P@nther (Axis) vs. Rhey (Allies) - TripleA G40Alpha final #1


  • attacking damaged battleship, damaged carrier, cruiser in sea zone 33 (caroline islands) with 3 fighters 1 cruiser, 1 destroyer,

    scramble and OOL?


  • Scramble three Fighters.
    Still thinking about OOL …
    :|


  • Sorry for being late.
    I have played around with some scenarios…
    … my OOL is dependent on how many hits you score in the first round of combat…
    :-)


  • I scored 2 hits


  • Take out 2 Fig please.


  • scored 1 more hit


  • What is left? Anzac and Japan?


  • 1 cruiser, 2 fighter vs 1 dmgd carrier, 1 cruiser, 1 dmgd battleship, 1 fighter


  • Take out carrier please


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                3 fighters moved from Queensland to 33 Sea Zone

    Combat - ANZAC
                Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                    Japanese win with 1 transport remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in 33 Sea Zone
                    ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 3 fighters
                    1 cruiser owned by the ANZAC retreated to 46 Sea Zone
                    Japanese win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 carrier and 2 fighters
                    Casualties for ANZAC: 1 destroyer and 3 fighters
                Recording Battle Statistics
                Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from French Central Africa to French Equatorial Africa

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 1 carrier, 1 fighter, 1 infantry and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from Tunisia to Gibraltar
                2 bombers moved from France to Gibraltar
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 infantry moved from 111 Sea Zone to Scotland
                      Germans take Scotland from British

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 bomber, 1 fighter and 1 harbour; Americans defend with 1 fighter, 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 cruiser in Gibraltar, round 1 :  1/1 hits
                        Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 1 :  3/8 hits
                        British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 1 :  2/5 hits
                        1 bomber owned by the British , 1 fighter owned by the Americans , 1 mech_infantry owned by the Americans , 1 infantry owned by the Germans , 1 infantry owned by the Americans and 1 fighter owned by the Germans lost in Gibraltar
                        Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 :  2/6 hits
                        British roll dice for 1 fighter in Gibraltar, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Gibraltar
                    Germans win, taking Gibraltar from British with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 fighter, 1 infantry and 1 tactical_bomber
                    Casualties for British: 1 bomber and 1 fighter
                    Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry
                    Germans win with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 fighter, 1 infantry and 1 tactical_bomber
                    Casualties for British: 1 bomber and 1 fighter
                    Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                2 bombers moved from Gibraltar to Southern France
                1 infantry moved from France to Normandy Bordeaux
                1 aaGun moved from France to Normandy Bordeaux
                3 armour, 2 artilleries and 11 infantry moved from Bulgaria to Romania
                1 aaGun moved from Poland to Slovakia Hungary
                3 infantry moved from Germany to Poland
                1 infantry moved from Western Germany to Germany
                4 infantry moved from Holland Belgium to Western Germany
                3 artilleries moved from Holland Belgium to Western Germany
                1 armour moved from Holland Belgium to Western Germany
                5 armour and 4 mech_infantrys moved from Holland Belgium to Germany
                1 infantry moved from Norway to Finland
                1 carrier moved from 112 Sea Zone to 111 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 112 Sea Zone
                1 submarine moved from 112 Sea Zone to 105 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy

    Place Units - Germans
                1 carrier and 3 transports placed in 112 Sea Zone
                1 fighter placed in 112 Sea Zone
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 harbour and 1 infantry
        Scotland : 1 flag, 1 airfield and 1 infantry
        Morocco : 1 flag,    Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 2 bombers
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 aaGun
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Romania : 3 armour, 2 artilleries and 11 infantry
        Poland : 2 aaGuns, 3 artilleries and 17 infantry
        Germany : 1 aaGun, 5 armour, 1 factory_major, 2 infantry and 4 mech_infantrys
        Southern Italy : 1 fighter and 1 tactical_bomber
        112 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
        Bulgaria : 1 flag,


  • Please edit one of my NonComs:

    Submarine from SZ 112 to SZ 91 (instead of SZ 105)

    Thank you!  :-)


  • Or use this file instead, where the NonCom-Sub-move is already edited.
    :-)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                7 infantry moved from Buryatia to Amur
                5 infantry moved from Buryatia to Yakut S.S.R.
                6 infantry moved from Yakut S.S.R. to Yenisey
                3 infantry moved from Ukraine to Western Ukraine
                2 artilleries moved from Ukraine to Western Ukraine
                2 infantry moved from Rostov to Bryansk
                1 infantry moved from Volgograd to Tambov

    Non Combat Move - Russians

    Place Units - Russians
                3 infantry placed in Ukraine
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 38 PUs total


  • I can’t make up my mind about how to continue with Japan  :? :x :?
    Hope you don’t mind the slow pace :-)


  • That does not mean that I’m doing nothing…
    It means that I’m playing around with different scenarios and can’t decide which one to play…
    This happens quite often with Japan (at least to me)…


  • hehe don’t worry about it :) I got time. I like this game we’re having, sometimes I feel bad for not playing fast enough with my other oponents… I like it this way… I can make a move when I’m relaxed at home. Take your time my friend!


  • Great, thanks :-)

    I like it the relaxed way, too  8-)


  • I’m out until Tuesday. So I can’t do moves until then.
    :-)

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