Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: UK_Pacific player Removing units owned by PlayerID named:UK_Pacific from India: 5 infantry
EDIT: Turning off Edit Mode
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs total
Some units change owners in territory India
Territory Summary for UK_Pacific :
India : 1 factory_major
Sorry guys. Having some problems here. I am in the mountians for the weekend and my mobile internet is very shotty. I have had to reload the thing midstream a few times, and one of the times was between the UK Euro and UK Pac placement. I wasn’t sure what had happened, so I added 5 inf to Calcutta, and then when it corrected itself, I needed to delete them.
All the dice were sent properly however, so there is no combat resolution issue.
Gazza is up! Musolini, make prudent decisions or the Ordine del giorno Grandi Mussolini may be defeated in a vote at a Grand Council of Fascism, causing the King to arrest you.
wow nice j1 DOW. it is so refreshing. slightly modified from my version, but nothing I won’t disagree with.
Cheers Cow! That’s high praise indeed, coming from yourself…
The Pearl Harbor finesse on the J1 DoW opening is a way to neutralize US sub / transport shenanigans and utilize more Axis fighter firepower early in the game.
There are two options for the American defender:
Scramble. In which case, if enough Japanese fighters are lost during combat, you are free to reposition one or more of your SZ6 carriers to more flexible, aggressive positions like the Carolines or Philippines during non-combat movement.
No scramble. In which case, an easy Japanese naval victory is assured at little or no cost to yourself. Just leave at least one destroyer behind off Hawaii to block the Los Angeles fleet’s counter-attack (either a battle survivor or a SZ6 leftover). This means the only possible counterattack remaining comes from US air power only – no hit soaks from Allied naval units are possible. The battle should, statistically, be more costly for the US than Japan, should they choose to attempt to recreate the Battle of Midway. Taking Wake Island with 2 infantry would be another way to tilt the odds in Japan’s favor (this cuts a further two US fighters out of counterattack range, but considerably slows conquest of East Indies).
I gambled hard on Dutch choosing the ‘scramble’ option, as I hadn’t properly prepared any counter-counterattack (a 2-sub, 2-transport purchase would be better for that; as well as a repositioning of more fighters to Japan during non-combat movement phase). Attacking with just enough units to make it a fair fight if he scrambled was part of my plan to bait him, but he didn’t bite.
Next time, I’ll hedge my bets and make more aggressive purchase and placement decisions, so that the defender’s choice less completely determines my J2 move…
Anyway, keep up the good work in compiling and analyzing optimal opening moves.
Best, MIR
I like the gamble. :)
Gazza, you’re up man…!
gazza hasn’t been online for 4 days - anyone know what’s up?
gazza hasn’t been online for 4 days - anyone know what’s up?
granted, it was a holiday weekend but what gives :wink:
I am losing my computer earlier than expected – this Saturday morning. After that, as I mentioned before, it’s 10 days of life as a nomad before getting set up again. I predict I won’t be able to log my next move until June 22nd or 23rd.
Could I ask for a cease-fire until then? I’d hate to scupper what looks like a very interesting game for all involved… And I think that other teams may be even slower than ourselves in making progress, so there’s no worry about missing the next round. Let me know what you think, MIR
At this rate that we are going, how would we even know that there was a cease fire?
Sure would be nice to get Round 1 finished sometime before Christmas.
haha I am sure you guys will be fine. some games take longer than others. some days the game will progress faster than other.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
1 infantry moved from Albania to Greece
1 infantry moved from Albania to Greece
1 armour moved from Albania to Greece
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Tobruk to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Greece
Italians attack with 1 armour, 2 artilleries and 4 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Italians win with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
French defend with 1 cruiser and 1 destroyer
Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer
Italians win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Recording Battle Statistics
Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Setting uses for triggers used this phase.
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 armour moved from Northern Italy to Slovakia Hungary
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
sorry everone i have been away for a few days italy posted
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Combat - ANZAC
Recording Battle Statistics
Non Combat Move - ANZAC
1 fighter moved from New Zealand to Queensland
1 fighter moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to South Australia
1 artillery moved from Queensland to South Australia
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 transport
62 Sea Zone : 1 cruiser and 2 destroyers
Egypt : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Combat Move - French
Giving bonus movement to units
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
Combat - French
Battle in Holland Belgium
French attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 0/2 hits
Germans roll dice for 1 artillery in Holland Belgium, round 1 : 0/1 hits
French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
French win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
French win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Recording Battle Statistics
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Morocco : 1 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Algeria : 1 infantry
French West Africa : 1 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
71 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 39 / 69
Russians : 37 / 37
Japanese : 39 / 42
Americans : 50 / 68
Chinese : 10 / 16
British : 29 / 34
UK_Pacific : 10 / 12
Italians : 12 / 17
ANZAC : 10 / 22
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: French player Removing units owned by PlayerID named:Germans from Holland Belgium: 1 artillery
EDIT: French player Changing ownership of Holland Belgium from Germans to French
EDIT: French player Removing units owned by PlayerID named:French from Normandy Bordeaux: 1 infantry
EDIT: French player Removing units owned by PlayerID named:French from Normandy Bordeaux: 1 artillery
EDIT: French player Adding units owned by PlayerID named:French to Holland Belgium: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
French Central Africa : 1 infantry
Syria : 1 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
80 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 39 / 69
Russians : 37 / 37
Japanese : 39 / 42
Americans : 50 / 68
Chinese : 10 / 16
British : 29 / 34
UK_Pacific : 10 / 12
Italians : 12 / 17
ANZAC : 10 / 22
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
made a couple noncom adjustments in edit mode.
UK scramble orders needed for SZ 109…
This game is suddenly becoming quite the topic of conversation!