XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

  • TripleA

    scramble orders? i have unguarded transports in 109.

    crazycow.tsvg


  • crazy cow indeed, full scramble vs sz110

  • TripleA

    axis roll 6 hits.

  • TripleA

    all subs missed.


  • 2ss, 2dd, cv

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 submarine moved from 118 Sea Zone to 110 Sea Zone
                3 infantry moved from Norway to 112 Sea Zone
                3 armour moved from Western Germany to 112 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 119 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 119 Sea Zone to 109 Sea Zone
                3 armour and 3 infantry moved from 109 Sea Zone to United Kingdom
                3 infantry moved from Scotland to United Kingdom
                1 infantry moved from Scotland to United Kingdom
                2 transports moved from 111 Sea Zone to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                2 armour moved from Western Germany to 112 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                2 armour and 2 infantry moved from 110 Sea Zone to United Kingdom
                3 armour, 3 artilleries and 6 infantry moved from Germany to 113 Sea Zone
                3 armour, 3 artilleries, 1 destroyer, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
                3 armour, 3 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                1 carrier and 2 tactical_bombers moved from 111 Sea Zone to 110 Sea Zone
                2 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 4 tactical_bombers and 8 transports
                    French defend with 1 cruiser, 1 destroyer and 1 fighter; British defend with 1 carrier, 1 destroyer, 4 fighters and 2 submarines
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 2 submarines in 110 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 4 tactical_bombers and 8 transports in 110 Sea Zone, round 1 :  6/11 hits
                        British roll dice for 1 carrier, 1 cruiser, 2 destroyers and 5 fighters in 110 Sea Zone, round 1 :  4/9 hits
                        1 carrier owned by the Germans , 2 submarines owned by the British , 1 destroyer owned by the Germans , 1 destroyer owned by the French , 1 carrier owned by the British , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 2 bombers, 1 cruiser, 3 fighters, 4 tactical_bombers and 8 transports in 110 Sea Zone, round 2 :  5/10 hits
                        British roll dice for 1 cruiser and 5 fighters in 110 Sea Zone, round 2 :  3/6 hits
                        1 cruiser owned by the French , 2 tactical_bombers owned by the Germans , 3 fighters owned by the British , 1 fighter owned by the French and 1 fighter owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 2 bombers, 1 cruiser, 2 fighters, 2 tactical_bombers and 8 transports in 110 Sea Zone, round 3 :  3/7 hits
                        British roll dice for 1 fighter in 110 Sea Zone, round 3 :  1/1 hits
                        1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                    Germans win with 2 bombers, 1 cruiser, 2 fighters, 1 tactical_bomber and 8 transports remaining. Battle score for attacker is 33
                    Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers
                    Casualties for French: 1 cruiser, 1 destroyer and 1 fighter
                    Casualties for British: 1 carrier, 1 destroyer, 4 fighters and 2 submarines
                    Germans win with 2 bombers, 1 cruiser, 2 fighters, 1 tactical_bomber and 8 transports remaining. Battle score for attacker is 33
                    Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers
                    Casualties for French: 1 cruiser, 1 destroyer and 1 fighter
                    Casualties for British: 1 carrier, 1 destroyer, 4 fighters and 2 submarines
                Battle in United Kingdom
                    Germans attack with 8 armour, 3 artilleries and 15 infantry
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
                        Germans roll dice for 8 armour, 3 artilleries and 15 infantry in United Kingdom, round 1 :  7/26 hits
                        British roll dice for 5 aaGuns, 6 infantry and 1 mech_infantry in United Kingdom, round 1 :  1/7 hits
                        1 infantry owned by the British , 1 infantry owned by the French , 1 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 8 armour, 3 artilleries and 14 infantry in United Kingdom, round 2 :  8/25 hits
                        British roll dice for 4 infantry and 1 mech_infantry in United Kingdom, round 2 :  2/5 hits
                        3 infantry owned by the British , 1 infantry owned by the French , 2 infantry owned by the Germans and 1 mech_infantry owned by the British lost in United Kingdom
                    Germans captures 26PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 8 armour, 3 artilleries and 12 infantry remaining. Battle score for attacker is 38
                    Casualties for Germans: 3 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 4 infantry and 1 mech_infantry
                    Germans win with 8 armour, 3 artilleries and 12 infantry remaining. Battle score for attacker is 38
                    Casualties for Germans: 3 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 4 infantry and 1 mech_infantry
                Recording Battle Statistics
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 aaGun moved from Western Germany to Germany
                5 infantry moved from Romania to Yugoslavia
                1 artillery and 3 infantry moved from Slovakia Hungary to Germany
                4 aaGuns moved from Slovakia Hungary to Germany
                1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 artillery moved from Normandy Bordeaux to France
                2 bombers moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                2 artilleries and 12 infantry moved from Slovakia Hungary to Germany

    Place Units - Germans
                1 carrier and 1 destroyer placed in 110 Sea Zone
                1 artillery, 1 fighter and 5 infantry placed in Germany
                Germans undo move 2.
                1 fighter placed in Western Germany
                1 artillery and 5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 75 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 85 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 8 armour, 3 artilleries, 1 factory_minor, 1 harbour and 12 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
        Western Germany : 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
        Germany : 6 aaGuns, 4 artilleries, 1 factory_major and 21 infantry
        Bulgaria : 1 flag,    109 Sea Zone : 3 transports
        Yugoslavia : 1 flag, 5 infantry
        Finland : 1 flag,    110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 transports

