12L wheatbeer (axis) vs questioneer (allies) g40f


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :5

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs total
                    Some units change owners in territory India

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Libya to Tunisia
                      Italians take Tunisia from French

    Combat - Italians
                Recording Battle Statistics

    Non Combat Move - Italians
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from 98 Sea Zone to Southern Italy
                1 fighter moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Northern Italy to France
                2 infantry moved from Northern Italy to Western Germany
                1 artillery moved from Northern Italy to Western Germany
                1 artillery moved from Northern Italy to France
                1 aaGun moved from Northern Italy to Southern France
                1 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                2 armour and 2 mech_infantrys moved from Northern Italy to Western Germany
                1 aaGun moved from Northern Italy to Western Germany

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern France
                5 infantry placed in Northern Italy
                Italians undo move 2.
                2 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 31 / 36
        Japanese : 61 / 67
        Americans : 52 / 72
        Chinese : 4 / 4
        British : 32 / 29
        UK_Pacific : 5 / 6
        Italians : 16 / 21
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                3 infantry moved from New South Wales to Queensland
                1 mech_infantry moved from New South Wales to Queensland
                2 aaGuns moved from New South Wales to Queensland
                3 armour moved from New South Wales to Queensland
                2 artilleries moved from New South Wales to Queensland
                1 fighter moved from India to Eastern Persia
                1 fighter moved from Eastern Persia to Kazakhstan
                1 fighter moved from Kazakhstan to Tsinghai

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :5

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone

    Turn Complete - French


  • actually use this map- revised NCM with US.

    Hope you don’t mind.  Playing too many games so I missed this.  Left ANZAC wide open.


  • Something else I missed to- should have popped the German DD also- though you probably would’ve blocked it again.
    Darn the Med is a bog sometimes.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :6

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 artillery moved from Romania to Bessarabia
                1 infantry moved from Eastern Poland to Bessarabia
                1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Belarus to Bryansk
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
                2 bombers moved from Eastern Poland to Bryansk
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Yugoslavia to Bessarabia
                1 artillery and 1 infantry moved from Belarus to Smolensk
                1 fighter and 1 tactical_bomber moved from Baltic States to Smolensk
                1 artillery moved from Belarus to Bryansk
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 tactical_bomber moved from Eastern Poland to Archangel
                1 tactical_bomber moved from Eastern Poland to Bessarabia

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 1 :  2/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 1 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                    Germans win with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Archangel
                    Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Archangel, round 1 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                    Germans win with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Bryansk
                    Germans attack with 1 artillery, 2 bombers and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Bryansk, round 1 :  1/5 hits
                        Russians roll dice for 2 infantry in Bryansk, round 1 :  0/2 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Bryansk, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Germans win with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 1 :  2/4 hits
                        Russians roll dice for 2 infantry in Smolensk, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                    Germans win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bessarabia
                    Germans attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                2 aaGuns moved from Northern Italy to Southern Italy
                1 artillery moved from Romania to Bessarabia
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Novgorod
                2 bombers moved from Bryansk to Novgorod
                1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
                1 tactical_bomber moved from Archangel to Novgorod
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Finland
                1 artillery and 1 infantry moved from Novgorod to Belarus
                5 infantry moved from Karelia to Finland
                1 infantry moved from Vyborg to Novgorod
                1 aaGun moved from Karelia to Novgorod
                1 aaGun and 2 mech_infantrys moved from Baltic States to Belarus
                1 aaGun moved from Eastern Poland to Western Ukraine
                6 artilleries and 1 mech_infantry moved from Eastern Poland to Belarus
                3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                1 artillery moved from Romania to Eastern Poland
                3 artilleries moved from Yugoslavia to Romania
                1 tactical_bomber moved from Bessarabia to Novgorod
                1 aaGun moved from Belarus to Bryansk

