Napoleonic Empires: Free For All

  • Liaison TripleA 11 10

    I LOL everytime I read Cow type Horses, or Horses and Cannons.

    I don’t know why, but the strategy is just so epically simple.

    “I NEED HORSEYIES AND CANNONS TO GO SMASH THE EAST!”


  • @Gargantua:

    I LOL everytime I read Cow type Horses, or Horses and Cannons.

    I don’t know why, but the strategy is just so epically simple.

    “I NEED HORSEYIES AND CANNONS TO GO SMASH THE EAST!”

    I need RED HATS to conquer everything!

    PS: Austria! PLAY!

  • Liaison TripleA 11 10

    KILL THE PRINCE OF PEACE!

    Oops… did I say that outloud? lol.

  • TripleA

    Everyone knows moocow is hyper aggressive. :)


  • fyi, I’ll be camping this weekend. Don’t expect anything out of me until the weekend’s over. Enjoy your guy’s weekends.

  • 20 18 16 13 12

    TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5

    Game History

    Round :3

    Combat Move - AustrianEmpire
                2 Artillerys moved from Salzburg to Tyrol
                1 Fusiliers moved from Salzburg to Tyrol
                1 Grenadiers moved from Salzburg to Tyrol

    Purchase Units - AustrianEmpire
                AustrianEmpire buy 1 Artillery, 2 Chasseurss and 4 Fusilierss; Remaining resources: 0 PUs;

    Combat - AustrianEmpire
                Battle in Tyrol
                    AustrianEmpire attack with 2 Artillerys, 1 Fusiliers and 1 Grenadiers
                    France defend with 2 Grenadierss and 1 Horse_Artillery
                        AustrianEmpire roll dice for 2 Artillerys, 1 Fusiliers and 1 Grenadiers in Tyrol, round 1 :  3/4 hits
                        France roll dice for 2 Grenadierss and 1 Horse_Artillery in Tyrol, round 1 :  1/3 hits
                        1 Horse_Artillery owned by the France , 1 Fusiliers owned by the AustrianEmpire and 2 Grenadierss owned by the France lost in Tyrol
                    AustrianEmpire win, taking Tyrol from France with 2 Artillerys and 1 Grenadiers remaining. Battle score for attacker is 13
                    Casualties for France: 2 Grenadierss and 1 Horse_Artillery
                    Casualties for AustrianEmpire: 1 Fusiliers
                    AustrianEmpire win with 2 Artillerys and 1 Grenadiers remaining. Battle score for attacker is 13
                    Casualties for France: 2 Grenadierss and 1 Horse_Artillery
                    Casualties for AustrianEmpire: 1 Fusiliers
                Recording Battle Statistics

    Non Combat Move - AustrianEmpire
                1 Artillery, 3 Chasseurss, 1 Fusiliers, 1 General and 2 Grenadierss moved from Salzburg to Austria
                1 Dragoons moved from Austria to Moravia
                1 Hussars moved from Austria to Moravia
                1 Horse_Artillery moved from Austria to Moravia
                1 Fusiliers moved from Austria to Salzburg
                1 Horse_Artillery moved from Slovenia to Zala
                1 Artillery moved from Croatia to Slavonia

    Place Units - AustrianEmpire
                1 Artillery, 2 Chasseurss and 4 Fusilierss placed in Austria

    Turn Complete - AustrianEmpire
                AustrianEmpire collect 28 PUs; end with 28 PUs total
                Objective AustrianEmpire destroys TUV: AustrianEmpire met a national objective for an additional 6 PUs; end with 34 PUs


  • TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5

    Game History

    Round :3

    Combat Move - OttomanEmpire
                1 Fusiliers moved from Bulgaria to Moldavia
                      OttomanEmpire take Moldavia from KingdomOfPrussia
                1 Artillery and 6 Fusilierss moved from Bulgaria to Wallachia
                1 Chasseurs and 1 Howitzer moved from Thessaly to Albania
                2 Chasseurss, 3 Fusilierss, 1 Grenadiers and 1 Howitzer moved from Serbia to Bosnia
                1 Fusiliers and 2 Mariness moved from Egypt to SZ86
                1 Barque, 1 Frigate, 1 Fusiliers and 2 Mariness moved from SZ86 to SZ90
                1 Fusiliers and 2 Mariness moved from SZ90 to Lebanon
                1 Artillery, 1 Dragoons, 2 Fusilierss and 1 Horse_Artillery moved from Armenia to Edessa
                1 Fusiliers moved from Constantinople to SZ84
                1 Barque, 1 Brigantine, 1 Cutter and 1 Fusiliers moved from SZ84 to SZ80
                1 Fusiliers moved from SZ80 to Thessaly
                1 Fusiliers moved from Smyrna to Anatolia
                6 Fusilierss moved from Constantinople to Bulgaria

    Purchase Units - OttomanEmpire
                OttomanEmpire buy 2 Cuirassierss, 3 Dragoonss and 1 General; Remaining resources: 0 PUs;

    Combat - OttomanEmpire
                Battle in Wallachia
                    OttomanEmpire attack with 1 Artillery and 6 Fusilierss
                    KingdomOfPrussia defend with 1 Fusiliers
                    OttomanEmpire win, taking Wallachia from KingdomOfPrussia with 1 Artillery and 6 Fusilierss remaining. Battle score for attacker is 4
                    Casualties for KingdomOfPrussia: 1 Fusiliers
                    OttomanEmpire win with 1 Artillery and 6 Fusilierss remaining. Battle score for attacker is 4
                    Casualties for KingdomOfPrussia: 1 Fusiliers
                Battle in Lebanon
                    OttomanEmpire attack with 1 Fusiliers and 2 Mariness
                    Neutral defend with 3 Fusilierss
                    Neutral win with 1 Fusiliers remaining. Battle score for attacker is -8
                    Casualties for OttomanEmpire: 1 Fusiliers and 2 Mariness
                    Casualties for Neutral: 2 Fusilierss
                Battle in Bosnia
                    OttomanEmpire attack with 2 Chasseurss, 3 Fusilierss, 1 Grenadiers and 1 Howitzer
                    AustrianEmpire defend with 1 Fusiliers
                    OttomanEmpire win, taking Bosnia from AustrianEmpire with 2 Chasseurss, 3 Fusilierss, 1 Grenadiers and 1 Howitzer remaining. Battle score for attacker is 4
                    Casualties for AustrianEmpire: 1 Fusiliers
                    OttomanEmpire win with 2 Chasseurss, 3 Fusilierss, 1 Grenadiers and 1 Howitzer remaining. Battle score for attacker is 4
                    Casualties for AustrianEmpire: 1 Fusiliers
                Recording Battle Statistics

    Non Combat Move - OttomanEmpire
                1 General moved from Bulgaria to Macedonia

    Place Units - OttomanEmpire
                1 General placed in Egypt
                1 Cuirassiers placed in Macedonia
                1 Cuirassiers and 3 Dragoonss placed in Constantinople

    Turn Complete - OttomanEmpire
                OttomanEmpire collect 39 PUs; end with 39 PUs total
                Objective OttomanEmpire destroys TUV: OttomanEmpire met a national objective for an additional 6 PUs; end with 45 PUs


  • TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5

    Game History

    Round :3

    Combat Move - Russia
                1 Cuirassiers moved from Kirghix to Turkmen
                1 Artillery moved from Kirghix to Turkmen
                1 Horse_Artillery moved from Kirghix to Turkmen
                2 Cuirassierss moved from Mordvins to Astrakahn
                1 Fusiliers moved from Mordvins to Astrakahn
                1 Fusiliers moved from Crimea to SZ101
                1 Fusiliers moved from SZ101 to Astrakahn
                1 Fusiliers moved from Karelia to Finland
                      Russia take Finland from Sweden

