@newenr85 @FranceNeedsMorePower
scrambling
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Napoleonic Empires: Free For All
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Well to start, the fact that you won’t have to trust a Spainyard! :P
Well, you should trust even less in a Merkelian! 8-)
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Christian Demorcrat Power!
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this game is funny. i need to get a bunch of horses to italy lol.
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I LOL everytime I read Cow type Horses, or Horses and Cannons.
I don’t know why, but the strategy is just so epically simple.
“I NEED HORSEYIES AND CANNONS TO GO SMASH THE EAST!”
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I LOL everytime I read Cow type Horses, or Horses and Cannons.
I don’t know why, but the strategy is just so epically simple.
“I NEED HORSEYIES AND CANNONS TO GO SMASH THE EAST!”
I need RED HATS to conquer everything!
PS: Austria! PLAY!
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KILL THE PRINCE OF PEACE!
Oops… did I say that outloud? lol.
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Everyone knows moocow is hyper aggressive. :)
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fyi, I’ll be camping this weekend. Don’t expect anything out of me until the weekend’s over. Enjoy your guy’s weekends.
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TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5
Game History
Round :3
Combat Move - AustrianEmpire
2 Artillerys moved from Salzburg to Tyrol
1 Fusiliers moved from Salzburg to Tyrol
1 Grenadiers moved from Salzburg to TyrolPurchase Units - AustrianEmpire
AustrianEmpire buy 1 Artillery, 2 Chasseurss and 4 Fusilierss; Remaining resources: 0 PUs;Combat - AustrianEmpire
Battle in Tyrol
AustrianEmpire attack with 2 Artillerys, 1 Fusiliers and 1 Grenadiers
France defend with 2 Grenadierss and 1 Horse_Artillery
AustrianEmpire roll dice for 2 Artillerys, 1 Fusiliers and 1 Grenadiers in Tyrol, round 1 : 3/4 hits
France roll dice for 2 Grenadierss and 1 Horse_Artillery in Tyrol, round 1 : 1/3 hits
1 Horse_Artillery owned by the France , 1 Fusiliers owned by the AustrianEmpire and 2 Grenadierss owned by the France lost in Tyrol
AustrianEmpire win, taking Tyrol from France with 2 Artillerys and 1 Grenadiers remaining. Battle score for attacker is 13
Casualties for France: 2 Grenadierss and 1 Horse_Artillery
Casualties for AustrianEmpire: 1 Fusiliers
AustrianEmpire win with 2 Artillerys and 1 Grenadiers remaining. Battle score for attacker is 13
Casualties for France: 2 Grenadierss and 1 Horse_Artillery
Casualties for AustrianEmpire: 1 Fusiliers
Recording Battle StatisticsNon Combat Move - AustrianEmpire
1 Artillery, 3 Chasseurss, 1 Fusiliers, 1 General and 2 Grenadierss moved from Salzburg to Austria
1 Dragoons moved from Austria to Moravia
1 Hussars moved from Austria to Moravia
1 Horse_Artillery moved from Austria to Moravia
1 Fusiliers moved from Austria to Salzburg
1 Horse_Artillery moved from Slovenia to Zala
1 Artillery moved from Croatia to SlavoniaPlace Units - AustrianEmpire
1 Artillery, 2 Chasseurss and 4 Fusilierss placed in AustriaTurn Complete - AustrianEmpire
AustrianEmpire collect 28 PUs; end with 28 PUs total
Objective AustrianEmpire destroys TUV: AustrianEmpire met a national objective for an additional 6 PUs; end with 34 PUs -
TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5
Game History
Round :3
Combat Move - OttomanEmpire
1 Fusiliers moved from Bulgaria to Moldavia
OttomanEmpire take Moldavia from KingdomOfPrussia
1 Artillery and 6 Fusilierss moved from Bulgaria to Wallachia
1 Chasseurs and 1 Howitzer moved from Thessaly to Albania
2 Chasseurss, 3 Fusilierss, 1 Grenadiers and 1 Howitzer moved from Serbia to Bosnia
1 Fusiliers and 2 Mariness moved from Egypt to SZ86
1 Barque, 1 Frigate, 1 Fusiliers and 2 Mariness moved from SZ86 to SZ90
1 Fusiliers and 2 Mariness moved from SZ90 to Lebanon
1 Artillery, 1 Dragoons, 2 Fusilierss and 1 Horse_Artillery moved from Armenia to Edessa
1 Fusiliers moved from Constantinople to SZ84
1 Barque, 1 Brigantine, 1 Cutter and 1 Fusiliers moved from SZ84 to SZ80
