this is not going to work.
Questioneer vs cow
-
meh, J1 vs J2 has trade offs. Soulfein explained it in the proper thread.
I am doing really good and you don’t even realize this… which is kind of funny.
-
oh no I realize that. You give yourself waaaayy too credit- that’s what really funny. Love your confidence though- its cute. :wink:
-
just do your turn -.-
-
just shut your hole. :-D
-
It is cool, I was a mid tier player at global my first couple games, but after 30 or so games there is a big gap.
When the tournament begins watch soulfein and me, there are also a handful of others that are good in nwo, aa50, and other maps - not sure how much global experience they have yet… but yeah.
I play on the lobby mostly, I do my turns pretty fast, so you can get a good game in if you got 4-5 hours to kill.
you are also buying suboptimally as well, you bought a battleship as if you suspect I will use blockers so you will get to take advantage of that tilt, as if you need bombardments (1 kami roll stops all bombardments in the rules).
your complex was a major, i suspect you are not used to that yet.
-
It is cool, I was a mid tier player at global my first couple games, but after 30 or so games there is a big gap.
That’s not news to me. :|
When the tournament begins watch soulfein and me, there are also a handful of others that are good in nwo, aa50, and other maps - not sure how much global experience they have yet… but yeah.
I might watch soulfein…definitely not you…and I really don’t care about the other maps…I used to play a lot of AA50 but I stopped once Pacific came out.
I play on the lobby mostly, I do my turns pretty fast, so you can get a good game in if you got 4-5 hours to kill.
Actually, if its 4-5 hours on a Saturday night (EST)- maybe, but someone else would have to host the game…otherwise the TripleA PBF is really the best for me and probably for most. I would be open to live games under those conditions though.
you are also buying suboptimally as well, you bought a battleship as if you suspect I will use blockers so you will get to take advantage of that tilt, as if you need bombardments (1 kami roll stops all bombardments in the rules).
Way ahead of you there chief, the BB was on purpose, but not for the reasons you suggust. Again, trying different stuff out. You’re just a lab rat.
your complex was a major, i suspect you are not used to that
True, this is only the 2nd time seeing the J1. Interesting for sure. I think I like the J2 better though but we’ll see. I believe I’m trying out the J1 and J2 in a couple of my other games. Undecided yet. It does beat the slow, boring J3/J4.
-
If you got time to talk like this, then you got time to play.
Do your moves then talk. I am not Jen, I don’t delete my own posts and repost to win an argument.
I give you advice, but you want to be the horse that refuses to drink. I can’t help you or talk to you, I have accepted this just now.
No more talk, just play.
-
If you got time to talk like this, then you got time to play.
It only took me seconds to type something out. Don’t be pushy. Weren’t you the one that said “Take your time???” You’re contradicting yourself…again.Do your moves then talk. I am not Jen, I don’t delete my own posts and repost to win an argument.
Uh, I don’t do that…again you should practice what you preach.I give you advice, but you want to be the horse that refuses to drink. I can’t help you or talk to you, I have accepted this just now.
I never asked for you’re advice. Sounds like you need validation from me. Do I sense a little frustration here???No more talk, just play.
Really??? No kidding. Wow, sherlock you’re brillant!!! So I then I won’t expect anymore comments from you through the rest of this game right??? No “advice” or sny comments, no “suggestions” unless I ask or attempted predictions or wannabe strategies??? This is a tall order for your ego isn’t??? Can you handle that??? -
Why do you have this need to respond, stop bumping this unless you have a move.
-
@Cow:
Why do you have this need to respond, stop bumping this unless you have a move.
Stop making stupid side comments and I will.
-
you are just being a troll, you had a bad first round and now you don’t want to play.
GG. I’ll just chalk this up as a win and move on.
-
You quit already??? Why??? Cause you can’t play a game without making sny comments. You won’t even promise not to do that b/c you don’t want to. You’re the troll. You think you’re entitled. If you don’t have the last word, you quit. You’re a fraud.
GG. I’ll go ahead and chalk this up as a win also- for me.
I would have gladly played on. What a baby. Have it your way, baby. :cry: :cry: :cry:
-
troll is troll. We can play, but I won’t be trolled.
-
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Purchase Units - Americans
Americans buy 6 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 infantry moved from Brazil to 86 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 106 Sea Zone to 103 Sea Zone
1 cruiser moved from 103 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
2 cruisers moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
3 infantry moved from Brazil to French GuianaPlace Units - Americans
6 fighters placed in Western United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
5 infantry moved from Szechwan to Sikang
1 fighter moved from Szechwan to Sikang
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
3 artilleries and 1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
1 fighter moved from Malta to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
6 infantry moved from Burma to India
1 artillery moved from Burma to India
2 aaGuns moved from Burma to India
2 infantry moved from Rhodesia to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Egypt to Belgian Congo
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to 104 Sea Zone
1 bomber moved from 104 Sea Zone to Gibraltar
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to GibraltarPlace Units - British
1 airfield placed in Gibraltar
1 destroyer placed in 106 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Place Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Giving bonus movement to units
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Albania to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Italians take Cyprus from British
1 artillery and 3 infantry moved from Kenya to Ethiopia
1 artillery and 1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Western Germany to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Recording Battle StatisticsNon Combat Move - Italians
1 artillery and 2 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to Syria
1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Southern France to Northern Italy
1 aaGun moved from France to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Northern Italy
Italians undo move 2.
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs (1 lost to blockades); end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 artillery and 1 infantry
Cyprus : 1 flag, 1 infantry
Kenya : 1 flag, Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 fighter and 2 infantry
Romania : 1 armour
Northern Italy : 2 aaGuns, 1 armour, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
Ethiopia : 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
2 armour placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs





