Napoleonic Empires: Free For All

  • Customizer

    and a picture of your anatolia region

    maybe just describe your moves, and/or use MS Paint and draw lines where you want your units to go

    otto2_2.jpg


  • Hmmm ths stupid tablet doesnt let me download the pics. I’ll see if I can get to use someone’s pc later today


  • Here’s my combat moves:

    1. Frigate and Barque from the Egyptian Sea Zone picks up 2marines and 1 fusilier from the 1ipc territory under Ankara, then move back to the starting seazone and unloads in Egypt.

    2. Everything from the 3 territories where my General is located against the Austrain territory with 1 fusilier (I have in total 4 fusiliers, 1 grenadier, 2 infantries, 1artillery)

    3. In the neutral side of the map, I attack with everything that can reach the 2 IPC territory that has 3inf and 1cavalry

    NCM: 5inf 1rtl from Istanbul to the 2IPC territory north of it;

    the 2 ships in the black sea move to the sea zone over the turkish strait, in the seazone south of Istanbul;

    the Corvette that is in Crete right now moves in the same seazone (south of Istanbul).

    I think I have around 40 IPCs:

    I buy 9 fusiliers (36) and save 4 IPCs.

    I mobilize 7 fusiliers in Ankara. and 2 in the 2 IPC territory north of Ankara where my General is located.

  • Customizer

    TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5

    Game History

    Round :2

    Combat Move - OttomanEmpire
                1 Fusiliers moved from Macedonia to Serbia
                1 Chasseurs and 1 Howitzer moved from Wallachia to Serbia
                1 Chasseurs, 3 Fusilierss and 1 Grenadiers moved from Bulgaria to Serbia
                1 Barque moved from SZ86 to SZ87
                1 Frigate moved from SZ86 to SZ87
                1 Fusiliers and 2 Mariness moved from Smyrna to SZ87
                1 Barque, 1 Frigate, 1 Fusiliers and 2 Mariness moved from SZ87 to SZ86
                1 Fusiliers and 2 Mariness moved from SZ86 to Egypt
                1 Artillery, 1 Dragoons, 1 Fusiliers and 1 Horse_Artillery moved from Edessa to Armenia
                2 Fusilierss moved from Lazes to Armenia

    Purchase Units - OttomanEmpire
                OttomanEmpire buy 9 Fusilierss; Remaining resources: 4 PUs;

