XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH


  • Map crapped out randomly while doing noncom, not sure what happened. I’ll redo USSR and make edits for different dice if needed.

  • TripleA

    lol garg, maybe.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                2 infantry moved from Romania to Bulgaria
                1 fighter moved from Eastern Poland to Bulgaria
                1 fighter moved from Rostov to Bulgaria
                1 mech_infantry moved from Vyborg to Finland
                      Russians take Finland from Germans
                6 infantry moved from Timguska to Kansu
                1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
                1 mech_infantry moved from Persia to Syria
                1 tactical_bomber moved from Rostov to Syria

    Combat - Russians
                Battle in Trans-Jordan
                    Russians attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 infantry
                    Russians win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                    Russians win with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Battle in Bulgaria
                    Russians attack with 2 fighters and 2 infantry
                    Italians defend with 2 infantry
                    Russians win, taking Bulgaria from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 2 infantry
                    Russians win with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Kansu
                    Russians attack with 6 infantry
                    Japanese defend with 2 infantry
                    Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 2 infantry
                    Russians win with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Syria
                    Russians attack with 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    Russians win, taking Syria from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Russians win with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
                Setting uses for triggers used this phase.

    Non Combat Move - Russians
                2 aaGuns, 3 armour, 2 artilleries and 17 infantry moved from Romania to Eastern Poland
                5 infantry moved from Bessarabia to Eastern Poland
                2 fighters moved from Bulgaria to Eastern Poland
                2 mech_infantrys moved from Ukraine to Western Ukraine
                2 mech_infantrys moved from Western Ukraine to Eastern Poland
                2 mech_infantrys moved from Novgorod to Eastern Poland
                1 armour and 3 mech_infantrys moved from Belarus to Eastern Poland
                1 fighter moved from Novgorod to Eastern Poland
                1 artillery and 1 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Russia to Kazakhstan
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Persia to Iraq
                1 infantry moved from Persia to 80 Sea Zone
                1 tactical_bomber moved from Syria to Iraq
                1 mech_infantry moved from Russia to Belarus

    Place Units - Russians
                2 infantry and 1 mech_infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                3 armour, 1 fighter and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 47 PUs; end with 47 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 61 PUs


  • @Gargantua:

    Italian mismanagement is keeping the Allies in the game.  :P

    Sure blame it on poor Italian play and not stellar allied play to salvage the med front after a horrendous Taranto.

    In other news you guys might need this
    http://www.russianpod101.com/?src=gc_LearnRussian1_Search_learn russian fast_13770026431_&gclid=COyOwd__o7ACFSrDtgodETikWA

    In Mother Russia we invade YOUR country.


  • @Cow:

    I have no idea what is going to happen here.

    It was best to pull back to epl. I need to get my head in the game, thought 114 was too far for your navy to reach and figured I didn’t need to block 113. Ah well, Russia … . they’re a backwards people.  :evil:


  • Small change, I originally took Kansu w/5inf not 4inf. That’s the only discrepancy I found in the dice. Meant to double check earlier but the rest of the battles playing out with the same casualties lulled me into a false sense of confidence.

  • TripleA

    special mooquest for japan. can you go to sz 75 with your carrier dd sub fig tactical? to sink uk’s fleet and stop the ruskie national objective for me… or rush union of south africa if you really want to expand. That is always fun.

    It is okay if you can’t. i am doing things fine. I am about to hold novgorod next turn.

  • TripleA

    yeah I thought you were goading me to do this… then again the only way I could do this move was to have italy win tank vs infantry warfare.

  • TripleA

    russia just took a japanese territory bordering mongolia… so mongolia cannot side with the allies anymore right?


  • @Cow:

    yeah I thought you were goading me to do this… then again the only way I could do this move was to have italy win tank vs infantry warfare.

    watcha talking about willis? And yes, the mongolians will stay neutral for the duration of the war. Sad, but I felt it was needed and USSR will be fine without those infantry. I would’ve taken Manchuria as well, but it’d be taken right back before China and would end up costing me an inf for no gain and would just weaken my blocking force.

  • TripleA

    Japan I am going to run some calcs for you  and run some options by. I need something to happen in the pacific.

  • Liaison TripleA '11 '10

    Don’t have a COW!

    Just liberate Europe from the Ruskans.


  • @Cow:

    Japan I am going to run some calcs for you� and run some options by. I need something to happen in the pacific.

    Tojo ain’t got no mojo.  :mrgreen:

    Seriously though, the only thing that makes sense about the tank vs inf is the baltic states.


  • I’m actually considering a bomber for USSR, hmm.

  • TripleA

    actually, you are doing fine. you making it happen, you got enough to hold burma next next round. minor shangtung kiangsu or kwangtung at least, I might drop 2 minors. you need naval buys since you started trading naval with usa

    I am thinking… infantry 2 mech for FIC, minor ic, 1 sub, 3 dd, 1 carrier.

