sent a chat so we don’t clutter up this thread
X-PAD 01 Norse vs Attack OTKG
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 battleship and 1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 cruiser placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
8 infantry moved from Shensi to Kansu
1 fighter moved from Kweichow to KansuPlace Units - Chinese
5 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Kweichow : 1 infantry
Kansu : 1 fighter and 13 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 6
British : 29 / 35
UK_Pacific : 21 / 21
Italians : 15 / 13
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Laptop battery is out on my laptop (new one on the way) and I’m borrowing time on someone else’s computer. I will have the turn up on Tuesday or Wednesday… Sorry for the delay!
GG
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Got a compy to use! Will have these up faster in future…
GG
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Haha! Sorry, disregard the very last MARTI dice roll. I was testing possible Italian moves.
GG
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Italians
Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to Morocco
1 infantry moved from Tunisia to Algeria
Italians take Algeria from FrenchCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 cruiser in Morocco, round 1 : 1/1 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 1 : 1/3 hits
French roll dice for 2 infantry in Morocco, round 1 : 2/2 hits
2 infantry owned by the French , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for French: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for French: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Morocco to Southern France
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Bulgaria to 100 Sea Zone
2 aaGuns moved from Yugoslavia to Romania
2 armour and 1 infantry moved from Bulgaria to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Southern France to Northern Italy
3 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 artillery moved from Tunisia to LibyaPlace Units - Italians
2 infantry placed in Northern Italy
1 transport placed in 93 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 6
British : 30 / 30
UK_Pacific : 24 / 24
Italians : 15 / 25
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 fighter moved from Java to Burma
2 fighters moved from Java to Burma
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
Game History
Round :2
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 destroyer moved from 70 Sea Zone to 72 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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london scramble??
2 strat vs ic
1 ftr 1 tac escort -
wrong map
forgot inf and arm vs Scotlandsame SBR question.
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so tacs can´t escort you say…. :roll:
this is my final offer 8-)
1 ftr 2 strat vs london
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This is not my day.
I continued my move after finishing combat move, just to see what would happen
but forgot to go to local game.So if you don´t scramble should I re-roll or should we keep my premature combat?
If you scramble I will re-roll all my combat, correct? Or just London? -
No scramble. Keep your rolls if you want.
GG
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Germans
Germans buy 1 fighter and 6 transports; Remaining resources: 1 PUs;Combat Move - Germans
Giving bonus movement to units
2 infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 119 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 91 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from 112 Sea Zone to 119 Sea Zone
1 fighter moved from 112 Sea Zone to Scotland
2 bombers and 1 fighter moved from Western Germany to United Kingdom
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 armour moved from 111 Sea Zone to ScotlandCombat - Germans
Battle in Scotland
Germans attack with 1 armour, 1 fighter and 3 infantry
British defend with 1 airfield, 1 artillery and 1 infantry
Germans win, taking Scotland from British with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Germans win with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 119 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer and 1 transport
Germans win, taking 119 Sea Zone from British with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Recording Battle Statistics
Cleaning up after air battles
1 fighter moved from 119 Sea Zone to 112 Sea Zone
1 fighter moved from Scotland to 112 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 fighter and 1 tactical_bomber moved from Romania to Western Germany
2 armour moved from Yugoslavia to Western Germany
1 aaGun moved from Germany to Poland
2 infantry moved from France to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
5 infantry moved from Finland to Norway
1 aaGun moved from Western Germany to Holland Belgium
1 infantry moved from Finland to Norway
3 armour moved from Yugoslavia to Germany
2 artilleries moved from Poland to Germany
3 infantry moved from Greece to 100 Sea Zone
3 infantry moved from 100 Sea Zone to Romania
3 armour moved from Greece to Romania
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanPlace Units - Germans
6 transports placed in 112 Sea Zone
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Russians
Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
2 aaGuns, 2 artilleries and 10 infantry moved from Ukraine to Bessarabia
1 artillery and 4 infantry moved from Western Ukraine to Bessarabia
1 armour and 5 mech_infantrys moved from Bryansk to Bessarabia
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
1 armour and 1 mech_infantry moved from Russia to Ukraine
2 infantry moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia
1 artillery and 4 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 infantry moved from Yenisey to Timguska
2 aaGuns moved from Amur to Buryatia
13 infantry moved from Amur to BuryatiaPlace Units - Russians
1 infantry and 2 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
1 infantry and 2 mech_infantrys placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Amur : 3 infantry
Timguska : 2 infantry
Buryatia : 2 aaGuns and 13 infantry
Belarus : 2 aaGuns, 2 artilleries and 17 infantry
Baltic States : 1 infantry
Rostov : 1 infantry
Eastern Poland : 2 infantry
Bessarabia : 2 aaGuns, 1 armour, 3 artilleries, 2 fighters, 14 infantry, 5 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 factory_major and 2 infantry
Ukraine : 2 armour, 1 factory_minor, 1 infantry and 4 mech_infantrys
Volgograd : 1 factory_minor, 1 infantry and 2 mech_infantrys
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Caucasus : 2 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 56
Russians : 37 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 6
British : 28 / 30
UK_Pacific : 24 / 24
Italians : 15 / 25
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
gonna do a minor edit if it s kk with u guys:
russian cruiser to sz113 (can actually edit it myself during china)cheers
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Edit the CRU is OK.
Best regards, -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Japanese
Japanese buy 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
3 artilleries moved from Hopei to Kweichow
5 infantry moved from Hopei to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
3 artilleries moved from Yunnan to Szechwan
2 bombers moved from Kwangsi to Kweichow
2 infantry moved from Hopei to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 3 artilleries, 2 bombers and 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 2 bombers and 7 infantry in Kweichow, round 1 : 2/12 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 artilleries, 2 bombers and 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 3 artilleries, 2 bombers and 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 mech_infantry moved from Hopei to Szechwan
1 infantry moved from Chahar to Suiyuyan
1 aaGun and 5 infantry moved from Chahar to Hopei
1 armour moved from Jehol to Kweichow
4 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
2 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone
2 carriers moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
2 destroyers moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Siam to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
2 fighters moved from Kwangsi to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
2 transports moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
2 bombers moved from Kweichow to Kwangsi
4 fighters and 4 tactical_bombers moved from Kiangsu to KwangsiPlace Units - Japanese
3 submarines and 1 transport placed in 6 Sea Zone
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
Paulau Island : 1 infantry
Kwangsi : 1 artillery, 2 bombers, 5 fighters, 3 infantry and 5 tactical_bombers
Korea : 1 infantry
Kiangsu : 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Jehol : 1 infantry
Siam : 2 infantry
Manchuria : 1 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 armour, 3 artilleries and 6 infantry
Hunan : 1 flag, Hopei : 1 flag, 1 aaGun and 5 infantry
Szechwan : 1 flag, 3 artilleries, 1 infantry and 1 mech_infantry
Chahar : 1 flag, 4 infantry
Anhwe : 1 flag, 42 Sea Zone : 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports
36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transports
19 Sea Zone : 1 transport
6 Sea Zone : 3 submarines and 2 transportsProduction/PUs Summary :
Germans : 45 / 56
Russians : 37 / 37
Japanese : 35 / 45
Americans : 52 / 52
Chinese : 3 / 6
British : 28 / 30
UK_Pacific : 24 / 24
Italians : 15 / 25
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
If a loaded carriers is attacked, please wait for OOL, thanks.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 cruiser placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Notification to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Setting uses for triggers used this phase.Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
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