Napoleonic Empires: Free For All


  • @Gargantua:

    Well to start, the fact that you won’t have to trust a Spainyard!  :P

    Well, you should trust even less in a Merkelian!  8-)

  • Liaison TripleA 11 10

    Christian Demorcrat Power!

  • TripleA

    this game is funny. i need to get a bunch of horses to italy lol.

  • Liaison TripleA 11 10

    I LOL everytime I read Cow type Horses, or Horses and Cannons.

    I don’t know why, but the strategy is just so epically simple.

    “I NEED HORSEYIES AND CANNONS TO GO SMASH THE EAST!”


  • @Gargantua:

    I LOL everytime I read Cow type Horses, or Horses and Cannons.

    I don’t know why, but the strategy is just so epically simple.

    “I NEED HORSEYIES AND CANNONS TO GO SMASH THE EAST!”

    I need RED HATS to conquer everything!

    PS: Austria! PLAY!

  • Liaison TripleA 11 10

    KILL THE PRINCE OF PEACE!

    Oops… did I say that outloud? lol.

  • TripleA

    Everyone knows moocow is hyper aggressive. :)


  • fyi, I’ll be camping this weekend. Don’t expect anything out of me until the weekend’s over. Enjoy your guy’s weekends.

  • 20 18 16 13 12

    TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5

    Game History

    Round :3

    Combat Move - AustrianEmpire
                2 Artillerys moved from Salzburg to Tyrol
                1 Fusiliers moved from Salzburg to Tyrol
                1 Grenadiers moved from Salzburg to Tyrol

    Purchase Units - AustrianEmpire
                AustrianEmpire buy 1 Artillery, 2 Chasseurss and 4 Fusilierss; Remaining resources: 0 PUs;

    Combat - AustrianEmpire
                Battle in Tyrol
                    AustrianEmpire attack with 2 Artillerys, 1 Fusiliers and 1 Grenadiers
                    France defend with 2 Grenadierss and 1 Horse_Artillery
                        AustrianEmpire roll dice for 2 Artillerys, 1 Fusiliers and 1 Grenadiers in Tyrol, round 1 :  3/4 hits
                        France roll dice for 2 Grenadierss and 1 Horse_Artillery in Tyrol, round 1 :  1/3 hits
                        1 Horse_Artillery owned by the France , 1 Fusiliers owned by the AustrianEmpire and 2 Grenadierss owned by the France lost in Tyrol
                    AustrianEmpire win, taking Tyrol from France with 2 Artillerys and 1 Grenadiers remaining. Battle score for attacker is 13
                    Casualties for France: 2 Grenadierss and 1 Horse_Artillery
                    Casualties for AustrianEmpire: 1 Fusiliers
                    AustrianEmpire win with 2 Artillerys and 1 Grenadiers remaining. Battle score for attacker is 13
                    Casualties for France: 2 Grenadierss and 1 Horse_Artillery
                    Casualties for AustrianEmpire: 1 Fusiliers
                Recording Battle Statistics

    Non Combat Move - AustrianEmpire
                1 Artillery, 3 Chasseurss, 1 Fusiliers, 1 General and 2 Grenadierss moved from Salzburg to Austria
                1 Dragoons moved from Austria to Moravia
                1 Hussars moved from Austria to Moravia
                1 Horse_Artillery moved from Austria to Moravia
                1 Fusiliers moved from Austria to Salzburg
                1 Horse_Artillery moved from Slovenia to Zala
                1 Artillery moved from Croatia to Slavonia

    Place Units - AustrianEmpire
                1 Artillery, 2 Chasseurss and 4 Fusilierss placed in Austria

    Turn Complete - AustrianEmpire
                AustrianEmpire collect 28 PUs; end with 28 PUs total
                Objective AustrianEmpire destroys TUV: AustrianEmpire met a national objective for an additional 6 PUs; end with 34 PUs


  • TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5

    Game History

    Round :3

    Combat Move - OttomanEmpire
                1 Fusiliers moved from Bulgaria to Moldavia
                      OttomanEmpire take Moldavia from KingdomOfPrussia
                1 Artillery and 6 Fusilierss moved from Bulgaria to Wallachia
                1 Chasseurs and 1 Howitzer moved from Thessaly to Albania
                2 Chasseurss, 3 Fusilierss, 1 Grenadiers and 1 Howitzer moved from Serbia to Bosnia
                1 Fusiliers and 2 Mariness moved from Egypt to SZ86
                1 Barque, 1 Frigate, 1 Fusiliers and 2 Mariness moved from SZ86 to SZ90
                1 Fusiliers and 2 Mariness moved from SZ90 to Lebanon
                1 Artillery, 1 Dragoons, 2 Fusilierss and 1 Horse_Artillery moved from Armenia to Edessa
                1 Fusiliers moved from Constantinople to SZ84
                1 Barque, 1 Brigantine, 1 Cutter and 1 Fusiliers moved from SZ84 to SZ80
                1 Fusiliers moved from SZ80 to Thessaly
                1 Fusiliers moved from Smyrna to Anatolia
                6 Fusilierss moved from Constantinople to Bulgaria

    Purchase Units - OttomanEmpire
                OttomanEmpire buy 2 Cuirassierss, 3 Dragoonss and 1 General; Remaining resources: 0 PUs;

    Combat - OttomanEmpire
                Battle in Wallachia
                    OttomanEmpire attack with 1 Artillery and 6 Fusilierss
                    KingdomOfPrussia defend with 1 Fusiliers
                    OttomanEmpire win, taking Wallachia from KingdomOfPrussia with 1 Artillery and 6 Fusilierss remaining. Battle score for attacker is 4
                    Casualties for KingdomOfPrussia: 1 Fusiliers
                    OttomanEmpire win with 1 Artillery and 6 Fusilierss remaining. Battle score for attacker is 4
                    Casualties for KingdomOfPrussia: 1 Fusiliers
                Battle in Lebanon
                    OttomanEmpire attack with 1 Fusiliers and 2 Mariness
                    Neutral defend with 3 Fusilierss
                    Neutral win with 1 Fusiliers remaining. Battle score for attacker is -8
                    Casualties for OttomanEmpire: 1 Fusiliers and 2 Mariness
                    Casualties for Neutral: 2 Fusilierss
                Battle in Bosnia
                    OttomanEmpire attack with 2 Chasseurss, 3 Fusilierss, 1 Grenadiers and 1 Howitzer
                    AustrianEmpire defend with 1 Fusiliers
                    OttomanEmpire win, taking Bosnia from AustrianEmpire with 2 Chasseurss, 3 Fusilierss, 1 Grenadiers and 1 Howitzer remaining. Battle score for attacker is 4
                    Casualties for AustrianEmpire: 1 Fusiliers
                    OttomanEmpire win with 2 Chasseurss, 3 Fusilierss, 1 Grenadiers and 1 Howitzer remaining. Battle score for attacker is 4
                    Casualties for AustrianEmpire: 1 Fusiliers
                Recording Battle Statistics

    Non Combat Move - OttomanEmpire
                1 General moved from Bulgaria to Macedonia

    Place Units - OttomanEmpire
                1 General placed in Egypt
                1 Cuirassiers placed in Macedonia
                1 Cuirassiers and 3 Dragoonss placed in Constantinople

    Turn Complete - OttomanEmpire
                OttomanEmpire collect 39 PUs; end with 39 PUs total
                Objective OttomanEmpire destroys TUV: OttomanEmpire met a national objective for an additional 6 PUs; end with 45 PUs


  • TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5

    Game History

    Round :3

    Combat Move - Russia
                1 Cuirassiers moved from Kirghix to Turkmen
                1 Artillery moved from Kirghix to Turkmen
                1 Horse_Artillery moved from Kirghix to Turkmen
                2 Cuirassierss moved from Mordvins to Astrakahn
                1 Fusiliers moved from Mordvins to Astrakahn
                1 Fusiliers moved from Crimea to SZ101
                1 Fusiliers moved from SZ101 to Astrakahn
                1 Fusiliers moved from Karelia to Finland
                      Russia take Finland from Sweden

    Purchase Units - Russia
                Russia buy 1 Battleship, 1 Chasseurs and 2 Dragoonss; Remaining resources: 0 PUs;

    Combat - Russia
                Battle in Turkmen
                    Russia attack with 1 Artillery, 1 Cuirassiers and 1 Horse_Artillery
                    Neutral defend with 2 Fusilierss
                        Russia roll dice for 1 Artillery, 1 Cuirassiers and 1 Horse_Artillery in Turkmen, round 1 :  1/3 hits
                        Neutral roll dice for 2 Fusilierss in Turkmen, round 1 :  1/2 hits
                        1 Horse_Artillery owned by the Russia and 1 Fusiliers owned by the Neutral lost in Turkmen
                        Russia roll dice for 1 Artillery and 1 Cuirassiers in Turkmen, round 2 :  0/2 hits
                        Neutral roll dice for 1 Fusiliers in Turkmen, round 2 :  1/1 hits
                        1 Artillery owned by the Russia lost in Turkmen
                        Russia roll dice for 1 Cuirassiers in Turkmen, round 3 :  0/1 hits
                        Neutral roll dice for 1 Fusiliers in Turkmen, round 3 :  0/1 hits
                        Russia roll dice for 1 Cuirassiers in Turkmen, round 4 :  1/1 hits
                        Neutral roll dice for 1 Fusiliers in Turkmen, round 4 :  1/1 hits
                        1 Cuirassiers owned by the Russia and 1 Fusiliers owned by the Neutral lost in Turkmen
                    Neutral win with no units remaining. Battle score for attacker is -9
                    Casualties for Neutral: 2 Fusilierss
                    Casualties for Russia: 1 Artillery, 1 Cuirassiers and 1 Horse_Artillery
                    Russia win with no units remaining. Battle score for attacker is -9
                    Casualties for Neutral: 2 Fusilierss
                    Casualties for Russia: 1 Artillery, 1 Cuirassiers and 1 Horse_Artillery
                Battle in Astrakahn
                    Russia attack with 2 Cuirassierss and 2 Fusilierss
                    Neutral defend with 1 Chasseurs, 1 Fusiliers and 1 Hussars
                        Russia roll dice for 1 Battleship in Astrakahn, round 1 :  0/1 hits
                        Russia roll dice for 2 Cuirassierss and 2 Fusilierss in Astrakahn, round 1 :  0/4 hits
                        Neutral roll dice for 1 Chasseurs, 1 Fusiliers and 1 Hussars in Astrakahn, round 1 :  2/3 hits
                        2 Fusilierss owned by the Russia lost in Astrakahn
                        Russia roll dice for 2 Cuirassierss in Astrakahn, round 2 :  2/2 hits
                        Neutral roll dice for 1 Chasseurs, 1 Fusiliers and 1 Hussars in Astrakahn, round 2 :  1/3 hits
                        1 Cuirassiers owned by the Russia , 1 Fusiliers owned by the Neutral and 1 Hussars owned by the Neutral lost in Astrakahn
                        Russia roll dice for 1 Cuirassiers in Astrakahn, round 3 :  0/1 hits
                        Neutral roll dice for 1 Chasseurs in Astrakahn, round 3 :  0/1 hits
                        Russia roll dice for 1 Cuirassiers in Astrakahn, round 4 :  1/1 hits
                        Neutral roll dice for 1 Chasseurs in Astrakahn, round 4 :  1/1 hits
                        1 Chasseurs owned by the Neutral and 1 Cuirassiers owned by the Russia lost in Astrakahn
                    Neutral win with no units remaining. Battle score for attacker is -9
                    Casualties for Neutral: 1 Chasseurs, 1 Fusiliers and 1 Hussars
                    Casualties for Russia: 2 Cuirassierss and 2 Fusilierss
                    Russia win with no units remaining. Battle score for attacker is -9
                    Casualties for Neutral: 1 Chasseurs, 1 Fusiliers and 1 Hussars
                    Casualties for Russia: 2 Cuirassierss and 2 Fusilierss
                Recording Battle Statistics

