Transatlantic Alliance: Global 40 TripleA Test Game #1


  • I realized that I mixed up Fighters (I brought accidentally) with Bombers (that I wanted to bring) in a land battle. As this would destroy my NCM I will restart that move. Nothing big - just a big mess… :-(


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 destroyers, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 artillery, 2 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
                1 mech_infantry moved from Kwangtung to Hunan
                1 armour moved from Kiangsu to Hunan
                1 artillery and 3 infantry moved from Kwangtung to Kwangsi
                      Japanese take Kwangsi from Chinese
                2 fighters and 1 tactical_bomber moved from Kiangsu to Hunan
                2 bombers moved from Philippines to Yunnan
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                1 armour and 1 infantry moved from Malaya to Shan State
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                      Japanese take Siam from UK_Pacific
                2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 armour, 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers
                    ANZAC defend with 1 infantry; British defend with 2 infantry
                        Japanese roll dice for 1 battleship in Shan State, round 1 :  1/1 hits
                        Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers in Shan State, round 1 :  4/12 hits
                        UK_Pacific roll dice for 3 infantry in Shan State, round 1 :  1/3 hits
                        2 infantry owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 2 infantry
                    Japanese win with 1 armour, 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Hunan
                    Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Hunan, round 1 :  3/5 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Japanese win with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys
                    British defend with 2 armour and 3 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys in Yunnan, round 1 :  2/7 hits
                        Chinese roll dice for 2 armour and 3 infantry in Yunnan, round 1 :  3/5 hits
                        2 infantry owned by the British , 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Yunnan, round 2 :  2/4 hits
                        Chinese roll dice for 2 armour and 1 infantry in Yunnan, round 2 :  0/3 hits
                        1 infantry owned by the British and 1 armour owned by the British lost in Yunnan
                        Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Yunnan, round 3 :  2/4 hits
                        Chinese roll dice for 1 armour in Yunnan, round 3 :  0/1 hits
                        1 armour owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 infantry and 1 mech_infantry
                    Casualties for British: 2 armour and 3 infantry
                    Japanese win with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 infantry and 1 mech_infantry
                    Casualties for British: 2 armour and 3 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 carriers moved from 41 Sea Zone to 37 Sea Zone
                3 fighters and 3 tactical_bombers moved from Shan State to 37 Sea Zone
                2 bombers moved from Yunnan to Kwangtung
                2 fighters and 1 tactical_bomber moved from Hunan to Kiangsu
                2 infantry moved from Suiyuyan to Chahar
                4 infantry moved from Manchuria to Jehol
                1 fighter moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 cruiser moved from 35 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kiangsu
                3 destroyers and 3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 artillery and 3 infantry
        Kiangsu : 2 armour, 1 factory_minor, 2 fighters, 1 mech_infantry and 1 tactical_bomber
        Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Jehol : 4 infantry
        Siam : 1 artillery and 1 infantry
        Yunnan : 1 flag, 1 artillery and 1 mech_infantry
        Suiyuyan : 1 flag,    Kweichow : 1 flag,    Hunan : 1 flag, 1 armour and 1 mech_infantry
        Hopei : 1 flag,    Chahar : 1 flag, 2 infantry
        Anhwe : 1 flag,    Shan State : 1 flag, 1 armour, 1 artillery and 3 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag,    Kwangtung : 1 flag, 2 bombers and 1 harbour
        Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Celebes : 1 flag, 1 infantry
        Java : 1 flag,    Sumatra : 1 flag,


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                2 artilleries moved from Central United States to 101 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 2 carriers, 1 destroyer, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 transports moved from 54 Sea Zone to 55 Sea Zone
                1 artillery moved from Northern Territory to 55 Sea Zone
                3 infantry moved from Northern Territory to 55 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 55 Sea Zone to 33 Sea Zone
                4 infantry moved from 33 Sea Zone to Caroline Islands
                1 armour moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 4 fighters moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 55 Sea Zone to 33 Sea Zone
                1 submarine moved from 45 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 2 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 1 :  2/2 hits
                        Italians roll dice for 2 infantry in Morocco, round 1 :  2/2 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                    Italians win with no units remaining. Battle score for attacker is -1
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                    Americans win with no units remaining. Battle score for attacker is -1
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Gibraltar
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 :  0/2 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 1 :  1/1 hits
                        1 infantry owned by the Americans lost in Gibraltar
                        Americans roll dice for 1 artillery in Gibraltar, round 2 :  1/1 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 2 :  1/1 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Italians win with no units remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                    Americans win with no units remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Caroline Islands
                    Americans attack with 1 armour, 1 artillery and 4 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 1 :  3/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  1/2 hits
                        2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                    Americans win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Americans
                1 bomber moved from Northern Territory to Queensland
                1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                3 mech_infantrys moved from Central United States to Eastern United States
                2 submarines moved from 89 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 battleship and 1 carrier placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 3 infantry
        Queensland : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 4 submarines, 1 tactical_bomber and 3 transports
        30 Sea Zone : 1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports
        10 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
        101 Sea Zone : 1 submarine
        91 Sea Zone : 3 submarines and 2 transports

