• '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                      Italians take Cyprus from British
                2 artilleries and 4 infantry moved from Libya to Tunisia

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 2 artilleries and 4 infantry
                    French defend with 1 infantry
                    Italians win, taking Tunisia from French with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                    Italians win with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                2 aaGuns moved from Greater Southern Germany to Slovakia Hungary
                1 armour moved from Greece to Romania
                1 armour moved from Southern France to Yugoslavia
                1 artillery moved from Greece to Bulgaria
                5 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Italians player Adding units owned by PlayerID named:Italians to Northern Italy: 1 artillery and 1 infantry
                EDIT: Italians player Removing units owned by PlayerID named:Italians from Southern France: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 15 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 fighter moved from Java to India
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                1 infantry moved from New South Wales to Queensland
                1 artillery and 1 infantry moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 78 Sea Zone to 72 Sea Zone

    Turn Complete - French

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                2 bombers, 1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 2 fighters, 1 submarine and 4 tactical_bombers
                    British defend with 1 destroyer
                    Germans win with 2 bombers, 2 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                    Germans win with 2 bombers, 2 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Germans
                2 bombers, 1 fighter and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 113 Sea Zone to 112 Sea Zone
                1 battleship, 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
                1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                1 transport moved from 113 Sea Zone to 112 Sea Zone
                4 artilleries and 6 infantry moved from Germany to Slovakia Hungary
                6 armour and 3 mech_infantrys moved from Greater Southern Germany to Romania
                2 transports moved from 114 Sea Zone to 113 Sea Zone
                1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
                1 artillery and 3 infantry moved from 114 Sea Zone to Poland
                2 infantry moved from Yugoslavia to Romania
                1 artillery moved from Holland Belgium to Western Germany
                1 artillery moved from Normandy Bordeaux to France
                1 fighter moved from Southern Italy to Western Germany

    Place Units - Germans
                8 armour placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Non Combat Move - Russians
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
                1 aaGun, 1 artillery and 13 infantry moved from Bryansk to Ukraine
                1 aaGun, 1 artillery and 8 infantry moved from Belarus to Bryansk
                9 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Ukraine
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 38 PUs total

  • '10

    need scrambling orders in sz39

    Map

  • '10

    ok, i had a great feeling that you wouldn’t scramble, i went all in in India, and it failed miserably…

    so i must concede this game.

    I’m up for another one if you wish.

  • '17

    Want to bid for sides this time?  Or random?

  • '17

    I’m surprised you went for Calcutta against odds.  Did you figure that if it survived this turn that Japan’s odds would only decrease?

  • '17

    Whoops, I enter something wrong in the calc the first time.  It wasn’t an against odds attempt.

  • '10

    odds weren’t great, but it was doable…

    Ok, let’s bid for sides if you want.

  • '17

    Do you want to bid first or should I?

  • '17

    (and do you want the current league system, i.e. a negative bid for the Axis means that if you win, you play Axis but the Allies get to place that IPC amount of units on the board)

  • '10

    ok, let’s play with current league bid system.

    I let you bid first.

    If you want, it can be a league game, i don’t mind.

  • '17

    League doesn’t really matter to me much.  I really only play the league games when that’s who wants to play  :lol:

    I’ll bid negative 7 for the Axis.

  • '17

    (I don’t think that’s the real game balance … I just tend to struggle with the Allies)

  • '10

    i’ll bid negative 8

    I also struggle with allies…but you already know that… :lol:

  • '17

    I’ll take the Allies for 8 (I’ll never sack Moscow if I give you 3 infantry  :-P), let me think a minute about what/where to place though.

  • '17

    Is 1 UK sub in sz98 and 2 IPC to UKE’s starting income acceptable?

  • '10

    yup, no problem.

    A sweet little sub in sz98 for Taranto, and 10inf bought UK1….

    hehe, nice.

    Ok, Will start another thread in 2mn.

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