1 Fusiliers moved from SZ80 to Thessaly
1 Fusiliers moved from Smyrna to Anatolia
6 Fusilierss moved from Constantinople to BulgariaPurchase Units - OttomanEmpire
OttomanEmpire buy 2 Cuirassierss, 3 Dragoonss and 1 General; Remaining resources: 0 PUs;Combat - OttomanEmpire
Battle in Wallachia
OttomanEmpire attack with 1 Artillery and 6 Fusilierss
KingdomOfPrussia defend with 1 Fusiliers
OttomanEmpire win, taking Wallachia from KingdomOfPrussia with 1 Artillery and 6 Fusilierss remaining. Battle score for attacker is 4
Casualties for KingdomOfPrussia: 1 Fusiliers
OttomanEmpire win with 1 Artillery and 6 Fusilierss remaining. Battle score for attacker is 4
Casualties for KingdomOfPrussia: 1 Fusiliers
Battle in Lebanon
OttomanEmpire attack with 1 Fusiliers and 2 Mariness
Neutral defend with 3 Fusilierss
Neutral win with 1 Fusiliers remaining. Battle score for attacker is -8
Casualties for OttomanEmpire: 1 Fusiliers and 2 Mariness
Casualties for Neutral: 2 Fusilierss
Battle in Bosnia
OttomanEmpire attack with 2 Chasseurss, 3 Fusilierss, 1 Grenadiers and 1 Howitzer
AustrianEmpire defend with 1 Fusiliers
OttomanEmpire win, taking Bosnia from AustrianEmpire with 2 Chasseurss, 3 Fusilierss, 1 Grenadiers and 1 Howitzer remaining. Battle score for attacker is 4
Casualties for AustrianEmpire: 1 Fusiliers
OttomanEmpire win with 2 Chasseurss, 3 Fusilierss, 1 Grenadiers and 1 Howitzer remaining. Battle score for attacker is 4
Casualties for AustrianEmpire: 1 Fusiliers
Recording Battle StatisticsNon Combat Move - OttomanEmpire
1 General moved from Bulgaria to MacedoniaPlace Units - OttomanEmpire
1 General placed in Egypt
1 Cuirassiers placed in Macedonia
1 Cuirassiers and 3 Dragoonss placed in ConstantinopleTurn Complete - OttomanEmpire
OttomanEmpire collect 39 PUs; end with 39 PUs total
Objective OttomanEmpire destroys TUV: OttomanEmpire met a national objective for an additional 6 PUs; end with 45 PUs -
TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5
Game History
Round :3
Combat Move - Russia
1 Cuirassiers moved from Kirghix to Turkmen
1 Artillery moved from Kirghix to Turkmen
1 Horse_Artillery moved from Kirghix to Turkmen
2 Cuirassierss moved from Mordvins to Astrakahn
1 Fusiliers moved from Mordvins to Astrakahn
1 Fusiliers moved from Crimea to SZ101
1 Fusiliers moved from SZ101 to Astrakahn
1 Fusiliers moved from Karelia to Finland
Russia take Finland from SwedenPurchase Units - Russia
Russia buy 1 Battleship, 1 Chasseurs and 2 Dragoonss; Remaining resources: 0 PUs;Combat - Russia
Battle in Turkmen
Russia attack with 1 Artillery, 1 Cuirassiers and 1 Horse_Artillery
Neutral defend with 2 Fusilierss
Russia roll dice for 1 Artillery, 1 Cuirassiers and 1 Horse_Artillery in Turkmen, round 1 : 1/3 hits
Neutral roll dice for 2 Fusilierss in Turkmen, round 1 : 1/2 hits
1 Horse_Artillery owned by the Russia and 1 Fusiliers owned by the Neutral lost in Turkmen
Russia roll dice for 1 Artillery and 1 Cuirassiers in Turkmen, round 2 : 0/2 hits
Neutral roll dice for 1 Fusiliers in Turkmen, round 2 : 1/1 hits
1 Artillery owned by the Russia lost in Turkmen
Russia roll dice for 1 Cuirassiers in Turkmen, round 3 : 0/1 hits
Neutral roll dice for 1 Fusiliers in Turkmen, round 3 : 0/1 hits
Russia roll dice for 1 Cuirassiers in Turkmen, round 4 : 1/1 hits
Neutral roll dice for 1 Fusiliers in Turkmen, round 4 : 1/1 hits
1 Cuirassiers owned by the Russia and 1 Fusiliers owned by the Neutral lost in Turkmen
Neutral win with no units remaining. Battle score for attacker is -9
Casualties for Neutral: 2 Fusilierss
Casualties for Russia: 1 Artillery, 1 Cuirassiers and 1 Horse_Artillery
Russia win with no units remaining. Battle score for attacker is -9
Casualties for Neutral: 2 Fusilierss
Casualties for Russia: 1 Artillery, 1 Cuirassiers and 1 Horse_Artillery
Battle in Astrakahn
Russia attack with 2 Cuirassierss and 2 Fusilierss
Neutral defend with 1 Chasseurs, 1 Fusiliers and 1 Hussars
Russia roll dice for 1 Battleship in Astrakahn, round 1 : 0/1 hits
Russia roll dice for 2 Cuirassierss and 2 Fusilierss in Astrakahn, round 1 : 0/4 hits
Neutral roll dice for 1 Chasseurs, 1 Fusiliers and 1 Hussars in Astrakahn, round 1 : 2/3 hits
2 Fusilierss owned by the Russia lost in Astrakahn
