sent a chat so we don’t clutter up this thread
XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Shensi to SikangNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Combat Move - British
Giving bonus movement to units
2 infantry moved from Rhodesia to Tanganyika Territory
2 mech_infantrys moved from Union of South Africa to Tanganyika TerritoryNon Combat Move - British
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to French West Africa
3 aaGuns, 1 artillery and 8 infantry moved from Burma to India
1 battleship and 1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 58 Sea Zone to 77 Sea Zone
1 battleship and 1 cruiser moved from 79 Sea Zone to 77 Sea Zone
1 fighter moved from Malta to Egypt
1 fighter moved from United Kingdom to 110 Sea Zone
1 infantry moved from Eastern Persia to West IndiaPlace Units - British
1 carrier, 1 destroyer and 2 submarines placed in 110 Sea ZoneTurn Complete - British
British collect 25 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Place Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs total
Some units change owners in territory India -
We’ve all heard from said individual recently, but he was noncommittal. :roll:
Camping trip was shortened due to weather. :|
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 99 Sea Zone to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Bulgaria to Romania
1 armour moved from Romania to Greece
1 infantry moved from Bulgaria to Greece
1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Libya to Tobruk
1 armour moved from Southern France to Yugoslavia
1 artillery and 2 infantry moved from Southern France to Northern ItalyCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 cruiser in Greece, round 1 : 1/1 hits
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Greece, round 1 : 1/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 1/4 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 1/5 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 1/2 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 3 : 2/4 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Italians win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
ANZAC defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 1 : 1/3 hits
British roll dice for 2 infantry in Anglo Egyptian Sudan, round 1 : 0/2 hits
1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 fighter
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 1 : 0/2 hits
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Italians lost in 92 Sea Zone
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -22
Casualties for Italians: 1 bomber and 1 fighter
Recording Battle StatisticsNon Combat Move - Italians
1 aaGun moved from Southern France to Northern Italy
1 aaGun moved from France to Western Germany
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Italians player Changing ownership of Iraq from Neutral_Axis to Italians
EDIT: Italians player Removing units owned by PlayerID named:Neutral_Axis from Iraq: 3 infantry
EDIT: Italians player Removing units owned by PlayerID named:Italians from Syria: 1 artillery
EDIT: Italians player Adding units owned by PlayerID named:Italians to Iraq: 1 artillery
EDIT: Italians player Adding units owned by PlayerID named:Italians to Iraq: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 49 / 51
Americans : 52 / 74
Chinese : 4 / 6
British : 23 / 26
UK_Pacific : 14 / 12
Italians : 21 / 23
ANZAC : 10 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
sorry about the non combat move to iraq edit. if it is no good then just undo it.
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italy failed to sink france… I should still be able to sink uk’s fleet, but the odds are like 80-89%. The whole game right there gambling it.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
2 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
Awesome, see the dice are already getting ready for Sea lion :wink:
I honestly thought about putting an AB in gib and flying the brit fighter that way. 15 to save 20 was good in my book, the only thing that really stopped me was it’d probably fall into axis hands and then used to fend off US pressure for a little bit. That and sinking 15 would take that much away from a sealion try.
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assume full scramble and ask for ool. :-D
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you got to do france’s turn.
I will assume full scramble of course. What are your OOL? when I roll hits your casualties go first. I assume tilt first, but after that? I also assume the subs are there for fodder. I am not going to lose my destroyer if your subs hit, I got a carrier for that.
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or is this something you want to do turn by turn?
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France is there buddy :-p
And turn by turn. I’m on and so are you. :-P
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Combat Move - French
Giving bonus movement to units
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Recording Battle StatisticsNon Combat Move - French
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 battleship moved from 66 Sea Zone to 63 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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@seththenewb:
Summary Text: The site gave an error: ’
The last posting from your IP was less than 15 seconds ago. Please try again later.Ok, so that’s why it wasn’t there . . . my bad :roll:
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scramble orders? i have unguarded transports in 109.
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crazy cow indeed, full scramble vs sz110
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axis roll 6 hits.
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all subs missed.
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2ss, 2dd, cv
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