XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH


  • @suprise:

    I say play another round or 3 and see if you think its still over, otherwise a loss is a loss is a loss and move on to game two.
    Good luck Seth and may the dice gods look favorably upon you, and your luck will change

    Whoa, who said this game was toast?!?!

    http://www.youtube.com/watch?v=e-VMTIPwk74

  • TripleA

    I am okay if you can’t find a team mate.

  • Liaison TripleA '11 '10

    LOL! Great Galaxy Quest Quote.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Politics - Americans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 fighter moved from 101 Sea Zone to 108 Sea Zone
                1 destroyer moved from 101 Sea Zone to 108 Sea Zone
                      Americans take 106 Sea Zone from Germans

    Combat - Americans
                Battle in 108 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Recording Battle Statistics

    Non Combat Move - Americans
                1 carrier moved from 101 Sea Zone to 108 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 armour moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                3 fighters moved from Hawaiian Islands to Western United States
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 fighter moved from Guam to 54 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 bomber moved from Western United States to Quebec
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 cruiser moved from 28 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                1 bomber placed in Western United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Shensi to Sikang

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Combat Move - British
                Giving bonus movement to units
                2 infantry moved from Rhodesia to Tanganyika Territory
                2 mech_infantrys moved from Union of South Africa to Tanganyika Territory

    Non Combat Move - British
                1 infantry moved from French Guiana to 88 Sea Zone
                1 infantry and 1 transport moved from 88 Sea Zone to 83 Sea Zone
                1 infantry moved from 83 Sea Zone to French West Africa
                3 aaGuns, 1 artillery and 8 infantry moved from Burma to India
                1 battleship and 1 cruiser moved from 39 Sea Zone to 79 Sea Zone
                1 destroyer moved from 58 Sea Zone to 77 Sea Zone
                1 battleship and 1 cruiser moved from 79 Sea Zone to 77 Sea Zone
                1 fighter moved from Malta to Egypt
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Eastern Persia to West India

    Place Units - British
                1 carrier, 1 destroyer and 2 submarines placed in 110 Sea Zone

    Turn Complete - British
                British collect 25 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs total
                    Some units change owners in territory India


  • We’ve all heard from said individual recently, but he was noncommittal.  :roll:

    Camping trip was shortened due to weather.  :|

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 artillery moved from Tobruk to 96 Sea Zone
                1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                3 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery and 3 infantry moved from 97 Sea Zone to Greece
                1 infantry moved from Bulgaria to Romania
                1 armour moved from Romania to Greece
                1 infantry moved from Bulgaria to Greece
                1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
                1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from Syria to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 artillery moved from Alexandria to Tobruk
                1 armour and 1 mech_infantry moved from Libya to Tobruk
                1 armour moved from Southern France to Yugoslavia
                1 artillery and 2 infantry moved from Southern France to Northern Italy

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 1 artillery and 4 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 cruiser in Greece, round 1 :  1/1 hits
                        Italians roll dice for 1 armour, 1 artillery and 4 infantry in Greece, round 1 :  1/6 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  1/4 hits
                        2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 :  1/5 hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 2 :  1/2 hits
                        1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 3 :  2/4 hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 2 infantry
                    Italians win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 2 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery and 2 infantry
                    ANZAC defend with 2 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 1 :  1/3 hits
                        British roll dice for 2 infantry in Anglo Egyptian Sudan, round 1 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 1 :  0/2 hits
                        French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 1 :  1/2 hits
                        1 fighter owned by the Italians lost in 92 Sea Zone
                        Italians roll dice for 1 bomber in 92 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 :  1/2 hits
                        1 bomber owned by the Italians lost in 92 Sea Zone
                    French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -22
                    Casualties for Italians: 1 bomber and 1 fighter
                Recording Battle Statistics

    Non Combat Move - Italians
                1 aaGun moved from Southern France to Northern Italy
                1 aaGun moved from France to Western Germany
                2 aaGuns moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                Italians undo move 1.
                2 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Italians player Changing ownership of Iraq from Neutral_Axis to Italians
                EDIT: Italians player Removing units owned by PlayerID named:Neutral_Axis from Iraq: 3 infantry
                EDIT: Italians player Removing units owned by PlayerID named:Italians from Syria: 1 artillery
                EDIT: Italians player Adding units owned by PlayerID named:Italians to Iraq: 1 artillery
                EDIT: Italians player Adding units owned by PlayerID named:Italians to Iraq: 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 49 / 51
        Americans : 52 / 74
        Chinese : 4 / 6
        British : 23 / 26
        UK_Pacific : 14 / 12
        Italians : 21 / 23
        ANZAC : 10 / 14
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    sorry about the non combat move to iraq edit. if it is no good then just undo it.

  • TripleA

    italy failed to sink france… I should still be able to sink uk’s fleet, but the odds are like 80-89%. The whole game right there gambling it.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs


  • Awesome, see the dice are already getting ready for Sea lion  :wink:

    I honestly thought about putting an AB in gib and flying the brit fighter that way. 15 to save 20 was good in my book, the only thing that really stopped me was it’d probably fall into axis hands and then used to fend off US pressure for a little bit. That and sinking 15 would take that much away from a sealion try.


  • assume full scramble and ask for ool.  :-D

  • TripleA

    you got to do france’s turn.

    I will assume full scramble of course. What are your OOL? when I roll hits your casualties go first. I assume tilt first, but after that? I also assume the subs are there for fodder. I am not going to lose my destroyer if your subs hit, I got a carrier for that.

  • TripleA

    or is this something you want to do turn by turn?


  • France is there buddy :-p

    And turn by turn. I’m on and so are you.  :-P


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French
                Recording Battle Statistics

    Non Combat Move - French
                1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                1 battleship moved from 66 Sea Zone to 63 Sea Zone
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

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  • @seththenewb:

    Summary Text: The site gave an error: ’
    The last posting from your IP was less than 15 seconds ago. Please try again later.

    Ok, so that’s why it wasn’t there . . . my bad  :roll:

  • TripleA

    scramble orders? i have unguarded transports in 109.

    crazycow.tsvg

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