• what a disaster. BB get’s destroyed again by lowly UK dd? Crazy

  • Customizer

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :1

    Purchase Units - British
                British buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Eastern Canada to 1 Sea Zone
                1 armour and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                1 infantry moved from United Kingdom to 3 Sea Zone
                1 infantry moved from 3 Sea Zone to Norway
                1 armour moved from 3 Sea Zone to Norway
                2 fighters moved from United Kingdom to Norway
                1 bomber moved from United Kingdom to Norway
                1 fighter moved from 35 Sea Zone to 59 Sea Zone
                1 cruiser moved from 35 Sea Zone to 15 Sea Zone
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Persia to India
                1 infantry moved from Trans-Jordan to Anglo Egypt
                1 transport moved from 34 Sea Zone to 15 Sea Zone
                1 infantry moved from Australia to 40 Sea Zone
                1 infantry moved from Australia to 40 Sea Zone
                2 infantry and 1 transport moved from 40 Sea Zone to 47 Sea Zone
                1 submarine moved from 40 Sea Zone to 47 Sea Zone
                2 infantry moved from 47 Sea Zone to New Guinea
                1 infantry moved from Western Canada to Eastern Canada

    Combat - British
                Battle in 59 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in New Guinea
                    British attack with 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    British win with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Norway
                    British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
                    Germans defend with 1 bomber, 1 fighter and 3 infantry
                    British win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 bomber, 1 fighter and 3 infantry
                    Casualties for British: 1 armour, 1 bomber, 1 fighter and 1 infantry
                    British win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 bomber, 1 fighter and 3 infantry
                    Casualties for British: 1 armour, 1 bomber, 1 fighter and 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter moved from Norway to 6 Sea Zone
                1 fighter moved from 59 Sea Zone to China

    Place Units - British
                1 carrier and 2 destroyers placed in 6 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Territory Summary for British :

    Eastern Canada : 1 infantry
        Union of South Africa : 1 infantry
        Australia : 1 infantry
        India : 1 aaGun and 4 infantry
        United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
        New Zealand : 1 infantry
        Anglo Egypt : 1 armour, 1 fighter and 1 infantry
        New Guinea : 1 flag, 2 infantry
        China : 1 fighter
        3 Sea Zone : 1 transport
        6 Sea Zone : 1 carrier, 2 destroyers and 1 fighter
        15 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        35 Sea Zone : 1 carrier
        47 Sea Zone : 1 submarine and 1 transport

    Production/PUs Summary :

    Russians : 24 / 26
        Germans : 40 / 40
        British : 31 / 31
        Japanese : 29 / 30
        Americans : 42 / 42


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :1

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 factory and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 fighter moved from French Indochina to 35 Sea Zone
                1 fighter moved from 37 Sea Zone to 35 Sea Zone
                1 battleship moved from 37 Sea Zone to 47 Sea Zone
                1 cruiser moved from 50 Sea Zone to 52 Sea Zone
                1 submarine moved from 45 Sea Zone to 52 Sea Zone
                1 fighter moved from 37 Sea Zone to 47 Sea Zone
                1 carrier moved from 37 Sea Zone to 47 Sea Zone
                1 fighter moved from 50 Sea Zone to 52 Sea Zone
                2 infantry moved from Manchuria to China
                1 fighter moved from Manchuria to China
                3 infantry moved from Kwantung to China
                2 infantry moved from French Indochina to China
                1 bomber moved from Japan to China
                1 fighter moved from Japan to China

