Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
yeah you got i think 4 hits on defense that round. I rolled average you rolled like a hit below average on defense in the first round… i wasn’t about to take any chances so i shucked my carrier away that first round, dd since you lost the subs, kept my cruiser because i could just lose a tactical anyway. after that i lost air since it was over.
russia is about to roll around in some money.
I assume there is going to be 2 more french battleships according to gargantua’s rule #7… sorry veqryn. lol
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Politics - Russians
Notification to player Russians: Russia has joined the Allies, and declared war on the European Axis!
Trigger Russians War European Axis: Changing Relationship for Germans and Russians from Neutrality to War
Trigger Russians War European Axis: Changing Relationship for Italians and Russians from Neutrality to War
Trigger Russians War European Axis: Changing Relationship for Russians and British from Neutrality to Allied
Trigger Russians War European Axis: Changing Relationship for Russians and French from Neutrality to Allied
Trigger Russians War European Axis: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Russians War European Axis: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Setting uses for triggers used this phase.
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Purchase Units - Russians
Russians buy 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
2 artilleries and 17 infantry moved from Eastern Poland to Romania
2 infantry moved from Bessarabia to Romania
3 armour moved from Belarus to Romania
2 fighters and 1 tactical_bomber moved from Rostov to Romania
Combat - Russians
Russians creates battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 transports
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Romania
Russians attack with 3 armour, 2 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 3 armour, 2 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Russians win with 3 armour, 2 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 fighter moved from Romania to Eastern Poland
2 aaGuns moved from Eastern Poland to Romania
2 aaGuns moved from Western Ukraine to Eastern Poland
2 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Belarus to Vyborg
2 artilleries and 4 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Novgorod
1 armour moved from Bryansk to Eastern Poland
5 infantry moved from Ukraine to Bessarabia
1 armour and 3 mech_infantrys moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
6 infantry moved from Yenisey to Timguska
5 infantry moved from Sakha to Amur
2 aaGuns and 6 infantry moved from Buryatia to Amur
1 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Romania to Rostov
1 fighter moved from Romania to Rostov
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea Zone
Place Units - Russians
1 infantry and 2 mech_infantrys placed in Ukraine
1 fighter and 2 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 50 PUs; end with 50 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 64 PUs
@Cow:
I assume there is going to be 2 more french battleships according to gargantua’s rule #7… sorry veqryn. lol
Rule #7 can only be enacted once per faction per game. I think that allies are fine anyway. Germany lost quite a bit on the seas, maybe not as much as I would’ve liked. It’s mostly why I decided on a sea defense, better to kill navy/air then ground pounders and maybe a couple of aa hits. Taking UK cost germany and all that cash going into the navy means ussr will be a pain for quite awhile. I just have to ensure Japan doesn’t get too crazy and the allies will do alright.
Yeah, it is going to be a real tricky game for the allies.
edit it now. may as well veqryn has not gone yet.
you might want a mech in volgograd as well.
@Cow:
edit it now. may as well veqryn has not gone yet.
No, last turn so I could’ve taken Finland this turn.
ohhh. i could have left a couple inf in finland. UK itself did not have much ground forces.
japan looks simple enough to play though, drop a couple minors pump some naval out, take some islands, the end. Japan is fun. inf or figs to defend japan lalala. simple enough.
@Cow:
ohhh. i could have left a couple inf in finland. UK itself did not have much ground forces.
There’s always a couple of those moments in the game. Like I realized after Italy went that I should’ve sent the US bomber to Brazil instead, could’ve given me better odds at sz110, especially if the russian sub had hit. As it is, odds aren’t good for me and I’ll probably pull back and consolidate.
You were right about one thing, I was baiting sea lion. I didn’t think you would try for it, but I knew it was an option if you wanted it. I guess we’ll see if that decision on my part was the right one.
oh yeah the usa bomber for some reason I thought it could reach, but you would need the sub to hit and you would pass on 3 free transports just sitting there on a nice convoy spot for the ruskie sub.
I almost went for those transports with the sub, but figured I could kill them with US anyway. I’m surprised you didn’t land a fighter on scotland since you could build a fighter onto the cv. At the least it would’ve forced me to commit stuff with US if I did want it or helped defend sz110 since that would’ve meant the sub had to go sz109 and not potshot 110.
Yea… The tournament has done what it can for Seth… :P
Battlescore of 38 in London is crazy! Nicely executed Sea-lion.
i did f up last turn though, was supposed to get another naval unit… 80% to odds is not to my liking for such an important battle.
in udder words it only turned out nice because 80% worked. lol.
jaja scotland air. i suppose i could have, but I more or less chalked that up to a loss.