Making it 4 hits on 4 dices, in 4 separate battles !
Therocmonster: axis VS Rhey: allies.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Politics - Russians
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
6 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 infantry moved from Sakha to Amur
6 infantry moved from Buryatia to Yakut S.S.R.
4 infantry moved from Sakha to BuryatiaCombat - Russians
Recording Battle StatisticsNon Combat Move - Russians
3 artilleries moved from Novgorod to Karelia
1 artillery moved from Vyborg to Karelia
2 infantry moved from Vyborg to Karelia
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Belarus
1 artillery moved from Bryansk to Western Ukraine
1 artillery moved from Volgograd to Rostov
2 infantry moved from Volgograd to RostovPlace Units - Russians
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total -
It happened again. Didn’t want to redo my whole turn so I just showed how the turn ended up. Don’t know why it keeps glitching.
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Did it again. I think what happend was I clicked done after I ended my turn. Sigh guess I’m going to do this for a third time :(
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Russians from Korea: 6 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Chinese from Yunnan: 10 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Hunan: 1 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Manchuria: 1 infantry
EDIT: Turning off Edit Mode
3 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
Turning on Edit Mode
EDIT: 1 infantry moved from Iwo Jima to Korea
EDIT: 1 artillery, 3 infantry and 1 mech_infantry moved from Japan to Korea
EDIT: 1 artillery and 2 infantry moved from Chahar to Hopei
EDIT: Japanese takes Hopei from Chinese
EDIT: 1 armour moved from Kiangsu to Hopei
EDIT: 1 mech_infantry moved from Anhwe to Yunnan
EDIT: Japanese takes Yunnan from Chinese
EDIT: 1 artillery and 2 infantry moved from Hunan to Yunnan
EDIT: 1 artillery and 1 infantry moved from Kwangsi to Yunnan
EDIT: 1 artillery and 1 infantry moved from Kiangsi to Hunan
EDIT: 1 infantry moved from Kiangsu to Anhwe
EDIT: 2 infantry moved from Jehol to Kiangsi
EDIT: 2 infantry moved from Jehol to Kwangsi
EDIT: 1 transport moved from 19 Sea Zone to 36 Sea Zone
EDIT: 1 infantry moved from Jehol to Manchuria
EDIT: 2 bombers and 1 fighter moved from Kwangsi to Manchuria
EDIT: 1 infantry moved from Jehol to Anhwe
EDIT: 1 fighter moved from Kwangsi to Kiangsi
EDIT: Turning off Edit Mode
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
2 destroyers moved from 36 Sea Zone to 20 Sea ZoneCombat - Japanese
Recording Battle StatisticsNon Combat Move - Japanese
1 aaGun moved from Jehol to AnhwePlace Units - Japanese
5 submarines placed in 6 Sea Zone
2 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs -
Let me know if it works. It glitched twice already. Got a hell of a lucky turn too. hit 10 hits on first roll against china and you hit once. Then hit 6 against russia and you hit once. Pretty incredible
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 21 Sea Zone to 23 Sea Zone
1 submarine moved from 21 Sea Zone to 23 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsNon Combat Move - Americans
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
holy **** I just noticed haha :D nice turn!!
our dice are: 3,4,1,4,4,2,1,2,1,4,2,1,1,5,1,5,3,5,1,1,3,3,2,1,1,4
incredible…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
3 infantry moved from Suiyuyan to ShensiCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Combat Move - British
Giving bonus movement to units
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
2 transports moved from 76 Sea Zone to 71 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Cyprus to Egypt
1 bomber moved from Cyprus to West India
2 fighters moved from Malaya to Burma
1 tactical_bomber moved from Malaya to Burma
10 infantry moved from India to Burma
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to IndiaCombat - British
Recording Battle StatisticsNon Combat Move - British
Place Units - British
2 artilleries and 1 mech_infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 25 PUs (2 lost to blockades); end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Place Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some units change owners in territory India -
There seems to be no problems here but someone pointed out that everyone uses 2.8 as the standard map. We are using 2.6 for some reason. I don’t really get it. I’m not experiencing any problems though!