    Production/PUs Summary :

    Germans : 45 / 51
        Russians : 35 / 35
        Japanese : 57 / 58
        Americans : 50 / 70
        Chinese : 5 / 13
        British : 33 / 33
        UK_Pacific : 8 / 8
        Italians : 15 / 30
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Shensi : 1 fighter and 7 infantry
        Suiyuyan : 1 infantry
        Kweichow : 1 infantry
        Hopei : 1 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 45 / 51
        Russians : 35 / 35
        Japanese : 54 / 58
        Americans : 50 / 70
        Chinese : 8 / 9
        British : 33 / 33
        UK_Pacific : 8 / 8
        Italians : 15 / 30
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • This time I caught that it did not post….I copied the game summary

    Game History

    Round :4

    Combat Move - British
                Giving bonus movement to units
                2 infantry moved from French West Africa to 87 Sea Zone
                2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                      British take Morocco from Italians
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Gibraltar
                      British take Gibraltar from Italians
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria

    Combat - British
                Battle in Alexandria
                    British attack with 2 infantry
                    Italians defend with 1 artillery
                        British roll dice for 2 infantry in Alexandria, round 1 :  2/2 hits
                        Italians roll dice for 1 artillery in Alexandria, round 1 :  0/1 hits
                        1 artillery owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                    British win with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Recording Battle Statistics

    Non Combat Move - British
                2 artilleries moved from Ethiopia to 76 Sea Zone
                2 infantry moved from Ethiopia to 76 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                2 artilleries moved from 81 Sea Zone to Egypt
                2 infantry moved from Kenya to Ethiopia
                3 infantry moved from Persia to Eastern Persia
                1 tactical_bomber moved from Shensi to India
                1 infantry moved from India to Burma

    Place Units - British
                1 artillery and 2 infantry placed in Quebec
                British undo move 1.
                2 transports placed in 106 Sea Zone
                1 submarine placed in 109 Sea Zone
                1 artillery and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :4

    Place Units - UK_Pacific
                2 artilleries placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 8 PUs; end with 8 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major
        French Indo China : 1 flag,
    Production/PUs Summary :

    Germans : 45 / 51
        Russians : 35 / 35
        Japanese : 54 / 58
        Americans : 50 / 70
        Chinese : 8 / 9
        British : 34 / 39
        UK_Pacific : 8 / 8
        Italians : 14 / 30
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                2 infantry moved from Greece to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
                1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 bomber and 1 fighter moved from Tobruk to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 2 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
                    British defend with 2 infantry
                        Italians roll dice for 2 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Alexandria, round 1 :  4/7 hits
                        British roll dice for 2 infantry in Alexandria, round 1 :  2/2 hits
                        2 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
                    Italians win, taking Alexandria from British with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 infantry
                    Italians win with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Alexandria to 95 Sea Zone
                2 destroyers moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser, 2 destroyers and 3 submarines moved from 97 Sea Zone to 92 Sea Zone
                1 artillery moved from Tunisia to Algeria
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 carrier placed in 95 Sea Zone
                2 transports placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Italians player Adding units owned by PlayerID named:Italians to Southern Italy: 1 bomber
                EDIT: Italians player Removing units owned by PlayerID named:Italians from 95 Sea Zone: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 2 infantry
        Alexandria : 1 flag, 2 armour and 1 mech_infantry
        Algeria : 1 flag, 1 artillery
        Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
        Tunisia : 1 flag, 1 armour
        Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        95 Sea Zone : 1 carrier and 1 fighter


  • OMG that was completely messed up…

    I again mixed the bomber up with a strat.
    So I had to edit the bomber to Southern Italy.
    And there’s only a Fighter on the new Carrier…

    I would have bought sth else if I had been more careful.

