XDAP-01 Transatlantic Alliance (Axis) vs. The Fighting Mongooses (Allies)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Place Units - UK_Pacific
                3 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                    Some units change owners in territory India

    Production/PUs Summary :

    Germans : 42 / 69
        Russians : 37 / 40
        Japanese : 29 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 29 / 34
        UK_Pacific : 17 / 17
        Italians : 9 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 bomber moved from Northern Italy to 96 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 infantry moved from Libya to Tunisia
                1 artillery moved from Libya to Tunisia
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                2 artilleries moved from 97 Sea Zone to Greece
                2 infantry moved from Albania to Greece
                1 armour moved from Albania to Greece
                1 cruiser moved from 95 Sea Zone to 97 Sea Zone

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 2 artilleries and 4 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Greece, round 1 :  2/3 hits
                        Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Greece, round 1 :  3/7 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  2/4 hits
                        4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 2 infantry
                    Italians win with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 2 infantry
                Battle in Tunisia
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 :  2/2 hits
                        French roll dice for 1 infantry in Tunisia, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 submarine
                    Italians win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 1 :  1/3 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
                        Italians roll dice for 2 fighters in 93 Sea Zone, round 2 :  0/2 hits
                        French roll dice for 1 cruiser in 93 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Italians lost in 93 Sea Zone
                        Italians roll dice for 1 fighter in 93 Sea Zone, round 3 :  1/1 hits
                        French roll dice for 1 cruiser in 93 Sea Zone, round 3 :  0/1 hits
                        1 cruiser owned by the French lost in 93 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 destroyer and 1 fighter
                    Italians win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 destroyer and 1 fighter
                Recording Battle Statistics
                Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Setting uses for triggers used this phase.

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 bomber moved from 96 Sea Zone to Southern Italy
                5 infantry moved from Southern Italy to Northern Italy
                2 aaGuns moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to France
                1 armour moved from Northern Italy to France

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 infantry
        France : 1 armour and 1 infantry
        Tunisia : 1 flag, 1 artillery and 1 infantry
        Tobruk : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
        Northern Italy : 1 factory_major and 6 infantry
        Italian Somaliland : 1 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
        Greece : 1 flag, 1 armour, 2 artilleries and 2 infantry
        97 Sea Zone : 1 battleship, 2 cruisers and 3 transports

    Production/PUs Summary :

    Germans : 42 / 69
        Russians : 37 / 40
        Japanese : 29 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 29 / 34
        UK_Pacific : 17 / 17
        Italians : 12 / 17
        ANZAC : 10 / 10
        French : 11 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • Hey guys, sorry for the delay, this fancy new technology is just too much for me. From here on in I’m a go…

    If it is truly important, my email is: marcus_mueller@hotmail.com (lol, can you guess my REAL name?), but I’m happy to trust that the dice results are not being meddled with.

    From here on in, I’m a go, and thank you to WHeatbeer for holding the fort.


  • Hey Jercules - and welcome to the game :-)

  • Liaison TripleA '11 '10

    What a fake name lol.

  • '17

    Hey everyone … I may have screwed up this match.

    I just learned that a power should be able to load a transport in the SZ where it begins its turn even if it just became hostile due to a DOW (page 15 in the Europe rulebook in Powers That Begin the Game Neutral).

    TripleA does not currently recognize this exception, so it won’t allow you to load in SZ36.

    If I’d know this exception to the rules I would have done my UK naval movement differently.  We can either edit UK naval NCM in the Pacific or (if you want) play with the illegal restriction that the tripleA program is going to place on Japan.

    I apologize for the hassle.  I was not trying to exploit a glitch.

  • '17

    Okay, I might have been wrong.

    It looks like kcdzim is saying that those rules don’t apply to Japan or the UK because “powers that begin the game neutral” refers to powers that begin the game at war with no one (i.e. USSR/US).  The UK and Japan both start at war, just not with each other.

    This may require further clarification before I’m 100% sure, but maybe we don’t need to worry.

  • '17

    I reread the rules and kcdzim’s comments.  I think tripleA is flawed here.  Please ignore reply 35 and read reply 34 in this thread.


  • Sorry, I don’t get what situation you are reflecting to. There is a huge Japanese Fleet in SZ 36.


  • @Rulebook/Alpha:

    Declaring War:

    Once a state of war is entered into, all territories and sea zones containing units
    belonging to the power or powers on which you declared war instantly become hostile to your
    units, and the normal restrictions of moving into or through hostile spaces apply, with one
    exception. During your Combat Move phase following the entry into a state of war, your
    transports that are already in sea zones that have just become hostile may be loaded in those
    sea zones (but not in other hostile sea zones). In effect, transports may be loaded in their initial
    sea zones for amphibious assaults before war is declared, while the sea zone is still friendly.

    I think you are reflecting these lines of the Rulebook.
    Which seazone became hostile due to a DOW?

  • '17

    If Japan declares war on the UK on J2, then it will be unable to load the transports in SZ36 because I noncombat moved a UK destroyer to SZ36 on UK1 (which will turn the zone hostile).  TripleA wasn’t programmed to allow the exception.


  • Ah, I think I got it now. What you are saying is that you would not have moved your destroyer there, if you had been aware of the fact that the Japanese Transporter can be loaded anyway in this special situation (assuming Japan declares war on J2)?

  • '17

    Yeah, I would not have moved it there.

    The main reason I bring it up is to warn you that tripleA does not recognize the special situation.

    In order to use those transports during combat (if Japan declares war on J2), you’ll need to use the edit function to either move the UK ships or to move Japanese land units wherever they could legally go via transport.


  • @Jercules:

    Hey guys, sorry for the delay, this fancy new technology is just too much for me. From here on in I’m a go…

    If it is truly important, my email is: marcus_mueller@hotmail.com (lol, can you guess my REAL name?), but I’m happy to trust that the dice results are not being meddled with.

    From here on in, I’m a go, and thank you to WHeatbeer for holding the fort.

    Welcome to the game  :-)


  • @wheatbeer:

    Yeah, I would not have moved it there.

    The main reason I bring it up is to warn you that tripleA does not recognize the special situation.

    In order to use those transports during combat (if Japan declares war on J2), you’ll need to use the edit function to either move the UK ships or to move Japanese land units wherever they could legally go via transport.

    I am good with you moving it back now that you know what the rule is. Like Gargantua said, this is all about us learning to play this monstrous version.


  • No need to lose the destroyer when it would not stop what you intended to do.


  • @Ol’:

    No need to lose the destroyer when it would not stop what you intended to do.

    I fully agree with my partner. Let’s just edit the Destroyer to another seazone you prefer. Where do you want to have it instead?

  • '17

    Could we move the destroyer to SZ37 and the cruiser (currently in SZ37) to SZ54?

    Or if you don’t want to move both ships, then please move the destroyer to SZ79.


  • @wheatbeer:

    Could we move the destroyer to SZ37 and the cruiser (currently in SZ37) to SZ54?

    We can move both ships if you want.
    But I did not find a way to move the cruiser from SZ39 (it’s original SZ) to SZ54.
    Have I overseen a route?

  • '17

    Sorry, I guess I should actually look at the map  :lol:

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