    Purchase Units - Russia
                Russia buy 1 Battleship, 1 Chasseurs and 2 Dragoonss; Remaining resources: 0 PUs;

    Combat - Russia
                Battle in Turkmen
                    Russia attack with 1 Artillery, 1 Cuirassiers and 1 Horse_Artillery
                    Neutral defend with 2 Fusilierss
                        Russia roll dice for 1 Artillery, 1 Cuirassiers and 1 Horse_Artillery in Turkmen, round 1 :  1/3 hits
                        Neutral roll dice for 2 Fusilierss in Turkmen, round 1 :  1/2 hits
                        1 Horse_Artillery owned by the Russia and 1 Fusiliers owned by the Neutral lost in Turkmen
                        Russia roll dice for 1 Artillery and 1 Cuirassiers in Turkmen, round 2 :  0/2 hits
                        Neutral roll dice for 1 Fusiliers in Turkmen, round 2 :  1/1 hits
                        1 Artillery owned by the Russia lost in Turkmen
                        Russia roll dice for 1 Cuirassiers in Turkmen, round 3 :  0/1 hits
                        Neutral roll dice for 1 Fusiliers in Turkmen, round 3 :  0/1 hits
                        Russia roll dice for 1 Cuirassiers in Turkmen, round 4 :  1/1 hits
                        Neutral roll dice for 1 Fusiliers in Turkmen, round 4 :  1/1 hits
                        1 Cuirassiers owned by the Russia and 1 Fusiliers owned by the Neutral lost in Turkmen
                    Neutral win with no units remaining. Battle score for attacker is -9
                    Casualties for Neutral: 2 Fusilierss
                    Casualties for Russia: 1 Artillery, 1 Cuirassiers and 1 Horse_Artillery
                    Russia win with no units remaining. Battle score for attacker is -9
                    Casualties for Neutral: 2 Fusilierss
                    Casualties for Russia: 1 Artillery, 1 Cuirassiers and 1 Horse_Artillery
                Battle in Astrakahn
                    Russia attack with 2 Cuirassierss and 2 Fusilierss
                    Neutral defend with 1 Chasseurs, 1 Fusiliers and 1 Hussars
                        Russia roll dice for 1 Battleship in Astrakahn, round 1 :  0/1 hits
                        Russia roll dice for 2 Cuirassierss and 2 Fusilierss in Astrakahn, round 1 :  0/4 hits
                        Neutral roll dice for 1 Chasseurs, 1 Fusiliers and 1 Hussars in Astrakahn, round 1 :  2/3 hits
                        2 Fusilierss owned by the Russia lost in Astrakahn
                        Russia roll dice for 2 Cuirassierss in Astrakahn, round 2 :  2/2 hits
                        Neutral roll dice for 1 Chasseurs, 1 Fusiliers and 1 Hussars in Astrakahn, round 2 :  1/3 hits
                        1 Cuirassiers owned by the Russia , 1 Fusiliers owned by the Neutral and 1 Hussars owned by the Neutral lost in Astrakahn
                        Russia roll dice for 1 Cuirassiers in Astrakahn, round 3 :  0/1 hits
                        Neutral roll dice for 1 Chasseurs in Astrakahn, round 3 :  0/1 hits
                        Russia roll dice for 1 Cuirassiers in Astrakahn, round 4 :  1/1 hits
                        Neutral roll dice for 1 Chasseurs in Astrakahn, round 4 :  1/1 hits
                        1 Chasseurs owned by the Neutral and 1 Cuirassiers owned by the Russia lost in Astrakahn
                    Neutral win with no units remaining. Battle score for attacker is -9
                    Casualties for Neutral: 1 Chasseurs, 1 Fusiliers and 1 Hussars
                    Casualties for Russia: 2 Cuirassierss and 2 Fusilierss
                    Russia win with no units remaining. Battle score for attacker is -9
                    Casualties for Neutral: 1 Chasseurs, 1 Fusiliers and 1 Hussars
                    Casualties for Russia: 2 Cuirassierss and 2 Fusilierss
                Recording Battle Statistics

