this is not going to work.
P@nther (Axis) vs. Rhey (Allies) - TripleA G40Alpha final #1
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I cannot make up my mind how to continue with Japan….
:? :-o :?
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haha take your time :D think of it as a smooth Borussia Monchengladbach attack with De Camargo scoring with a header ^^
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lol :lol:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Japanese
Japanese buy 3 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 unit repaired.
Giving bonus movement to units
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
Japanese take Sumatra from Dutch
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
Japanese take Java from Dutch
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Japanese take Celebes from Dutch
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Hunan to Yunnan
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
2 bombers, 2 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
2 artilleries and 6 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to YunnanCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 2 artilleries and 6 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 6 infantry in Kweichow, round 1 : 3/8 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Japanese win with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers
British defend with 2 fighters, 2 infantry and 1 tactical_bomber; Chinese defend with 5 infantry
Japanese roll dice for 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 1 : 7/14 hits
Chinese roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in Yunnan, round 1 : 3/10 hits
2 infantry owned by the British , 3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 7/11 hits
Chinese roll dice for 2 fighters and 1 tactical_bomber in Yunnan, round 2 : 3/3 hits
1 tactical_bomber owned by the British , 1 tactical_bomber owned by the Japanese , 2 fighters owned by the British , 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for Chinese: 5 infantry
Japanese win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for Chinese: 5 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 infantry moved from Jehol to Chahar
5 infantry moved from Jehol to Anhwe
1 fighter moved from 45 Sea Zone to Caroline Islands
1 fighter moved from 43 Sea Zone to Caroline Islands
1 fighter moved from 36 Sea Zone to Caroline Islands
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 36 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 battleship and 1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 bombers, 2 fighters and 4 tactical_bombers moved from Yunnan to SiamPlace Units - Japanese
4 infantry placed in Japan
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Siam : 2 bombers, 2 fighters and 4 tactical_bombers
Manchuria : 1 aaGun and 4 infantry
Kweichow : 1 flag, 2 artilleries and 5 infantry
Hunan : 1 flag, Chahar : 1 flag, 1 artillery and 3 infantry
Anhwe : 1 flag, 5 infantry
Borneo : 1 flag, Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 3 infantry
French Indo China : 1 flag, Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery
Sumatra : 1 flag, 1 armour and 1 infantry
42 Sea Zone : 1 destroyer and 1 transport
41 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
44 Sea Zone : 1 destroyer and 1 transport
33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
35 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 3 destroyers and 1 submarineProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 52 / 57
Americans : 50 / 70
Chinese : 8 / 15
British : 29 / 35
UK_Pacific : 10 / 10
Italians : 15 / 13
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Out auf curiosity: Do you own any AA-Game as a real boardgame?
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Yes I own global and my friend has summer 42. I usually played global with my friend but since we usually never find enough time to play it, I started playing here on the forums. I really like this game and it such a shame to let it sit there in my closet :( what about you?
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scramble orders and OOL caroline islands :mrgreen:
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I was lucky to buy Anniversary Edition at Amazon Germany when it came out for about EUR 73,-.
I bought Spring 1942, too.
Due to time issues I was absent from A&A for about 2 years, so I missed Europe and Pacific.
I would never have enough time for a front-to-front game - apart from blocking the dining table for hours/days/weeks ;-)But I’m happy to own them, especially AA50.
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Scramble three fighters - definitely.
Still thinking about OOL…
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OOL for first round of combat is:
1. hit bat
2. hit car
3. sub
4. sub
5. desLet’s see how this goes on…
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Looking forward to the CL-final today :-)
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Oh crap, sorry, I went ahead and took your cruiser, carrier, tactical and fighters. I left 2 fighters to survive and 1 damaged battleship… All my units died. If you want, I will redo the turn completely.
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Yes please, I would like to decide myself in this battle :-)
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ok I got 6 hits
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I suppose on your cruiser?
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No, Tac please
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ok nice throw, you got 8 hits out of 9 :D I think I’m retreating now xD
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Lol, but your first score was not bad either, 6 hits where you could expect 4 :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Americans
Americans buy 1 battleship, 2 bombers, 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to Wake Island
2 infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
4 infantry moved from 54 Sea Zone to Queensland
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Americans
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
1 battleship owned by the Americans , 1 carrier owned by the Americans and 1 cruiser owned by the Americans retreated to 32 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 4 fighters remaining. Battle score for attacker is -24
Casualties for Japanese: 1 destroyer, 2 submarines and 1 tactical_bomber
Casualties for Americans: 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Recording Battle Statistics
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
1 fighter owned by the Japanese forced to land in Caroline IslandsNon Combat Move - Americans
Place Units - Americans
1 transport placed in 101 Sea Zone
1 battleship and 1 destroyer placed in 101 Sea Zone
2 bombers and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
5 infantry moved from Hopei to Chahar
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Szechwan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 2 infantry
Chinese win with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs





