Let 'er rip!
Transatlantic Alliance: Global 40 TripleA Test Game #1
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@P@nther:
@P@nther:
I have overseen something in my CM, so I started again in G4, although the dice went good for me.
(I forgot to bring a Des to SZ 115 to prevent the Russian sub from submerging).
Hope you don’t mind - as this is a test game.I would not do this in a regular game of course, that means in a “regular game” I would have asked you before :-)
LOL - in fact no dice were rolled as I noticed evaluating the MARTI-mails. I was so stunned by the Dialogue “Russian sub submerge?” that I did not expect because I thought to have brought a Destroyer to 115, too.
This is a nice feature of TripleA - it allows to correct everything as long as the dice are not rolled.
:-)Yes it is a nice feature. As long as no dice were rolled, you can start it over completely….and of course I would not mind. It is all about learning to play better 8-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
3 infantry moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Ukraine to Eastern Poland
2 fighters moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Bessarabia to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Eastern Poland, round 1 : 3/7 hits
Germans roll dice for 2 infantry in Eastern Poland, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Russians win with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 aaGuns moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Archangel
8 infantry moved from Novgorod to Archangel
1 armour, 6 artilleries, 6 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
5 infantry moved from Ukraine to Western Ukraine
2 artilleries moved from Ukraine to Western Ukraine
3 infantry moved from Russia to Smolensk
5 infantry moved from Bryansk to Western Ukraine
1 armour, 3 artilleries, 13 infantry and 1 mech_infantry moved from Belarus to Archangel
2 fighters moved from Eastern Poland to Archangel
2 tactical_bombers moved from Eastern Poland to ArchangelPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs totalTerritory Summary for Russians :
Yenisey : 2 aaGuns and 18 infantry
Belarus : 1 infantry
Archangel : 2 aaGuns, 1 armour, 5 artilleries, 2 fighters, 21 infantry, 1 mech_infantry and 2 tactical_bombers
Eastern Poland : 3 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 3 artilleries, 1 factory_major and 3 infantry
Ukraine : 2 aaGuns, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 armour, 8 artilleries, 16 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 3 infantryProduction/PUs Summary :
Germans : 45 / 51
Russians : 35 / 35
Japanese : 52 / 58
Americans : 50 / 70
Chinese : 8 / 13
British : 33 / 33
UK_Pacific : 10 / 8
Italians : 15 / 30
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
To be continued on Monday or Tuesday :-)
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I’m thinking about the next Japanese move - hard time in the Pacific ;-)
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I realized that I mixed up Fighters (I brought accidentally) with Bombers (that I wanted to bring) in a land battle. As this would destroy my NCM I will restart that move. Nothing big - just a big mess… :-(
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 artillery, 2 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
1 armour moved from Kiangsu to Hunan
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
2 fighters and 1 tactical_bomber moved from Kiangsu to Hunan
2 bombers moved from Philippines to Yunnan
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
Japanese take Siam from UK_Pacific
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan StateCombat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry; British defend with 2 infantry
Japanese roll dice for 1 battleship in Shan State, round 1 : 1/1 hits
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers in Shan State, round 1 : 4/12 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 1 : 1/3 hits
2 infantry owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Japanese win with 1 armour, 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Battle in Hunan
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Hunan, round 1 : 3/5 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys
British defend with 2 armour and 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys in Yunnan, round 1 : 2/7 hits
Chinese roll dice for 2 armour and 3 infantry in Yunnan, round 1 : 3/5 hits
2 infantry owned by the British , 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 2 armour and 1 infantry in Yunnan, round 2 : 0/3 hits
1 infantry owned by the British and 1 armour owned by the British lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Yunnan, round 3 : 2/4 hits
Chinese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits
1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for British: 2 armour and 3 infantry
Japanese win with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for British: 2 armour and 3 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 carriers moved from 41 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from Shan State to 37 Sea Zone
2 bombers moved from Yunnan to Kwangtung
2 fighters and 1 tactical_bomber moved from Hunan to Kiangsu
2 infantry moved from Suiyuyan to Chahar
4 infantry moved from Manchuria to Jehol
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
3 destroyers and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Kwangsi : 1 artillery and 3 infantry
Kiangsu : 2 armour, 1 factory_minor, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 4 infantry