    Anyway… I pay dearly for not being careful enough studying the map…

    But I don’t mind; i learn a lot from this game…
    … especially how to play the Allies ;-)


  • @P@nther:

    Anyway… I pay dearly for not being careful enough studying the map…

    I have not considered this combined British/American attack on Gibraltar/Africa for example :-(
    ;-)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 61 Sea Zone
                1 submarine moved from 56 Sea Zone to 62 Sea Zone
                1 submarine moved from 57 Sea Zone to 61 Sea Zone
                1 submarine moved from 43 Sea Zone to 56 Sea Zone
                3 infantry moved from Northern Territory to Queensland
                1 artillery moved from Northern Territory to Queensland
                1 bomber moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :4

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from United Kingdom to French West Africa

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry
        French West Africa : 1 fighter

    Production/PUs Summary :

    Germans : 45 / 51
        Russians : 35 / 35
        Japanese : 54 / 58
        Americans : 50 / 70
        Chinese : 8 / 9
        British : 33 / 39
        UK_Pacific : 8 / 8
        Italians : 15 / 20
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :5

    Purchase Units - Germans
                Germans buy 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                10 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                9 artilleries and 12 infantry moved from Baltic States to Novgorod
                1 infantry moved from Romania to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                2 bombers, 2 fighters and 2 tactical_bombers moved from Poland to Eastern Poland
                1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Eastern Poland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                    Russians defend with 3 infantry
                        Germans roll dice for 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Eastern Poland, round 1 :  3/10 hits
                        Russians roll dice for 3 infantry in Eastern Poland, round 1 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                    Germans win with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                1 destroyer moved from 115 Sea Zone to 113 Sea Zone
                1 battleship moved from 115 Sea Zone to 113 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern Poland to 113 Sea Zone
                1 fighter moved from Eastern Poland to Western Germany
                2 bombers moved from Eastern Poland to Western Germany
                1 fighter and 2 tactical_bombers moved from Eastern Poland to Baltic States
                1 aaGun moved from Baltic States to Novgorod
                1 aaGun moved from Poland to Baltic States
                1 aaGun moved from Slovakia Hungary to Poland
                1 aaGun moved from Slovakia Hungary to Romania
                3 infantry moved from Bulgaria to Romania
                7 infantry moved from Germany to Poland
                1 armour moved from Germany to Baltic States
                1 mech_infantry moved from Germany to Romania
                1 armour moved from Baltic States to Novgorod
                1 armour moved from Baltic States to Novgorod
                2 artilleries moved from Southern Italy to Northern Italy
                1 fighter and 2 tactical_bombers moved from Southern Italy to France
                1 artillery moved from Normandy Bordeaux to France
                2 infantry moved from Western Germany to France
                1 aaGun moved from Western Germany to France
                1 aaGun moved from Germany to Western Germany
                1 cruiser, 1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Place Units - Germans
                3 infantry placed in France
                1 bomber, 2 fighters, 2 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 5 infantry and 2 tactical_bombers
        Western Germany : 1 aaGun, 1 airfield, 2 armour, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Romania : 1 aaGun, 8 armour, 2 artilleries, 11 infantry and 5 mech_infantrys
        Poland : 1 aaGun and 7 infantry
        Germany : 1 factory_major
        Northern Italy : 2 artilleries
        Karelia : 1 flag,    Baltic States : 1 flag, 1 aaGun, 7 armour, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 mech_infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 armour, 9 artilleries, 1 factory_minor, 1 harbour and 22 infantry
        112 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine


  • I’m out until Tuesday. So I can’t do moves until then.
    :-)


  • That is cool with me partner. I have graduation for one of my sons this weekend so it will be a busy time :)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                2 tactical_bombers moved from Archangel to Eastern Poland
                2 fighters moved from Archangel to Eastern Poland

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 1 :  3/6 hits
                        Germans roll dice for 1 mech_infantry in Eastern Poland, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 armour, 8 artilleries, 14 infantry and 1 mech_infantry moved from Western Ukraine to Bessarabia
                2 aaGuns moved from Ukraine to Bessarabia
                2 tactical_bombers moved from Eastern Poland to Bessarabia
                2 fighters moved from Eastern Poland to Bessarabia
                1 armour moved from Russia to Ukraine
                2 aaGuns, 1 armour, 5 artilleries, 20 infantry and 1 mech_infantry moved from Archangel to Smolensk
                3 infantry moved from Russia to Smolensk
                2 artilleries moved from Russia to Smolensk
                2 aaGuns and 18 infantry moved from Yenisey to Timguska

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Russians player Adding units owned by PlayerID named:Russians to Smolensk: 1 artillery
                EDIT: Russians player Removing units owned by PlayerID named:Russians from Russia: 1 artillery
                EDIT: Turning off Edit Mode
                2 artilleries and 3 infantry placed in Russia
                3 armour placed in Ukraine

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for Russians :

