XDAP-01 Onward! 3DTuna Team (Axis)_vs_QCoorrantine V (Allies)- no tech


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 armour and 1 mech_infantry moved from Tunisia to Morocco
                      Italians take Algeria from French
                1 artillery and 3 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                1 bomber and 1 fighter moved from Southern Italy to Syria
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 3 infantry moved from Italian Somaliland to Ethiopia

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour and 1 mech_infantry
                    French defend with 2 infantry
                    French win with 2 infantry remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 armour and 1 mech_infantry
                Battle in 99 Sea Zone
                    Italians attack with 1 submarine and 1 transport
                    British defend with 1 transport
                    Italians win, taking 99 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Italians win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Syria
                    Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    French defend with 1 infantry; British defend with 1 fighter and 1 tactical_bomber
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for French: 1 infantry
                    Casualties for British: 1 fighter and 1 tactical_bomber
                    Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for French: 1 infantry
                    Casualties for British: 1 fighter and 1 tactical_bomber
                    Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
                Battle in Ethiopia
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 infantry
                    Italians win, taking Ethiopia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Tunisia to Algeria
                1 bomber moved from Syria to Southern Italy
                1 artillery and 3 infantry moved from Albania to Yugoslavia
                2 armour moved from Slovakia Hungary to Yugoslavia
                2 aaGuns and 2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 fighter moved from Java to 44 Sea Zone
                2 fighters moved from Java to 42 Sea Zone
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 destroyer and 2 submarines
                    2 submarines owned by the Japanese Submerged
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 44 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 fighter moved from 44 Sea Zone to Dutch New Guinea
                2 fighters moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 1 aaGun and 1 infantry
        Dutch New Guinea : 1 fighter
        54 Sea Zone : 1 cruiser and 2 fighters
        62 Sea Zone : 2 transports
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 37 / 37
        Japanese : 44 / 46
        Americans : 52 / 72
        Chinese : 7 / 6
        British : 26 / 27
        UK_Pacific : 15 / 14
        Italians : 12 / 13
        ANZAC : 14 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Combat Move - French
                Giving bonus movement to units
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone

    Combat - French
                Battle in 99 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 submarine and 1 transport
                    Italians win with 1 submarine and 1 transport remaining. Battle score for attacker is -8
                    Casualties for French: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Morocco : 2 infantry
        French Equatorial Africa : 1 infantry
        110 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 37 / 37
        Japanese : 44 / 46
        Americans : 52 / 72
        Chinese : 7 / 6
        British : 26 / 27
        UK_Pacific : 15 / 14
        Italians : 12 / 13
        ANZAC : 14 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Go Beautiful UK AA Guns!!!


  • I’m attacking 110 with

    1battleship, 1carrier, 1cruiser, 2bombers
    so I suppose you won’t scramble 2 fighters.

    I’ll roll the turn by this assumption and will re-do it if you like to scramble, even if this gives you a little advantage in seeing the outcome of the London Battle! Anyway this should speed up the game.


  • Noll, I’m online. Let me 1 minute to see if the others are too.


  • Post the map plz. And what did you buy?


  • I am here.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 carrier and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 battleship moved from 111 Sea Zone to 110 Sea Zone
                1 cruiser moved from 111 Sea Zone to 110 Sea Zone
                1 carrier moved from 111 Sea Zone to 110 Sea Zone
                2 bombers moved from Western Germany to 110 Sea Zone
                4 infantry moved from Scotland to United Kingdom
                3 artilleries and 14 infantry moved from Germany to 113 Sea Zone
                2 fighters moved from Western Germany to United Kingdom
                2 fighters moved from 111 Sea Zone to United Kingdom
                4 tactical_bombers moved from Western Germany to United Kingdom
                1 infantry moved from Norway to 113 Sea Zone
                3 artilleries, 15 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
                3 artilleries and 15 infantry moved from 110 Sea Zone to United Kingdom
                2 transports moved from 111 Sea Zone to 112 Sea Zone
                4 infantry moved from Norway to 112 Sea Zone
                4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to United Kingdom
                1 submarine moved from 123 Sea Zone to 109 Sea Zone

