• Alright man, seriously, quit pulling my chain.  You’re not playing me seriously.  I don’t understand your German turn- giving me the free tts and cash along with some blocks.

    :? :? :?

  • TripleA

    it is not free cash, you do lose a mech or tank if you take it. slight gain, but you will lose that unit for now and place your gain next round. it is not too bad.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      Japanese take Celebes from Dutch
                1 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Java
                1 battleship moved from 35 Sea Zone to 42 Sea Zone
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to Shan State
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
                5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 cruiser and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                1 bomber moved from Kwangsi to 41 Sea Zone
                1 bomber moved from Kwangsi to Malaya
                2 fighters moved from Japan to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    British defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber in 41 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 cruiser in 41 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the British lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                    Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 2 fighters and 1 transport
                    British defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 37 Sea Zone, round 1 :  2/3 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                    Japanese win with 1 battleship, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 1 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                    Japanese win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Yunnan
                    Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
                    Chinese defend with 8 infantry
                        Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 1 :  5/12 hits
                        Chinese roll dice for 8 infantry in Yunnan, round 1 :  5/8 hits
                        2 infantry owned by the Japanese , 5 infantry owned by the Chinese and 3 fighters owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 fighters and 5 tactical_bombers in Yunnan, round 2 :  3/7 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 2 :  0/3 hits
                        3 infantry owned by the Chinese lost in Yunnan
                    Japanese win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -12
                    Casualties for Japanese: 3 fighters and 2 infantry
                    Casualties for Chinese: 8 infantry
                    Japanese win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -12
                    Casualties for Japanese: 3 fighters and 2 infantry
                    Casualties for Chinese: 8 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 submarine and 1 transport
                    ANZAC defend with 1 cruiser; British defend with 1 transport
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the ANZAC lost in 42 Sea Zone
                        1 transport owned by the British lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 cruiser
                    Casualties for British: 1 transport
                    Japanese win with 1 battleship, 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 cruiser
                    Casualties for British: 1 transport
                Battle in Shan State
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 3 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 1 :  2/5 hits
                        UK_Pacific roll dice for 3 infantry in Shan State, round 1 :  1/3 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in Shan State, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 fighter owned by the Japanese lost in Shan State
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for British: 3 infantry
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for British: 3 infantry
                Battle in Java
                    Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Java, round 1 :  1/3 hits
                        UK_Pacific roll dice for 2 infantry in Java, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 1 armour and 1 tactical_bomber in Java, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Java
                    Japanese win, taking Java from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                    Japanese win with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
                1 destroyer moved from 43 Sea Zone to 37 Sea Zone
                1 fighter moved from 45 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 carrier moved from 43 Sea Zone to 42 Sea Zone
                1 bomber moved from 41 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
                1 tactical_bomber moved from Shan State to Kwangsi
                1 fighter moved from Japan to Kwangsi
                3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                3 artilleries, 2 destroyers, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                1 bomber moved from Malaya to Kwangsi
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 infantry moved from Anhwe to Hopei
                1 artillery and 1 mech_infantry moved from Chahar to Suiyuyan
                1 infantry moved from Chahar to Suiyuyan
                1 artillery moved from Anhwe to Hopei
                2 infantry moved from Jehol to Chahar
                4 infantry moved from Manchuria to Jehol
                1 aaGun and 4 infantry moved from Jehol to Chahar

    Place Units - Japanese
                1 airfield placed in Kwangsi
                1 factory_minor placed in French Indo China
                1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 55 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 1 artillery, 2 bombers, 3 fighters, 1 infantry and 6 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Jehol : 4 infantry
        Suiyuyan : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 artillery and 3 infantry
        Hopei : 1 flag, 1 artillery and 2 infantry
        Chahar : 1 flag, 1 aaGun and 6 infantry
        Anhwe : 1 flag,    Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Borneo : 1 flag,    Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 3 artilleries, 1 factory_minor and 3 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 armour

  • TripleA

    your infantry had hot dice, guess things evened out. :)

  • TripleA

    if you attack japan or korea with surface naval ships i will roll kamikaze.


  • LOL

  • TripleA

    What is funny Vance? Still got 100% india for J4 and I should only lose AA gun casualties with average dice, unless something better comes along for me to attack.

  • TripleA

    as far as my air goes india j4 is still only a couple air to the aa gun, but I could get diced and lose maybe 4-5 air.


  • Cow, you do know that Kamikazes can’t hit transports or air units right?  And surface ships can NCM into kamikaze zones?

  • TripleA

    I am more or less happy with novgorod g3.  and some ruskie inf kills below in bessarabia and east poland for some reason.

    As far as poland and hungary. tank is 6 ipc for 6 ipc, it rolls 3 on defense so 1.5 ipc for the defense roll  the mech is 4 and gets 5  1 net with 1 ipc for defense roll. total 3.5 ipc gain, round up it is 4 ipc gain net (you can also just assume he gets 1 hit out of two defense rolls for 1 kill on defense and add +1 (income gain minus TUV lost)).

    If this is my cost to get novgorod g3 and hold it, I am happy.

    Also didn’t have enough air to sink the transport by UK, had to kill naval for italy. I suffered no losses there so I am happy.

    This is a dice game though, defenders always have a chance at doing more than usual, I am not too worried about it though.
    ~
    Yes, vance I am aware of what you said. I don’t really care, whatever usa sends there dies in the counter.

  • TripleA

    I am saying this in case he takes 5% odds at Japan.


