@newenr85 @FranceNeedsMorePower
scrambling
0f85aba6-1aa7-4c1e-8431-89f76c4c4634-image.png
Napoleonic Empires: Free For All
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Yeah I agree with the Neutral thing. They don’t look feasible, they’re too heavy defended.
In my opinion the most powerful nations at the start of the game giving their position, starting units and ipcs are UK, France, Russia.
The Ottomans are indeed in a better position than the Austrians and the Prussians.
Sweeden and Spain look like they need some tweaking in the Free for All game. -
Yeah I agree with the Neutral thing. They don’t look feasible, they’re too heavy defended.
In my opinion the most powerful nations at the start of the game giving their position, starting units and ipcs are UK, France, Russia.
The Ottomans are indeed in a better position than the Austrians and the Prussians.
Sweeden and Spain look like they need some tweaking in the Free for All game.Sweden is actually quite powerful most of the time. Maybe not this game though.
Spain is the weakest at the start, but can expand into a big threat quite easily.
Austria and Prussia are usually the ones facing the most threats, and are the hardest nations to win as.
The more powerful nations require more VCs to win. France requires 7 for example, while Spain needs only 5. Spain could for example take Madrid and Lisbon (basically starts with them), as well as Rome, Alexandria, and Belfast, for the win. France on the other hand would need Paris, Lyon, Rome, Alexandria, Berlin, Vienna, and either Budapest or Konigsberg.
I think the only balance change that needs to occur is that UK currently needs 6 VCs to win, but I may push that up to 7 to match France. Russia may need to change from 5 to 6, but I’m not so sure about that. Russia actually starts the game pretty weak. Normally Sweden or Ottomans hold them off much better.
The main thing balancing the game is the politics. Once one or two players get killed, you will see a lot more changing alliances as people realize that they can’t let another player win, even if he is their ally. (only 1 player gets to win)
So, once someone is within 1 VC of victory, and maybe a turn or two away from it, his allies should probably stab him in the back, including possibly forging new alliances with their previous enemies in order to defeat the top dog. -
Well to start, the fact that you won’t have to trust a Spainyard! :P
Well, you should trust even less in a Merkelian! 8-)
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Christian Demorcrat Power!
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this game is funny. i need to get a bunch of horses to italy lol.
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I LOL everytime I read Cow type Horses, or Horses and Cannons.
I don’t know why, but the strategy is just so epically simple.
“I NEED HORSEYIES AND CANNONS TO GO SMASH THE EAST!”
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I LOL everytime I read Cow type Horses, or Horses and Cannons.
I don’t know why, but the strategy is just so epically simple.
“I NEED HORSEYIES AND CANNONS TO GO SMASH THE EAST!”
I need RED HATS to conquer everything!
PS: Austria! PLAY!
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KILL THE PRINCE OF PEACE!
Oops… did I say that outloud? lol.
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Everyone knows moocow is hyper aggressive. :)
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fyi, I’ll be camping this weekend. Don’t expect anything out of me until the weekend’s over. Enjoy your guy’s weekends.