    Combat - OttomanEmpire
                Battle in Egypt
                    OttomanEmpire attack with 1 Fusiliers and 2 Mariness
                    France defend with 1 Marines and 1 Ney
                        OttomanEmpire roll dice for 1 Frigate in Egypt, round 1 :  0/1 hits
                        OttomanEmpire roll dice for 1 Fusiliers and 2 Mariness in Egypt, round 1 :  2/3 hits
                        France roll dice for 1 Marines and 1 Ney in Egypt, round 1 :  0/2 hits
                        1 Ney owned by the France and 1 Marines owned by the France lost in Egypt
                    OttomanEmpire win, taking Egypt from France with 1 Fusiliers and 2 Mariness remaining. Battle score for attacker is 15
                    Casualties for France: 1 Marines and 1 Ney
                    OttomanEmpire win with 1 Fusiliers and 2 Mariness remaining. Battle score for attacker is 15
                    Casualties for France: 1 Marines and 1 Ney
                Battle in Serbia
                    OttomanEmpire attack with 2 Chasseurss, 4 Fusilierss, 1 Grenadiers and 1 Howitzer
                    AustrianEmpire defend with 1 Fusiliers
                        OttomanEmpire roll dice for 2 Chasseurss, 4 Fusilierss, 1 Grenadiers and 1 Howitzer in Serbia, round 1 :  2/8 hits
                        AustrianEmpire roll dice for 1 Fusiliers in Serbia, round 1 :  1/1 hits
                        1 Fusiliers owned by the AustrianEmpire and 1 Fusiliers owned by the OttomanEmpire lost in Serbia
                    OttomanEmpire win, taking Serbia from AustrianEmpire with 2 Chasseurss, 3 Fusilierss, 1 Grenadiers and 1 Howitzer remaining. Battle score for attacker is 0
                    Casualties for OttomanEmpire: 1 Fusiliers
                    Casualties for AustrianEmpire: 1 Fusiliers
                    OttomanEmpire win with 2 Chasseurss, 3 Fusilierss, 1 Grenadiers and 1 Howitzer remaining. Battle score for attacker is 0
                    Casualties for OttomanEmpire: 1 Fusiliers
                    Casualties for AustrianEmpire: 1 Fusiliers
                Battle in Armenia
                    OttomanEmpire attack with 1 Artillery, 1 Dragoons, 3 Fusilierss and 1 Horse_Artillery
                    Neutral defend with 3 Fusilierss and 1 Hussars
                        OttomanEmpire roll dice for 1 Artillery, 1 Dragoons, 3 Fusilierss and 1 Horse_Artillery in Armenia, round 1 :  2/6 hits
                        Neutral roll dice for 3 Fusilierss and 1 Hussars in Armenia, round 1 :  1/4 hits
                        1 Fusiliers owned by the Neutral , 1 Hussars owned by the Neutral and 1 Fusiliers owned by the OttomanEmpire lost in Armenia
                        OttomanEmpire roll dice for 1 Artillery, 1 Dragoons, 2 Fusilierss and 1 Horse_Artillery in Armenia, round 2 :  1/5 hits
                        Neutral roll dice for 2 Fusilierss in Armenia, round 2 :  0/2 hits
                        1 Fusiliers owned by the Neutral lost in Armenia
                        OttomanEmpire roll dice for 1 Artillery, 1 Dragoons, 2 Fusilierss and 1 Horse_Artillery in Armenia, round 3 :  0/5 hits
                        Neutral roll dice for 1 Fusiliers in Armenia, round 3 :  0/1 hits
                        OttomanEmpire roll dice for 1 Artillery, 1 Dragoons, 2 Fusilierss and 1 Horse_Artillery in Armenia, round 4 :  1/5 hits
                        Neutral roll dice for 1 Fusiliers in Armenia, round 4 :  0/1 hits
                        1 Fusiliers owned by the Neutral lost in Armenia
                    OttomanEmpire win, taking Armenia from Neutral with 1 Artillery, 1 Dragoons, 2 Fusilierss and 1 Horse_Artillery remaining. Battle score for attacker is 12
                    Casualties for OttomanEmpire: 1 Fusiliers
                    Casualties for Neutral: 3 Fusilierss and 1 Hussars
                    OttomanEmpire win with 1 Artillery, 1 Dragoons, 2 Fusilierss and 1 Horse_Artillery remaining. Battle score for attacker is 12
                    Casualties for OttomanEmpire: 1 Fusiliers
                    Casualties for Neutral: 3 Fusilierss and 1 Hussars
                Recording Battle Statistics

    Non Combat Move - OttomanEmpire
                1 Artillery and 5 Fusilierss moved from Constantinople to Bulgaria
                1 Barque and 1 Brigantine moved from SZ93 to SZ84
                1 Cutter moved from SZ82 to SZ84

    Place Units - OttomanEmpire
                7 Fusilierss placed in Constantinople
                2 Fusilierss placed in Bulgaria

    Turn Complete - OttomanEmpire
                OttomanEmpire collect 37 PUs; end with 41 PUs total
                Objective OttomanEmpire destroys TUV: OttomanEmpire met a national objective for an additional 6 PUs; end with 47 PUs

    Production/PUs Summary :

    France : 44 / 47
        UnitedKingdom : 60 / 62
        Spain : 37 / 27
        KingdomOfPrussia : 22 / 31
        Sweden : 26 / 34
        AustrianEmpire : 30 / 31
        OttomanEmpire : 37 / 47
        Russia : 34 / 32

  • Customizer

    @Noll:

    Here’s my combat moves:

    1. Frigate and Barque from the Egyptian Sea Zone picks up 2marines and 1 fusilier from the 1ipc territory under Ankara, then move back to the starting seazone and unloads in Egypt.