    Combat - Japanese
                Battle in 52 Sea Zone
                    Japanese attack with 1 cruiser, 1 fighter and 1 submarine
                    Americans defend with 1 carrier, 1 fighter and 1 submarine
                        Japanese roll dice for 1 submarine in 52 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 52 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter in 52 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 cruiser in 52 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 fighter in 52 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 carrier in 52 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 52 Sea Zone
                        Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 :  1/1 hits
                        1 carrier owned by the Americans lost in 52 Sea Zone
                        Japanese roll dice for 1 fighter in 52 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 fighter in 52 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 52 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 cruiser and 1 fighter
                    Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
                    Japanese win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 cruiser and 1 fighter
                    Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
                Battle in 47 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier and 1 fighter
                    British defend with 1 submarine and 1 transport
                        British roll dice for 1 submarine in 47 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter in 47 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 battleship and 1 carrier in 47 Sea Zone, round 1 :  1/2 hits
                        1 transport owned by the British and 1 submarine owned by the British lost in 47 Sea Zone
                    Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is 13
                    Casualties for British: 1 submarine and 1 transport
                    Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is 13
                    Casualties for British: 1 submarine and 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 2 fighters
                    British defend with 1 carrier
                        Japanese roll dice for 2 fighters in 35 Sea Zone, round 1 :  0/2 hits
                        British roll dice for 1 carrier in 35 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 carrier in 35 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 carrier owned by the British lost in 35 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 1 carrier
                    Japanese win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 1 carrier
                Battle in China
                    Japanese attack with 1 bomber, 2 fighters and 7 infantry
                    British defend with 1 fighter; Americans defend with 1 fighter and 2 infantry
                        Japanese roll dice for 1 bomber, 2 fighters and 7 infantry in China, round 1 :  4/10 hits
                        Americans roll dice for 2 fighters and 2 infantry in China, round 1 :  1/4 hits
                        1 fighter owned by the Americans , 1 infantry owned by the Japanese , 1 fighter owned by the British and 2 infantry owned by the Americans lost in China
                    Japanese win, taking China from Americans with 1 bomber, 2 fighters and 6 infantry remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 fighter
                    Casualties for Americans: 1 fighter and 2 infantry
                    Japanese win with 1 bomber, 2 fighters and 6 infantry remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 fighter
                    Casualties for Americans: 1 fighter and 2 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 fighters moved from China to French Indochina
                1 bomber moved from China to French Indochina
                1 infantry moved from Japan to 60 Sea Zone
                1 armour moved from Japan to 60 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indochina
                1 armour moved from 36 Sea Zone to French Indochina
                1 fighter moved from 35 Sea Zone to French Indochina
                1 carrier moved from 50 Sea Zone to 36 Sea Zone
                1 fighter moved from French Indochina to 36 Sea Zone

    Place Units - Japanese
                1 destroyer and 1 transport placed in 60 Sea Zone
                1 factory placed in French Indochina

    Turn Complete - Japanese
                Japanese collect 31 PUs; end with 31 PUs total

    Territory Summary for Japanese :

    Philipine Islands : 2 infantry
        Borneo : 1 infantry
        East Indies : 2 infantry
        French Indochina : 1 armour, 1 bomber, 1 factory, 2 fighters and 1 infantry
        Solomon Islands : 1 infantry
        Wake Island : 1 infantry
        Okinawa : 1 infantry
        China : 1 flag, 6 infantry
        Japan : 1 aaGun, 1 artillery, 1 factory and 3 infantry
        Caroline Islands : 1 infantry
        36 Sea Zone : 1 carrier, 1 fighter and 1 transport
        52 Sea Zone : 1 submarine
        60 Sea Zone : 1 battleship, 1 destroyer and 1 transport
        47 Sea Zone : 1 battleship, 1 carrier and 1 fighter

    Production/PUs Summary :

    Russians : 24 / 26
        Germans : 40 / 40
        British : 31 / 31
        Japanese : 31 / 31
        Americans : 40 / 42


  • how do you think OOL should be handled?

  • Customizer

    OOL?


  • @Gargantua:

    JWW,

    The dice email is just to keep people honest.

    What you can do, is make a folder in your inbox called DICE,� and direct all email from MARTI to that folder.

    You’ll basically NEVER see those emails again, unless you want to review dice rolls,� which sometimes you will :)

    if the dice system isn’t “flawed” why would you ever review the dice emails? How do you normally handle OOL? I like battle map MUCH better.


  • @Most:

    OOL?

    Order of loss. How does a player state that they want to lose their DD versus their sub, or bmb vs an inf etc.

    During these turns I decide if your ss will submerge or fight on, typically your opponent needs to state what they want prior to you moving ahead.


  • So are you indeed the Most Holy? or are you being sarcastic?

  • Customizer

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :1

    Purchase Units - Americans
                Americans buy 1 bomber and 2 carriers; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry moved from Eastern United States to 10 Sea Zone
                1 artillery moved from Eastern United States to 10 Sea Zone
                1 armour moved from Eastern United States to 10 Sea Zone
                1 infantry moved from Eastern United States to 10 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
                1 cruiser moved from 10 Sea Zone to 12 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Algeria
                      Americans take Algeria from Germans

    Combat - Americans
                Recording Battle Statistics

    Non Combat Move - Americans
                1 fighter moved from Eastern United States to United Kingdom
                1 bomber moved from Eastern United States to United Kingdom
                1 destroyer moved from 20 Sea Zone to 10 Sea Zone
                2 infantry moved from Central United States to Eastern United States
                1 fighter moved from Hawaiian Islands to 55 Sea Zone
                1 fighter moved from Western United States to 55 Sea Zone
                1 infantry moved from Sinkiang to Kazakh S.S.R.

    Place Units - Americans
                1 carrier placed in 55 Sea Zone
                1 carrier placed in 10 Sea Zone
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 41 PUs; end with 43 PUs total

    Territory Summary for Americans :

    Midway : 1 infantry
        Alaska : 1 infantry
        Western United States : 1 aaGun, 1 factory and 2 infantry
        Hawaiian Islands : 2 infantry
        Kazakh S.S.R. : 1 infantry
        United Kingdom : 1 bomber and 1 fighter
        Sinkiang : 1 infantry
        Algeria : 1 flag, 1 armour, 1 artillery and 2 infantry
        Eastern United States : 1 aaGun, 1 bomber, 1 factory and 2 infantry
        12 Sea Zone : 1 cruiser and 2 transports
        10 Sea Zone : 1 carrier and 1 destroyer
        55 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport

    Production/PUs Summary :

    Russians : 24 / 26
        Germans : 39 / 40
        British : 31 / 31
        Japanese : 31 / 31
        Americans : 41 / 43

  • Customizer

    @JWW:

    So are you indeed the Most Holy? or are you being sarcastic?

    Quite sarcastic. OOL is something I wondered about myself. Common sense would speed up game time. For instance my US sub at Hawaii would never fight that fight so were I playing Japan I would have submerged it for you. Perhaps that’s personal preference though and not common sense at all. I suppose it would come down to honesty in a big fight say 10 inf, 10 armour, 10 fighters vs same, it would be terribly dishonest to take off the fighters first. Sub situations might be a bit different.  perhaps prior to actually conducting combat you would ask on the game thread?


  • @Most:

    @JWW:

    So are you indeed the Most Holy? or are you being sarcastic?

    Quite sarcastic.

    I LIKE IT!


  • RE:OOL……I thought I saw a thread briefly in AAA on the subject. perhaps I should read it? I am sure others have figured out a procedure for it. I have asked Gargantua.

  • Customizer

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from West Russia to Karelia S.S.R.
                2 infantry moved from West Russia to Belorussia
                2 infantry moved from Caucasus to Ukraine S.S.R.
                1 artillery moved from West Russia to Karelia S.S.R.
                1 fighter moved from Caucasus to Belorussia
                1 fighter moved from Caucasus to Ukraine S.S.R.
                1 infantry moved from Buryatia S.S.R. to Manchuria
                      Russians take Manchuria from Japanese

    Combat - Russians
                Battle in Ukraine S.S.R.
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belorussia
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Belorussia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Karelia S.S.R.
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 fighter moved from Belorussia to Caucasus
                1 fighter moved from Ukraine S.S.R. to Caucasus
                3 armour moved from West Russia to Caucasus
                4 infantry moved from West Russia to Caucasus
                2 infantry moved from Kazakh S.S.R. to Caucasus
                4 infantry moved from Russia to Caucasus
                2 infantry moved from Novosibirsk to Russia
                2 infantry moved from Evenki National Okrug to Russia
                2 infantry moved from Yakut S.S.R. to Novosibirsk
                1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                1 infantry moved from Soviet Far East to Yakut S.S.R.
                1 infantry moved from Soviet Far East to Yakut S.S.R.
                1 submarine moved from 4 Sea Zone to 6 Sea Zone