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TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5
Game History
Round :3
Combat Move - AustrianEmpire
2 Artillerys moved from Salzburg to Tyrol
1 Fusiliers moved from Salzburg to Tyrol
1 Grenadiers moved from Salzburg to TyrolPurchase Units - AustrianEmpire
AustrianEmpire buy 1 Artillery, 2 Chasseurss and 4 Fusilierss; Remaining resources: 0 PUs;Combat - AustrianEmpire
Battle in Tyrol
AustrianEmpire attack with 2 Artillerys, 1 Fusiliers and 1 Grenadiers
France defend with 2 Grenadierss and 1 Horse_Artillery
AustrianEmpire roll dice for 2 Artillerys, 1 Fusiliers and 1 Grenadiers in Tyrol, round 1 : 3/4 hits
France roll dice for 2 Grenadierss and 1 Horse_Artillery in Tyrol, round 1 : 1/3 hits
1 Horse_Artillery owned by the France , 1 Fusiliers owned by the AustrianEmpire and 2 Grenadierss owned by the France lost in Tyrol
AustrianEmpire win, taking Tyrol from France with 2 Artillerys and 1 Grenadiers remaining. Battle score for attacker is 13
Casualties for France: 2 Grenadierss and 1 Horse_Artillery
Casualties for AustrianEmpire: 1 Fusiliers
AustrianEmpire win with 2 Artillerys and 1 Grenadiers remaining. Battle score for attacker is 13
Casualties for France: 2 Grenadierss and 1 Horse_Artillery
Casualties for AustrianEmpire: 1 Fusiliers
Recording Battle StatisticsNon Combat Move - AustrianEmpire
1 Artillery, 3 Chasseurss, 1 Fusiliers, 1 General and 2 Grenadierss moved from Salzburg to Austria
1 Dragoons moved from Austria to Moravia
1 Hussars moved from Austria to Moravia
1 Horse_Artillery moved from Austria to Moravia
1 Fusiliers moved from Austria to Salzburg
1 Horse_Artillery moved from Slovenia to Zala
1 Artillery moved from Croatia to SlavoniaPlace Units - AustrianEmpire
1 Artillery, 2 Chasseurss and 4 Fusilierss placed in AustriaTurn Complete - AustrianEmpire
AustrianEmpire collect 28 PUs; end with 28 PUs total
Objective AustrianEmpire destroys TUV: AustrianEmpire met a national objective for an additional 6 PUs; end with 34 PUs -
TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5
Game History
Round :3
Combat Move - OttomanEmpire
1 Fusiliers moved from Bulgaria to Moldavia
OttomanEmpire take Moldavia from KingdomOfPrussia
1 Artillery and 6 Fusilierss moved from Bulgaria to Wallachia
1 Chasseurs and 1 Howitzer moved from Thessaly to Albania
2 Chasseurss, 3 Fusilierss, 1 Grenadiers and 1 Howitzer moved from Serbia to Bosnia
1 Fusiliers and 2 Mariness moved from Egypt to SZ86
1 Barque, 1 Frigate, 1 Fusiliers and 2 Mariness moved from SZ86 to SZ90
1 Fusiliers and 2 Mariness moved from SZ90 to Lebanon
1 Artillery, 1 Dragoons, 2 Fusilierss and 1 Horse_Artillery moved from Armenia to Edessa
1 Fusiliers moved from Constantinople to SZ84
1 Barque, 1 Brigantine, 1 Cutter and 1 Fusiliers moved from SZ84 to SZ80
1 Fusiliers moved from SZ80 to Thessaly
1 Fusiliers moved from Smyrna to Anatolia
6 Fusilierss moved from Constantinople to BulgariaPurchase Units - OttomanEmpire
OttomanEmpire buy 2 Cuirassierss, 3 Dragoonss and 1 General; Remaining resources: 0 PUs;Combat - OttomanEmpire
Battle in Wallachia
OttomanEmpire attack with 1 Artillery and 6 Fusilierss
KingdomOfPrussia defend with 1 Fusiliers
OttomanEmpire win, taking Wallachia from KingdomOfPrussia with 1 Artillery and 6 Fusilierss remaining. Battle score for attacker is 4
Casualties for KingdomOfPrussia: 1 Fusiliers