    2. Everything from the 3 territories where my General is located against the Austrain territory with 1 fusilier (I have in total 4 fusiliers, 1 grenadier, 2 infantries, 1artillery)

    3. In the neutral side of the map, I attack with everything that can reach the 2 IPC territory that has 3inf and 1cavalry
      NCM: 5inf 1rtl from Istanbul to the 2IPC territory north of it;
      the 2 ships in the black sea move to the sea zone over the turkish strait, in the seazone south of Istanbul;
      the Corvette that is in Crete right now moves in the same seazone (south of Istanbul).

    I think I have around 40 IPCs:
    I buy 9 fusiliers (36) and save 4 IPCs.
    I mobilize 7 fusiliers in Ankara. and 2 in the 2 IPC territory north of Ankara where my General is located.

    You got lucky with all your rolls.

    The only units you didn’t move are the fusilier and howitzer in the territory with the fortress in greece, and the remaining fusilier in the territory where you picked up the marines.
    Let me know if you want to non-combat move them somewhere.

    BTW, you now have 3 victory cities (egypt is your 3rd), making you the closest power to victory. (you need 5 to win)

    France, which previously had 3, and needs 7 to win, is back down to 2 vc’s.

    otto2_3.jpg


  • Yeah those guys hold. Egypt is easy but UK can build in Crete anytime. If I had tripleA I’d probably boght different units. Thanks for the rolls Verqyn

  • Customizer

    we can change a few units if you want.

    check the first post in this thread for a list of the unit types and their cost and abilities


  • Russia will roll later tonight.


  • @Veqryn:

    we can change a few units if you want.

    check the first post in this thread for a list of the unit types and their cost and abilities

    I can wait until we hear back from the Ottomans


  • I wont change anything, go on!

  • Liaison TripleA 11 10

    THE OTTOMANS ARE THE FKIN WORLD POWER - AND MUST BE STOPPED


  • rotfl someone wants a red fez

  • Customizer

    LOL

    I can’t wait for round 3 diplomacy….

  • TripleA

    France no politics.


  • TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5

    Game History

    Round :2

    Combat Move - Russia
                1 Fusiliers moved from Novgorod to Karelia
                      Russia take Karelia from Sweden
                1 Artillery moved from Tsaritsyn to Kirghix
                1 Cuirassiers moved from Tsaritsyn to Kirghix
                1 Hussars moved from Mordvins to Kirghix
                1 Horse_Artillery moved from Mordvins to Kirghix
                1 Fusiliers moved from Mordvins to SZ101
                1 Fusiliers moved from SZ101 to Crimea
                1 Artillery moved from Odessa to Crimea
                1 Horse_Artillery moved from Odessa to Crimea
                1 Dragoons moved from Odessa to Crimea

    Purchase Units - Russia
                Russia buy 2 Chasseurss, 1 Cuirassiers and 1 General; Remaining resources: 0 PUs;

    Combat - Russia
                Battle in Kirghix
                    Russia attack with 1 Artillery, 1 Cuirassiers, 1 Horse_Artillery and 1 Hussars
                    Neutral defend with 1 Fusiliers
                        Russia roll dice for 1 Artillery, 1 Cuirassiers, 1 Horse_Artillery and 1 Hussars in Kirghix, round 1 :  0/4 hits
                        Neutral roll dice for 1 Fusiliers in Kirghix, round 1 :  0/1 hits
                        Russia roll dice for 1 Artillery, 1 Cuirassiers, 1 Horse_Artillery and 1 Hussars in Kirghix, round 2 :  1/4 hits
                        Neutral roll dice for 1 Fusiliers in Kirghix, round 2 :  1/1 hits
                        1 Hussars owned by the Russia and 1 Fusiliers owned by the Neutral lost in Kirghix
                    Russia win, taking Kirghix from Neutral with 1 Artillery, 1 Cuirassiers and 1 Horse_Artillery remaining. Battle score for attacker is 0
                    Casualties for Neutral: 1 Fusiliers
                    Casualties for Russia: 1 Hussars
                    Russia win with 1 Artillery, 1 Cuirassiers and 1 Horse_Artillery remaining. Battle score for attacker is 0
                    Casualties for Neutral: 1 Fusiliers
                    Casualties for Russia: 1 Hussars
                Battle in Crimea
                    Russia attack with 1 Artillery, 1 Dragoons, 1 Fusiliers and 1 Horse_Artillery
                    Neutral defend with 1 Fusiliers and 1 Marines
                        Russia roll dice for 1 Battleship in Crimea, round 1 :  1/1 hits
                        1 Fusiliers owned by the Neutral lost in Crimea
                        Russia roll dice for 1 Artillery, 1 Dragoons, 1 Fusiliers and 1 Horse_Artillery in Crimea, round 1 :  3/4 hits
                        Neutral roll dice for 1 Marines in Crimea, round 1 :  0/1 hits
                        1 Marines owned by the Neutral lost in Crimea
                    Russia win, taking Crimea from Neutral with 1 Artillery, 1 Dragoons, 1 Fusiliers and 1 Horse_Artillery remaining. Battle score for attacker is 10
                    Casualties for Neutral: 1 Fusiliers and 1 Marines
                    Russia win with 1 Artillery, 1 Dragoons, 1 Fusiliers and 1 Horse_Artillery remaining. Battle score for attacker is 10
                    Casualties for Neutral: 1 Fusiliers and 1 Marines
                Recording Battle Statistics

