I cut it many times and came up with Axis +1.20. Have to do some fancy footwork to get the flank stats “right”.
We’re going to go with Axis +1.20. Back to you
There seems to be no problems here but someone pointed out that everyone uses 2.8 as the standard map. We are using 2.6 for some reason. I don’t really get it. I’m not experiencing any problems though!
I’m having some glitching issues, which might be why they moved to 2.8. All in all not that bad though.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
Giving bonus movement to units
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 armour and 2 infantry moved from Albania to Greece
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
4 infantry moved from Northern Italy to Yugoslavia
1 artillery and 3 infantry moved from Southern France to Northern Italy
1 bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to Greece
2 fighters moved from Southern Italy to 98 Sea Zone
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
Combat - Italians
Battle in Greece
Italians attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Italians win with 2 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 cruiser and 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer
Recording Battle Statistics
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
2 fighters moved from 98 Sea Zone to Alexandria
1 bomber moved from 98 Sea Zone to Alexandria
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
Combat - ANZAC
Recording Battle Statistics
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Combat Move - French
Giving bonus movement to units
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Tunisia
1 infantry moved from Libya to Tunisia
1 fighter moved from Algeria to Tunisia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 artillery moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
8 artilleries, 2 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
3 artilleries and 10 infantry moved from Western Germany to Germany
6 armour moved from Holland Belgium to Germany
1 mech_infantry moved from Holland Belgium to Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 infantry moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Southern Italy to Poland
2 fighters moved from Western Germany to Poland
1 bomber moved from Southern Italy to Western Germany
1 tactical_bomber moved from Western Germany to 112 Sea Zone
Combat - Germans
Recording Battle Statistics
Non Combat Move - Germans
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
1 armour, 1 infantry and 2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Germans player Adding units owned by PlayerID named:Germans to 113 Sea Zone: 1 destroyer and 1 submarine
EDIT: Germans player Removing units owned by PlayerID named:Germans from Western Germany: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
Non Combat Move - Russians
1 infantry moved from Smolensk to Belarus
3 infantry moved from Ukraine to Western Ukraine
4 artilleries moved from Ukraine to Western Ukraine
1 artillery moved from Rostov to Caucasus
2 infantry moved from Rostov to Ukraine
3 infantry moved from Volgograd to Rostov
2 infantry moved from Russia to Smolensk
2 aaGuns moved from Russia to Smolensk
1 mech_infantry moved from Caucasus to Turkmenistan
1 armour moved from Caucasus to Turkmenistan
3 artilleries moved from Novgorod to Belarus
2 aaGuns moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
6 infantry moved from Yakut S.S.R. to Yenisey
4 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Amur to Buryatia
2 aaGuns moved from Sakha to Buryatia
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Happened again… kind of annoying :|
What do you do after you placed all your units?
I don’t think on any box. I just press ‘post turn summary’ and that’s it. I never encounter any problems
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.
Purchase Units - Japanese
Japanese buy 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Chinese from Shensi: 3 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Hopei: 1 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Yunnan: 2 infantry
EDIT: Japanese player Removing units owned by PlayerID named:British from Kwangtung: 2 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Chinese from Szechwan: 1 fighter and 5 infantry
EDIT: Japanese player Removing units owned by PlayerID named:ANZAC from Malaya: 1 infantry
EDIT: Japanese player Removing units owned by PlayerID named:British from Malaya: 3 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Korea: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: 2 transports moved from 6 Sea Zone to 35 Sea Zone
EDIT: 2 infantry moved from Kiangsi to Kwangtung
EDIT: Japanese takes Kwangtung from UK_Pacific
EDIT: 1 artillery and 1 infantry moved from Japan to Kwangtung
EDIT: 1 artillery moved from Korea to Philippines
EDIT: 1 transport moved from 6 Sea Zone to 37 Sea Zone
EDIT: 1 infantry moved from Kwangsi to French Indo China
EDIT: Japanese takes French Indo China from French
EDIT: 2 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Szechwan
EDIT: Japanese takes Szechwan from Chinese
EDIT: 1 artillery and 1 infantry moved from Hunan to Kwangsi
EDIT: 1 infantry moved from Kwangsi to French Indo China
EDIT: 1 transport moved from 36 Sea Zone to 37 Sea Zone
EDIT: 1 carrier moved from 20 Sea Zone to 35 Sea Zone
EDIT: 2 destroyers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
EDIT: 5 submarines moved from 6 Sea Zone to 35 Sea Zone
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: 1 artillery moved from Philippines to 35 Sea Zone
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Japanese undo move 14.