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I’m having some glitching issues, which might be why they moved to 2.8. All in all not that bad though.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 armour and 2 infantry moved from Albania to Greece
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
4 infantry moved from Northern Italy to Yugoslavia
1 artillery and 3 infantry moved from Southern France to Northern Italy
1 bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to Greece
2 fighters moved from Southern Italy to 98 Sea Zone
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from BritishCombat - Italians
Battle in Greece
Italians attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Italians win with 2 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 cruiser and 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from Greece to Southern Italy
2 fighters moved from 98 Sea Zone to Alexandria
1 bomber moved from 98 Sea Zone to AlexandriaPlace Units - Italians
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to QueenslandCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Combat Move - French
Giving bonus movement to units
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Tunisia
1 infantry moved from Libya to Tunisia
1 fighter moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 artillery moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
8 artilleries, 2 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
3 artilleries and 10 infantry moved from Western Germany to Germany
6 armour moved from Holland Belgium to Germany
1 mech_infantry moved from Holland Belgium to Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 infantry moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Southern Italy to Poland
2 fighters moved from Western Germany to Poland
1 bomber moved from Southern Italy to Western Germany
1 tactical_bomber moved from Western Germany to 112 Sea ZoneCombat - Germans
Recording Battle StatisticsNon Combat Move - Germans
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
1 armour, 1 infantry and 2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Germans player Adding units owned by PlayerID named:Germans to 113 Sea Zone: 1 destroyer and 1 submarine
EDIT: Germans player Removing units owned by PlayerID named:Germans from Western Germany: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
1 infantry moved from Smolensk to Belarus
3 infantry moved from Ukraine to Western Ukraine
4 artilleries moved from Ukraine to Western Ukraine
1 artillery moved from Rostov to Caucasus
2 infantry moved from Rostov to Ukraine
3 infantry moved from Volgograd to Rostov
2 infantry moved from Russia to Smolensk
2 aaGuns moved from Russia to Smolensk
1 mech_infantry moved from Caucasus to Turkmenistan
1 armour moved from Caucasus to Turkmenistan
3 artilleries moved from Novgorod to Belarus
2 aaGuns moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
6 infantry moved from Yakut S.S.R. to Yenisey
4 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Amur to Buryatia
2 aaGuns moved from Sakha to BuryatiaPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
Happened again… kind of annoying :|
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What do you do after you placed all your units?
I don’t think on any box. I just press ‘post turn summary’ and that’s it. I never encounter any problems
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.Purchase Units - Japanese
Japanese buy 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Chinese from Shensi: 3 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Hopei: 1 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Yunnan: 2 infantry
EDIT: Japanese player Removing units owned by PlayerID named:British from Kwangtung: 2 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Chinese from Szechwan: 1 fighter and 5 infantry
EDIT: Japanese player Removing units owned by PlayerID named:ANZAC from Malaya: 1 infantry
EDIT: Japanese player Removing units owned by PlayerID named:British from Malaya: 3 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Korea: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: 2 transports moved from 6 Sea Zone to 35 Sea Zone
EDIT: 2 infantry moved from Kiangsi to Kwangtung
EDIT: Japanese takes Kwangtung from UK_Pacific
EDIT: 1 artillery and 1 infantry moved from Japan to Kwangtung
EDIT: 1 artillery moved from Korea to Philippines
EDIT: 1 transport moved from 6 Sea Zone to 37 Sea Zone
EDIT: 1 infantry moved from Kwangsi to French Indo China
EDIT: Japanese takes French Indo China from French
EDIT: 2 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Szechwan
EDIT: Japanese takes Szechwan from Chinese
EDIT: 1 artillery and 1 infantry moved from Hunan to Kwangsi
EDIT: 1 infantry moved from Kwangsi to French Indo China
EDIT: 1 transport moved from 36 Sea Zone to 37 Sea Zone
EDIT: 1 carrier moved from 20 Sea Zone to 35 Sea Zone
EDIT: 2 destroyers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
EDIT: 5 submarines moved from 6 Sea Zone to 35 Sea Zone
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: 1 artillery moved from Philippines to 35 Sea Zone
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Japanese undo move 14.
EDIT: Japanese undo move 4.
EDIT: Japanese player Removing units owned by PlayerID named:Americans from Philippines: 2 infantry
EDIT: 1 artillery and 1 infantry moved from Korea to Philippines
EDIT: Japanese takes Philippines from Americans
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Anhwe: 1 infantry
EDIT: 1 infantry moved from French Indo China to Kweichow
EDIT: Japanese takes Kweichow from Chinese
EDIT: 2 artilleries and 7 infantry moved from Anhwe to Kweichow
EDIT: 1 armour, 1 artillery and 1 infantry moved from Hopei to Suiyuyan
EDIT: Japanese takes Suiyuyan from Chinese
EDIT: 1 armour, 1 artillery and 1 infantry moved from Suiyuyan to Shensi
EDIT: Japanese takes Shensi from Chinese
EDIT: 1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
EDIT: 4 fighters and 4 tactical_bombers moved from Kwangsi to Hunan
EDIT: 1 fighter moved from Kiangsi to Kwangsi
EDIT: 2 bombers and 1 fighter moved from Manchuria to Hunan
EDIT: 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
EDIT: 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
EDIT: 2 infantry moved from Siam to Malaya
EDIT: Japanese takes Shan State from UK_Pacific
EDIT: Japanese takes Malaya from UK_Pacific
EDIT: Japanese undo move 24.
EDIT: 2 infantry moved from Siam to 37 Sea Zone
EDIT: 2 infantry moved from 37 Sea Zone to Malaya
EDIT: Japanese takes Malaya from UK_Pacific
EDIT: Turning off Edit Mode
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Korea to Jehol
4 infantry moved from Korea to ManchuriaCombat - Japanese
Recording Battle StatisticsNon Combat Move - Japanese
1 aaGun moved from Anhwe to HunanPlace Units - Japanese
3 fighters, 1 infantry and 2 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total





