sent a chat so we don’t clutter up this thread
XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 108 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 fighter
Germans defend with 3 transports
Americans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Americans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle StatisticsNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 41 Sea Zone to India
1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 108 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Quebec to Gibraltar
1 bomber moved from Western United States to Gibraltar
3 fighters moved from Western United States to 91 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 destroyers, 2 submarines and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
oh haha I need to look at the history now… I kinda knew like japan wasn’t going to chuck his yunnan stuff with a mech and armor to burma. setup to get 6 transports with 9 inf 3 arty and all air to hit india, lose maybe 1-6 fighters to take india… yadeyada india out of the way, focus on pacific win. That is a rush, but it does put japan out of position for about 2 rounds and allies can make some ground so japan can implode if it does not work out right.
I am happy with this though. I think Japan is basically waiting for the allies to make a move and then react… or waiting to see how europe is going before making a gambit.
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Dang it, I took Iraq! :cry:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - British
Giving bonus movement to units
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
2 infantry moved from India to Burma
1 fighter moved from India to Burma
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 mech_infantrys moved from Tanganyika Territory to Anglo Egyptian Sudan
1 battleship and 1 cruiser moved from 77 Sea Zone to 80 Sea Zone
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from India to Iraq
1 tactical_bomber moved from India to Burma
1 infantry moved from French West Africa to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to GibraltarCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
British win with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Iraq
British attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 3 infantry
British win, taking Iraq from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
British win with 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in 39 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
British win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 infantry moved from West India to India
1 fighter moved from Iraq to Persia
1 fighter moved from Anglo Egyptian Sudan to EgyptTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Place Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 armour moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Greece to Bulgaria
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to LibyaCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Slovakia Hungary, round 1 : 1/1 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Libya
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 1 : 3/5 hits
French roll dice for 1 infantry in Libya, round 1 : 0/1 hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Italians win with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Greece to Albania
3 aaGuns moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Greater Southern Germany
1 infantry moved from Greece to Bulgaria
1 artillery moved from Greece to AlbaniaPlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag, Kenya : 1 flag, Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 infantry
Greater Southern Germany : 1 infantry
Slovakia Hungary : 1 armour
Western Germany : 1 aaGun
Tobruk : 1 infantry
Albania : 1 armour and 1 artillery
Northern Italy : 1 factory_major
Libya : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Bulgaria : 2 infantry
Greece : 1 flag, 97 Sea Zone : 1 cruiser, 3 destroyers, 2 submarines and 2 transports
Yugoslavia : 2 infantryProduction/PUs Summary :
Germans : 44 / 85
Russians : 44 / 64
Japanese : 63 / 69
Americans : 52 / 72
Chinese : 1 / 1
British : 20 / 0
UK_Pacific : 6 / 6
Italians : 18 / 23
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
you taking iraq really foiled my plans. could not hold alexandria with italy, because naval base and take back transjordan = italy fleet dead.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 submarine moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from Queensland to South Australia
2 aaGuns moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total -
Well I meant to strafe it and not actually take it . . . I mean with the luck I’ve been having I figured 2inf, ca, ftr, bb vs 3inf, art was a safe strafe. Pull the fighter after a round and voila, less than 2 dudes left.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 battleship moved from 63 Sea Zone to 54 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 destroyer, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
8 armour moved from United Kingdom to 110 Sea Zone
8 infantry moved from United Kingdom to 110 Sea Zone
8 armour, 1 carrier, 1 cruiser, 1 destroyer, 8 infantry and 8 transports moved from 110 Sea Zone to 114 Sea Zone
8 armour and 8 infantry moved from 114 Sea Zone to Poland
2 bombers moved from Western Germany to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
3 artilleries and 4 infantry moved from United Kingdom to ScotlandCombat - Germans
Battle in 114 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 8 transports
Russians defend with 1 cruiser and 1 submarine
Russians roll dice for 1 submarine in 114 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 8 transports in 114 Sea Zone, round 1 : 5/6 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Russians , 1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 114 Sea Zone
Germans win with 2 bombers, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 8 transports remaining. Battle score for attacker is 10
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarine
Germans win with 2 bombers, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 8 transports remaining. Battle score for attacker is 10
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Poland
Germans attack with 8 armour and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 8 armour and 8 infantry in Poland, round 1 : 6/16 hits
Russians roll dice for 1 infantry in Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 8 armour and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 8 armour and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Slovakia Hungary
1 fighter moved from 110 Sea Zone to Slovakia Hungary
1 aaGun moved from Germany to Poland
1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
2 aaGuns moved from Germany to Poland
3 aaGuns, 4 artilleries and 18 infantry moved from Germany to Slovakia Hungary
5 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 fighter moved from 110 Sea Zone to Slovakia Hungary
1 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 destroyer placed in 114 Sea Zone
5 artilleries and 4 infantry placed in Germany
3 armour, 4 infantry and 3 mech_infantrys placed in Western Germany
1 infantry placed in France
Germans undo move 3.