    Place Units - Russians
                4 infantry placed in Caucasus
                1 armour and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total

    Territory Summary for Russians :

    Manchuria : 1 flag, 1 infantry
        Novosibirsk : 2 infantry
        Karelia S.S.R. : 1 artillery and 1 infantry
        Yakut S.S.R. : 3 infantry
        Caucasus : 1 aaGun, 3 armour, 1 factory, 2 fighters and 16 infantry
        Ukraine S.S.R. : 1 flag, 2 infantry
        West Russia : 1 flag,    Belorussia : 1 flag, 1 infantry
        Russia : 1 aaGun, 1 armour, 1 factory and 7 infantry
        6 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 34 / 34
        Germans : 32 / 40
        British : 31 / 31
        Japanese : 28 / 31
        Americans : 41 / 43

  • Customizer

    @JWW:

    RE:OOL……I thought I saw a thread briefly in AAA on the subject. perhaps I should read it? I am sure others have figured out a procedure for it. I have asked Gargantua.

    cool, it’s a pretty big deal sometimes.

  • Customizer

    I’ve gotta take a break the kid just got home from school. I’ll pick up UK2 when I can.

  • Liaison TripleA '11 '10

    You can save the game at ANY point.

    SO for ool, in a battle that matters, or where you don’t think common sense dictates… just save the game, and upload the file,  then the other dude can choose.

    As for Dice, people can’t cheat BECAUSE dice got emailed to you.  Whether you review them or not, is up to you.

    Sometimes people forget to click “show dice/turn results”  and if I’m at work and don’t have the oppurtunity to check the map, it’s nice to know the results just via email review.


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :2

    Purchase Units - Germans
                Germans buy 1 battleship and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from 5 Sea Zone to 3 Sea Zone
                1 destroyer moved from 5 Sea Zone to 6 Sea Zone
                2 submarines moved from 5 Sea Zone to 6 Sea Zone
                2 fighters moved from Western Europe to 6 Sea Zone
                5 infantry moved from Eastern Europe to Karelia S.S.R.
                1 armour moved from Eastern Europe to Karelia S.S.R.
                2 armour moved from Germany to Karelia S.S.R.
                1 infantry moved from Balkans to Ukraine S.S.R.
                1 infantry moved from Balkans to Ukraine S.S.R.
                1 artillery moved from Balkans to Ukraine S.S.R.
                1 fighter moved from Libya to Ukraine S.S.R.
                1 infantry moved from Libya to Anglo Egypt
                1 artillery moved from Libya to Anglo Egypt

    Combat - Germans
                Battle in 3 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 3 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Karelia S.S.R.
                    Germans attack with 3 armour and 5 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 3 armour and 5 infantry in Karelia S.S.R., round 1 :  3/8 hits
                        Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 1 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia S.S.R.
                    Germans win, taking Karelia S.S.R. from Russians with 3 armour and 5 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                    Germans win with 3 armour and 5 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in 6 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 2 submarines
                    Russians defend with 1 submarine; British defend with 1 carrier, 2 destroyers and 1 fighter
                        Germans roll dice for 2 submarines in 6 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 1 :  2/3 hits
                        British roll dice for 1 carrier, 2 destroyers and 1 fighter in 6 Sea Zone, round 1 :  1/4 hits
                        1 submarine owned by the Russians , 1 destroyer owned by the Germans and 2 destroyers owned by the British lost in 6 Sea Zone
                        Germans roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 2 fighters in 6 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 fighter in 6 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 carrier in 6 Sea Zone, round 2 :  0/1 hits
                        1 fighter owned by the Germans lost in 6 Sea Zone
                        Germans roll dice for 2 submarines in 6 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 1 fighter in 6 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 fighter in 6 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 carrier in 6 Sea Zone, round 3 :  0/1 hits
                        1 carrier owned by the British lost in 6 Sea Zone
                    2 submarines owned by the Germans retreated to 5 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 destroyer and 1 fighter
                    Casualties for British: 1 carrier and 2 destroyers
                    Casualties for Russians: 1 submarine
                Battle in Ukraine S.S.R.
                    Germans attack with 1 artillery, 1 fighter and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine S.S.R., round 1 :  2/4 hits
                        Russians roll dice for 2 infantry in Ukraine S.S.R., round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Ukraine S.S.R.
                    Germans win, taking Ukraine S.S.R. from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Germans win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Anglo Egypt
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 armour, 1 fighter and 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Anglo Egypt, round 1 :  1/2 hits
                        British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Egypt, round 1 :  2/3 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Anglo Egypt
                    British win with 1 armour and 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Recording Battle Statistics
                    1 fighter owned by the British forced to land in United Kingdom

