:French from French West Africa: 1 infantry
                EDIT: Americans player Adding units owned by PlayerID named:French to French Central Africa: 1 infantry
                EDIT: Americans player Removing units owned by PlayerID named:French from 71 Sea Zone: 1 destroyer
                EDIT: Americans player Adding units owned by PlayerID named:French to 80 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 fighter moved from 101 Sea Zone to 103 Sea Zone
                1 bomber moved from French Guiana to 93 Sea Zone

    Combat - Americans
                Battle in 93 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 cruiser
                        Americans roll dice for 1 bomber in 93 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 cruiser in 93 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber in 93 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Americans and 1 cruiser owned by the Italians lost in 93 Sea Zone
                    Italians win with no units remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 cruiser
                    Casualties for Americans: 1 bomber
                    Americans win with no units remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 cruiser
                    Casualties for Americans: 1 bomber
                Battle in 25 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 103 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 103 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 103 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 103 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Americans
                1 fighter moved from 103 Sea Zone to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 artillery moved from Central United States to Western United States
                1 mech_infantry moved from Central United States to Western United States
                1 mech_infantry moved from Central United States to Western United States
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland
                1 fighter moved from Hawaiian Islands to Queensland
                1 fighter moved from Hawaiian Islands to Queensland
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 carriers, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery, 3 fighters and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Midway : 1 airfield

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                2 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow
                5 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 infantry in Kwangsi, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 1 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kwangsi, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kwangsi, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                    Chinese win with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Suiyuyan, round 1 :  1/5 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Chinese win with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Kansu

    Place Units - Chinese
                4 artilleries placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 8 PUs (1 lost to blockades); end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 2 infantry
        Suiyuyan : 4 artilleries and 4 infantry
        Kweichow : 1 infantry
        Kansu : 1 fighter

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Combat Move - British
                1 unit repaired.
                Giving bonus movement to units
                1 bomber and 3 fighters moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 fighter moved from Egypt to Alexandria

    Combat - British
                Battle in Alexandria
                    British attack with 1 fighter and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Alexandria, round 1 :  1/3 hits
                        Italians roll dice for 1 infantry in Alexandria, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    British win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 110 Sea Zone
                    British attack with 1 bomber and 3 fighters
                    Germans defend with 1 battleship
                        British roll dice for 1 bomber and 3 fighters in 110 Sea Zone, round 1 :  2/4 hits
                        Germans roll dice for 1 battleship in 110 Sea Zone, round 1 :  0/1 hits
                        1 battleship owned by the Germans lost in 110 Sea Zone
                    British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 battleship
                    British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 battleship
                Recording Battle Statistics

    Non Combat Move - British
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 armour moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
                1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
                3 fighters moved from 110 Sea Zone to Gibraltar
                1 mech_infantry moved from Ethiopia to Egypt
                1 carrier moved from 81 Sea Zone to 80 Sea Zone
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                1 cruiser moved from 76 Sea Zone to 80 Sea Zone
                1 cruiser moved from 76 Sea Zone to 80 Sea Zone
                1 tactical_bomber moved from Anglo Egyptian Sudan to Ethiopia
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 artillery moved from Italian Somaliland to 76 Sea Zone
                1 artillery moved from Ethiopia to 76 Sea Zone
                1 infantry moved from Italian Somaliland to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
                1 artillery and 1 transport moved from 76 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 artillery moved from 79 Sea Zone to West India
                1 artillery moved from 79 Sea Zone to West India
                1 cruiser moved from 80 Sea Zone to 79 Sea Zone
                1 cruiser moved from 80 Sea Zone to 79 Sea Zone
                1 carrier moved from 80 Sea Zone to 79 Sea Zone
                1 destroyer moved from 80 Sea Zone to 79 Sea Zone
                1 destroyer moved from 80 Sea Zone to 79 Sea Zone
                1 battleship and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone
                1 bomber moved from 110 Sea Zone to Gibraltar
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 fighter moved from Alexandria to Egypt
                1 tactical_bomber moved from Ethiopia to 79 Sea Zone
                3 infantry moved from Shan State to Burma

    Place Units - British
                1 airfield placed in Gibraltar
                1 fighter and 1 infantry placed in United Kingdom
                2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Territory Summary for British :

    Burma : 3 infantry
        India : 1 airfield, 1 harbour and 5 infantry
        Malaya : 1 harbour
        West India : 2 artilleries and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Alexandria : 2 infantry
        Gibraltar : 1 airfield, 1 armour, 1 bomber, 3 fighters, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Tanganyika Territory : 2 infantry
        Italian Somaliland : 1 flag,    Ethiopia : 1 flag,    Eastern Persia : 1 flag,    79 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 1 tactical_bomber and 2 transports
        Persia : 1 flag, 3 infantry
        91 Sea Zone : 1 battleship, 1 cruiser and 2 transports

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major

  • '10

    Made some NonCom alterations to zone 79/80.  Use this map.

