XDAP-01 Creature Commandos (Axis) vs. Team BoldDutch (Allies)


  • I am losing my computer earlier than expected – this Saturday morning. After that, as I mentioned before, it’s 10 days of life as a nomad before getting set up again. I predict I won’t be able to log my next move until June 22nd or 23rd.

    Could I ask for a cease-fire until then? I’d hate to scupper what looks like a very interesting game for all involved… And I think that other teams may be even slower than ourselves in making progress, so there’s no worry about missing the next round. Let me know what you think, MIR

  • '10

    At this rate that we are going, how would we even know that there was a cease fire?

    Sure would be nice to get Round 1 finished sometime before Christmas.

  • TripleA

    haha I am sure you guys will be fine. some games take longer than others. some days the game will progress faster than other.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                1 cruiser moved from 95 Sea Zone to 93 Sea Zone
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 bomber moved from Northern Italy to 93 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                1 infantry moved from 97 Sea Zone to Greece
                1 artillery moved from 97 Sea Zone to Greece
                1 artillery moved from 97 Sea Zone to Greece
                1 infantry moved from Albania to Greece
                1 infantry moved from Albania to Greece
                1 armour moved from Albania to Greece
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from Tobruk to Tunisia
                1 infantry moved from Libya to Tunisia
                1 artillery moved from Libya to Tunisia
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Tobruk to Tunisia

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Greece
                    Italians attack with 1 armour, 2 artilleries and 4 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 1 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
                    French defend with 1 cruiser and 1 destroyer
                    Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 destroyer
                    Italians win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 destroyer
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                    Italians win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 submarine
                    Italians win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 submarine
                Recording Battle Statistics
                Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Setting uses for triggers used this phase.

    Non Combat Move - Italians
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 bomber moved from 93 Sea Zone to Southern Italy
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 armour moved from Northern Italy to Slovakia Hungary

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs


  • sorry everone i have been away for a few days italy posted

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 fighter moved from New Zealand to Queensland
                1 fighter moved from New Zealand to Queensland
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from New South Wales to South Australia
                1 artillery moved from Queensland to South Australia
                1 aaGun moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Shan State : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        45 Sea Zone : 1 transport
        62 Sea Zone : 1 cruiser and 2 destroyers
        Egypt : 2 infantry

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium

    Combat - French
                Battle in Holland Belgium
                    French attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery
                        French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 :  0/2 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 1 :  0/1 hits
                        French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Holland Belgium
                    French win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                    French win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Recording Battle Statistics

    Non Combat Move - French
                1 infantry moved from Syria to Trans-Jordan
                1 destroyer moved from 72 Sea Zone to 71 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 2 infantry
        Morocco : 1 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        Algeria : 1 infantry
        French West Africa : 1 infantry
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        71 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 39 / 69
        Russians : 37 / 37
        Japanese : 39 / 42
        Americans : 50 / 68
        Chinese : 10 / 16
        British : 29 / 34
        UK_Pacific : 10 / 12
        Italians : 12 / 17
        ANZAC : 10 / 22
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 80 Sea Zone

    Turn Complete - French
                Turning on Edit Mode
                EDIT: French player Removing units owned by PlayerID named:Germans from Holland Belgium: 1 artillery
                EDIT: French player Changing ownership of Holland Belgium from Germans to French
                EDIT: French player Removing units owned by PlayerID named:French from Normandy Bordeaux: 1 infantry
                EDIT: French player Removing units owned by PlayerID named:French from Normandy Bordeaux: 1 artillery
                EDIT: French player Adding units owned by PlayerID named:French to Holland Belgium: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        French Central Africa : 1 infantry
        Syria : 1 infantry
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        80 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 39 / 69
        Russians : 37 / 37
        Japanese : 39 / 42
        Americans : 50 / 68
        Chinese : 10 / 16
        British : 29 / 34
        UK_Pacific : 10 / 12
        Italians : 12 / 17
        ANZAC : 10 / 22
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '12

    made a couple noncom adjustments in edit mode.


  • UK scramble orders needed for SZ 109…

    G2CreatureCommandosvsBoldDutch.tsvg

  • Liaison TripleA '11 '10

    This game is suddenly becoming quite the topic of conversation!

  • '12

    How do I see what the G2 buy is?


  • @Boldfresh:

    How do I see what the G2 buy is?

    click “game” on the toolbar-like menu on the upper left side of the map.

    click “show history”

    a sidebar will appear on the left side of the map. there u can see every move/purchase/politics made so far.
    just click the one u want to check
    (round 2, ger flag - purchase units in this occasion)

    gl hf guys

  • TripleA

    this is a fun game to watch.

  • '10

    Oh, you know I am scrambling.  The the air boys!  Give em hell!

    (hope that radar system thing-a-ma-jig is woring….)

  • '10

    Hitler decared war on you Joe!

  • '12

    forgive the question because i’m sure it’s already answered somewhere but are any of these tourney games being played with tech?


  • @Boldfresh:

    forgive the question because i’m sure it’s already answered somewhere but are any of these tourney games being played with tech?

    only if both teams agree on it before starting the game


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Politics - Germans
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
                Setting uses for triggers used this phase.

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 carrier, 3 destroyers, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 cruiser moved from 112 Sea Zone to 109 Sea Zone
                1 battleship moved from 112 Sea Zone to 109 Sea Zone
                1 carrier moved from 112 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from Western Germany to 109 Sea Zone
                1 fighter moved from Northern Italy to 109 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode


  • During combat move, TripleA was messing me about with fighter range even though I had a carrier build, so I toggled Edit mode on and off (did nothing), and after it was fine. Seems now to have truncated turn summary though.

    Regardless, HOLY VENGEANCE OF THE DICE GODS what a trouncing. 6 out of 7 possible UK hits!! Apparently Dutch’s decision to scramble was well-founded…

Suggested Topics

  • 73
  • 5
  • 59
  • 89
  • 98
  • 126
  • 43
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

17.8k

Users

40.4k

Topics

1.8m

Posts