    You have to kind of accept you will lose dutch islands when you go to take india, which is fine, because he still has to block your naval. so you get some kills in when he does that and he gets to hold an isle for a round till the full might of japan can just focus on it. The main thing is the victory city, because if usa is stuck in the dutch islands, you can easily gambit hawaii and win right there. So there is a limit on what usa can do when you are 1 victory city away from winning.

    1 inf 2 mech 3 sub 2 dd, 2 minor ic is also very good for a more counter attack japan setup.

    The rest don’t really matter as long as all available ground forces get in burma range you are fine.

    with two minors down, it pumps out 6 units next turn. china collects 1 ipc this turn (you kill tsinghai), you pump out 6 units next turn. Giving up a little ground is okay, The VCs are what matter, it is the only way to win. china will be done in time, once india is out of the picture things are 10x simpler. you just build up to sink the allies after that and it turns into a mexican standoff. When you are surrounded it becomes tricky because the allies are coming in from all directions.

    I’d kill tsinghai this turn, if you got a dd blocking 55, you could consider sending sz 37 off with an infantry and artillery to sz 75 then you threaten union of south africa. russia NO etc. More importantly it threatens india (though it can be blocked which is fine).

    forget i said anything about union. Germany will do what germany does and italy will do what italy does. I am fine. It is an option to consider though, I can’t snipe naval with germany this turn anyway.

  • TripleA

    you pretty much got india in the bag. next round I might consider a naval base, because if usa goes dutch, you go take hawaii and win, which he knows you can do so it puts him in a bind… he preferably wants to be in caroline islands when india falls, which he says so himself in the global forum, which is a spot most people like to be, but it is a hard spot to hold, especially if he continues to buy atlantic.

    In the end he’ll have 60% odds or something like that to kill burma, which is fine because a naval base on FIC allows you to slam india anyway.

    For this round I’d use 1 inf to attack burma, because he knows you are just going to stack there anyway.
    ~
    Also I am going to fly a couple german bombers to szechwan. I didn’t want to spoil the supplies, but it stops this blocking stuff from happening. so after this round if they want to block they need at least 2 destroyers and prayer.

  • TripleA

    Another good move is shove 7 infantry to burma. uk pac can ignore it, all in, or attempt to strafe. In the all in scenario you counter attack him in burma and take india no problem. In the ignore it scenario, you can take india and get it over with if you see no other attacks available. If he strafes it successfully you can move in to burma and hold burma garaunteed and India is done after that.

    In this japan playstyle you would drop naval base on kwangsi, airbase for FIC to guard xports so you can front your japan fleet in sz 37, which means he can take celebes, but he’ll have to block you in 3 spots. Also if his dd hits, you block him in sz 42, which is better for you.

    If you have to choose between sinking usa or full burma stack… sink usa, because india will be that much easier later knowing you have nothing else to worry about.
    `

    you could do the big burma stack as well, which is what your last turn was heading toward and do the earlier buy i mentioned.

    `
    you could play “the income game” and you could go union africa, shuffle men to soviet far east,  and just grow your bank roll like that. USA would be kinda forced to save union first or london.

    `
    you could also do what you are doing, you will get india eventually… I recommend minor factory for kwangtung so you outproduce india by more than 1 unit and allows flexibility between minors to pump naval out as needed.

    ~
    All these japan styles are good, there is no right or wrong way. You got options veqryn, I will be gone for the day. :D

  • TripleA

    if you go income mode, don’t forget to bomb the airbase of india so he can’t attack it very well.

  • Customizer

    I’m a little sleepy right now, and forgot 2 things.

    First, I forgot to ask you if you wanted to scramble in the sea zone south of india.  I attacked 1 destroyer with 1 fighter, 1 tac, and 2 bombers.  If you want to scramble, let me know and we can redo the battle using forum dice.

    Second, I forgot to click “post turn summary” and clicked ‘done’ instead.

    So, here is the savegame for America.  Sorry, you will have to look through the history panel to see what i did.

    Cow, I did not move my navy to sz75 because he could just move all his navy to the one around madagascar, and my navy is not big enough to attack and win against his navy, so he would have effectively blocked me from getting to south africa AND also taken the italian territory anyway.

    I am also starting to really dislike that French BB.  Damn you Garg…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Politics - Americans
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Purchase Units - Americans
                Americans buy 3 destroyers, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 carriers and 3 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 destroyer moved from 104 Sea Zone to 92 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 armour and 1 infantry moved from 92 Sea Zone to Morocco
                1 tactical_bomber moved from Queensland to 55 Sea Zone
                1 bomber moved from India to Egypt

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 cruiser
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 cruiser
                    Casualties for Americans: 1 submarine
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 cruiser
                    Casualties for Americans: 1 submarine
                Recording Battle Statistics

    Non Combat Move - Americans
                2 fighters moved from 55 Sea Zone to Queensland
                1 tactical_bomber moved from 55 Sea Zone to Queensland
                2 infantry moved from Brazil to French Guiana

    Place Units - Americans
                2 infantry placed in Eastern United States
                2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                Americans undo move 2.
                1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 fighter placed in Western United States
                Americans undo move 5.
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

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