    02Fuk.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Politics - Italians
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Purchase Units - Italians
                Italians buy 1 airfield; Remaining resources: 2 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 infantry moved from Greece to 97 Sea Zone
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery moved from 99 Sea Zone to Cyprus
                      Italians take Cyprus from British
                1 infantry moved from 99 Sea Zone to Cyprus
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 artillery moved from Greece to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Syria
                      Italians take Syria from French
                1 artillery moved from 99 Sea Zone to Syria
                1 battleship moved from 97 Sea Zone to 99 Sea Zone
                1 cruiser moved from 97 Sea Zone to 99 Sea Zone
                1 armour moved from Tunisia to Tobruk
                1 mech_infantry moved from Tunisia to Tobruk
                1 artillery moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 fighter moved from Southern Italy to Greece
                1 fighter moved from Southern Italy to Greece
                1 fighter moved from Southern Italy to Greece
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 armour moved from Slovakia Hungary to Northern Italy

    Combat - Italians
                Recording Battle Statistics

    Non Combat Move - Italians

    Place Units - Italians
                1 airfield placed in Greece

    Turn Complete - Italians
                Italians collect 14 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from Shan State to Siam
                      ANZAC take Siam from Japanese
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from Queensland to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 fighter moved from 45 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to South Australia
                1 infantry moved from Queensland to South Australia
                1 aaGun moved from Queensland to South Australia
                1 aaGun moved from Queensland to South Australia
                1 infantry moved from Dutch New Guinea to New Guinea
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan

    Place Units - ANZAC
                1 carrier and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Siam : 1 flag, 1 infantry
        Queensland : 1 airfield, 1 fighter and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 2 aaGuns, 1 artillery and 3 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag,    54 Sea Zone : 1 cruiser, 1 destroyer and 2 fighters
        62 Sea Zone : 1 carrier and 1 submarine
        Anglo Egyptian Sudan : 2 infantry

  • '10

    A little fascist revenge there.  Two lone defending subs both hit back in round 1 of the assault in two different sea zones …. Though, the Allies are still quite ahead in the dice advantage thus far.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 destroyer
        Egypt : 1 infantry
        United Kingdom : 2 infantry
        Morocco : 2 infantry
        French Equatorial Africa : 1 infantry

    Production/PUs Summary :

    Germans : 45 / 50
        Russians : 36 / 42
        Japanese : 39 / 43
        Americans : 50 / 71
        Chinese : 9 / 14
        British : 31 / 36
        UK_Pacific : 10 / 10
        Italians : 14 / 21
        ANZAC : 11 / 21
        French : 5 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 artillery moved from Finland to Karelia
                6 infantry moved from Finland to Karelia
                1 destroyer moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 112 Sea Zone to 114 Sea Zone
                1 fighter moved from 112 Sea Zone to 114 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone
                2 artilleries moved from Romania to Eastern Poland
                10 infantry moved from Romania to Eastern Poland
                1 armour moved from Yugoslavia to Eastern Poland
                3 armour moved from Poland to Eastern Poland
                5 infantry moved from Poland to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                5 armour moved from Germany to Eastern Poland

    Combat - Germans
                Battle in 114 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Russians defend with 1 cruiser
                        Germans roll dice for 1 submarine in 114 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 1 :  0/2 hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 114 Sea Zone
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 :  2/2 hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Russians lost in 114 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 cruiser
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 cruiser
                Battle in 119 Sea Zone
                    Germans attack with 1 destroyer
                    Russians defend with 1 submarine
                        Russians roll dice for 1 submarine in 119 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer in 119 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Russians lost in 119 Sea Zone
                    Germans win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                    Germans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Karelia
                    Germans attack with 1 artillery and 6 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 6 infantry in Karelia, round 1 :  2/7 hits
                        Russians roll dice for 1 infantry in Karelia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 9 armour, 2 artilleries, 15 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 9 armour, 2 artilleries, 15 infantry and 1 mech_infantry in Eastern Poland, round 1 :  10/27 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 9 armour, 2 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                    Germans win with 9 armour, 2 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                1 aaGun moved from Poland to Eastern Poland
                1 carrier moved from 112 Sea Zone to 115 Sea Zone
                2 destroyers moved from 112 Sea Zone to 115 Sea Zone
                3 transports moved from 112 Sea Zone to 113 Sea Zone
                3 infantry moved from Western Germany to 113 Sea Zone
                1 artillery moved from Western Germany to 113 Sea Zone
                1 artillery moved from Western Germany to 113 Sea Zone
                1 infantry moved from Germany to 113 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
                4 infantry moved from 115 Sea Zone to Baltic States
                2 artilleries moved from 115 Sea Zone to Baltic States
                1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone
                1 fighter moved from 114 Sea Zone to 115 Sea Zone
                2 artilleries moved from Norway to Finland
                4 infantry moved from Norway to Finland
                1 infantry moved from Germany to Slovakia Hungary
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                2 aaGuns moved from Holland Belgium to Western Germany
                1 aaGun moved from Germany to Western Germany
                2 artilleries moved from Holland Belgium to France
                4 infantry moved from Holland Belgium to France

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Southern France
                2 artilleries and 4 infantry placed in Germany
                4 infantry placed in Western Germany
                Germans undo move 3.
                2 artilleries and 4 infantry placed in Germany
                Germans undo move 2.
                Germans undo move 1.
                Germans undo move 2.
                Germans undo move 1.
                1 artillery placed in Western Germany
                1 artillery placed in Germany
                5 infantry placed in Germany
                1 infantry placed in Normandy Bordeaux
                1 infantry placed in Southern France
                5 infantry placed in Western Germany
                1 infantry placed in Normandy Bordeaux
                1 infantry placed in Southern France

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
        Slovakia Hungary : 1 infantry
        Western Germany : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
        Germany : 1 artillery, 1 factory_major and 5 infantry
        Karelia : 1 flag, 1 artillery and 6 infantry
        Baltic States : 1 flag, 2 artilleries and 4 infantry
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 aaGun, 9 armour, 2 artilleries, 14 infantry and 1 mech_infantry
        Bessarabia : 1 flag, 1 infantry


  • Got my mojo back…

    Looks like I’ll have at least another week with you fine folks before I go offline.

    Let’s try to keep the turns clocking over with the same speed they have been in the past few days!


  • FYI, ghr2 PM’d me to officially confirm his resignation from the tournament; so it’s just Gazza & I now.

  • '10

    Sniff… Sniff… smell a massacre coming in Eastern Poland…

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