    Production/PUs Summary :

    Germans : 49 / 85
        Russians : 37 / 37
        Japanese : 49 / 51
        Americans : 52 / 74
        Chinese : 4 / 6
        British : 17 / 0
        UK_Pacific : 14 / 12
        Italians : 20 / 23
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • sigh, that was not a lot of turns there. ah well

  • TripleA

    yeah you got i think 4 hits on defense that round. I rolled average you rolled like a hit below average on defense in the first round… i wasn’t about to take any chances so i shucked my carrier away that first round, dd since you lost the subs, kept my cruiser because i could just lose a tactical anyway. after that i lost air since it was over.

  • TripleA

    russia is about to roll around in some money.

  • TripleA

    I assume there is going to be 2 more french battleships according to gargantua’s rule #7… sorry veqryn. lol


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Politics - Russians
                Notification to player Russians: Russia has joined the Allies, and declared war on the European Axis!
                Trigger Russians War European Axis: Changing Relationship for Germans and Russians from Neutrality to War
                Trigger Russians War European Axis: Changing Relationship for Italians and Russians from Neutrality to War
                Trigger Russians War European Axis: Changing Relationship for Russians and British from Neutrality to Allied
                Trigger Russians War European Axis: Changing Relationship for Russians and French from Neutrality to Allied
                Trigger Russians War European Axis: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Russians War European Axis: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Setting uses for triggers used this phase.
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Russians
                Russians buy 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
                Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied
                Setting uses for triggers used this phase.

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Eastern Poland to Poland
                      Russians take Poland from Germans
                1 infantry moved from Eastern Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                2 artilleries and 17 infantry moved from Eastern Poland to Romania
                2 infantry moved from Bessarabia to Romania
                3 armour moved from Belarus to Romania
                2 fighters and 1 tactical_bomber moved from Rostov to Romania

    Combat - Russians
                Russians creates battle in territory 110 Sea Zone
                Battle in 110 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 transports
                    Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 transports remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in Romania
                    Russians attack with 3 armour, 2 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    Russians win, taking Romania from Germans with 3 armour, 2 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Russians win with 3 armour, 2 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 fighter moved from Romania to Eastern Poland
                2 aaGuns moved from Eastern Poland to Romania
                2 aaGuns moved from Western Ukraine to Eastern Poland
                2 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Belarus to Vyborg
                2 artilleries and 4 infantry moved from Belarus to Eastern Poland
                1 artillery and 1 infantry moved from Belarus to Novgorod
                1 armour moved from Bryansk to Eastern Poland
                5 infantry moved from Ukraine to Bessarabia
                1 armour and 3 mech_infantrys moved from Russia to Belarus
                1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 mech_infantry moved from Turkmenistan to Persia
                      Russians take Persia from Neutral_Allies
                6 infantry moved from Yenisey to Timguska
                5 infantry moved from Sakha to Amur
                2 aaGuns and 6 infantry moved from Buryatia to Amur
                1 infantry moved from Bryansk to Rostov
                1 tactical_bomber moved from Romania to Rostov
                1 fighter moved from Romania to Rostov
                1 cruiser moved from 113 Sea Zone to 114 Sea Zone
                1 submarine moved from 113 Sea Zone to 114 Sea Zone

    Place Units - Russians
                1 infantry and 2 mech_infantrys placed in Ukraine
                1 fighter and 2 mech_infantrys placed in Novgorod
                2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 50 PUs; end with 50 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 64 PUs


  • @Cow:

    I assume there is going to be 2 more french battleships according to gargantua’s rule #7… sorry veqryn. lol

    Rule #7 can only be enacted once per faction per game. I think that allies are fine anyway. Germany lost quite a bit on the seas, maybe not as much as I would’ve liked. It’s mostly why I decided on a sea defense, better to kill navy/air then ground pounders and maybe a couple of aa hits. Taking UK cost germany and all that cash going into the navy means ussr will be a pain for quite awhile. I just have to ensure Japan doesn’t get too crazy and the allies will do alright.

  • TripleA

    Yeah, it is going to be a real tricky game for the allies.


  • @Cow:

    russia is about to roll around in some money.

    I forgot to place a mech in nov though :-(

  • TripleA

    edit it now. may as well veqryn has not gone yet.

  • TripleA

    you might want a mech in volgograd as well.


  • @Cow:

    edit it now. may as well veqryn has not gone yet.

    No, last turn so I could’ve taken Finland this turn.

  • TripleA

    ohhh. i could have left a couple inf in finland. UK itself did not have much ground forces.

  • TripleA

    japan looks simple enough to play though, drop a couple minors pump some naval out, take some islands, the end. Japan is fun. inf or figs to defend japan lalala. simple enough.


  • @Cow:

    ohhh. i could have left a couple inf in finland. UK itself did not have much ground forces.

    There’s always a couple of those moments in the game. Like I realized after Italy went that I should’ve sent the US bomber to Brazil instead, could’ve given me better odds at sz110, especially if the russian sub had hit. As it is, odds aren’t good for me and I’ll probably pull back and consolidate.

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