sent a chat so we don’t clutter up this thread
XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH
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scramble orders? i have unguarded transports in 109.
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crazy cow indeed, full scramble vs sz110
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axis roll 6 hits.
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all subs missed.
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2ss, 2dd, cv
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 submarine moved from 118 Sea Zone to 110 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
3 armour moved from Western Germany to 112 Sea Zone
3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 119 Sea Zone
3 armour, 3 infantry and 3 transports moved from 119 Sea Zone to 109 Sea Zone
3 armour and 3 infantry moved from 109 Sea Zone to United Kingdom
3 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
2 transports moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 armour moved from Western Germany to 112 Sea Zone
2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to United Kingdom
3 armour, 3 artilleries and 6 infantry moved from Germany to 113 Sea Zone
3 armour, 3 artilleries, 1 destroyer, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
3 armour, 3 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 carrier and 2 tactical_bombers moved from 111 Sea Zone to 110 Sea Zone
2 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea ZoneCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 4 tactical_bombers and 8 transports
French defend with 1 cruiser, 1 destroyer and 1 fighter; British defend with 1 carrier, 1 destroyer, 4 fighters and 2 submarines
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 4 tactical_bombers and 8 transports in 110 Sea Zone, round 1 : 6/11 hits
British roll dice for 1 carrier, 1 cruiser, 2 destroyers and 5 fighters in 110 Sea Zone, round 1 : 4/9 hits
1 carrier owned by the Germans , 2 submarines owned by the British , 1 destroyer owned by the Germans , 1 destroyer owned by the French , 1 carrier owned by the British , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 bombers, 1 cruiser, 3 fighters, 4 tactical_bombers and 8 transports in 110 Sea Zone, round 2 : 5/10 hits
British roll dice for 1 cruiser and 5 fighters in 110 Sea Zone, round 2 : 3/6 hits
1 cruiser owned by the French , 2 tactical_bombers owned by the Germans , 3 fighters owned by the British , 1 fighter owned by the French and 1 fighter owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 bombers, 1 cruiser, 2 fighters, 2 tactical_bombers and 8 transports in 110 Sea Zone, round 3 : 3/7 hits
British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 1 cruiser, 2 fighters, 1 tactical_bomber and 8 transports remaining. Battle score for attacker is 33
Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers
Casualties for French: 1 cruiser, 1 destroyer and 1 fighter
Casualties for British: 1 carrier, 1 destroyer, 4 fighters and 2 submarines
Germans win with 2 bombers, 1 cruiser, 2 fighters, 1 tactical_bomber and 8 transports remaining. Battle score for attacker is 33
Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers
Casualties for French: 1 cruiser, 1 destroyer and 1 fighter
Casualties for British: 1 carrier, 1 destroyer, 4 fighters and 2 submarines
Battle in United Kingdom
Germans attack with 8 armour, 3 artilleries and 15 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Germans roll dice for 8 armour, 3 artilleries and 15 infantry in United Kingdom, round 1 : 7/26 hits
British roll dice for 5 aaGuns, 6 infantry and 1 mech_infantry in United Kingdom, round 1 : 1/7 hits
1 infantry owned by the British , 1 infantry owned by the French , 1 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 8 armour, 3 artilleries and 14 infantry in United Kingdom, round 2 : 8/25 hits
British roll dice for 4 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/5 hits
3 infantry owned by the British , 1 infantry owned by the French , 2 infantry owned by the Germans and 1 mech_infantry owned by the British lost in United Kingdom
Germans captures 26PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 8 armour, 3 artilleries and 12 infantry remaining. Battle score for attacker is 38
Casualties for Germans: 3 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 4 infantry and 1 mech_infantry
Germans win with 8 armour, 3 artilleries and 12 infantry remaining. Battle score for attacker is 38
Casualties for Germans: 3 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 4 infantry and 1 mech_infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 aaGun moved from Western Germany to Germany
5 infantry moved from Romania to Yugoslavia
1 artillery and 3 infantry moved from Slovakia Hungary to Germany
4 aaGuns moved from Slovakia Hungary to Germany
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to France
2 bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 artilleries and 12 infantry moved from Slovakia Hungary to GermanyPlace Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
1 artillery, 1 fighter and 5 infantry placed in Germany
Germans undo move 2.