    Non Combat Move - Russia
                2 Cuirassierss moved from Moscovia to Mordvins
                2 Chasseurss moved from Moscovia to Severia
                1 Fusiliers moved from Moscovia to Severia
                1 Fusiliers moved from Ingria to Esthonia
                2 Dragoonss moved from Ingria to Esthonia
                2 Chasseurss moved from Ingria to Esthonia
                1 Brigantine moved from SZ3 to SZ4
                1 Marines moved from Novgorod to Karelia
                1 Grenadiers moved from Novgorod to Karelia
                5 Fusilierss moved from Novgorod to Karelia
                3 Fusilierss moved from Novgorod to Minsk
                1 Dragoons moved from Novgorod to Karelia
                1 Dragoons moved from Novgorod to Karelia

    Place Units - Russia
                1 General placed in Novgorod
                2 Chasseurss and 1 Cuirassiers placed in Moscovia

    Turn Complete - Russia
                Russia collect 38 PUs; end with 38 PUs total

    Territory Summary for Russia :

    Severia : 2 Chasseurss and 1 Fusiliers
        SZ2 : 3 Barques and 2 Cutters
        SZ101 : 1 Barque and 1 Battleship

  • Liaison TripleA 11 10

    FRANCE

    I DEMAND you push for a ceasefire with the peace loving people’s of austria.

    THey mean you no harm, And your armies are needed to fight the evil spainyards!

    Cease hostilities at once, or face international consequences!

  • Customizer

    Political phase for Round 3.

    France  - (Cow)  -  ?

    UK  - (Veqryn)  -  ?

    Spain  - (Funcioneta)  -  ?

    Prussia  - (Gargantua)  -  ?

    Sweden  - (Seth The Newb)  -  ?

    Austria  - (Canuck)  -  ?

    Ottoman Empire  - (Noll)  -  ?

    Russia  - (Ol’ Blood & Guts)  -  ?

    Please see the picture attached to see the CURRENT political relations.

    (Noone is Allied yet, but thankfully there is still plenty of War  :evil: )

    NE_round3_politics.png

  • TripleA

    Gargantua, he can make the offer on his turn.

    I don’t do politics on my turn. No political actions for France.

  • Customizer

    @Ol’:

    TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5

    FYI to Russia.  You have 2 factories in Moscow.  (3 in total if you count the new general you just built)

    Both your “general” and your “capital building” can produce units.

    So, you could move your general out of Moscow, and still be able to produce 5 units there.


  • @Veqryn:

    @Ol’:

    TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5

    FYI to Russia.  You have 2 factories in Moscow.  (3 in total if you count the new general you just built)

    Both your “general” and your “capital building” can produce units.

    So, you could move your general out of Moscow, and still be able to produce 5 units there.

    That is a fact I failed to comprehend. I wish I would have realized that before my turn and not bought the general.  :oops:

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