    Timguska : 2 aaGuns and 18 infantry
        Belarus : 1 infantry
        Archangel : 1 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 2 aaGuns, 1 armour, 9 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 2 tactical_bombers
        Russia : 1 airfield, 2 artilleries, 1 factory_major and 3 infantry
        Ukraine : 4 armour and 1 factory_minor
        Volgograd : 1 factory_minor
        Smolensk : 2 aaGuns, 1 armour, 8 artilleries, 26 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 47 / 58
        Russians : 33 / 38
        Japanese : 54 / 58
        Americans : 50 / 70
        Chinese : 8 / 9
        British : 33 / 39
        UK_Pacific : 8 / 8
        Italians : 15 / 20
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 destroyers, 1 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
                1 armour moved from Hunan to Szechwan
                1 mech_infantry moved from Hunan to Szechwan
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                2 infantry moved from Chahar to Hopei
                2 armour moved from Kiangsu to Hopei
                1 mech_infantry moved from Kiangsu to Kweichow
                2 fighters and 1 tactical_bomber moved from Kiangsu to Kweichow
                3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 3 fighters and 3 tactical_bombers
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 1 :  6/6 hits
                        ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the ANZAC and 1 fighter owned by the Japanese lost in 42 Sea Zone
                    Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 cruiser
                    Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 cruiser
                Battle in Hopei
                    Japanese attack with 2 armour and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 2 infantry in Hopei, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Szechwan, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 1 :  0/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 armour, 1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
                1 artillery and 1 infantry moved from Siam to 37 Sea Zone
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
                2 bombers moved from Kwangtung to Philippines
                1 armour, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 37 Sea Zone to 35 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
                2 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 infantry moved from Jehol to Chahar
                3 infantry moved from Jehol to Chahar

    Place Units - Japanese
                3 armour placed in Kiangsu
                1 infantry placed in Japan
                3 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 59 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Kiangsu : 3 armour and 1 factory_minor
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Yunnan : 1 flag, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
        Hunan : 1 flag,    Hopei : 1 flag, 2 armour and 2 infantry
        Szechwan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Chahar : 1 flag, 4 infantry
        Anhwe : 1 flag,    Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag,    Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
        French Indo China : 1 flag, 1 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag,    Sumatra : 1 flag,


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 battleship, 2 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 submarine moved from 33 Sea Zone to 17 Sea Zone
                1 submarine moved from 33 Sea Zone to 18 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                4 fighters moved from 33 Sea Zone to 18 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
                3 fighters moved from 33 Sea Zone to 17 Sea Zone
                1 submarine moved from 33 Sea Zone to 16 Sea Zone
                1 fighter moved from 10 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 10 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 18 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 18 Sea Zone
                    Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 17 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 1 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Americans
                1 armour, 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 33 Sea Zone to 16 Sea Zone
                2 fighters moved from 17 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 17 Sea Zone to 16 Sea Zone
                1 fighter moved from 17 Sea Zone to 16 Sea Zone
                4 fighters moved from 18 Sea Zone to 16 Sea Zone
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 25 Sea Zone
                1 battleship moved from 10 Sea Zone to 25 Sea Zone
                1 carrier moved from 10 Sea Zone to 25 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 battleship, 2 destroyers and 2 submarines placed in 10 Sea Zone
                Americans undo move 3.
                Americans undo move 2.
                Americans undo move 1.
                Turning on Edit Mode
                EDIT: Americans player Removing units owned by PlayerID named:Americans from 101 Sea Zone: 1 submarine
                EDIT: Americans player Adding units owned by PlayerID named:Americans to 91 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 infantry placed in Eastern United States
                2 submarines and 1 transport placed in 101 Sea Zone
                1 battleship, 2 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Queensland : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        34 Sea Zone : 1 destroyer
        25 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports
        22 Sea Zone : 1 flag,    10 Sea Zone : 1 battleship, 2 destroyers and 2 submarines
        18 Sea Zone : 1 submarine
        17 Sea Zone : 1 flag, 1 submarine
        16 Sea Zone : 1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 3 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
        101 Sea Zone : 2 submarines and 3 transports
        91 Sea Zone : 4 submarines

    Production/PUs Summary :

    Germans : 47 / 58
        Russians : 33 / 38
        Japanese : 58 / 64
        Americans : 50 / 70
        Chinese : 6 / 9
        British : 33 / 39
        UK_Pacific : 6 / 8
        Italians : 15 / 20
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 fighter and 7 infantry moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 1 :  2/8 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Szechwan, round 1 :  1/3 hits
                        1 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan
                        Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 2 :  4/7 hits
                        Japanese roll dice for 1 armour in Szechwan, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                    Chinese win with 1 fighter and 5 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                1 fighter moved from Szechwan to Kansu

    Place Units - Chinese
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Kansu : 1 fighter and 4 infantry
        Szechwan : 5 infantry

    Production/PUs Summary :

    Germans : 47 / 58
        Russians : 33 / 38
        Japanese : 57 / 64
        Americans : 50 / 70
        Chinese : 7 / 7
        British : 33 / 39
        UK_Pacific : 6 / 8
        Italians : 15 / 20
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I forgot to do some attacks in Trans-Jordan and Alexandria. I just stopped the attack process by exiting the game since it would not let me add them. I hope this is ok since we are trying to learn the game as we go.


  • The only thing it does is give you another chance to win in Shan State

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