Mistergreen (Allies) vs AlexGreat (Axis), G40 Final Alpha, TripleA, NT


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                4 infantry moved from Shensi to Kansu
                1 fighter and 2 infantry moved from Shensi to Kweichow
                5 infantry moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Chinese win with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai
                Turning on Edit Mode
                EDIT: Chinese player Removing units owned by PlayerID named:Japanese from 20 Sea Zone: 1 destroyer
                EDIT: Chinese player Adding units owned by PlayerID named:Japanese to 39 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total


  • Edited the dd sz20 > sz39 during Chinas turn.

  • '17 '16 '15 '12

    7 remaining was expected? Ok then. 3 AA gun hits were a more than average start, and first round was very bloody, but maybe subsequent rounds were better then I thought. In any case no complaints, a similar outcome is always possible. Wrong strategy probably if relying on dice too much.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - British
                British buy 2 cruisers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                Giving bonus movement to units
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                      British take Holland Belgium from Germans
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
                4 fighters moved from United Kingdom to Normandy Bordeaux
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 110 Sea Zone to 105 Sea Zone

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking Normandy Bordeaux from Germans with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    British win with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter moved from Normandy Bordeaux to 91 Sea Zone
                1 carrier and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
                3 fighters moved from Normandy Bordeaux to United Kingdom
                1 artillery and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 infantry moved from Union of South Africa to Rhodesia
                1 cruiser and 1 transport moved from 71 Sea Zone to 83 Sea Zone
                1 battleship moved from 54 Sea Zone to 33 Sea Zone

    Place Units - British
                2 cruisers and 1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total


  • There is a combat calculator build into tripleA. Click ctrl-b on a battle area and the units are added into the battle calculator automatically. 7.29 was the outcome of 2000 simulations so the result may be a little off from the exact number.  :-)

  • '17 '16 '15 '12

    Thx, that is helpful. What I use gives me probabilities and IPCs lost, but not “units remaining”. I am too lazy to convert most of the times, so this will certainly help me. Had I bothered to check, with a result of 7 I would not have attacked :)

    Was about to ask you about the 7 and how you knew, your explanation anticipated my question :)


  • You aren’t using http://www.dskelly.com/misc/aa/aasim.html by any chance. My goto calc when taking up online a&a using Abattlemap a month or two ago. But then I got seduced by tripleA…  :-)

  • '17 '16 '15 '12

    I am :)

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 artillery moved from Greece to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
                1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Greece to Anglo Egyptian Sudan
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                      Italians take Gibraltar from British
                1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                1 battleship moved from 98 Sea Zone to 92 Sea Zone
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to Algeria
                1 fighter moved from Northern Italy to Algeria
                1 artillery moved from Tunisia to Algeria
                1 infantry moved from Tunisia to Algeria
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 cruiser moved from 98 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Algeria, round 1 :  3/4 hits
                        French roll dice for 2 infantry in Algeria, round 1 :  1/2 hits
                        2 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                    Italians win, taking Algeria from French with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
                    British defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                        Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 :  4/10 hits
                        British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 :  4/8 hits
                        4 infantry owned by the British and 4 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        Italians roll dice for 2 armour, 2 artilleries, 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  2/6 hits
                        British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/4 hits
                        1 artillery owned by the Italians , 1 artillery owned by the British and 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                        Italians roll dice for 2 armour, 1 artillery, 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  3/5 hits
                        British roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 3 :  0/2 hits
                        1 armour owned by the British and 1 artillery owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 14
                    Casualties for British: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 4 infantry
                    Italians win with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 14
                    Casualties for British: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 4 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from Neutral_Axis
                1 fighter moved from Algeria to Tunisia
                1 fighter moved from Algeria to Tunisia
                1 artillery moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Yugoslavia
                1 bomber moved from Anglo Egyptian Sudan to Egypt

    Place Units - Italians
                1 factory_minor placed in Egypt
                1 submarine placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    Production/PUs Summary :

    Germans : 39 / 59
        Russians : 37 / 37
        Japanese : 42 / 71
        Americans : 54 / 79
        Chinese : 6 / 8
        British : 32 / 33
        UK_Pacific : 13 / 0
        Italians : 19 / 31
        ANZAC : 14 / 14
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to Philippines
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 cruiser and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                2 submarines moved from 62 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 destroyer moved from 83 Sea Zone to 91 Sea Zone

    Turn Complete - French

  • '17 '16 '15 '12

    Scramble orders, pls.


  • Yes scramble all fighters!


  • OOL: Keep best defense, in case of a tie keep more expensive unit.


  • Btw you do know that you can move more than one unit at a time? :-)

  • '17 '16 '15 '12

    no. But I wondered, would be helpful :)


  • Just keep clicking units and they’ll add up or you can click the area and get to select what units you want to move.

  • '17 '16 '15 '12

    Oh well……I 100% pressed scramble, but your fighters did not fight. Let me guess, I should have manually clicked how many, right? Just pressing scramble gives default 0 scramblers?
    Will redo whole turn of course, but result was sensational for me, your fleet cannot do worse next time ;)

  • '17 '16 '15 '12

    I redid the battle, you ended with 4 Figs, 1 CR and the TTs remaining, while I retreated with 1 CR, 2 Fig, 1 Tac and 2 bombers. After that I had to edit a non-combat move and again got this text boxes with every move that seems to prevent the recording of the non-combat moves to the right, and also would not allow me correct my non-combat move error. I saved the game and tried to load from there, but wouldnt let me load.

    I now load the scramble screen, edit in all results and hopefully send you the file in a bit. Really sorry, is there a catch with editing?

  • '17 '16 '15 '12

    grrrrrrrr. I started from the scramble file I send you. I did another battle just to make editing easier, scrambled three fighters (you unbelievably lost everything, I did not even lose one plane), then wanted to edit in the original result. Worked. But the first non-combat move I did after that immediately gave me this error box again.

    I have no idea on how to proceed right now, other than simply doing all anew and accepting whatever the outcome is. One was very good for me, one was balanced (results see above), and I have no probs with accepting any new result, good or bad, unless you know a better way out.

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