no scramble, sub will fight
12L wheatbeer (axis) vs questioneer (allies) g40f
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Italians
Italians buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 bomber and 1 fighter moved from Southern Italy to 91 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 cruisers moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to GibraltarCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer and 1 transport
Italians roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
1 transport owned by the British lost in 91 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Tobruk
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 1 : 1/2 hits
French roll dice for 1 infantry in Tobruk, round 1 : 0/1 hits
1 infantry owned by the French lost in Tobruk
Italians win, taking Tobruk from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
Italians roll dice for 2 cruisers in Gibraltar, round 1 : 0/2 hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 1 : 2/3 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from 91 Sea Zone to Southern France
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
1 battleship moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from Greece to Romania
1 armour moved from Yugoslavia to Romania
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 42 / 49
Russians : 36 / 36
Japanese : 58 / 70
Americans : 50 / 71
Chinese : 6 / 7
British : 32 / 32
UK_Pacific : 6 / 6
Italians : 14 / 24
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
      Turning on Edit Mode
      EDIT: British player Adding units owned by PlayerID named:UK_Pacific to Iraq: 2 fighters
      EDIT: British player Removing units owned by PlayerID named:UK_Pacific from Persia: 2 fighters
      EDIT: Turning off Edit ModeWhy did you do this?
For some strange reasons it would not let me attack with my fighters in Iraq. Everything was legal and all. It may be a bug. If I can’t move those fighters next turn or they don’t defend, I’ll report it. They were NCM to Egypt. Couldn’t fire with them during battle either- won the battle easy anyway.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 cruiser moved from 46 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for ANZAC: 1 destroyer
ANZAC win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for ANZAC: 1 destroyer
Recording Battle StatisticsNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 armour moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Algeria to MoroccoTurn Complete - French
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Well, there are two factors that might have bugged them.
1. You used edit to land them in Central Persia on UK2 (at the time I did not notice, but you are not supposed to land them there in the same turn that you activate it). Since you could have landed them in Eastern Persia anyways and still made it Egypt, that’s no problem.
2. You made them UK Pacific fighters when you added them via edit. The game probably converts any UK units that cross the onto the Europe map into UK Europe units, but didn’t know what to do when they were starting in Europe as Pacific units.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
10 artilleries moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
10 infantry moved from Eastern Poland to Baltic States
2 bombers moved from Western Germany to 104 Sea Zone
1 tactical_bomber moved from Greece to Western Ukraine
2 tactical_bombers moved from Western Germany to Belarus
1 infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Belarus
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 10 artilleries and 10 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 10 artilleries and 10 infantry in Baltic States, round 1 : 7/20 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 10 artilleries and 10 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Germans win with 10 artilleries and 10 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 destroyer
British defend with 1 cruiser
Germans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 cruiser in 104 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the British lost in 104 Sea Zone
Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Recording Battle StatisticsNon Combat Move - Germans
2 tactical_bombers moved from Belarus to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 aaGun moved from Eastern Poland to Baltic States
1 fighter moved from Poland to Western Germany
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Southern France
3 artilleries moved from Yugoslavia to Romania
1 infantry moved from Slovakia Hungary to Eastern Poland
4 artilleries and 2 infantry moved from Germany to Poland
3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
2 bombers moved from 104 Sea Zone to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 artilleries placed in Yugoslavia
4 mech_infantrys placed in Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUsProduction/PUs Summary :
Germans : 48 / 53
Russians : 30 / 36
Japanese : 58 / 70
Americans : 50 / 71
Chinese : 6 / 7
British : 32 / 32
UK_Pacific : 6 / 6
Italians : 14 / 24
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Novgorod to Western Ukraine
1 fighter moved from Novgorod to Belarus
3 infantry moved from Novgorod to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 6 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Belarus to Bryansk
2 aaGuns moved from Novgorod to Belarus
2 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
3 armour moved from Russia to Bryansk
2 aaGuns moved from Yenisey to Timguska
18 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 bomber moved from French Indo China to Chahar
1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
1 armour, 1 infantry and 1 mech_infantry moved from Hopei to Shensi
3 fighters and 3 tactical_bombers moved from French Indo China to Shensi
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
2 fighters moved from 45 Sea Zone to Northern Territory
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 38 Sea Zone
2 fighters moved from 6 Sea Zone to ChaharCombat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 2 tactical_bombers in 38 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 38 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 38 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Northern Territory