Siam : 1 artillery and 1 infantry
Yunnan : 1 flag, 1 artillery and 1 mech_infantry
Suiyuyan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, 1 armour and 1 mech_infantry
Hopei : 1 flag, Chahar : 1 flag, 2 infantry
Anhwe : 1 flag, Shan State : 1 flag, 1 armour, 1 artillery and 3 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 2 bombers and 1 harbour
Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Celebes : 1 flag, 1 infantry
Java : 1 flag, Sumatra : 1 flag, -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
2 artilleries moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 carriers, 1 destroyer, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 transports moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
3 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 55 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 4 fighters moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 2/2 hits
Italians roll dice for 2 infantry in Morocco, round 1 : 2/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Italians win with no units remaining. Battle score for attacker is -1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Americans win with no units remaining. Battle score for attacker is -1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 1 : 3/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Americans win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Northern Territory to Queensland
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
3 mech_infantrys moved from Central United States to Eastern United States
2 submarines moved from 89 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 battleship and 1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 3 infantry
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 4 submarines, 1 tactical_bomber and 3 transports
30 Sea Zone : 1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports
10 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
101 Sea Zone : 1 submarine
91 Sea Zone : 3 submarines and 2 transportsProduction/PUs Summary :
Germans : 45 / 51
Russians : 35 / 35
Japanese : 57 / 58
Americans : 50 / 70
Chinese : 5 / 13
British : 33 / 33
UK_Pacific : 8 / 8
Italians : 15 / 30
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 7 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 45 / 51
Russians : 35 / 35
Japanese : 54 / 58
Americans : 50 / 70
Chinese : 8 / 9
British : 33 / 33
UK_Pacific : 8 / 8
Italians : 15 / 30
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
This time I caught that it did not post….I copied the game summary
Game History
Round :4
Combat Move - British
Giving bonus movement to units
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
British take Morocco from Italians
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
British take Gibraltar from Italians
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 2 infantry
Italians defend with 1 artillery
British roll dice for 2 infantry in Alexandria, round 1 : 2/2 hits
Italians roll dice for 1 artillery in Alexandria, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
British win with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Recording Battle StatisticsNon Combat Move - British
2 artilleries moved from Ethiopia to 76 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 artilleries moved from 81 Sea Zone to Egypt
2 infantry moved from Kenya to Ethiopia
3 infantry moved from Persia to Eastern Persia
1 tactical_bomber moved from Shensi to India
1 infantry moved from India to BurmaPlace Units - British
1 artillery and 2 infantry placed in Quebec
British undo move 1.
2 transports placed in 106 Sea Zone
1 submarine placed in 109 Sea Zone
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Place Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
India : 1 factory_major
French Indo China : 1 flag,
Production/PUs Summary :Germans : 45 / 51
Russians : 35 / 35
Japanese : 54 / 58
Americans : 50 / 70
Chinese : 8 / 9
British : 34 / 39
UK_Pacific : 8 / 8
Italians : 14 / 30
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Italians
Italians buy 1 carrier and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 bomber and 1 fighter moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 2 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 2 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Alexandria, round 1 : 4/7 hits
British roll dice for 2 infantry in Alexandria, round 1 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Italians win with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber and 1 fighter moved from Alexandria to 95 Sea Zone
2 destroyers moved from 97 Sea Zone to 98 Sea Zone
1 cruiser, 2 destroyers and 3 submarines moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from Tunisia to Algeria
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 carrier placed in 95 Sea Zone
2 transports placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Italians player Adding units owned by PlayerID named:Italians to Southern Italy: 1 bomber
EDIT: Italians player Removing units owned by PlayerID named:Italians from 95 Sea Zone: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 infantry
Alexandria : 1 flag, 2 armour and 1 mech_infantry
Algeria : 1 flag, 1 artillery
Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 armour
Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
95 Sea Zone : 1 carrier and 1 fighter -
OMG that was completely messed up…
I again mixed the bomber up with a strat.
So I had to edit the bomber to Southern Italy.
And there’s only a Fighter on the new Carrier…I would have bought sth else if I had been more careful.
Anyway… I pay dearly for not being careful enough studying the map…
But I don’t mind; i learn a lot from this game…
… especially how to play the Allies ;-) -
@P@nther:
Anyway… I pay dearly for not being careful enough studying the map…
I have not considered this combined British/American attack on Gibraltar/Africa for example :-(
;-) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 61 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 submarine moved from 57 Sea Zone to 61 Sea Zone
1 submarine moved from 43 Sea Zone to 56 Sea Zone
3 infantry moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to Queensland
1 bomber moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to French West AfricaTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
French West Africa : 1 fighterProduction/PUs Summary :
Germans : 45 / 51
Russians : 35 / 35
Japanese : 54 / 58
Americans : 50 / 70
Chinese : 8 / 9
British : 33 / 39
UK_Pacific : 8 / 8
Italians : 15 / 20
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
10 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
9 artilleries and 12 infantry moved from Baltic States to Novgorod
1 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
2 bombers, 2 fighters and 2 tactical_bombers moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Eastern Poland, round 1 : 3/10 hits
Russians roll dice for 3 infantry in Eastern Poland, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Germans win with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 battleship moved from 115 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern Poland to 113 Sea Zone
1 fighter moved from Eastern Poland to Western Germany
2 bombers moved from Eastern Poland to Western Germany
1 fighter and 2 tactical_bombers moved from Eastern Poland to Baltic States
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Romania
3 infantry moved from Bulgaria to Romania
7 infantry moved from Germany to Poland
1 armour moved from Germany to Baltic States
1 mech_infantry moved from Germany to Romania
1 armour moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
2 artilleries moved from Southern Italy to Northern Italy
1 fighter and 2 tactical_bombers moved from Southern Italy to France
1 artillery moved from Normandy Bordeaux to France
2 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
1 cruiser, 1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
3 infantry placed in France
1 bomber, 2 fighters, 2 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 5 infantry and 2 tactical_bombers
Western Germany : 1 aaGun, 1 airfield, 2 armour, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Romania : 1 aaGun, 8 armour, 2 artilleries, 11 infantry and 5 mech_infantrys
Poland : 1 aaGun and 7 infantry
Germany : 1 factory_major
Northern Italy : 2 artilleries
Karelia : 1 flag, Baltic States : 1 flag, 1 aaGun, 7 armour, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 armour, 9 artilleries, 1 factory_minor, 1 harbour and 22 infantry
112 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine -
I’m out until Tuesday. So I can’t do moves until then.
:-) -
That is cool with me partner. I have graduation for one of my sons this weekend so it will be a busy time :)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
2 tactical_bombers moved from Archangel to Eastern Poland
2 fighters moved from Archangel to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 1 : 3/6 hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Russians win with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 armour, 8 artilleries, 14 infantry and 1 mech_infantry moved from Western Ukraine to Bessarabia
2 aaGuns moved from Ukraine to Bessarabia
2 tactical_bombers moved from Eastern Poland to Bessarabia
2 fighters moved from Eastern Poland to Bessarabia
1 armour moved from Russia to Ukraine
2 aaGuns, 1 armour, 5 artilleries, 20 infantry and 1 mech_infantry moved from Archangel to Smolensk
3 infantry moved from Russia to Smolensk
2 artilleries moved from Russia to Smolensk
2 aaGuns and 18 infantry moved from Yenisey to TimguskaPlace Units - Russians
Turning on Edit Mode
EDIT: Russians player Adding units owned by PlayerID named:Russians to Smolensk: 1 artillery
EDIT: Russians player Removing units owned by PlayerID named:Russians from Russia: 1 artillery
EDIT: Turning off Edit Mode
2 artilleries and 3 infantry placed in Russia
3 armour placed in UkraineTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Russians :
Timguska : 2 aaGuns and 18 infantry
Belarus : 1 infantry
Archangel : 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 2 aaGuns, 1 armour, 9 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 2 tactical_bombers
Russia : 1 airfield, 2 artilleries, 1 factory_major and 3 infantry
Ukraine : 4 armour and 1 factory_minor
Volgograd : 1 factory_minor
Smolensk : 2 aaGuns, 1 armour, 8 artilleries, 26 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 47 / 58
Russians : 33 / 38
Japanese : 54 / 58
Americans : 50 / 70
Chinese : 8 / 9
British : 33 / 39
UK_Pacific : 8 / 8
Italians : 15 / 20
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers, 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
1 armour moved from Hunan to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
2 infantry moved from Chahar to Hopei
2 armour moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
2 fighters and 1 tactical_bomber moved from Kiangsu to Kweichow
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 1 : 6/6 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the ANZAC and 1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser
Battle in Hopei
Japanese attack with 2 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 2 infantry in Hopei, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Szechwan, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
2 bombers moved from Kwangtung to Philippines
1 armour, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 37 Sea Zone to 35 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
2 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 infantry moved from Jehol to Chahar
3 infantry moved from Jehol to ChaharPlace Units - Japanese
3 armour placed in Kiangsu
1 infantry placed in Japan
3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Kiangsu : 3 armour and 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Yunnan : 1 flag, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Hunan : 1 flag, Hopei : 1 flag, 2 armour and 2 infantry
Szechwan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Chahar : 1 flag, 4 infantry
Anhwe : 1 flag, Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, Sumatra : 1 flag,