    Non Combat Move - Russia
                1 Horse_Artillery moved from Crimea to Mordvins
                1 Dragoons moved from Crimea to Mordvins
                1 Artillery moved from Crimea to Odessa
                2 Dragoonss moved from Karelia to Esthonia
                2 Fusilierss moved from Karelia to SZ2
                1 Grenadiers moved from Karelia to SZ2
                1 Marines moved from Karelia to SZ2
                3 Barques, 2 Cutters, 2 Fusilierss, 1 Grenadiers and 1 Marines moved from SZ2 to SZ3
                1 Brigantine moved from SZ4 to SZ3
                2 Fusilierss moved from SZ3 to Esthonia
                1 Marines moved from SZ3 to Esthonia
                1 Grenadiers moved from SZ3 to Esthonia
                1 General moved from Novgorod to Esthonia
                1 Howitzer moved from Minsk to Novgorod
                5 Fusilierss moved from Minsk to Novgorod
                1 Fusiliers moved from Severia to Minsk
                2 Chasseurss moved from Severia to Minsk
                1 Cuirassiers moved from Moscovia to Tsaritsyn
                2 Chasseurss moved from Moscovia to Kazan
                1 General moved from Moscovia to Novgorod

    Place Units - Russia
                1 Battleship placed in SZ3
                1 Chasseurs placed in Novgorod
                2 Dragoonss placed in Moscovia

    Turn Complete - Russia
                Russia collect 41 PUs; end with 41 PUs total

    Territory Summary for Russia :

    SZ101 : 1 Barque and 1 Battleship

  • Customizer

    Political phase for Round 4.

    France  - (Cow)  -  ?

    UK  - (Veqryn)  -  ?

    Spain  - (Funcioneta)  -  ?

    Prussia  - (Gargantua)  -  ?

    Sweden  - (Seth The Newb)  -  ?

    Austria  - (Canuck)  -  ?

    Ottoman Empire  - (Noll)  -  ?

    Russia  - (Ol’ Blood & Guts)  -  ?

    Please see the picture attached to see the CURRENT political relations.

    NE_round4_politics.png

  • TripleA

    no political actions from france.


  • no political action from the great Ottoman Empire


  • No politics for Spain

  • Liaison TripleA 11 10

    What does Proposing Alliance actually do?

  • 20 18 16 13 12

    @Gargantua:

    What does Proposing Alliance actually do?

    Yes I am curious about the distinction between alliance and ceasefire.

  • TripleA

    alliance means you defend together so you would need to ally with garg if you want him to defend your capital in future rounds.

  • TripleA

    otherwise what would happen is, I attack you canuck sir and garg don’t defend. on his turn he can gtfo or attack.

  • Customizer

    Actually that is not true Cow.

    Ceasefire = can not enter each other’s territories, can not attack each other

    Open Borders = can not attack each other

    Alliance = will liberate allied territories, and can not go straight to war in a single turn

    Actually, you can be all 3 and defend together, because “defending” only requires you to be at war with the attacker

    in other words, if Player A is at war with Player B and Player C, and Player A attacks a territory containing B and C, he will attack ALL the units of Player B and C together in a single battle.
    It doesn’t matter what the relationship is between B and C

    The main “advantage” of being Allied, is that you can’t be backstabbed (it takes a minimum of 2 turns to go from Allied to War, because you will have to stop in “Ceasefire” first)

    Also, no actions for UK

  • TripleA

    hugh, that makes more sense. LEARN AS WE GO GAME!

  • Customizer

    yep, its everyone’s first time (but me)

    (i did post that bit about what alliance means twice before though…. be sure to read the very first post in this thread, it contains all the notes)


  • nothing for sweden

Suggested Topics

  • 19
  • 68
  • 40
  • 39
  • 177
  • 81
  • 81
  • 226
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.9k

Users

40.7k

Topics

1.8m

Posts