Russia roll dice for 2 Cuirassierss in Astrakahn, round 2 : 2/2 hits
Neutral roll dice for 1 Chasseurs, 1 Fusiliers and 1 Hussars in Astrakahn, round 2 : 1/3 hits
1 Cuirassiers owned by the Russia , 1 Fusiliers owned by the Neutral and 1 Hussars owned by the Neutral lost in Astrakahn
Russia roll dice for 1 Cuirassiers in Astrakahn, round 3 : 0/1 hits
Neutral roll dice for 1 Chasseurs in Astrakahn, round 3 : 0/1 hits
Russia roll dice for 1 Cuirassiers in Astrakahn, round 4 : 1/1 hits
Neutral roll dice for 1 Chasseurs in Astrakahn, round 4 : 1/1 hits
1 Chasseurs owned by the Neutral and 1 Cuirassiers owned by the Russia lost in Astrakahn
Neutral win with no units remaining. Battle score for attacker is -9
Casualties for Neutral: 1 Chasseurs, 1 Fusiliers and 1 Hussars
Casualties for Russia: 2 Cuirassierss and 2 Fusilierss
Russia win with no units remaining. Battle score for attacker is -9
Casualties for Neutral: 1 Chasseurs, 1 Fusiliers and 1 Hussars
Casualties for Russia: 2 Cuirassierss and 2 Fusilierss
Recording Battle StatisticsNon Combat Move - Russia
1 Horse_Artillery moved from Crimea to Mordvins
1 Dragoons moved from Crimea to Mordvins
1 Artillery moved from Crimea to Odessa
2 Dragoonss moved from Karelia to Esthonia
2 Fusilierss moved from Karelia to SZ2
1 Grenadiers moved from Karelia to SZ2
1 Marines moved from Karelia to SZ2
3 Barques, 2 Cutters, 2 Fusilierss, 1 Grenadiers and 1 Marines moved from SZ2 to SZ3
1 Brigantine moved from SZ4 to SZ3
2 Fusilierss moved from SZ3 to Esthonia
1 Marines moved from SZ3 to Esthonia
1 Grenadiers moved from SZ3 to Esthonia
1 General moved from Novgorod to Esthonia
1 Howitzer moved from Minsk to Novgorod
5 Fusilierss moved from Minsk to Novgorod
1 Fusiliers moved from Severia to Minsk
2 Chasseurss moved from Severia to Minsk
1 Cuirassiers moved from Moscovia to Tsaritsyn
2 Chasseurss moved from Moscovia to Kazan
1 General moved from Moscovia to NovgorodPlace Units - Russia
1 Battleship placed in SZ3
1 Chasseurs placed in Novgorod
2 Dragoonss placed in MoscoviaTurn Complete - Russia
Russia collect 41 PUs; end with 41 PUs totalTerritory Summary for Russia :
SZ101 : 1 Barque and 1 Battleship
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Political phase for Round 4.
France - (Cow) - ?
UK - (Veqryn) - ?
Spain - (Funcioneta) - ?
Prussia - (Gargantua) - ?
Sweden - (Seth The Newb) - ?
Austria - (Canuck) - ?
Ottoman Empire - (Noll) - ?
Russia - (Ol’ Blood & Guts) - ?
Please see the picture attached to see the CURRENT political relations.

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no political actions from france.
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no political action from the great Ottoman Empire
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No politics for Spain
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What does Proposing Alliance actually do?
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What does Proposing Alliance actually do?
Yes I am curious about the distinction between alliance and ceasefire.
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alliance means you defend together so you would need to ally with garg if you want him to defend your capital in future rounds.
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otherwise what would happen is, I attack you canuck sir and garg don’t defend. on his turn he can gtfo or attack.
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Actually that is not true Cow.
Ceasefire = can not enter each other’s territories, can not attack each other
Open Borders = can not attack each other
Alliance = will liberate allied territories, and can not go straight to war in a single turn
Actually, you can be all 3 and defend together, because “defending” only requires you to be at war with the attacker
in other words, if Player A is at war with Player B and Player C, and Player A attacks a territory containing B and C, he will attack ALL the units of Player B and C together in a single battle.
It doesn’t matter what the relationship is between B and CThe main “advantage” of being Allied, is that you can’t be backstabbed (it takes a minimum of 2 turns to go from Allied to War, because you will have to stop in “Ceasefire” first)
Also, no actions for UK