    Non Combat Move - Germans
                1 fighter moved from Ukraine S.S.R. to Balkans
                1 infantry moved from Balkans to Eastern Europe
                5 infantry moved from Germany to Southern Europe
                1 armour moved from Germany to Southern Europe
                2 infantry moved from Germany to Western Europe
                1 fighter moved from 6 Sea Zone to Southern Europe
                1 fighter moved from 3 Sea Zone to Western Europe

    Place Units - Germans
                1 battleship and 2 fighters placed in 5 Sea Zone

    Turn Complete - Germans
                Germans collect 37 PUs; end with 37 PUs total

    Territory Summary for Germans :

    Germany : 1 aaGun and 1 factory
        Southern Europe : 1 aaGun, 1 armour, 1 factory, 1 fighter and 5 infantry
        Eastern Europe : 1 infantry
        Karelia S.S.R. : 1 flag, 3 armour and 5 infantry
        Western Europe : 1 aaGun, 2 armour, 1 fighter and 4 infantry
        Balkans : 1 armour and 1 fighter
        Ukraine S.S.R. : 1 artillery and 2 infantry
        5 Sea Zone : 1 battleship, 1 carrier, 2 fighters, 2 submarines and 1 transport

    Production/PUs Summary :

    Russians : 29 / 34
        Germans : 37 / 37
        British : 31 / 31
        Japanese : 28 / 31
        Americans : 41 / 43


  • from gargantua on OOL
    You can SAVE the game file anytime.

    in battles where it really counts, either declare your OOL,  or request the file after each set of dice.  As for the tournament, if there is a battle where someone’s OOL isn’t observed, that whole battle will be re-rolled.

    You can also roll the battle out seperately over the forum, after posting the combat moves, and then just EDIT/Move the results.

    There are a number of ways to handle it, just use whatever method suits you and your opponents best.

    You can also state for the benefit of your opponent, “I intend to submerge if this occurs”, or “Just give me BEST DICE in that battle”.

  • Customizer

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :2

    Purchase Units - British
                British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - British

    Non Combat Move - British
                1 fighter moved from Anglo Egypt to India
                1 armour moved from Anglo Egypt to 15 Sea Zone
                1 armour, 1 cruiser, 1 destroyer and 1 transport moved from 15 Sea Zone to 35 Sea Zone
                1 armour moved from 35 Sea Zone to India
                1 fighter moved from United Kingdom to 8 Sea Zone

    Place Units - British
                1 carrier, 1 destroyer and 1 transport placed in 8 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 33 PUs total

    Territory Summary for British :

    Eastern Canada : 1 infantry
        Union of South Africa : 1 infantry
        Australia : 1 infantry
        India : 1 aaGun, 1 armour, 1 fighter and 4 infantry
        United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
        New Zealand : 1 infantry
        New Guinea : 1 flag, 2 infantry
        8 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
        35 Sea Zone : 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Russians : 29 / 34
        Germans : 37 / 37
        British : 31 / 33
        Japanese : 28 / 31
        Americans : 41 / 43


  • In order to keep those dreaded MARTI emails from my business email addy I have created and updated TRIPLEAAA w/a new email addy. JWW99@ymail.com

    Please ensure that this email addy is used going forward. I trust it can be changed in the triple A program? Thanks

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