Satinpurpledefender trial by fire (A Marine's attempt, to escape from HELL!)


  • First of all, thanks for the advice. I think I can adapt the American strategy a bit. There is still plenty of fight in my heart, so don’t worry about that. Good Marines don’t doe. They just go to Hell and regroup.

    I’d be willing to sit in on your tournament team, and I feel I would actually do better in a situation where I am given some general orders.

    I am sorry for slow responses and turns today. I had an interview this morning, and I am hoping to hear something more about it soon.

    Just let me know what I need to do for the tournament game. I, like Journo, have never played Global. I’ll have to do some reading this weekend. If I understand the little that I have read so far, Global uses the Europe base rules and the Pacific special rules plus the A+3.9 errata. Is that correct?

  • Liaison TripleA '11 '10

    Take your time, there is no rush here.

    If I understand the little that I have read so far, Global uses the Europe base rules and the Pacific special rules plus the A+3.9 errata. Is that correct?

    Sort of…  If you went out and bought, Europe, and Pacific, you could play Global (At the back of the Europe rules, is the rules for global).

    The Alpha 3.9+ stuff, is changes made by larry, to the rulebook, and the setup cards, to make the game better, more balanced, and fun.


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :2

    Purchase Units - British
                British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber and 1 fighter moved from United Kingdom to Archangel
                1 fighter moved from United Kingdom to Archangel

    Combat - British
                Battle in Archangel
                    British attack with 1 bomber and 2 fighters
                    Germans defend with 2 armour
                        British roll dice for 1 bomber and 2 fighters in Archangel, round 1 :  2/3 hits
                        Germans roll dice for 2 armour in Archangel, round 1 :  0/2 hits
                        2 armour owned by the Germans lost in Archangel
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 armour
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 armour
                Recording Battle Statistics

    Non Combat Move - British
                2 fighters moved from Archangel to Russia
                1 bomber moved from Archangel to Novosibirsk
                1 destroyer and 1 submarine moved from 8 Sea Zone to 13 Sea Zone
                1 cruiser moved from 8 Sea Zone to 13 Sea Zone
                1 submarine moved from 45 Sea Zone to 37 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Western Canada to Eastern Canada

    Place Units - British
                1 carrier and 1 transport placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone

    Turn Complete - British
                British collect 24 PUs; end with 25 PUs total
                Turning on Edit Mode
                EDIT: British player Removing units owned by PlayerID named:British from Russia: 2 fighters
                EDIT: Turning off Edit Mode

    Territory Summary for British :

    Eastern Canada : 1 infantry
        Australia : 1 infantry
        Kenya : 1 infantry
        India : 1 aaGun and 3 infantry
        Novosibirsk : 1 bomber
        Trans-Jordan : 2 infantry
        United Kingdom : 1 aaGun, 1 armour and 1 factory
        New Zealand : 1 infantry
        Solomon Islands : 1 flag, 2 infantry
        37 Sea Zone : 1 submarine
        6 Sea Zone : 1 carrier, 1 fighter and 1 transport
        13 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine

    Production/PUs Summary :

    Russians : 19 / 25
        Germans : 50 / 50
        British : 24 / 25
        Japanese : 25 / 32
        Americans : 48 / 50


  • You will have noticed two different sets of dice rolls for the same battle in Archangel in your inbox. Shortly (within seconds) of making my non-combat move with the British, I decided against my option, and I wanted to change it. I rebooted the game and replayed the battle. The second time around my fighters stayed alive, but I removed them from the board since they didn’t live through the initial skirmish. Typically this is not something I would do since it can lead to integrity violations and borders on cheating, but this is a learning game. I have no problems conceding victory to the Axis. I just wanted to see if my idea was correct, and how it would play out.


  • bump

  • Liaison TripleA '11 '10

    I played the japanese turn, and it errored out, and wouldn’t let me post… I saved the file, and it’s goofed.

    I could fix it… but… would you prefer we just start a new game?

  • Liaison TripleA '11 '10

    Also…

    http://www.axisandallies.org/forums/index.php?topic=27334.0

    You’re italy.

    Germanies job is to help you get up off of the ground.  He’s a noob too,  I’ll use everybit of my expertise to help you, but at the end of the day its up to you.

    Don’t let me down, I’m Japan! :P


  • Yeah, starting over is fine with me. Lol


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :1

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour, 1 artillery, 1 fighter and 3 infantry moved from Russia to West Russia
                1 fighter moved from Karelia S.S.R. to West Russia
                3 infantry moved from Caucasus to West Russia

    Combat - Russians
                Battle in West Russia
                    Russians attack with 2 armour, 1 artillery, 2 fighters and 6 infantry
                    Germans defend with 1 armour, 1 artillery and 3 infantry
                        Russians roll dice for 2 armour, 1 artillery, 2 fighters and 6 infantry in West Russia, round 1 :  3/11 hits
                        Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 1 :  1/5 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Germans lost in West Russia
                        Russians roll dice for 2 armour, 1 artillery, 2 fighters and 5 infantry in West Russia, round 2 :  5/10 hits
                        Germans roll dice for 1 armour and 1 artillery in West Russia, round 2 :  0/2 hits
                        1 armour owned by the Germans and 1 artillery owned by the Germans lost in West Russia
                    Russians win, taking West Russia from Germans with 2 armour, 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 armour, 1 artillery and 3 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 2 armour, 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 armour, 1 artillery and 3 infantry
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                2 fighters moved from West Russia to Russia
                1 armour and 3 infantry moved from Archangel to Karelia S.S.R.
                2 infantry moved from Kazakh S.S.R. to Caucasus
                2 infantry moved from Novosibirsk to Sinkiang
                2 infantry moved from Evenki National Okrug to Novosibirsk
                2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
                1 infantry moved from Soviet Far East to Buryatia S.S.R.
                1 infantry moved from Soviet Far East to Buryatia S.S.R.

    Place Units - Russians
                4 infantry placed in Caucasus
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total

    Territory Summary for Russians :

    Novosibirsk : 2 infantry
        Karelia S.S.R. : 1 armour and 6 infantry
        Caucasus : 1 aaGun, 1 armour, 1 artillery, 1 factory and 6 infantry
        Sinkiang : 2 infantry
        West Russia : 1 flag, 2 armour, 1 artillery and 5 infantry
        Buryatia S.S.R. : 6 infantry
        Russia : 1 aaGun, 1 factory, 2 fighters and 4 infantry
        4 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 26 / 26
        Germans : 38 / 40
        British : 30 / 30
        Japanese : 30 / 30
        Americans : 42 / 42


  • I debated taking West Russia, but I figured it best to put some space between the Nazi advance and the Motherland. I still don’t feel completely confident on my stack sizes, but I think that I am doing better than last time.

    What do you define as a medium stack? Is it a stack that approaches the size of the stacks bordering it, yet not clearly larger?

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