OttomanEmpire win with 1 Artillery and 6 Fusilierss remaining. Battle score for attacker is 4
Casualties for KingdomOfPrussia: 1 Fusiliers
Battle in Lebanon
OttomanEmpire attack with 1 Fusiliers and 2 Mariness
Neutral defend with 3 Fusilierss
Neutral win with 1 Fusiliers remaining. Battle score for attacker is -8
Casualties for OttomanEmpire: 1 Fusiliers and 2 Mariness
Casualties for Neutral: 2 Fusilierss
Battle in Bosnia
OttomanEmpire attack with 2 Chasseurss, 3 Fusilierss, 1 Grenadiers and 1 Howitzer
AustrianEmpire defend with 1 Fusiliers
OttomanEmpire win, taking Bosnia from AustrianEmpire with 2 Chasseurss, 3 Fusilierss, 1 Grenadiers and 1 Howitzer remaining. Battle score for attacker is 4
Casualties for AustrianEmpire: 1 Fusiliers
OttomanEmpire win with 2 Chasseurss, 3 Fusilierss, 1 Grenadiers and 1 Howitzer remaining. Battle score for attacker is 4
Casualties for AustrianEmpire: 1 Fusiliers
Recording Battle StatisticsNon Combat Move - OttomanEmpire
1 General moved from Bulgaria to MacedoniaPlace Units - OttomanEmpire
1 General placed in Egypt
1 Cuirassiers placed in Macedonia
1 Cuirassiers and 3 Dragoonss placed in ConstantinopleTurn Complete - OttomanEmpire
OttomanEmpire collect 39 PUs; end with 39 PUs total
Objective OttomanEmpire destroys TUV: OttomanEmpire met a national objective for an additional 6 PUs; end with 45 PUs -
TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5
Game History
Round :3
Combat Move - Russia
1 Cuirassiers moved from Kirghix to Turkmen
1 Artillery moved from Kirghix to Turkmen
1 Horse_Artillery moved from Kirghix to Turkmen
2 Cuirassierss moved from Mordvins to Astrakahn
1 Fusiliers moved from Mordvins to Astrakahn
1 Fusiliers moved from Crimea to SZ101
1 Fusiliers moved from SZ101 to Astrakahn
1 Fusiliers moved from Karelia to Finland
Russia take Finland from SwedenPurchase Units - Russia
Russia buy 1 Battleship, 1 Chasseurs and 2 Dragoonss; Remaining resources: 0 PUs;Combat - Russia
Battle in Turkmen
Russia attack with 1 Artillery, 1 Cuirassiers and 1 Horse_Artillery
Neutral defend with 2 Fusilierss
Russia roll dice for 1 Artillery, 1 Cuirassiers and 1 Horse_Artillery in Turkmen, round 1 : 1/3 hits
Neutral roll dice for 2 Fusilierss in Turkmen, round 1 : 1/2 hits
1 Horse_Artillery owned by the Russia and 1 Fusiliers owned by the Neutral lost in Turkmen
Russia roll dice for 1 Artillery and 1 Cuirassiers in Turkmen, round 2 : 0/2 hits
Neutral roll dice for 1 Fusiliers in Turkmen, round 2 : 1/1 hits
1 Artillery owned by the Russia lost in Turkmen
Russia roll dice for 1 Cuirassiers in Turkmen, round 3 : 0/1 hits
Neutral roll dice for 1 Fusiliers in Turkmen, round 3 : 0/1 hits
Russia roll dice for 1 Cuirassiers in Turkmen, round 4 : 1/1 hits
Neutral roll dice for 1 Fusiliers in Turkmen, round 4 : 1/1 hits
1 Cuirassiers owned by the Russia and 1 Fusiliers owned by the Neutral lost in Turkmen
Neutral win with no units remaining. Battle score for attacker is -9
Casualties for Neutral: 2 Fusilierss
Casualties for Russia: 1 Artillery, 1 Cuirassiers and 1 Horse_Artillery
Russia win with no units remaining. Battle score for attacker is -9
Casualties for Neutral: 2 Fusilierss
Casualties for Russia: 1 Artillery, 1 Cuirassiers and 1 Horse_Artillery
Battle in Astrakahn
Russia attack with 2 Cuirassierss and 2 Fusilierss
Neutral defend with 1 Chasseurs, 1 Fusiliers and 1 Hussars
Russia roll dice for 1 Battleship in Astrakahn, round 1 : 0/1 hits