EDIT: Japanese undo move 4.
EDIT: Japanese player Removing units owned by PlayerID named:Americans from Philippines: 2 infantry
EDIT: 1 artillery and 1 infantry moved from Korea to Philippines
EDIT: Japanese takes Philippines from Americans
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Anhwe: 1 infantry
EDIT: 1 infantry moved from French Indo China to Kweichow
EDIT: Japanese takes Kweichow from Chinese
EDIT: 2 artilleries and 7 infantry moved from Anhwe to Kweichow
EDIT: 1 armour, 1 artillery and 1 infantry moved from Hopei to Suiyuyan
EDIT: Japanese takes Suiyuyan from Chinese
EDIT: 1 armour, 1 artillery and 1 infantry moved from Suiyuyan to Shensi
EDIT: Japanese takes Shensi from Chinese
EDIT: 1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
EDIT: 4 fighters and 4 tactical_bombers moved from Kwangsi to Hunan
EDIT: 1 fighter moved from Kiangsi to Kwangsi
EDIT: 2 bombers and 1 fighter moved from Manchuria to Hunan
EDIT: 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
EDIT: 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
EDIT: 2 infantry moved from Siam to Malaya
EDIT: Japanese takes Shan State from UK_Pacific
EDIT: Japanese takes Malaya from UK_Pacific
EDIT: Japanese undo move 24.
EDIT: 2 infantry moved from Siam to 37 Sea Zone
EDIT: 2 infantry moved from 37 Sea Zone to Malaya
EDIT: Japanese takes Malaya from UK_Pacific
EDIT: Turning off Edit Mode
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Korea to Jehol
4 infantry moved from Korea to Manchuria
Combat - Japanese
Recording Battle Statistics
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Hunan
Place Units - Japanese
3 fighters, 1 infantry and 2 mech_infantrys placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
I might be quicking too fast and accidentaly hitting something else. Not sure to be honest with you. I will go slower from now on. Seems to not have a problem when I go slowly. I hope you don’t mind I eddited my movements the second time around taking hits as you got them the first time. You got 2 hits in phillipines, 2 szechwan, 1 in shensi, and 2 in kwantung. Those were all the battles.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 26 Sea Zone to 33 Sea Zone
2 cruisers moved from 26 Sea Zone to 33 Sea Zone
2 carriers moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 submarine moved from 23 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
British take Gibraltar from Germans
1 artillery moved from 91 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Americans win with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Recording Battle Statistics
Non Combat Move - Americans
Place Units - Americans
2 transports placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Giving bonus movement to units
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Combat Move - British
Giving bonus movement to units
11 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
1 battleship moved from 39 Sea Zone to 38 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 bomber moved from West India to India
1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
3 fighters moved from United Kingdom to 109 Sea Zone
Combat - British
Battle in 109 Sea Zone
British attack with 3 fighters
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Recording Battle Statistics
Non Combat Move - British
3 fighters moved from 109 Sea Zone to United Kingdom
1 infantry moved from Eastern Persia to West India
Place Units - British
2 fighters placed in United Kingdom
1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 25 PUs (2 lost to blockades); end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some units change owners in territory India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - Italians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour and 1 artillery moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Alexandria to Egypt
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from Alexandria to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
3 infantry moved from Yugoslavia to Albania
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 3 artilleries, 1 bomber, 3 fighters, 5 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 armour, 3 artilleries, 1 fighter, 1 harbour and 3 infantry
Italians win, taking Egypt from British with 2 armour, 2 artilleries, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 3 artilleries, 1 fighter and 3 infantry
Casualties for Italians: 1 artillery and 5 infantry
Italians win with 2 armour, 2 artilleries, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 3 artilleries, 1 fighter and 3 infantry
Casualties for Italians: 1 artillery and 5 infantry
Recording Battle Statistics
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Egypt to Alexandria
1 bomber moved from Egypt to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources:
