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P@nther (Axis) vs. Rhey (Allies) - TripleA G40Alpha final #1


  • scramble orders and OOL caroline islands  :mrgreen:

    scramblecarolines.tsvg


  • I was lucky to buy Anniversary Edition at Amazon Germany when it came out for about EUR 73,-.
    I bought Spring 1942, too.
    Due to time issues I was absent from A&A for about 2 years, so I missed Europe and Pacific.
    I would never have enough time for a front-to-front game - apart from blocking the dining table for hours/days/weeks ;-)

    But I’m happy to own them, especially AA50.


  • Scramble three fighters - definitely.

    Still thinking about OOL…


  • OOL for first round of combat is:

    1. hit bat
    2. hit car
    3. sub
    4. sub
    5. des

    Let’s see how this goes on…


  • Looking forward to the CL-final today :-)


  • Oh crap, sorry, I went ahead and took your cruiser, carrier, tactical and fighters. I left 2 fighters to survive and 1 damaged battleship… All my units died. If you want, I will redo the turn completely.


  • Yes please, I would like to decide myself in this battle  :-)


  • ok I got 6 hits


  • I suppose on your cruiser?


  • No, Tac please


  • ok nice throw, you got 8 hits out of 9 :D I think I’m retreating now xD


  • Lol, but your first score was not bad either, 6 hits where you could expect 4  :-)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 battleship, 2 bombers, 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                1 battleship moved from 26 Sea Zone to 33 Sea Zone
                1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                3 fighters moved from Hawaiian Islands to Wake Island
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                4 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                4 infantry moved from 54 Sea Zone to Queensland
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat - Americans
                Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 33 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                    1 battleship owned by the Americans , 1 carrier owned by the Americans and 1 cruiser owned by the Americans retreated to 32 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser and 4 fighters remaining. Battle score for attacker is -24
                    Casualties for Japanese: 1 destroyer, 2 submarines and 1 tactical_bomber
                    Casualties for Americans: 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                Recording Battle Statistics
                Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
                Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
                Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
                    1 fighter owned by the Japanese forced to land in Caroline Islands

    Non Combat Move - Americans

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 battleship and 1 destroyer placed in 101 Sea Zone
                2 bombers and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                5 infantry moved from Hopei to Chahar
                2 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Szechwan to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 artillery and 3 infantry
                    Chinese win, taking Chahar from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Chinese: 2 infantry
                    Chinese win with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Chinese: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Suiyuyan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Quebec to 106 Sea Zone
                1 artillery moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 artillery moved from 101 Sea Zone to Eastern United States
                1 infantry moved from 101 Sea Zone to Eastern United States
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Rhodesia to Tanganyika Territory
                6 infantry moved from Burma to Yunnan
                2 mech_infantrys moved from India to Yunnan
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 bomber moved from United Kingdom to Gibraltar
                1 fighter moved from United Kingdom to Gibraltar

    Non Combat Move - British

    Place Units - British
                1 battleship, 1 destroyer and 1 submarine placed in 98 Sea Zone

    Turn Complete - British
                British collect 24 PUs (5 lost to blockades); end with 25 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                    Some units change owners in territory India


  • I just want to let you know that I will be not at home for the next two days.
    So I will (sometimes) be able to look into the forum via my smartphone,
    but I will not be able to do any moves.
    I will be back Monday evening or Tuesday morning.
    CU  :-)


  • Oh don’t worry about that :) I usually don’t really have the time to play this game in the weekend anyways… Take care and I’ll see you on the virtual battlefield whenever you like  8-)

    damn chelsea…


  • @Rhey:

    damn chelsea…

    Very annoying, indeed :-(


  • Thinking about Italy’s next move…

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