1 fighter placed in Western Germany
1 artillery and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 85 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 8 armour, 3 artilleries, 1 factory_minor, 1 harbour and 12 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Germany : 6 aaGuns, 4 artilleries, 1 factory_major and 21 infantry
Bulgaria : 1 flag, 109 Sea Zone : 3 transports
Yugoslavia : 1 flag, 5 infantry
Finland : 1 flag, 110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 transportsProduction/PUs Summary :
Germans : 49 / 85
Russians : 37 / 37
Japanese : 49 / 51
Americans : 52 / 74
Chinese : 4 / 6
British : 17 / 0
UK_Pacific : 14 / 12
Italians : 20 / 23
ANZAC : 10 / 17
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
sigh, that was not a lot of turns there. ah well
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yeah you got i think 4 hits on defense that round. I rolled average you rolled like a hit below average on defense in the first round… i wasn’t about to take any chances so i shucked my carrier away that first round, dd since you lost the subs, kept my cruiser because i could just lose a tactical anyway. after that i lost air since it was over.
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russia is about to roll around in some money.
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I assume there is going to be 2 more french battleships according to gargantua’s rule #7… sorry veqryn. lol
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Politics - Russians
Notification to player Russians: Russia has joined the Allies, and declared war on the European Axis!
Trigger Russians War European Axis: Changing Relationship for Germans and Russians from Neutrality to War
Trigger Russians War European Axis: Changing Relationship for Italians and Russians from Neutrality to War
Trigger Russians War European Axis: Changing Relationship for Russians and British from Neutrality to Allied
Trigger Russians War European Axis: Changing Relationship for Russians and French from Neutrality to Allied
Trigger Russians War European Axis: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Russians War European Axis: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Setting uses for triggers used this phase.
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
2 artilleries and 17 infantry moved from Eastern Poland to Romania
2 infantry moved from Bessarabia to Romania
3 armour moved from Belarus to Romania
2 fighters and 1 tactical_bomber moved from Rostov to RomaniaCombat - Russians
Russians creates battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 transports
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Romania
Russians attack with 3 armour, 2 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 3 armour, 2 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Russians win with 3 armour, 2 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from Romania to Eastern Poland
2 aaGuns moved from Eastern Poland to Romania
2 aaGuns moved from Western Ukraine to Eastern Poland
2 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Belarus to Vyborg
2 artilleries and 4 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Novgorod
1 armour moved from Bryansk to Eastern Poland
5 infantry moved from Ukraine to Bessarabia
1 armour and 3 mech_infantrys moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
6 infantry moved from Yenisey to Timguska
5 infantry moved from Sakha to Amur
2 aaGuns and 6 infantry moved from Buryatia to Amur
1 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Romania to Rostov
1 fighter moved from Romania to Rostov
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea ZonePlace Units - Russians
1 infantry and 2 mech_infantrys placed in Ukraine
1 fighter and 2 mech_infantrys placed in Novgorod
2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 50 PUs; end with 50 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 64 PUs -
@Cow:
I assume there is going to be 2 more french battleships according to gargantua’s rule #7… sorry veqryn. lol
Rule #7 can only be enacted once per faction per game. I think that allies are fine anyway. Germany lost quite a bit on the seas, maybe not as much as I would’ve liked. It’s mostly why I decided on a sea defense, better to kill navy/air then ground pounders and maybe a couple of aa hits. Taking UK cost germany and all that cash going into the navy means ussr will be a pain for quite awhile. I just have to ensure Japan doesn’t get too crazy and the allies will do alright.
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Yeah, it is going to be a real tricky game for the allies.
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edit it now. may as well veqryn has not gone yet.
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you might want a mech in volgograd as well.
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@Cow:
edit it now. may as well veqryn has not gone yet.
No, last turn so I could’ve taken Finland this turn.
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ohhh. i could have left a couple inf in finland. UK itself did not have much ground forces.
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japan looks simple enough to play though, drop a couple minors pump some naval out, take some islands, the end. Japan is fun. inf or figs to defend japan lalala. simple enough.
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@Cow:
ohhh. i could have left a couple inf in finland. UK itself did not have much ground forces.
There’s always a couple of those moments in the game. Like I realized after Italy went that I should’ve sent the US bomber to Brazil instead, could’ve given me better odds at sz110, especially if the russian sub had hit. As it is, odds aren’t good for me and I’ll probably pull back and consolidate.
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