1 infantry placed in France
3 armour, 3 infantry and 3 mech_infantrys placed in Western Germany
Germans undo move 4.
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield, 3 artilleries and 4 infantry
United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Slovakia Hungary : 3 aaGuns, 1 armour, 4 artilleries, 2 bombers, 3 fighters, 26 infantry, 1 mech_infantry and 1 tactical_bomber
Western Germany : 1 airfield, 3 armour, 1 factory_major, 1 harbour, 4 infantry and 3 mech_infantrys
Poland : 3 aaGuns, 8 armour and 8 infantry
Germany : 5 artilleries, 1 factory_major and 4 infantry
Bulgaria : 1 flag, 114 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 8 transports
Yugoslavia : 1 flag, Finland : 1 flag,
Production/PUs Summary :Germans : 46 / 51
Russians : 42 / 64
Japanese : 63 / 69
Americans : 52 / 72
Chinese : 1 / 1
British : 20 / 0
UK_Pacific : 6 / 6
Italians : 18 / 23
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I have no idea what is going to happen here.
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Italian mismanagement is keeping the Allies in the game. :P
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Map crapped out randomly while doing noncom, not sure what happened. I’ll redo USSR and make edits for different dice if needed.
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lol garg, maybe.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 infantry moved from Romania to Bulgaria
1 fighter moved from Eastern Poland to Bulgaria
1 fighter moved from Rostov to Bulgaria
1 mech_infantry moved from Vyborg to Finland
Russians take Finland from Germans
6 infantry moved from Timguska to Kansu
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Persia to Syria
1 tactical_bomber moved from Rostov to SyriaCombat - Russians
Battle in Trans-Jordan
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Russians win with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Bulgaria
Russians attack with 2 fighters and 2 infantry
Italians defend with 2 infantry
Russians win, taking Bulgaria from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Russians win with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Russians win with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Syria
Russians attack with 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Syria from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Russians win with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Recording Battle Statistics
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
Setting uses for triggers used this phase.Non Combat Move - Russians
2 aaGuns, 3 armour, 2 artilleries and 17 infantry moved from Romania to Eastern Poland
5 infantry moved from Bessarabia to Eastern Poland
2 fighters moved from Bulgaria to Eastern Poland
2 mech_infantrys moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Novgorod to Eastern Poland
1 armour and 3 mech_infantrys moved from Belarus to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 artillery and 1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Rostov to Bryansk
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to 80 Sea Zone
1 tactical_bomber moved from Syria to Iraq
1 mech_infantry moved from Russia to BelarusPlace Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 armour, 1 fighter and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 61 PUs -
Italian mismanagement is keeping the Allies in the game. :P
Sure blame it on poor Italian play and not stellar allied play to salvage the med front after a horrendous Taranto.
In other news you guys might need this
http://www.russianpod101.com/?src=gc_LearnRussian1_Search_learn russian fast_13770026431_&gclid=COyOwd__o7ACFSrDtgodETikWAIn Mother Russia we invade YOUR country.
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@Cow:
I have no idea what is going to happen here.
It was best to pull back to epl. I need to get my head in the game, thought 114 was too far for your navy to reach and figured I didn’t need to block 113. Ah well, Russia … . they’re a backwards people. :evil:
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Small change, I originally took Kansu w/5inf not 4inf. That’s the only discrepancy I found in the dice. Meant to double check earlier but the rest of the battles playing out with the same casualties lulled me into a false sense of confidence.
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