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                3 artilleries placed in Yugoslavia
                1 fighter and 3 infantry placed in Western Germany
                Germans undo move 2.
                2 artilleries placed in Yugoslavia
                1 submarine placed in 97 Sea Zone
                1 artillery placed in Western Germany
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 26 / 36
        Japanese : 61 / 67
        Americans : 52 / 72
        Chinese : 4 / 4
        British : 32 / 29
        UK_Pacific : 5 / 6
        Italians : 16 / 21
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Russians take Ethiopia from Italians

    Combat - Russians
                Recording Battle Statistics

    Non Combat Move - Russians
                18 infantry moved from Novosibirsk to Samara
                2 aaGuns moved from Novosibirsk to Samara

    Place Units - Russians
                3 infantry placed in Volgograd
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs

  • 17

    Need scrambling orders SZ54

    Japan’s sending 2 dest, 4 fig, 2 tact against the US battleship


  • No scramble

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 battleship, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 submarine moved from 6 Sea Zone to 31 Sea Zone
                2 tactical_bombers moved from Caroline Islands to 54 Sea Zone
                2 fighters moved from 33 Sea Zone to 54 Sea Zone
                2 fighters moved from 33 Sea Zone to 30 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from Japan to 25 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                      Japanese take Siberia from Russians
                2 infantry moved from Burma to India
                2 fighters and 2 tactical_bombers moved from Burma to India
                1 submarine moved from 33 Sea Zone to 30 Sea Zone
                1 destroyer moved from 33 Sea Zone to 54 Sea Zone
                2 fighters moved from 33 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to India
                2 fighters moved from 6 Sea Zone to 31 Sea Zone
                1 destroyer moved from 33 Sea Zone to 54 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 2 destroyers, 4 fighters and 2 tactical_bombers
                    Americans defend with 1 battleship
                        Japanese roll dice for 2 destroyers, 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 1 :  4/8 hits
                        Americans roll dice for 1 battleship in 54 Sea Zone, round 1 :  0/1 hits
                        1 battleship owned by the Americans lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 2 destroyers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Americans: 1 battleship
                    Japanese win with 2 destroyers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Americans: 1 battleship
                Battle in 30 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 30 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 fighters in 30 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 cruiser in 30 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 30 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 cruiser in 30 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Americans lost in 30 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in India
                    Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 1 airfield, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_major
                        Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in India, round 1 :  5/8 hits
                        UK_Pacific roll dice for 1 mech_infantry in India, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
                    Japanese captures 6PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                    Japanese win with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in 31 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 31 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 fighters in 31 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 cruiser in 31 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 31 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 cruiser
                    Japanese win with 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 cruiser
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 fighters in 25 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Japanese
                4 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from 31 Sea Zone to 24 Sea Zone
                1 carrier moved from 6 Sea Zone to 24 Sea Zone
                1 carrier moved from 19 Sea Zone to 6 Sea Zone
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                2 fighters moved from 30 Sea Zone to Marshall Islands
                3 destroyers moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 aaGun and 6 infantry moved from Yunnan to Burma
                2 armour and 1 mech_infantry moved from Hunan to Burma
                1 infantry moved from Suiyuyan to Hopei
                1 battleship, 1 cruiser and 3 transports moved from 19 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from Burma to Kiangsu
                3 fighters and 3 tactical_bombers moved from India to Burma

    Place Units - Japanese
                1 battleship and 2 submarines placed in 6 Sea Zone
                2 artilleries, 2 infantry and 1 tactical_bomber placed in Japan
                1 artillery and 2 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 71 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 26 / 30
        Japanese : 65 / 81
        Americans : 52 / 72
        Chinese : 4 / 4
        British : 32 / 29
        UK_Pacific : 2 / 0
        Italians : 15 / 21
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 bomber and 6 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 5 transports moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 12 Sea Zone
                1 destroyer moved from 12 Sea Zone to 31 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 11 Sea Zone to 30 Sea Zone
                1 destroyer moved from 11 Sea Zone to 30 Sea Zone
                1 tactical_bomber moved from Queensland to 54 Sea Zone
                5 fighters moved from Queensland to 54 Sea Zone
                1 armour, 3 carriers, 1 cruiser, 6 destroyers, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
                1 armour, 3 carriers, 1 cruiser, 6 destroyers, 1 infantry, 1 mech_infantry and 2 transports moved from 12 Sea Zone to 30 Sea Zone
                2 destroyers moved from 11 Sea Zone to 30 Sea Zone

