looks fine
Questioneer vs cow
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@Cow:
your infantry had hot dice, guess things evened out. :)
They always do in long dice type games like Axis and Allies. You just hope that you get Lucky Luck to come around at the RIGHT times.
All smack talk aside, I’m enjoying this game so far. This is only the 2nd time I’m seeing the G1/J1 gambits…very intriguing.
I guess if you wanna define this game, I would call it a test game b/c I’ve only played the latest Alpha about 8 times, though I’ve played the other versions several. I think it takes about 20-30 games or so to really settle in on an opening repitoure. So many defense to see and learn. Even in this game, I’m discovering new things to perfect Allied strategy. Should’ve dropped and IC on Egypt round 1 and of course the Sumatra thing was sloppy, but hey I’ll live with it.
However, since it is a test game for me, don’t hold back your best. G1/J1 is not optimal for you is it??? I thought you preferred G2/J2 as “standard”???
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@Cow:
I am more or less happy with novgorod g3. Â and some ruskie inf kills below in bessarabia and east poland for some reason.
As far as poland and hungary. tank is 6 ipc for 6 ipc, it rolls 3 on defense so 1.5 ipc for the defense roll  the mech is 4 and gets 5  1 net with 1 ipc for defense roll. total 3.5 ipc gain, round up it is 4 ipc gain net (you can also just assume he gets 1 hit out of two defense rolls for 1 kill on defense and add +1 (income gain minus TUV lost)).
If this is my cost to get novgorod g3 and hold it, I am happy.
Also didn’t have enough air to sink the transport by UK, had to kill naval for italy. I suffered no losses there so I am happy.
This is a dice game though, defenders always have a chance at doing more than usual, I am not too worried about it though.
~
Yes, vance I am aware of what you said. I don’t really care, whatever usa sends there dies in the counter.Yes, I give up $10 in material to gain $11 plus a couple of key reinforcement blocks. Delay, delay, delay. $52- shoot, I might just buy me some bombers or a crap load of infantry and tanks. Gosh, if I would’ve known you were gonna do that I might have brought the 18inf home- worth it then- never get Moscow.
G1 gambit- push hard to Scandinavian cash, that’s why you came up north right??? I’m assuming so. Let’s see if it pays off. You got me thinking of other endevours now. Hmmm…
Yes whatever the USA sends to Korea will die in the counter. The problem is that the counter will keep China and India alive- more help to Russia- thank you very much. Unless there is a counter I don’t see, the Korea move is a tempo move that makes Japan pick a pill to swallow. Just wondering what pill you will choose…
Man my NCMs have been a little sloppy though. I don’t think I’ll play 8 games at a time again. I’ll should go down to 5.
Interesting game though. Turn later.
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meh, J1 vs J2 has trade offs. Soulfein explained it in the proper thread.
I am doing really good and you don’t even realize this… which is kind of funny.
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oh no I realize that. You give yourself waaaayy too credit- that’s what really funny. Love your confidence though- its cute. :wink:
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just do your turn -.-
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just shut your hole. :-D
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It is cool, I was a mid tier player at global my first couple games, but after 30 or so games there is a big gap.
When the tournament begins watch soulfein and me, there are also a handful of others that are good in nwo, aa50, and other maps - not sure how much global experience they have yet… but yeah.
I play on the lobby mostly, I do my turns pretty fast, so you can get a good game in if you got 4-5 hours to kill.
you are also buying suboptimally as well, you bought a battleship as if you suspect I will use blockers so you will get to take advantage of that tilt, as if you need bombardments (1 kami roll stops all bombardments in the rules).
your complex was a major, i suspect you are not used to that yet.
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It is cool, I was a mid tier player at global my first couple games, but after 30 or so games there is a big gap.
That’s not news to me. :|
When the tournament begins watch soulfein and me, there are also a handful of others that are good in nwo, aa50, and other maps - not sure how much global experience they have yet… but yeah.
I might watch soulfein…definitely not you…and I really don’t care about the other maps…I used to play a lot of AA50 but I stopped once Pacific came out.
I play on the lobby mostly, I do my turns pretty fast, so you can get a good game in if you got 4-5 hours to kill.
Actually, if its 4-5 hours on a Saturday night (EST)- maybe, but someone else would have to host the game…otherwise the TripleA PBF is really the best for me and probably for most. I would be open to live games under those conditions though.
you are also buying suboptimally as well, you bought a battleship as if you suspect I will use blockers so you will get to take advantage of that tilt, as if you need bombardments (1 kami roll stops all bombardments in the rules).
Way ahead of you there chief, the BB was on purpose, but not for the reasons you suggust. Again, trying different stuff out. You’re just a lab rat.
your complex was a major, i suspect you are not used to that
True, this is only the 2nd time seeing the J1. Interesting for sure. I think I like the J2 better though but we’ll see. I believe I’m trying out the J1 and J2 in a couple of my other games. Undecided yet. It does beat the slow, boring J3/J4.
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If you got time to talk like this, then you got time to play.
Do your moves then talk. I am not Jen, I don’t delete my own posts and repost to win an argument.
I give you advice, but you want to be the horse that refuses to drink. I can’t help you or talk to you, I have accepted this just now.
No more talk, just play.
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If you got time to talk like this, then you got time to play.
It only took me seconds to type something out. Don’t be pushy. Weren’t you the one that said “Take your time???” You’re contradicting yourself…again.Do your moves then talk. I am not Jen, I don’t delete my own posts and repost to win an argument.
Uh, I don’t do that…again you should practice what you preach.I give you advice, but you want to be the horse that refuses to drink. I can’t help you or talk to you, I have accepted this just now.
I never asked for you’re advice. Sounds like you need validation from me. Do I sense a little frustration here???No more talk, just play.
Really??? No kidding. Wow, sherlock you’re brillant!!! So I then I won’t expect anymore comments from you through the rest of this game right??? No “advice” or sny comments, no “suggestions” unless I ask or attempted predictions or wannabe strategies??? This is a tall order for your ego isn’t??? Can you handle that??? -
Why do you have this need to respond, stop bumping this unless you have a move.
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@Cow:
Why do you have this need to respond, stop bumping this unless you have a move.
Stop making stupid side comments and I will.
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you are just being a troll, you had a bad first round and now you don’t want to play.
GG. I’ll just chalk this up as a win and move on.
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You quit already??? Why??? Cause you can’t play a game without making sny comments. You won’t even promise not to do that b/c you don’t want to. You’re the troll. You think you’re entitled. If you don’t have the last word, you quit. You’re a fraud.
GG. I’ll go ahead and chalk this up as a win also- for me.
I would have gladly played on. What a baby. Have it your way, baby. :cry: :cry: :cry:
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troll is troll. We can play, but I won’t be trolled.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Purchase Units - Americans
Americans buy 6 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 infantry moved from Brazil to 86 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 106 Sea Zone to 103 Sea Zone
1 cruiser moved from 103 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
2 cruisers moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
3 infantry moved from Brazil to French GuianaPlace Units - Americans
6 fighters placed in Western United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
5 infantry moved from Szechwan to Sikang
1 fighter moved from Szechwan to Sikang
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
3 artilleries and 1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
1 fighter moved from Malta to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
6 infantry moved from Burma to India
1 artillery moved from Burma to India
2 aaGuns moved from Burma to India
2 infantry moved from Rhodesia to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Egypt to Belgian Congo
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to 104 Sea Zone
1 bomber moved from 104 Sea Zone to Gibraltar
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to GibraltarPlace Units - British
1 airfield placed in Gibraltar
1 destroyer placed in 106 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Place Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some units change owners in territory India