Russia roll dice for 2 Cuirassierss and 2 Fusilierss in Astrakahn, round 1 : 0/4 hits
Neutral roll dice for 1 Chasseurs, 1 Fusiliers and 1 Hussars in Astrakahn, round 1 : 2/3 hits
2 Fusilierss owned by the Russia lost in Astrakahn
Russia roll dice for 2 Cuirassierss in Astrakahn, round 2 : 2/2 hits
Neutral roll dice for 1 Chasseurs, 1 Fusiliers and 1 Hussars in Astrakahn, round 2 : 1/3 hits
1 Cuirassiers owned by the Russia , 1 Fusiliers owned by the Neutral and 1 Hussars owned by the Neutral lost in Astrakahn
Russia roll dice for 1 Cuirassiers in Astrakahn, round 3 : 0/1 hits
Neutral roll dice for 1 Chasseurs in Astrakahn, round 3 : 0/1 hits
Russia roll dice for 1 Cuirassiers in Astrakahn, round 4 : 1/1 hits
Neutral roll dice for 1 Chasseurs in Astrakahn, round 4 : 1/1 hits
1 Chasseurs owned by the Neutral and 1 Cuirassiers owned by the Russia lost in Astrakahn
Neutral win with no units remaining. Battle score for attacker is -9
Casualties for Neutral: 1 Chasseurs, 1 Fusiliers and 1 Hussars
Casualties for Russia: 2 Cuirassierss and 2 Fusilierss
Russia win with no units remaining. Battle score for attacker is -9
Casualties for Neutral: 1 Chasseurs, 1 Fusiliers and 1 Hussars
Casualties for Russia: 2 Cuirassierss and 2 Fusilierss
Recording Battle StatisticsNon Combat Move - Russia
1 Horse_Artillery moved from Crimea to Mordvins
1 Dragoons moved from Crimea to Mordvins
1 Artillery moved from Crimea to Odessa
2 Dragoonss moved from Karelia to Esthonia
2 Fusilierss moved from Karelia to SZ2
1 Grenadiers moved from Karelia to SZ2
1 Marines moved from Karelia to SZ2
3 Barques, 2 Cutters, 2 Fusilierss, 1 Grenadiers and 1 Marines moved from SZ2 to SZ3
1 Brigantine moved from SZ4 to SZ3
2 Fusilierss moved from SZ3 to Esthonia
1 Marines moved from SZ3 to Esthonia
1 Grenadiers moved from SZ3 to Esthonia
1 General moved from Novgorod to Esthonia
1 Howitzer moved from Minsk to Novgorod
5 Fusilierss moved from Minsk to Novgorod
1 Fusiliers moved from Severia to Minsk
2 Chasseurss moved from Severia to Minsk
1 Cuirassiers moved from Moscovia to Tsaritsyn
2 Chasseurss moved from Moscovia to Kazan
1 General moved from Moscovia to NovgorodPlace Units - Russia
1 Battleship placed in SZ3
1 Chasseurs placed in Novgorod
2 Dragoonss placed in MoscoviaTurn Complete - Russia
Russia collect 41 PUs; end with 41 PUs totalTerritory Summary for Russia :
SZ101 : 1 Barque and 1 Battleship
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Political phase for Round 4.
France - (Cow) - ?
UK - (Veqryn) - ?
Spain - (Funcioneta) - ?
Prussia - (Gargantua) - ?
Sweden - (Seth The Newb) - ?
Austria - (Canuck) - ?
Ottoman Empire - (Noll) - ?
Russia - (Ol’ Blood & Guts) - ?
Please see the picture attached to see the CURRENT political relations.

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no political actions from france.
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no political action from the great Ottoman Empire
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No politics for Spain
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What does Proposing Alliance actually do?
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What does Proposing Alliance actually do?
Yes I am curious about the distinction between alliance and ceasefire.
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alliance means you defend together so you would need to ally with garg if you want him to defend your capital in future rounds.