    Combat - Americans
                Battle in 54 Sea Zone
                    Americans attack with 5 fighters and 1 tactical_bomber
                    Japanese defend with 2 destroyers
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 destroyers
                    Casualties for Americans: 1 fighter
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 destroyers
                    Casualties for Americans: 1 fighter
                Battle in 30 Sea Zone
                    Americans attack with 1 armour, 3 carriers, 1 cruiser, 10 destroyers, 1 infantry, 1 mech_infantry and 2 transports
                    Japanese defend with 1 submarine
                    Americans win with 3 carriers, 1 cruiser, 10 destroyers and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                    Americans win with 3 carriers, 1 cruiser, 10 destroyers and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 92 Sea Zone
                    Americans attack with 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 5 transports
                    Germans defend with 1 destroyer
                    Americans win with 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                    Americans win with 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 2 destroyers and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                    Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Recording Battle Statistics

    Non Combat Move - Americans
                4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
                4 fighters and 1 tactical_bomber moved from 49 Sea Zone to 30 Sea Zone
                1 infantry moved from 30 Sea Zone to Johnston Island
                1 mech_infantry moved from 30 Sea Zone to Johnston Island
                1 armour moved from 30 Sea Zone to Johnston Island
                1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 transport moved from 89 Sea Zone to 86 Sea Zone

    Place Units - Americans
                1 bomber and 6 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                11 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

  • 17

    I don’t know if you forgot the UK or you’re just thinking, but I figured I’d post just in case to remind.


  • No, just didn’t have time to finish it yet.  I shold get to it tonight.  Thanks.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :6

    Purchase Units - British
                British buy 1 airfield, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                14 infantry moved from West India to Eastern Persia
                1 tactical_bomber moved from West India to Kazakhstan
                1 tactical_bomber moved from Kazakhstan to Samara
                4 mech_infantrys moved from West India to Turkmenistan
                3 artilleries moved from West India to Eastern Persia

    Combat - British
                Recording Battle Statistics

    Non Combat Move - British
                3 aaGuns moved from West India to Eastern Persia

    Place Units - British
                1 airfield, 1 infantry and 1 tactical_bomber placed in Egypt

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :6

    Turn Complete - UK_Pacific

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units

    Non Combat Move - Italians
                1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
                1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
                1 aaGun, 1 artillery and 2 infantry moved from Southern France to Northern Italy
                1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
                1 fighter moved from 97 Sea Zone to Southern Italy
                2 mech_infantrys moved from Northern Italy to Southern Italy
                1 aaGun, 1 artillery and 2 infantry moved from Western Germany to Northern Italy
                1 artillery and 2 infantry moved from France to Northern Italy
                2 mech_infantrys moved from Western Germany to Southern Italy
                2 armour moved from Western Germany to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 26 / 30
        Japanese : 65 / 81
        Americans : 52 / 72
        Chinese : 4 / 5
        British : 32 / 32
        UK_Pacific : 2 / 0
        Italians : 15 / 15
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                3 infantry moved from Queensland to New South Wales
                1 mech_infantry moved from Queensland to New South Wales
                3 armour moved from Queensland to New South Wales
                2 artilleries moved from Queensland to New South Wales

    Non Combat Move - ANZAC
                2 aaGuns moved from Queensland to New South Wales

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :6

    Combat Move - French
                Giving bonus movement to units
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians
                1 infantry moved from Morocco to Algeria

    Combat - French
                Recording Battle Statistics

    Non Combat Move - French

    Turn Complete - French

Suggested Topics

  • 24
  • 41
  • 52
  • 148
  • 211
  • 57
  • 80
  • 253
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.9k

Users

40.7k

Topics

1.8m

Posts