Japanese attack with 2 fighters
Americans defend with 1 bomber
Japanese roll dice for 2 fighters in Northern Territory, round 1 : 0/2 hits
ANZAC roll dice for 1 bomber in Northern Territory, round 1 : 0/1 hits
Japanese roll dice for 2 fighters in Northern Territory, round 2 : 1/2 hits
ANZAC roll dice for 1 bomber in Northern Territory, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Northern Territory
Japanese win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Japanese win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Shensi
Japanese attack with 1 armour, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 1 armour, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Shensi, round 1 : 3/11 hits
Chinese roll dice for 6 infantry in Shensi, round 1 : 3/6 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese retreated to Kweichow
Chinese win with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Chinese: 3 infantry
Battle in Chahar
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Chahar, round 1 : 1/5 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 : 2/4 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Recording Battle StatisticsNon Combat Move - Japanese
2 infantry moved from Kweichow to Yunnan
1 aaGun moved from Hopei to Kweichow
6 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
2 artilleries and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 battleship and 1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from Shensi to Kweichow
1 bomber moved from Chahar to Kiangsi
1 bomber moved from 42 Sea Zone to Shan State
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 38 Sea Zone to 37 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Northern Territory to 45 Sea Zone
1 carrier moved from 41 Sea Zone to 45 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to Yunnan
1 tactical_bomber moved from 38 Sea Zone to Shan State
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Chahar to Jehol
1 destroyer moved from 45 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
1 fighter and 4 infantry placed in Japan
2 armour placed in KiangsuTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsProduction/PUs Summary :
Germans : 43 / 53
Russians : 35 / 35
Japanese : 60 / 65
Americans : 50 / 71
Chinese : 5 / 7
British : 32 / 32
UK_Pacific : 5 / 6
Italians : 14 / 24
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I noticed you asked Veqryn about the fighter issue. In case you missed my post at the bottom of the previous page:
1. You used edit to move them from India to Persia on UK2. They would not legally be allowed to land there because you activated Persia on UK2.
2. You added them as UK Pacific fighters not UK Europe fighters. I think the game normally converts any UK units that cross the onto the Europe map into UK Europe units (and vice versa), but didn’t know what to do when they were starting in Europe as Pacific units.
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I’d recommend removing all the fighters on Egypt, then adding them all back as UK Europe units just in case.
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Nevermind, Veqryn explained a few seconds after I posted, it’s the second reason.
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And I was wrong about the vice versa, though it’s weird that no units ever stay UK Pacific even on the Pacific map.
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I apologize for the slew of posts, but I also noticed your balance poll.
If you want a second match after this, I’d be willing to give you a Russian strategic bomber in exchange for me playing Axis (I would not normally bid negative 12, but I think a strat isn’t as disruptive as, for example, 4 infantry on Paris).
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Sure, I’ll definitely take the bomber next game.
Yes, I saw Veqrrn’s post- weird but I understand it now.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 5 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
3 destroyers and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
3 infantry moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Combat Move - British
Giving bonus movement to units
3 infantry moved from Iraq to Trans-Jordan
2 armour moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Novgorod to EgyptNon Combat Move - British
Place Units - British
3 armour placed in Egypt
1 destroyer placed in 110 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Italians
Italians buy 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
Giving bonus movement to units
1 artillery and 1 infantry moved from Tobruk to Libya
Italians take Libya from French
2 infantry moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship and 2 cruisers moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 3 infantry
French defend with 1 infantry; British defend with 3 infantry; Russians defend with 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 1 : 1/3 hits
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Trans-Jordan, round 1 : 2/5 hits
British roll dice for 4 infantry and 1 mech_infantry in Trans-Jordan, round 1 : 4/5 hits
2 infantry owned by the British , 1 infantry owned by the French , 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Trans-Jordan
British win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for French: 1 infantry
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
1 fighter owned by the Italians retreated
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 carrier and 1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern Italy
1 fighter moved from 92 Sea Zone to Southern Italy
2 destroyers moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern France to Southern Italy
2 armour moved from Romania to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 43 / 53
Russians : 35 / 35
Japanese : 60 / 65
Americans : 50 / 75
Chinese : 5 / 6
British : 32 / 32
UK_Pacific : 5 / 5
Italians : 15 / 25
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
2 armour moved from Queensland to New South WalesNon Combat Move - ANZAC
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
1 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total





