XDAP-01 Creature Commandos (Axis) vs. Team BoldDutch (Allies)


  • Gazza, you’re up man…!

  • '12

    gazza hasn’t been online for 4 days - anyone know what’s up?

  • '12

    @Boldfresh:

    gazza hasn’t been online for 4 days - anyone know what’s up?

    granted, it was a holiday weekend but what gives  :wink:


  • I am losing my computer earlier than expected – this Saturday morning. After that, as I mentioned before, it’s 10 days of life as a nomad before getting set up again. I predict I won’t be able to log my next move until June 22nd or 23rd.

    Could I ask for a cease-fire until then? I’d hate to scupper what looks like a very interesting game for all involved… And I think that other teams may be even slower than ourselves in making progress, so there’s no worry about missing the next round. Let me know what you think, MIR

  • '10

    At this rate that we are going, how would we even know that there was a cease fire?

    Sure would be nice to get Round 1 finished sometime before Christmas.

  • TripleA

    haha I am sure you guys will be fine. some games take longer than others. some days the game will progress faster than other.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                1 cruiser moved from 95 Sea Zone to 93 Sea Zone
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 bomber moved from Northern Italy to 93 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                1 infantry moved from 97 Sea Zone to Greece
                1 artillery moved from 97 Sea Zone to Greece
                1 artillery moved from 97 Sea Zone to Greece
                1 infantry moved from Albania to Greece
                1 infantry moved from Albania to Greece
                1 armour moved from Albania to Greece
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from Tobruk to Tunisia
                1 infantry moved from Libya to Tunisia
                1 artillery moved from Libya to Tunisia
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Tobruk to Tunisia

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Greece
                    Italians attack with 1 armour, 2 artilleries and 4 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 1 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
                    French defend with 1 cruiser and 1 destroyer
                    Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 destroyer
                    Italians win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 destroyer
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                    Italians win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 submarine
                    Italians win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 submarine
                Recording Battle Statistics
                Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Setting uses for triggers used this phase.

    Non Combat Move - Italians
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 bomber moved from 93 Sea Zone to Southern Italy
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 armour moved from Northern Italy to Slovakia Hungary

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs


  • sorry everone i have been away for a few days italy posted

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 fighter moved from New Zealand to Queensland
                1 fighter moved from New Zealand to Queensland
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from New South Wales to South Australia
                1 artillery moved from Queensland to South Australia
                1 aaGun moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Shan State : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        45 Sea Zone : 1 transport
        62 Sea Zone : 1 cruiser and 2 destroyers
        Egypt : 2 infantry

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium

    Combat - French
                Battle in Holland Belgium
                    French attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery
                        French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 :  0/2 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 1 :  0/1 hits
                        French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Holland Belgium
                    French win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                    French win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Recording Battle Statistics

    Non Combat Move - French
                1 infantry moved from Syria to Trans-Jordan
                1 destroyer moved from 72 Sea Zone to 71 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 2 infantry
        Morocco : 1 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        Algeria : 1 infantry
        French West Africa : 1 infantry
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        71 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 39 / 69
        Russians : 37 / 37
        Japanese : 39 / 42
        Americans : 50 / 68
        Chinese : 10 / 16
        British : 29 / 34
        UK_Pacific : 10 / 12
        Italians : 12 / 17
        ANZAC : 10 / 22
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 80 Sea Zone

    Turn Complete - French
                Turning on Edit Mode
                EDIT: French player Removing units owned by PlayerID named:Germans from Holland Belgium: 1 artillery
                EDIT: French player Changing ownership of Holland Belgium from Germans to French
                EDIT: French player Removing units owned by PlayerID named:French from Normandy Bordeaux: 1 infantry
                EDIT: French player Removing units owned by PlayerID named:French from Normandy Bordeaux: 1 artillery
                EDIT: French player Adding units owned by PlayerID named:French to Holland Belgium: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        French Central Africa : 1 infantry
        Syria : 1 infantry
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        80 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 39 / 69
        Russians : 37 / 37
        Japanese : 39 / 42
        Americans : 50 / 68
        Chinese : 10 / 16
        British : 29 / 34
        UK_Pacific : 10 / 12
        Italians : 12 / 17
        ANZAC : 10 / 22
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '12

    made a couple noncom adjustments in edit mode.


  • UK scramble orders needed for SZ 109…

    G2CreatureCommandosvsBoldDutch.tsvg

  • Liaison TripleA '11 '10

    This game is suddenly becoming quite the topic of conversation!

  • '12

    How do I see what the G2 buy is?


  • @Boldfresh:

    How do I see what the G2 buy is?

    click “game” on the toolbar-like menu on the upper left side of the map.

    click “show history”

    a sidebar will appear on the left side of the map. there u can see every move/purchase/politics made so far.
    just click the one u want to check
    (round 2, ger flag - purchase units in this occasion)

    gl hf guys

  • TripleA

    this is a fun game to watch.

  • '10

    Oh, you know I am scrambling.  The the air boys!  Give em hell!

    (hope that radar system thing-a-ma-jig is woring….)

  • '10

    Hitler decared war on you Joe!

  • '12

    forgive the question because i’m sure it’s already answered somewhere but are any of these tourney games being played with tech?

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