@surfer Scramble? You have 6 planes!
12L wheatbeer (axis) vs questioneer (allies) g40f
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - Americans
Americans buy 1 bomber and 6 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 5 transports moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 12 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 11 Sea Zone to 30 Sea Zone
1 destroyer moved from 11 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
5 fighters moved from Queensland to 54 Sea Zone
1 armour, 3 carriers, 1 cruiser, 6 destroyers, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
1 armour, 3 carriers, 1 cruiser, 6 destroyers, 1 infantry, 1 mech_infantry and 2 transports moved from 12 Sea Zone to 30 Sea Zone
2 destroyers moved from 11 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 2 destroyers
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 fighter
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 fighter
Battle in 30 Sea Zone
Americans attack with 1 armour, 3 carriers, 1 cruiser, 10 destroyers, 1 infantry, 1 mech_infantry and 2 transports
Japanese defend with 1 submarine
Americans win with 3 carriers, 1 cruiser, 10 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Americans win with 3 carriers, 1 cruiser, 10 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 92 Sea Zone
Americans attack with 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 5 transports
Germans defend with 1 destroyer
Americans win with 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Americans win with 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 submarine
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Recording Battle StatisticsNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
4 fighters and 1 tactical_bomber moved from 49 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 armour moved from 30 Sea Zone to Johnston Island
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 transport moved from 89 Sea Zone to 86 Sea ZonePlace Units - Americans
1 bomber and 6 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
11 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
I don’t know if you forgot the UK or you’re just thinking, but I figured I’d post just in case to remind.
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No, just didn’t have time to finish it yet. I shold get to it tonight. Thanks.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - British
British buy 1 airfield, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to units
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
14 infantry moved from West India to Eastern Persia
1 tactical_bomber moved from West India to Kazakhstan
1 tactical_bomber moved from Kazakhstan to Samara
4 mech_infantrys moved from West India to Turkmenistan
3 artilleries moved from West India to Eastern PersiaCombat - British
Recording Battle StatisticsNon Combat Move - British
3 aaGuns moved from West India to Eastern PersiaPlace Units - British
1 airfield, 1 infantry and 1 tactical_bomber placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to unitsNon Combat Move - Italians
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 2 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
2 mech_infantrys moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 2 infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from France to Northern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
2 armour moved from Western Germany to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs totalProduction/PUs Summary :
Germans : 52 / 62
Russians : 26 / 30
Japanese : 65 / 81
Americans : 52 / 72
Chinese : 4 / 5
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 15 / 15
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
3 infantry moved from Queensland to New South Wales
1 mech_infantry moved from Queensland to New South Wales
3 armour moved from Queensland to New South Wales
2 artilleries moved from Queensland to New South WalesNon Combat Move - ANZAC
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from Morocco to AlgeriaCombat - French
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :7
Purchase Units - Germans
Germans buy 1 airfield, 2 artilleries, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Bryansk to Rostov
Germans take Rostov from RussiansCombat - Germans
Recording Battle StatisticsNon Combat Move - Germans
1 aaGun and 1 artillery moved from Bryansk to Rostov
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
1 aaGun, 22 artilleries and 13 infantry moved from Belarus to Bryansk
1 artillery moved from Archangel to Belarus
1 aaGun, 1 artillery and 3 infantry moved from Novgorod to Belarus
1 aaGun, 1 artillery and 1 infantry moved from Western Ukraine to Bryansk
4 tactical_bombers moved from Novgorod to Bryansk
3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters moved from Novgorod to 97 Sea Zone
1 fighter moved from Western Germany to Bryansk
6 mech_infantrys moved from Belarus to Bryansk
2 artilleries moved from Bessarabia to Ukraine
3 artilleries moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
7 armour moved from Belarus to Bryansk
2 armour and 4 mech_infantrys moved from Belarus to Rostov
1 mech_infantry moved from Bessarabia to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
2 bombers moved from Novgorod to Yugoslavia
2 artilleries moved from Yugoslavia to Romania
1 mech_infantry moved from Germany to Yugoslavia
2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 3 infantry moved from Western Germany to FrancePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 1 infantry placed in Western Germany
1 airfield and 3 fighters placed in YugoslaviaTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsProduction/PUs Summary :
Germans : 57 / 67
Russians : 21 / 30
Japanese : 65 / 81
Americans : 52 / 72
Chinese : 4 / 5
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 14 / 15
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Samara
18 infantry moved from Samara to Russia
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Recording Battle StatisticsNon Combat Move - Russians
2 aaGuns moved from Samara to RussiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 fighter moved from 24 Sea Zone to 26 Sea Zone
1 fighter moved from 24 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 31 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 31 Sea Zone, round 1 : 4/4 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 31 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 2 destroyers and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 1 : 1/4 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 1 : 0/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Americans: 2 destroyers and 1 submarine
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Americans: 2 destroyers and 1 submarine
Recording Battle StatisticsNon Combat Move - Japanese
3 fighters moved from Burma to India
1 aaGun, 3 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Burma to India
1 infantry moved from Hopei to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 fighter and 2 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from 25 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 5 Sea Zone to 19 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 24 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to Caroline Islands
2 fighters moved from Marshall Islands to 16 Sea Zone
1 cruiser and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Burma to Guam
2 fighters moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Kiangsu to 33 Sea Zone
2 tactical_bombers moved from Kiangsu to Japan
2 battleships moved from 6 Sea Zone to 16 Sea Zone
3 tactical_bombers moved from Burma to IndiaPlace Units - Japanese
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 carrier placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
2 artilleries and 1 infantry placed in Kiangsu
Japanese undo move 2.