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 2 transports
                    Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                    Germans win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser and 11 transports
                    French defend with 1 cruiser and 1 destroyer
                    Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser and 11 transports remaining. Battle score for attacker is 20
                    Casualties for French: 1 cruiser and 1 destroyer
                    Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser and 11 transports remaining. Battle score for attacker is 20
                    Casualties for French: 1 cruiser and 1 destroyer
                Battle in United Kingdom
                    Germans attack with 3 artilleries, 4 fighters, 23 infantry and 4 tactical_bombers
                    French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 18 infantry
                    Germans captures 27PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 35
                    Casualties for Germans: 1 fighter, 21 infantry and 1 tactical_bomber
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for British: 5 aaGuns, 1 armour, 2 artilleries, 1 fighter and 18 infantry
                    Germans win with 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 35
                    Casualties for Germans: 1 fighter, 21 infantry and 1 tactical_bomber
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for British: 5 aaGuns, 1 armour, 2 artilleries, 1 fighter and 18 infantry
                Recording Battle Statistics
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 infantry moved from Slovakia Hungary to Romania
                2 artilleries and 7 infantry moved from Slovakia Hungary to Yugoslavia
                1 aaGun moved from Germany to Poland
                1 aaGun moved from Germany to Slovakia Hungary
                2 armour moved from Greece to Yugoslavia
                1 transport moved from 111 Sea Zone to 112 Sea Zone
                1 aaGun moved from Western Germany to 112 Sea Zone
                1 aaGun and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 aaGun moved from 110 Sea Zone to United Kingdom
                3 armour moved from Holland Belgium to Greater Southern Germany
                1 artillery and 2 infantry moved from Holland Belgium to Western Germany
                3 armour moved from Normandy Bordeaux to Northern Italy
                2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
                1 aaGun moved from Germany to Greater Southern Germany
                2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
                2 bombers moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                1 carrier placed in 110 Sea Zone
                3 artilleries and 7 infantry placed in Germany
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 81 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs


  • I bought 1 carrier 10inf 3rtl


  • oh notice that I edit-moved 2aa from scotland to UK


  • Whoa, dude, way to many of your units survived that thing!!! Oh well… I can’t say that we would have scrambled, odd were like 67%…


  • Did someone say no scramble?


  • @Noll:

    I’m attacking 110 with

    1battleship, 1carrier, 1cruiser, 2bombers
    so I suppose you won’t scramble 2 fighters.

    I’ll roll the turn by this assumption and will re-do it if you like to scramble, even if this gives you a little advantage in seeing the outcome of the London Battle! Anyway this should speed up the game.


  • I mean Vance, if you really want to scramble 2fighters defending 1cruiser and 1 drestroyer against:

    1battleship
    1carrier
    1cruiser
    2bombers

    I will just re-roll everything.

    Remember that I also bought a new carrier if you plan a 2round fleet sink.


  • So what if I wanted to scramble to z109 and land in Eireland?  I’m not saying I want to do that, I’m just saying the attacker should always wait for the defenders scramble/intercept/submerge decisions so we don’t get into any bad situations.  Some people would insist on a reroll just hoping for better dice.

    Anyway, it was a nicely executed sea lion.  well done.


  • Vance I just wanted to be nice. Sorry if this annoyed you.

    Are you sure you can scramble fighters in 109 and then land them in scotland? I’m curious about this move.


  • It’s OK Noll; just saying some people would take advantage of you in that situation.  Friendly game, no worries.

    As for 109, if you attack a ship I can scramble and if the territory the planes scrambled from is lost the planes can NCM to an adjacent territory to land.  It might be a question for Krieghund but I don’t think the rule excludes a sub attack.  It would be a cheap move, but in this case I do think I would be able to save our planes by scrambling against the sub even though they can’t hit it just to land them in Eireland.  I might be wrong though.

  • Liaison TripleA '11 '10

    VANCE you LOST ENGLAND WTF MAN!


  • Just wait, the game’s not over.

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