    Non Combat Move - Russia
                1 Horse_Artillery moved from Crimea to Mordvins
                1 Dragoons moved from Crimea to Mordvins
                1 Artillery moved from Crimea to Odessa
                2 Dragoonss moved from Karelia to Esthonia
                2 Fusilierss moved from Karelia to SZ2
                1 Grenadiers moved from Karelia to SZ2
                1 Marines moved from Karelia to SZ2
                3 Barques, 2 Cutters, 2 Fusilierss, 1 Grenadiers and 1 Marines moved from SZ2 to SZ3
                1 Brigantine moved from SZ4 to SZ3
                2 Fusilierss moved from SZ3 to Esthonia
                1 Marines moved from SZ3 to Esthonia
                1 Grenadiers moved from SZ3 to Esthonia
                1 General moved from Novgorod to Esthonia
                1 Howitzer moved from Minsk to Novgorod
                5 Fusilierss moved from Minsk to Novgorod
                1 Fusiliers moved from Severia to Minsk
                2 Chasseurss moved from Severia to Minsk
                1 Cuirassiers moved from Moscovia to Tsaritsyn
                2 Chasseurss moved from Moscovia to Kazan
                1 General moved from Moscovia to Novgorod

    Place Units - Russia
                1 Battleship placed in SZ3
                1 Chasseurs placed in Novgorod
                2 Dragoonss placed in Moscovia

    Turn Complete - Russia
                Russia collect 41 PUs; end with 41 PUs total

    Territory Summary for Russia :

    SZ101 : 1 Barque and 1 Battleship

  • Customizer

    Political phase for Round 4.

    France  - (Cow)  -  ?

    UK  - (Veqryn)  -  ?

    Spain  - (Funcioneta)  -  ?

    Prussia  - (Gargantua)  -  ?

    Sweden  - (Seth The Newb)  -  ?

    Austria  - (Canuck)  -  ?

    Ottoman Empire  - (Noll)  -  ?

    Russia  - (Ol’ Blood & Guts)  -  ?

    Please see the picture attached to see the CURRENT political relations.

    NE_round4_politics.png

  • TripleA

    no political actions from france.


  • no political action from the great Ottoman Empire


  • No politics for Spain

  • Liaison TripleA 11 10

    What does Proposing Alliance actually do?

  • 20 18 16 13 12

    @Gargantua:

    What does Proposing Alliance actually do?

    Yes I am curious about the distinction between alliance and ceasefire.

  • TripleA

    alliance means you defend together so you would need to ally with garg if you want him to defend your capital in future rounds.

  • TripleA

    otherwise what would happen is, I attack you canuck sir and garg don’t defend. on his turn he can gtfo or attack.

  • Customizer

    Actually that is not true Cow.

    Ceasefire = can not enter each other’s territories, can not attack each other

    Open Borders = can not attack each other

    Alliance = will liberate allied territories, and can not go straight to war in a single turn

    Actually, you can be all 3 and defend together, because “defending” only requires you to be at war with the attacker

    in other words, if Player A is at war with Player B and Player C, and Player A attacks a territory containing B and C, he will attack ALL the units of Player B and C together in a single battle.
    It doesn’t matter what the relationship is between B and C

    The main “advantage” of being Allied, is that you can’t be backstabbed (it takes a minimum of 2 turns to go from Allied to War, because you will have to stop in “Ceasefire” first)

    Also, no actions for UK

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