  • @Cow:

    your infantry had hot dice, guess things evened out. :)

    They always do in long dice type games like Axis and Allies.  You just hope that you get Lucky Luck to come around at the RIGHT times.

    All smack talk aside, I’m enjoying this game so far.  This is only the 2nd time I’m seeing the G1/J1 gambits…very intriguing.

    I guess if you wanna define this game, I would call it a test game b/c I’ve only played the latest Alpha about 8 times, though I’ve played the other versions several.  I think it takes about 20-30 games or so to really settle in on an opening repitoure.  So many defense to see and learn.  Even in this game, I’m discovering new things to perfect Allied strategy.  Should’ve dropped and IC on Egypt round 1 and of course the Sumatra thing was sloppy, but hey I’ll live with it.

    However, since it is a test game for me, don’t hold back your best.  G1/J1 is not optimal for you is it???  I thought you preferred G2/J2 as “standard”???


  • @Cow:

    I am more or less happy with novgorod g3.  and some ruskie inf kills below in bessarabia and east poland for some reason.

    As far as poland and hungary. tank is 6 ipc for 6 ipc, it rolls 3 on defense so 1.5 ipc for the defense roll  the mech is 4 and gets 5  1 net with 1 ipc for defense roll. total 3.5 ipc gain, round up it is 4 ipc gain net (you can also just assume he gets 1 hit out of two defense rolls for 1 kill on defense and add +1 (income gain minus TUV lost)).

    If this is my cost to get novgorod g3 and hold it, I am happy.

    Also didn’t have enough air to sink the transport by UK, had to kill naval for italy. I suffered no losses there so I am happy.

    This is a dice game though, defenders always have a chance at doing more than usual, I am not too worried about it though.
    ~
    Yes, vance I am aware of what you said. I don’t really care, whatever usa sends there dies in the counter.

    Yes, I give up $10 in material to gain $11 plus a couple of key reinforcement blocks.  Delay, delay, delay.  $52- shoot, I might just buy me some bombers or a crap load of infantry and tanks.  Gosh, if I would’ve known you were gonna do that I might have brought the 18inf home- worth it then- never get Moscow.

    G1 gambit- push hard to Scandinavian cash, that’s why you came up north right???  I’m assuming so.  Let’s see if it pays off.  You got me thinking of other endevours now.  Hmmm…

    Yes whatever the USA sends to Korea will die in the counter.  The problem is that the counter will keep China and India alive- more help to Russia- thank you very much.  Unless there is a counter I don’t see, the Korea move is a tempo move that makes Japan pick a pill to swallow.  Just wondering what pill you will choose…

    Man my NCMs have been a little sloppy though.  I don’t think I’ll play 8 games at a time again.  I’ll should go down to 5.

    Interesting game though.  Turn later.

  • TripleA

    meh, J1 vs J2 has trade offs. Soulfein explained it in the proper thread.

    I am doing really good and you don’t even realize this… which is kind of funny.


  • oh no I realize that.  You give yourself waaaayy too credit- that’s what really funny.  Love your confidence though- its cute. :wink:

  • TripleA

    just do your turn -.-


  • just shut your hole. :-D

  • TripleA

    It is cool, I was a mid tier player at global my first couple games, but after 30 or so games there is a big gap.

    When the tournament begins watch soulfein and me, there are also a handful of others that are good in nwo, aa50, and other maps - not sure how much global experience they have yet… but yeah.

    I play on the lobby mostly, I do my turns pretty fast, so you can get a good game in if you got 4-5 hours to kill.

    you are also buying suboptimally as well, you bought a battleship as if you suspect I will use blockers so you will get to take advantage of that tilt, as if you need bombardments (1 kami roll stops all bombardments in the rules).

    your complex was a major, i suspect you are not used to that yet.


  • It is cool, I was a mid tier player at global my first couple games, but after 30 or so games there is a big gap.

    That’s not news to me. :|

    When the tournament begins watch soulfein and me, there are also a handful of others that are good in nwo, aa50, and other maps - not sure how much global experience they have yet… but yeah.

    I might watch soulfein…definitely not you…and I really don’t care about the other maps…I used to play a lot of AA50 but I stopped once Pacific came out.

    I play on the lobby mostly, I do my turns pretty fast, so you can get a good game in if you got 4-5 hours to kill.

    Actually, if its 4-5 hours on a Saturday night (EST)- maybe, but someone else would have to host the game…otherwise the TripleA PBF is really the best for me and probably for most.  I would be open to live games under those conditions though.

    you are also buying suboptimally as well, you bought a battleship as if you suspect I will use blockers so you will get to take advantage of that tilt, as if you need bombardments (1 kami roll stops all bombardments in the rules).

    Way ahead of you there chief, the BB was on purpose, but not for the reasons you suggust.  Again, trying different stuff out.  You’re just a lab rat.

    your complex was a major, i suspect you are not used to that

    True, this is only the 2nd time seeing the J1.  Interesting for sure.  I think I like the J2 better though but we’ll see.  I believe I’m trying out the J1 and J2 in a couple of my other games.  Undecided yet.  It does beat the slow, boring J3/J4.

  • TripleA

    If you got time to talk like this, then you got time to play.

    Do your moves then talk. I am not Jen, I don’t delete my own posts and repost to win an argument.

    I give you advice, but you want to be the horse that refuses to drink. I can’t help you or talk to you, I have accepted this just now.

    No more talk, just play.

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