Combat Move - ANZAC
Giving bonus movement to units
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to Caroline Islands
Combat - ANZAC
Recording Battle Statistics
Non Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 28 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Combat Move - French
Giving bonus movement to units
3 infantry moved from Tunisia to Libya
1 fighter moved from Tunisia to Gibraltar
Combat - French
Recording Battle Statistics
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
2 infantry moved from Poland to Baltic States
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone
1 cruiser moved from 112 Sea Zone to 114 Sea Zone
7 infantry moved from Finland to Karelia
2 bombers moved from Western Germany to Karelia
1 tactical_bomber moved from Poland to Baltic States
2 fighters and 1 tactical_bomber moved from Poland to Karelia
1 fighter and 2 tactical_bombers moved from Western Germany to Karelia
3 artilleries and 12 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Norway to Finland
3 armour, 2 artilleries and 12 infantry moved from Romania to Eastern Poland
2 mech_infantrys moved from Slovakia Hungary to Romania
1 armour and 1 mech_infantry moved from Germany to Romania
5 armour, 7 artilleries and 16 infantry moved from Germany to Poland
5 armour moved from Poland to Eastern Poland
8 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Germans win with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Germans win with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Eastern Poland
Germans attack with 8 armour, 13 artilleries and 26 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 8 armour, 13 artilleries and 26 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 8 armour, 13 artilleries and 26 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers
Russians defend with 4 artilleries and 5 infantry
Germans win, taking Karelia from Russians with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 6 infantry
Casualties for Russians: 4 artilleries and 5 infantry
Germans win with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 6 infantry
Casualties for Russians: 4 artilleries and 5 infantry
Battle in Baltic States
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Germans
1 tactical_bomber moved from Baltic States to Western Germany
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone
1 carrier moved from 112 Sea Zone to 115 Sea Zone
3 fighters and 3 tactical_bombers moved from Karelia to Finland
2 bombers moved from Karelia to Poland
2 infantry moved from Western Germany to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
3 aaGuns moved from Poland to Eastern Poland
Place Units - Germans
1 artillery and 1 infantry placed in Germany
2 armour and 2 mech_infantrys placed in Western Germany
6 mech_infantrys placed in Germany
Germans undo move 3.
Germans undo move 2.
8 mech_infantrys placed in Germany
2 armour placed in Western Germany
Germans undo move 2.
7 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Vyborg to Karelia
1 artillery moved from Novgorod to Karelia
2 infantry moved from Novgorod to Karelia
3 infantry moved from Belarus to Baltic States
2 fighters moved from Belarus to Baltic States
1 tactical_bomber moved from Belarus to Baltic States
5 infantry moved from Ukraine to Bryansk
6 infantry moved from Western Ukraine to Bryansk
6 artilleries moved from Western Ukraine to Bryansk
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from Buryatia to Amur
6 infantry moved from Yenisey to Timguska
4 infantry moved from Yakut S.S.R. to Yenisey
9 infantry moved from Belarus to Bryansk
3 artilleries moved from Belarus to Bryansk
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Bryansk
4 infantry moved from Russia to Bryansk
3 infantry moved from Rostov to Bryansk
Combat - Russians
Battle in Karelia
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Baltic States
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians winRussians winGermans win with no units remaining with no units remaining, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Russians win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
2 fighters moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
2 aaGuns moved from Belarus to Novgorod
2 aaGuns moved from Smolensk to Bryansk
Place Units - Russians
3 infantry placed in Novgorod
Russians undo move 1.
Turning on Edit Mode
EDIT: Russians player Removing units owned by PlayerID named:Russians from Caucasus: 1 artillery and 2 infantry
EDIT: Russians player Adding units owned by PlayerID named:Russians to Northwest Persia: 1 artillery and 2 infantry
EDIT: Russians player Removing units owned by PlayerID named:Russians from Turkmenistan: 1 armour and 1 mech_infantry
EDIT: Russians player Adding units owned by PlayerID named:Russians to Persia: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total