1 carrier placed in 6 Sea Zone
1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsProduction/PUs Summary :
Germans : 57 / 67
Russians : 19 / 27
Japanese : 69 / 79
Americans : 52 / 72
Chinese : 4 / 5
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 14 / 15
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Scramble planes in z95???
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No scramble SZ95
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :7
Purchase Units - Americans
Americans buy 9 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
3 destroyers moved from 30 Sea Zone to 25 Sea Zone
5 fighters moved from 30 Sea Zone to 26 Sea Zone
5 fighters moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 31 Sea Zone
3 carriers moved from 30 Sea Zone to 26 Sea Zone
1 cruiser moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 48 Sea Zone
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 46 Sea Zone
1 destroyer moved from 30 Sea Zone to 47 Sea Zone
2 destroyers moved from 30 Sea Zone to 26 Sea Zone
1 bomber and 6 fighters moved from Western United States to 12 Sea Zone
1 bomber moved from 12 Sea Zone to Hawaiian Islands
1 fighter moved from 12 Sea Zone to 26 Sea Zone
5 fighters moved from 12 Sea Zone to Hawaiian Islands
2 fighters moved from 92 Sea Zone to 95 Sea Zone
2 tactical_bombers moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Americans
Battle in 95 Sea Zone
Americans attack with 2 destroyers, 2 fighters and 2 tactical_bombers
Italians defend with 1 transport
Americans win with 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Americans win with 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 25 Sea Zone
Americans attack with 3 destroyers and 5 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans win with 3 destroyers and 5 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Americans win with 3 destroyers and 5 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Recording Battle StatisticsNon Combat Move - Americans
2 carriers moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
2 tactical_bombers moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from 95 Sea Zone to 98 Sea Zone
5 fighters moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
9 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :7
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to units
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Eastern Persia to West India
1 artillery moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
2 artilleries moved from Eastern Persia to Persia
1 tactical_bomber moved from Samara to Kazakhstan
1 tactical_bomber moved from Kazakhstan to Persia
4 mech_infantrys moved from Turkmenistan to Persia
11 infantry moved from Eastern Persia to PersiaCombat - British
Battle in West India
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking West India from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - British
3 aaGuns moved from Eastern Persia to PersiaPlace Units - British
1 carrier and 2 destroyers placed in 98 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :7
Turn Complete - UK_Pacific
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EDITED forgotten NCM- US troops take malta- Brits make 38IPCs- already changed on the map.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :7
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Giving bonus movement to units
1 bomber and 3 fighters moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 1 destroyer; Americans defend with 1 transport
Italians roll dice for 1 bomber and 3 fighters in 96 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Americans and 1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for Americans: 1 transport
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for Americans: 1 transport
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Yugoslavia
1 bomber and 2 fighters moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs totalProduction/PUs Summary :
Germans : 57 / 67
Russians : 19 / 27
Japanese : 63 / 79
Americans : 52 / 72
Chinese : 8 / 10
British : 33 / 38
UK_Pacific : 2 / 0
Italians : 13 / 15
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





